{
  "accountSettingsWindow": {
    "accountNameRules": "账户名称不能包含 Emoji 或其他特殊符号。",
    "accountsText": "账户",
    "achievementProgressText": "已完成 ${COUNT} / ${TOTAL} 个成就",
    "campaignProgressText": "战役进度（困难）：${PROGRESS}",
    "changeOncePerSeason": "在每个赛季中你只能更改它一次。",
    "changeOncePerSeasonError": "你需要等到下个赛季才能对它再次更改 (还有${NUM}天)",
    "createAnAccountText": "创建一个帐户",
    "customName": "玩家姓名",
    "deleteAccountText": "删除账户",
    "googlePlayGamesAccountSwitchText": "如需登录其他谷歌账户，\n请使用“Play 游戏”应用。",
    "linkAccountsEnterCodeText": "输入代码",
    "linkAccountsGenerateCodeText": "生成代码",
    "linkAccountsInfoText": "（在不同的平台上同步游戏进程）",
    "linkAccountsInstructionsNewText": "要关联两个帐户，首先，你需要在你第一个设备点“生成代码”\n，然后，你需要在第二个设备点“输入代码”输入第一个设备生成的代码。\n两个帐户数据将被两者共享。\n\n您最多可以关联${COUNT}个帐户。\n(包括自己的账户)\n\n重要提示：建议只关联自己的账户;\n如果你与朋友的账户关联了，那么\n你们将不能同时游玩线上模式。",
    "linkAccountsText": "关联账户",
    "linkedAccountsText": "已关联的账户：",
    "manageAccountText": "管理账户",
    "nameChangeConfirm": "是否将账户名称更改为 ${NAME}？",
    "resetProgressConfirmNoAchievementsText": "如果这样做，会重置你的单机模式的进程和\n本地的高分记录（不包括你的点券），\n还不能恢复，你确定吗？",
    "resetProgressConfirmText": "如果这样做，会重置你的单机模式的进程，\n成就和本地的高分记录\n（不包括你的点券），还不能\n恢复，你确定吗？",
    "resetProgressText": "重置游戏进程",
    "setAccountName": "设置账户名称",
    "setAccountNameDesc": "选择要为您的帐户显示的名称。\n您可以从链接的帐户选择\n或创建唯一的自定义名称。",
    "signInInfoText": "登录以获取点券， 在线竞赛，\n并在不同设备上同步游戏进程。",
    "signInText": "登录",
    "signInWithAnEmailAddressText": "用邮箱注册",
    "signInWithDeviceInfoText": "（仅适用于此设备的一个自动账户）",
    "signInWithDeviceText": "使用设备账户登录",
    "signInWithText": "使用 ${SERVICE} 登录",
    "signInWithV2InfoText": "（账户在所有平台都通用）",
    "signInWithV2Text": "使用${APP_NAME}渠道账号登录",
    "signOutText": "登出",
    "signingInText": "登录中...",
    "signingOutText": "登出中...",
    "ticketsText": "点券：${COUNT}",
    "titleText": "账户",
    "unlinkAccountsInstructionsText": "选择要取消关联的帐户",
    "unlinkAccountsText": "取消关联账户",
    "unlinkLegacyV1AccountsText": "取消关联旧版（V1）账户",
    "v2LinkInstructionsText": "扫码或使用链接来登录或注册新账户",
    "viaAccount": "(不可用名称 ${NAME})",
    "youAreSignedInAsText": "你已登录为："
  },
  "achievementChallengesText": "成就挑战",
  "achievementText": "成就",
  "achievements": {
    "Boom Goes the Dynamite": {
      "description": "用 TNT 炸死三个坏蛋",
      "descriptionComplete": "用 TNT 炸死了三个坏蛋",
      "descriptionFull": "在${LEVEL}中用TNT炸死三个坏蛋",
      "descriptionFullComplete": "在${LEVEL}中用 TNT 炸死了三个坏蛋",
      "name": "发威吧！TNT！"
    },
    "Boxer": {
      "description": "不使用任何炸弹获得胜利",
      "descriptionComplete": "没有使用任何炸弹就获胜了",
      "descriptionFull": "在${LEVEL}中不用炸弹获胜",
      "descriptionFullComplete": "在${LEVEL}中没用炸弹就获胜了",
      "name": "拳皇"
    },
    "Dual Wielding": {
      "descriptionFull": "连接两个控制手柄（硬件或应用)",
      "descriptionFullComplete": "已经连接两个控制手柄（硬件或应用）",
      "name": "成双成对"
    },
    "Flawless Victory": {
      "description": "毫发无损地获胜",
      "descriptionComplete": "毫发无损地获胜了",
      "descriptionFull": "在${LEVEL}中毫发无损地获胜",
      "descriptionFullComplete": "在${LEVEL}中毫发无损地获胜了",
      "name": "完美获胜"
    },
    "Free Loader": {
      "descriptionFull": "开始一个“混战模式”游戏（2+玩家）",
      "descriptionFullComplete": "已经开始一个“混战模式”游戏（2+玩家）",
      "name": "揩油的人"
    },
    "Gold Miner": {
      "description": "用地雷杀死6个坏蛋",
      "descriptionComplete": "用地雷杀死了6个坏蛋",
      "descriptionFull": "在${LEVEL}中用地雷杀死6个坏蛋",
      "descriptionFullComplete": "在${LEVEL}中用地雷杀死了6个坏蛋",
      "name": "地雷专家"
    },
    "Got the Moves": {
      "description": "不用炸弹或拳头攻击就获胜",
      "descriptionComplete": "没有用炸弹或拳头攻击就获胜了",
      "descriptionFull": "在${LEVEL}中不用炸弹或拳头攻击就获胜",
      "descriptionFullComplete": "在${LEVEL}中没有用炸弹或拳头攻击就获胜了",
      "name": "走位是关键"
    },
    "In Control": {
      "descriptionFull": "连接一个控制手柄（硬件或应用）",
      "descriptionFullComplete": "已经连接一个控制手柄（硬件或应用）",
      "name": "掌控之中"
    },
    "Last Stand God": {
      "description": "得1000分",
      "descriptionComplete": "得了1000分",
      "descriptionFull": "在${LEVEL}中获得1000分",
      "descriptionFullComplete": "在${LEVEL}中获得了1000分",
      "name": "${LEVEL}之神"
    },
    "Last Stand Master": {
      "description": "得250分",
      "descriptionComplete": "得了250分",
      "descriptionFull": "在${LEVEL}中获得250分",
      "descriptionFullComplete": "在${LEVEL}中获得了250分",
      "name": "${LEVEL}的大师"
    },
    "Last Stand Wizard": {
      "description": "得了500分",
      "descriptionComplete": "得了500分",
      "descriptionFull": "在${LEVEL}中获得500分",
      "descriptionFullComplete": "在${LEVEL}中获得了500分",
      "name": "${LEVEL}的行家"
    },
    "Mine Games": {
      "description": "用地雷炸死3个坏蛋",
      "descriptionComplete": "用地雷炸死了3个坏蛋",
      "descriptionFull": "在${LEVEL}中用地雷炸死3个坏蛋",
      "descriptionFullComplete": "在${LEVEL}中用地雷炸死了3个坏蛋",
      "name": "地雷战"
    },
    "Off You Go Then": {
      "description": "把3个坏蛋扔出地图",
      "descriptionComplete": "把3个坏蛋扔出地图",
      "descriptionFull": "在${LEVEL}中把3个坏蛋扔出地图",
      "descriptionFullComplete": "在${LEVEL}中把3个坏蛋扔出地图",
      "name": "现在到你了"
    },
    "Onslaught God": {
      "description": "得5000分",
      "descriptionComplete": "得了5000分",
      "descriptionFull": "在${LEVEL}中获得5000分",
      "descriptionFullComplete": "在${LEVEL}中获得了5000分",
      "name": "${LEVEL}之神"
    },
    "Onslaught Master": {
      "description": "得500分",
      "descriptionComplete": "得了500分",
      "descriptionFull": "在${LEVEL}中得500分",
      "descriptionFullComplete": "在${LEVEL} 中得到500分",
      "name": "${LEVEL} 专家"
    },
    "Onslaught Training Victory": {
      "description": "打败所有敌人",
      "descriptionComplete": "打败了所有敌人",
      "descriptionFull": "在${LEVEL} 上打败所有敌人",
      "descriptionFullComplete": "在${LEVEL} 上打败了所有敌人",
      "name": "${LEVEL} 胜利"
    },
    "Onslaught Wizard": {
      "description": "得1000分",
      "descriptionComplete": "得了1000分",
      "descriptionFull": "在${LEVEL} 中得1000分",
      "descriptionFullComplete": "在${LEVEL} 中得到了1000分",
      "name": "${LEVEL} 之圣"
    },
    "Precision Bombing": {
      "description": "无道具获胜",
      "descriptionComplete": "无道具获胜了",
      "descriptionFull": "在${LEVEL} 中无道具获胜",
      "descriptionFullComplete": "在${LEVEL} 中无道具获胜了",
      "name": "精确爆炸"
    },
    "Pro Boxer": {
      "description": "不用任何炸弹就取胜",
      "descriptionComplete": "不用任何炸弹就取胜了",
      "descriptionFull": "在${LEVEL} 中不用炸弹就取胜",
      "descriptionFullComplete": "在${LEVEL} 中不用炸弹就取胜了",
      "name": "专业拳击手"
    },
    "Pro Football Shutout": {
      "description": "完爆坏人队（不让坏人队得分）",
      "descriptionComplete": "完爆了坏人队（不让坏人队得分）",
      "descriptionFull": "在${LEVEL} 中完爆坏人队（不让坏人队得分）",
      "descriptionFullComplete": "在${LEVEL} 中完爆了坏人队（不让坏人队得分）",
      "name": "无懈可击的${LEVEL}"
    },
    "Pro Football Victory": {
      "description": "赢得比赛",
      "descriptionComplete": "赢得了比赛",
      "descriptionFull": "赢得${LEVEL}",
      "descriptionFullComplete": "赢得了${LEVEL}",
      "name": "${LEVEL} 获胜"
    },
    "Pro Onslaught Victory": {
      "description": "打败所有敌人",
      "descriptionComplete": "打败了所有敌人",
      "descriptionFull": "在${LEVEL} 中打败所有坏蛋",
      "descriptionFullComplete": "在${LEVEL} 中打败了所有坏蛋",
      "name": "${LEVEL} 获胜"
    },
    "Pro Runaround Victory": {
      "description": "打败所有敌人",
      "descriptionComplete": "打败了所有敌人",
      "descriptionFull": "在${LEVEL} 中打败所有坏蛋",
      "descriptionFullComplete": "在${LEVEL} 中打败了所有坏蛋",
      "name": "${LEVEL} 取胜"
    },
    "Rookie Football Shutout": {
      "description": "完爆坏人队（不让坏人队得分）",
      "descriptionComplete": "完爆了坏人队",
      "descriptionFull": "在${LEVEL} 中完爆坏人队",
      "descriptionFullComplete": "在${LEVEL} 中完爆了坏人队",
      "name": "${LEVEL} 完胜"
    },
    "Rookie Football Victory": {
      "description": "赢得比赛",
      "descriptionComplete": "赢得了比赛",
      "descriptionFull": "赢得${LEVEL}",
      "descriptionFullComplete": "赢得了${LEVEL}",
      "name": "${LEVEL} 获胜"
    },
    "Rookie Onslaught Victory": {
      "description": "打败所有敌人",
      "descriptionComplete": "打败了所有敌人",
      "descriptionFull": "在${LEVEL} 中打败所有坏蛋",
      "descriptionFullComplete": "在${LEVEL} 中打败了所有坏蛋",
      "name": "${LEVEL} 获胜"
    },
    "Runaround God": {
      "description": "得2000分",
      "descriptionComplete": "得了2000分",
      "descriptionFull": "在${LEVEL} 中得到2000分",
      "descriptionFullComplete": "在${LEVEL} 中得到了2000分",
      "name": "${LEVEL} 之神"
    },
    "Runaround Master": {
      "description": "得500分",
      "descriptionComplete": "得了500分",
      "descriptionFull": "在${LEVEL} 中得到500分",
      "descriptionFullComplete": "在${LEVEL} 中得到了500分",
      "name": "${LEVEL} 大师"
    },
    "Runaround Wizard": {
      "description": "得1000分",
      "descriptionComplete": "得了1000分",
      "descriptionFull": "在${LEVEL} 得到1000分",
      "descriptionFullComplete": "在${LEVEL} 中得到了1000分",
      "name": "${LEVEL} 之圣"
    },
    "Sharing is Caring": {
      "descriptionFull": "成功和一个朋友分享游戏",
      "descriptionFullComplete": "已经成功和一个朋友分享游戏",
      "name": "独享不如分享"
    },
    "Stayin' Alive": {
      "description": "一直活着赢得比赛",
      "descriptionComplete": "一直活着赢得了比赛",
      "descriptionFull": "在${LEVEL} 中不死赢得比赛",
      "descriptionFullComplete": "在${LEVEL} 中不死赢得了比赛",
      "name": "不死之身"
    },
    "Super Mega Punch": {
      "description": "一拳造成100%的伤害",
      "descriptionComplete": "一拳造成了100%的伤害",
      "descriptionFull": "一拳造成了100%的伤害",
      "descriptionFullComplete": "在${LEVEL}中一拳造成了100%的伤害",
      "name": "无敌大拳头"
    },
    "Super Punch": {
      "description": "一拳造成50%的伤害",
      "descriptionComplete": "一拳造成了50%的伤害",
      "descriptionFull": "在${LEVEL}中一拳造成了50%的伤害",
      "descriptionFullComplete": "在${LEVEL}中一拳造成50%的伤害",
      "name": "大拳头"
    },
    "TNT Terror": {
      "description": "用TNT炸死6个坏蛋",
      "descriptionComplete": "用TNT炸死了6个坏蛋",
      "descriptionFull": "在${LEVEL}中用TNT炸死6个坏蛋",
      "descriptionFullComplete": "在${LEVEL}中用TNT炸死了6个坏蛋",
      "name": "恐怖TNT"
    },
    "Team Player": {
      "descriptionFull": "开始一个“团队”游戏（4+玩家）",
      "descriptionFullComplete": "已经开始一个“团队”游戏（4+玩家）",
      "name": "团队玩家"
    },
    "The Great Wall": {
      "description": "阻止所有坏蛋通过",
      "descriptionComplete": "阻止了所有坏蛋",
      "descriptionFull": "在${LEVEL}中阻止所有坏蛋通过",
      "descriptionFullComplete": "在${LEVEL}中阻止了所有坏蛋",
      "name": "铜墙铁壁"
    },
    "The Wall": {
      "description": "阻止所有坏蛋通过",
      "descriptionComplete": "阻止了所有的坏蛋",
      "descriptionFull": "在${LEVEL}中阻止所有坏蛋通过",
      "descriptionFullComplete": "在${LEVEL}中阻止了所有的坏蛋",
      "name": "铜墙铁壁"
    },
    "Uber Football Shutout": {
      "description": "不失分赢得比赛",
      "descriptionComplete": "不失分赢得了比赛",
      "descriptionFull": "在${LEVEL} 中不失分赢得比赛",
      "descriptionFullComplete": "在${LEVEL} 中不失分赢得了比赛",
      "name": "${LEVEL} 完胜"
    },
    "Uber Football Victory": {
      "description": "赢得比赛",
      "descriptionComplete": "赢得比赛",
      "descriptionFull": "在${LEVEL}中获胜",
      "descriptionFullComplete": "在${LEVEL}中获胜",
      "name": "${LEVEL} 获胜"
    },
    "Uber Onslaught Victory": {
      "description": "防御所有坏蛋",
      "descriptionComplete": "防御了所有坏蛋",
      "descriptionFull": "在 ${LEVEL} 中防御所有坏蛋",
      "descriptionFullComplete": "在 ${LEVEL} 中防御了所有坏蛋",
      "name": "${LEVEL} 获胜"
    },
    "Uber Runaround Victory": {
      "description": "打败所有敌人",
      "descriptionComplete": "打败了所有敌人",
      "descriptionFull": "在 ${LEVEL} 中打败所有敌人",
      "descriptionFullComplete": "在 ${LEVEL} 中打败了所有敌人",
      "name": "${LEVEL} 获胜"
    }
  },
  "achievementsRemainingText": "未完成成就：",
  "achievementsText": "成就",
  "achievementsUnavailableForOldSeasonsText": "抱歉，往届的成就细节不可用。",
  "activatedText": "${THING} 已激活",
  "addGameWindow": {
    "getMoreGamesText": "获取更多游戏模式…",
    "titleText": "添加比赛"
  },
  "addToFavoritesText": "添加到收藏",
  "addedToFavoritesText": "将“${NAME}”添加到收藏。",
  "allText": "全部",
  "allowText": "允许",
  "alreadySignedInText": "您的账户已在其他设备登录；\n请切换账户或关闭其他设备上的游戏，\n然后再试一次。",
  "apiVersionErrorText": "无法加载插件 ${NAME}；其 API 版本为 ${VERSION_USED}，需要 ${VERSION_REQUIRED}。",
  "applyText": "应用",
  "areYouSureText": "你确定吗？",
  "audioSettingsWindow": {
    "headRelativeVRAudioInfoText": "（“自动”仅在插入耳机时有效）",
    "headRelativeVRAudioText": "头部相对VR音频",
    "musicVolumeText": "音乐音量",
    "soundVolumeText": "音效音量",
    "soundtrackButtonText": "自定义背景音乐",
    "soundtrackDescriptionText": "导入自定义背景音乐",
    "titleText": "声音"
  },
  "autoText": "自动",
  "backText": "返回",
  "banThisPlayerText": "封禁该玩家",
  "bestOfFinalText": "${COUNT}局决胜制（决赛）",
  "bestOfSeriesText": "${COUNT}决胜制：",
  "bestRankText": "你的最高排名是 #${RANK}",
  "bestRatingText": "你的最高评分是 ${RATING}",
  "bombBoldText": "炸弹",
  "bombText": "炸弹",
  "boostText": "加速",
  "bsRemoteConfigureInAppText": "${REMOTE_APP_NAME} 需要在其应用内进行设置。",
  "buttonText": "按钮",
  "canWeDebugText": "是否允许 ${APP_NAME} 自动向开发者报告\n错误、崩溃及基本使用信息？\n\n这些数据不包含任何个人信息，\n并且有助于提升游戏稳定性和修复问题。",
  "cancelText": "取消",
  "cantConfigureDeviceText": "抱歉，${DEVICE}不可配置。",
  "challengeEndedText": "此挑战已经结束。",
  "chatMuteText": "屏蔽消息",
  "chatMutedText": "聊天静音",
  "chatUnMuteText": "取消屏蔽消息",
  "chests": {
    "prizeOddsText": "奖品概率",
    "reduceWaitText": "减少开箱时间",
    "slotDescriptionText": "这个空位可用于存放宝箱。\n\n通过完成战役关卡、\n在锦标赛中获得名次以及达成成就，\n即可获得宝箱。",
    "slotText": "宝箱槽位 ${NUM}",
    "slotsFullWarningText": "警告：宝箱槽位已满！\n本局游戏内获得的所有宝箱将无法保存。",
    "unlocksInText": "解锁"
  },
  "choosingPlayerText": "<选择玩家>",
  "claimText": "领取",
  "codesExplainText": "开发者会提供代码来\n诊断和修复账户问题",
  "completeThisLevelToProceedText": "你需要先完成这一关",
  "completionBonusText": "完成奖励",
  "configControllersWindow": {
    "configureControllersText": "手柄配置",
    "configureKeyboard2Text": "键盘设置 P2",
    "configureKeyboardText": "键盘配置",
    "configureMobileText": "用移动设备作为控制器",
    "configureTouchText": "触摸屏配置",
    "ps3Text": "PS3手柄",
    "titleText": "手柄",
    "wiimotesText": "Wii手柄",
    "xbox360Text": "Xbox360手柄"
  },
  "configGamepadSelectWindow": {
    "androidNoteText": "注意：是否支持手柄取决于您的设备和系统版本。",
    "pressAnyButtonText": "按手柄上的任意按钮\n 您想要配置...",
    "titleText": "手柄配置"
  },
  "configGamepadWindow": {
    "advancedText": "高级",
    "advancedTitleText": "高级控制器设置",
    "analogStickDeadZoneDescriptionText": "（释放摇杆角色出现“漂移”情况时调高）",
    "analogStickDeadZoneText": "模拟摇杆盲区",
    "appliesToAllText": "（适用于所有该类型手柄）",
    "autoRecalibrateDescriptionText": "（角色未全速移动时有效）",
    "autoRecalibrateText": "自动校准模拟摇杆",
    "axisText": "轴",
    "clearText": "清除",
    "dpadText": "方向键",
    "extraStartButtonText": "额外启动按钮",
    "ifNothingHappensTryAnalogText": "如无反应，请尝试分配至模拟摇杆。",
    "ifNothingHappensTryDpadText": "如无反应，请尝试分配至方向键。",
    "ignoreCompletelyDescriptionText": "（避免这个控制器影响游戏或菜单）",
    "ignoreCompletelyText": "已完全忽略",
    "ignoredButton1Text": "已忽略 按键1",
    "ignoredButton2Text": "已忽略 按键2",
    "ignoredButton3Text": "已忽略 按键3",
    "ignoredButton4Text": "已忽略 按键4",
    "ignoredButtonDescriptionText": "（用于防止“主页”或“同步”按钮影响用户界面）",
    "pressAnyAnalogTriggerText": "按任意模拟扳机...",
    "pressAnyButtonOrDpadText": "按任意键或方向键...",
    "pressAnyButtonText": "按任意键",
    "pressLeftRightText": "按左或右",
    "pressUpDownText": "按上或下",
    "runButton1Text": "跑 按键1",
    "runButton2Text": "跑 按键2",
    "runTrigger1Text": "跑 扳机1",
    "runTrigger2Text": "跑 扳机2",
    "runTriggerDescriptionText": "（模拟扳机可实现变速奔跑）",
    "secondHalfText": "用于设置显示为单一手柄的\n二合一手柄设备的\n第二部分。",
    "secondaryEnableText": "启用",
    "secondaryText": "从属手柄",
    "startButtonActivatesDefaultDescriptionText": "（如果启动按钮更倾向为“菜单”按钮，则关闭此功能）",
    "startButtonActivatesDefaultText": "启动按钮激活默认部件",
    "titleText": "手柄设置",
    "twoInOneSetupText": "二合一手柄设置",
    "uiOnlyDescriptionText": "（阻止这个控制器加入游戏）",
    "uiOnlyText": "限制菜单应用",
    "unassignedButtonsRunText": "全部未分配按钮 跑",
    "unsetText": "<未设置>",
    "vrReorientButtonText": "虚拟按钮调整"
  },
  "configKeyboardWindow": {
    "configuringText": "配置${DEVICE}",
    "keyboard2NoteText": "注：大多数键盘一次只能同时按几个按键，\n所以如果玩家另接一个单独的键盘，\n则两个键盘可帮助他们更好地玩游戏。\n请注意，即使在这种情况下，您也仍需\n为两个玩家分配独特的按键。"
  },
  "configTouchscreenWindow": {
    "actionControlScaleText": "动作键大小",
    "actionsText": "动作",
    "buttonsText": "按钮",
    "dragControlsText": "<拖动手柄重新定位他们>",
    "joystickText": "游戏摇杆",
    "movementControlScaleText": "移动键大小",
    "movementText": "移动",
    "resetText": "重置",
    "swipeControlsHiddenText": "隐藏滑动图标",
    "swipeInfoText": "“滑动”式手柄是需要花点时间来适应的，但\n能不看手柄上的控制键玩游戏会更轻松。",
    "swipeText": "滑动",
    "titleText": "触摸屏配置"
  },
  "configureDeviceInSystemSettingsText": "${DEVICE} 可以在系统设置中配置捏",
  "configureItNowText": "现在立即配置吗？",
  "configureText": "配置",
  "confirmText": "确认",
  "connectMobileDevicesWindow": {
    "amazonText": "亚马逊应用商店",
    "appStoreText": "App Store",
    "bestResultsText": "低延迟无线网可助你取得最佳成绩。要想降低无线网延迟，\n你可以关闭其他无线设备，\n或者在无线路由器附近玩，\n再或者将游戏主机连接以太网。",
    "explanationText": "如果想把智能手机或平板设备作为控制器，请安装\n“${REMOTE_APP_NAME}”。通过无线网络，最多可\n以支持8个设备同时连接。最酷的是，这完全免费！",
    "forAndroidText": "安卓",
    "forIOSText": "iOS",
    "getItForText": "iOS 用户可从App Store 获取 ${REMOTE_APP_NAME}\nAndroid 用户可以通过Google Play(中国无法正常获取)或者亚马逊应用商店(中国用户推荐使用)获取",
    "googlePlayText": "Google Play",
    "titleText": "把移动设备用作为游戏手柄"
  },
  "continuePurchaseText": "花 ${PRICE}继续?",
  "continueText": "继续",
  "controlsText": "控制键",
  "coopSelectWindow": {
    "activenessAllTimeInfoText": "不提供所有时间的排名。",
    "activenessInfoText": "倍数随玩游戏天数增加，\n随未玩游戏天数减少。",
    "activityText": "活动",
    "campaignText": "比赛",
    "challengesInfoText": "获取完成迷你游戏的奖励。\n\n每完成一项挑战\n奖励和难度都会增加，\n每挑战失败或放弃挑战一次，奖励和难度都会降低。",
    "challengesText": "挑战",
    "currentBestText": "当前最高分",
    "customText": "自定义",
    "entryFeeText": "参赛",
    "forfeitConfirmText": "要放弃挑战吗？",
    "forfeitNotAllowedYetText": "尚不能放弃此挑战。",
    "forfeitText": "放弃",
    "multipliersText": "倍数",
    "nextChallengeText": "下一挑战",
    "nextPlayText": "下一次游戏",
    "ofTotalTimeText": "${TOTAL}",
    "playNowText": "立即开玩",
    "pointsText": "分",
    "powerRankingFinishedSeasonUnrankedText": "（已结束赛季，未排名）",
    "powerRankingNotInTopText": "（${NUMBER}名以外）",
    "powerRankingPointsEqualsText": "${NUMBER}分",
    "powerRankingPointsMultText": "(x ${NUMBER} 分)",
    "powerRankingPointsText": "${NUMBER} 分",
    "powerRankingPointsToRankedText": "(${CURRENT}分 已获得  共${REMAINING}分)",
    "powerRankingText": "能力排位",
    "prizesText": "奖励",
    "proMultInfoText": "${PRO}升级的玩家\n获得${PERCENT}%的得分提速。",
    "seeMoreText": "更多……",
    "skipWaitText": "跳过等待",
    "timeRemainingText": "剩余时间",
    "toRankedText": "排名",
    "totalText": "总计",
    "tournamentInfoText": "与联赛中的其他玩家\n争夺高分。\n\n锦标赛时间结束时\n高分玩家将赢得奖励。",
    "welcome1Text": "欢迎来到${LEAGUE}。你可以通过\n在锦标赛中赚取星级、达成成就及\n赢得冠军来提升你的联赛排名。",
    "welcome2Text": "你还可参加很多相同活动来赢取点券。\n点券可用于解锁新的角色、地图和\n迷你游戏，或进入锦标赛，或更多用途",
    "yourPowerRankingText": "你的能力排位："
  },
  "copyConfirmText": "复制到剪贴板",
  "copyOfText": "${NAME} 复制",
  "copyText": "复制",
  "createEditPlayerText": "<创建/编辑玩家>",
  "createText": "创建",
  "creditsWindow": {
    "additionalAudioArtIdeasText": "添补音频、初期原图和创意：${NAME}",
    "additionalMusicFromText": "添补背景音乐：${NAME}",
    "allMyFamilyText": "帮助进行游戏测试的我的所有好友和家人",
    "codingGraphicsAudioText": "编程、图形引擎和音频引擎：${NAME}",
    "languageTranslationsText": "语言翻译：",
    "legalText": "法律：",
    "publicDomainMusicViaText": "版权公有音乐：${NAME}",
    "softwareBasedOnText": "该软件部分基于${NAME}的工作",
    "songCreditText": "${TITLE}演唱：${PERFORMER}\n作曲：${COMPOSER}，改编：${ARRANGER}，发行：${PUBLISHER}，\n由${SOURCE}提供",
    "soundAndMusicText": "音乐和音效",
    "soundsText": "音乐(${SOURCE})：",
    "specialThanksText": "特别感谢",
    "thanksEspeciallyToText": "尤其感谢 ${NAME}",
    "titleText": "${APP_NAME}制作团队",
    "whoeverInventedCoffeeText": "发明咖啡的人"
  },
  "currentStandingText": "您目前的排名是#${RANK}",
  "customizeText": "自定义...",
  "deathsTallyText": "${COUNT}次死亡",
  "deathsText": "死亡",
  "debugText": "调试",
  "debugWindow": {
    "reloadBenchmarkBestResultsText": "注意：建议您在调试阶段将设置->画面->纹理设置为“高”。",
    "runCPUBenchmarkText": "运行CPU基准程序",
    "runGPUBenchmarkText": "运行GPU基准程序",
    "runMediaReloadBenchmarkText": "运行媒体重载基准程序",
    "runStressTestText": "运行压力测试",
    "stressTestPlayerCountText": "玩家计数",
    "stressTestPlaylistDescriptionText": "压力测试列表",
    "stressTestPlaylistNameText": "列表名称",
    "stressTestPlaylistTypeText": "列表类型",
    "stressTestRoundDurationText": "回合时长",
    "stressTestTitleText": "压力测试",
    "titleText": "基准程序和压力测试",
    "totalReloadTimeText": "总计重载时间：${TIME}（详见日志）"
  },
  "defaultGameListNameText": "默认${PLAYMODE}列表",
  "defaultNewGameListNameText": "我的${PLAYMODE}列表",
  "deleteText": "删除",
  "demoText": "演示",
  "denyText": "拒绝",
  "deprecatedText": "已弃用",
  "descriptionText": "内容",
  "desktopResText": "桌面分辨率",
  "deviceAccountUpgradeText": "紧急警告：\n你正在使用本地账户登录！ (${NAME})\n此账户会在未来升级中被删除！！\n~如果想保持账号，请升级到v2账户~",
  "difficultyEasyText": "简单",
  "difficultyHardOnlyText": "仅限困难模式",
  "difficultyHardText": "困难",
  "difficultyHardUnlockOnlyText": "该关卡只可解锁在困难模式下解锁。\n你认为自己拥有夺冠的实力吗!?!?",
  "directBrowserToURLText": "请打开网页浏览器访问以下链接：",
  "disableRemoteAppConnectionsText": "禁止炸队手柄应用连接",
  "disableXInputDescriptionText": "允许使用4个以上的控制器但可能不会正常工作",
  "disableXInputText": "禁用XInput",
  "disabledText": "禁用",
  "discardText": "丢弃",
  "discordFriendsText": "想要结交新朋友一起玩吗？\n来加入我们的Discord吧！",
  "discordJoinText": "加入Discord",
  "doneText": "完成",
  "drawText": "平局",
  "duplicateText": "复制",
  "editGameListWindow": {
    "addGameText": "添加\n比赛",
    "cantOverwriteDefaultText": "不可以覆盖默认的比赛列表！",
    "cantSaveAlreadyExistsText": "已存在与此名字相同的比赛列表！",
    "cantSaveEmptyListText": "不可以保存空白的比赛列表！",
    "editGameText": "编辑\n比赛",
    "listNameText": "比赛列表名称",
    "nameText": "名称",
    "removeGameText": "删除\n比赛",
    "saveText": "保存",
    "titleText": "列表编辑器"
  },
  "editProfileWindow": {
    "accountProfileInfoText": "此特殊玩家档案，\n可能含有其中一个图标:\n\n${ICONS}\n\n基于您的登录平台以显示\n相关图标。（其中一部分可能已经绝版）",
    "accountProfileText": "（账户资料）",
    "availableText": "\"${NAME}\"可用。",
    "characterText": "角色",
    "checkingAvailabilityText": "正在检查\"${NAME}\"是否可用…",
    "colorText": "颜色",
    "getMoreCharactersText": "获取更多角色...",
    "getMoreIconsText": "获取更多图标...",
    "globalProfileInfoText": "全球玩家档案可使玩家拥有全世界唯一的名称。\n档案也包括自定义图标。",
    "globalProfileText": "(全球档案)",
    "highlightText": "副颜色",
    "iconText": "图标",
    "localProfileInfoText": "本地玩家档案不含图标，且玩家名称不具唯一性。\n升级至全球档案，以拥有唯一的游戏名称，并添加自定义图标。\n#警告：切勿使用随机到的名称，被使用的可能性极大。",
    "localProfileText": "(本地档案)",
    "nameDescriptionText": "角色名称",
    "nameText": "名称",
    "profileAlreadyExistsText": "具有该名称的配置文件已存在",
    "randomText": "随机",
    "titleEditText": "编辑档案",
    "titleNewText": "新建档案",
    "unavailableText": "\"${NAME}\"不可用；请尝试另一名称。",
    "upgradeProfileInfoText": "这可在全球范围内保存您的玩家名称，\n并可让您为自己的名称分配一个自定义图标。",
    "upgradeToGlobalProfileText": "升级至全球档案"
  },
  "editSoundtrackWindow": {
    "cantDeleteDefaultText": "不能删除默认的背景音乐。",
    "cantEditDefaultText": "不能编辑默认的背景音乐。请备份或是新建一个背景音乐列表。",
    "cantOverwriteDefaultText": "不可以覆盖默认的背景音乐",
    "cantSaveAlreadyExistsText": "这个名字的背景音乐已经存在！",
    "defaultGameMusicText": "<默认游戏音乐>",
    "defaultSoundtrackNameText": "默认自定义背景音乐",
    "deleteConfirmText": "删除自定义背景音乐：\n\n'${NAME}'？",
    "deleteText": "删除自定义\n背景音乐",
    "duplicateText": "备份自定义\n背景音乐",
    "editSoundtrackText": "自定义背景音乐编辑器",
    "editText": "编辑自定义\n背景音乐",
    "fetchingITunesText": "正在获得音乐应用播放列表",
    "musicVolumeZeroWarning": "注意：现在音量为0",
    "nameText": "名称",
    "newSoundtrackNameText": "我的背景音乐${COUNT}",
    "newSoundtrackText": "新的背景音乐：",
    "newText": "创建背\n景音乐",
    "selectAPlaylistText": "选择一个列表",
    "selectASourceText": "音乐来源",
    "testText": "测试",
    "titleText": "自定义背景音乐",
    "useDefaultGameMusicText": "默认游戏音乐",
    "useITunesPlaylistText": "音乐应用播放列表",
    "useMusicFileText": "音乐文件（mp3文件等）",
    "useMusicFolderText": "音乐文件夹"
  },
  "editText": "修改",
  "enabledText": "启用",
  "endText": "结束",
  "enjoyText": "尽情享用吧！",
  "epicDescriptionFilterText": "史诗级慢动作的 ${DESCRIPTION}。",
  "epicNameFilterText": "史诗级 ${NAME}",
  "errorAccessDeniedText": "访问被拒绝",
  "errorDeviceTimeIncorrectText": "您设备的时间有 ${HOURS} 小时的误差。\n这会导致游戏出现问题。\n请检查您设备的时间和时区设置。",
  "errorOutOfDiskSpaceText": "存储空间不足，无法保存游戏进度",
  "errorSecureConnectionFailText": "无法建立安全的云链接，网络可能会连接失败",
  "errorText": "错误",
  "errorUnknownText": "未知错误",
  "exitGameText": "退出${APP_NAME}？",
  "expiredAgoText": "${T} 前已过期",
  "expiresInText": "${T} 后过期",
  "exportSuccessText": "退出'${NAME}'",
  "externalStorageText": "外部存储器",
  "failText": "失败",
  "fatalErrorText": "出现问题：部分文件丢失或损坏。\n请尝试重新安装应用，\n或联系 ${EMAIL} 获取帮助。",
  "fileSelectorWindow": {
    "titleFileFolderText": "选择一个文件或文件夹",
    "titleFileText": "选择一个文件",
    "titleFolderText": "选择一个文件夹",
    "useThisFolderButtonText": "使用此文件夹"
  },
  "filterText": "搜索",
  "finalScoreText": "最后得分",
  "finalScoresText": "最后得分",
  "finalTimeText": "最终时间",
  "finishingInstallText": "安装即将完成...",
  "fireTVRemoteWarningText": "* 为获得更好的游戏体验，请使用\n游戏手柄或在您的手机和\n平板电脑上安装\n'${REMOTE_APP_NAME}'。",
  "firstToFinalText": "${COUNT}局自由混战赛最后得分",
  "firstToSeriesText": "${COUNT}局自由混战赛",
  "fiveKillText": "五连杀！！！",
  "flawlessWaveText": "完美的一波！",
  "fourKillText": "四连杀！！！",
  "friendScoresUnavailableText": "无法查看好友的得分。",
  "gameLeadersText": "最高得分玩家数：${COUNT}",
  "gameListWindow": {
    "cantDeleteDefaultText": "您不能删除默认的比赛列表！",
    "cantEditDefaultText": "不能编辑默认的比赛列表！复制或者新建一个。",
    "cantShareDefaultText": "你不能分享默认列表",
    "deleteConfirmText": "是否删除“${LIST}”？",
    "deleteText": "删除\n比赛列表",
    "duplicateText": "复制\n比赛列表",
    "editText": "编辑\n比赛列表",
    "newText": "新建\n比赛列表",
    "pointsToWinText": "获胜点数",
    "seriesLengthText": "列表长度",
    "showTutorialText": "展示游戏基本教程",
    "shuffleGameOrderText": "随机比赛模式",
    "titleText": "自定义${TYPE}列表"
  },
  "gameSettingsWindow": {
    "addGameText": "添加比赛"
  },
  "gamesToText": "${WINCOUNT}比${LOSECOUNT}",
  "gatherWindow": {
    "aboutDescriptionLocalMultiplayerExtraText": "请记住：如果你有足够多的游戏手柄，\n那你就可以让多个玩家用手柄同时游戏。",
    "aboutDescriptionText": "此选项卡用于联机（创建派对/房间）。\n\n在房间中，你可以与朋友在不同设备上\n一起进行游戏和比赛。\n\n点击右上角的 ${PARTY} 按钮\n即可发起派对聊天与互动。\n（使用手柄时，请在菜单界面按 ${BUTTON}）",
    "aboutText": "关于",
    "addressFetchErrorText": "<获取地址出错>",
    "appInviteMessageText": "${NAME} 在${APP_NAME}中送给了您${COUNT} 点券",
    "appInviteSendACodeText": "向他们发送一个代码",
    "appInviteTitleText": "${APP_NAME} App 邀请码",
    "bluetoothAndroidSupportText": "(适用于任何支持蓝牙功能的安卓设备)",
    "bluetoothDescriptionText": "通过蓝牙来创建或加入比赛",
    "bluetoothHostText": "通过蓝牙来创建游戏",
    "bluetoothJoinText": "通过蓝牙来加入游戏",
    "bluetoothText": "蓝牙",
    "checkingText": "检查中...",
    "copyCodeConfirmText": "代码已复制到粘贴板。",
    "copyCodeText": "复制代码",
    "dedicatedServerInfoText": "建立一个专用服务器来获得最佳效果，详情见 bombsquadgame.com/server 哦!",
    "descriptionShortText": "使用多人游戏窗口来组建派对。",
    "disconnectClientsText": "这将使派对中的${COUNT}位玩家\n断开连接。是否确定？",
    "earnTicketsForRecommendingAmountText": "如果您的朋友们玩了这款游戏，他们将会收到 ${COUNT} 点券\n(每个畅游的朋友将让你收到 ${YOU_COUNT}点券)",
    "earnTicketsForRecommendingText": "分享游戏来\n获取免费点券...",
    "emailItText": "通过电子邮件发送",
    "favoritesSaveText": "另存为收藏",
    "favoritesText": "收藏",
    "freeCloudServerAvailableMinutesText": "下一次免费云服务器将在 ${MINUTES} 分钟后可用。",
    "freeCloudServerAvailableNowText": "当前免费云服务器可用！",
    "freeCloudServerNotAvailableText": "无免费云服务器可用。",
    "friendHasSentPromoCodeText": "从 ${NAME} 中获取 ${COUNT} 张 ${APP_NAME} 点券",
    "friendPromoCodeAwardText": "每使用一次，你可收到${COUNT}张点券。",
    "friendPromoCodeExpireText": "代码将在 ${EXPIRE_HOURS} 小时后失效，代码仅适用于新玩家。",
    "friendPromoCodeInstructionsText": "请前往${APP_NAME}的“设置->高级->兑换礼包码”来兑换；\n要下载最新版，请访问www.bombsquad.cn（仅限中国大陆）",
    "friendPromoCodeRedeemLongText": "达到${MAX_USES}人后，就不可获得${COUNT}免费点券。(防止玩家用来作弊)",
    "friendPromoCodeRedeemShortText": "可在游戏中兑换${COUNT}免费点券。",
    "friendPromoCodeWhereToEnterText": "(新用户可前往\"设置->高级->兑换礼包码\"中兑换)",
    "getFriendInviteCodeText": "获取好友邀请码",
    "googlePlayDescriptionText": "邀请Google Play玩家来加入你的派对",
    "googlePlayInviteText": "邀请",
    "googlePlayReInviteText": "如果你发出一个新邀请，\n则你的派对中的${COUNT}位Google Play玩家将断开连接。\n在发出的新邀请中再次邀请他们，让他们重回派对。",
    "googlePlaySeeInvitesText": "查看邀请",
    "googlePlayText": "Google Play",
    "googlePlayVersionOnlyText": "（仅针对 Google Play 设备）",
    "hostPublicPartyDescriptionText": "创建一个公开派对",
    "hostingUnavailableText": "主机不可用",
    "inDevelopmentWarningText": "注意：\n\n联网模式是一项新的并且还在开发特性，\n目前强烈建议所有玩家在同一个\n无线局域网下游戏。",
    "internetText": "在线游戏",
    "inviteAFriendText": "你的朋友还没下载？邀请他们\n一起玩，新玩家可获得${COUNT}张免费点券。",
    "inviteFriendsText": "邀请朋友",
    "joinPublicPartyDescriptionText": "加入一个公开派对",
    "localNetworkDescriptionText": "加入一个局域网派对(通过wifi，蓝牙等各种方式)",
    "localNetworkText": "本地网络",
    "makePartyPrivateText": "将我的派对变成私人派对",
    "makePartyPublicText": "将我的派对变成公开派对",
    "manualAddressText": "地址",
    "manualConnectText": "连接",
    "manualDescriptionText": "加入派对，地址：",
    "manualJoinSectionText": "使用地址加入",
    "manualJoinableFromInternetText": "是否可从互联网连接？：",
    "manualJoinableNoWithAsteriskText": "否*",
    "manualJoinableYesText": "是",
    "manualRouterForwardingText": "* 若要解决此问题，请尝试将您的路由器设置为将UDP端口${PORT}转发到你的本地地址（地址一般是192.168.*.*）",
    "manualText": "手动",
    "manualYourAddressFromInternetText": "互联网地址：",
    "manualYourLocalAddressText": "本地地址：",
    "nearbyText": "附近",
    "noConnectionText": "<无连接>",
    "noPartiesAddedText": "没有加入派对",
    "otherVersionsText": "（其他版本）",
    "partyCodeText": "派对代码",
    "partyInviteAcceptText": "接受",
    "partyInviteDeclineText": "拒绝",
    "partyInviteIgnoreText": "忽略",
    "partyInviteText": "${NAME}已邀请\n你加入他们的派对！",
    "partyNameText": "派对名称",
    "partyServerRunningText": "您的派对服务器正在运行。",
    "partySizeText": "派对规模大小",
    "partyStatusCheckingText": "检查中",
    "partyStatusJoinableText": "你的派对现在可以从互联网上加入了",
    "partyStatusNoConnectionText": "无法连接到服务器",
    "partyStatusNotJoinableText": "你的派对不能从互联网上加入",
    "partyStatusNotPublicText": "你的派对是私人的",
    "pingText": "延迟",
    "portText": "端口",
    "privatePartyCloudDescriptionText": "私人服务器在官方的云服务器上运行；无需路由器配置",
    "privatePartyHostText": "创建一个私人派对",
    "privatePartyJoinText": "加入一个公开派对",
    "privateText": "私人",
    "publicHostRouterConfigText": "这可能需要配置路由器进行端口转发，为了更简单的选择，请使用私人派对",
    "publicText": "公共",
    "requestingAPromoCodeText": "正在请求代码…",
    "sendDirectInvitesText": "直接邀请",
    "shareThisCodeWithFriendsText": "与好友分享此代码：",
    "showMyAddressText": "显示我的地址",
    "startHostingPaidText": "创建需花费 ${COST}",
    "startHostingText": "创建",
    "startStopHostingMinutesText": "你还可以使用${MINUTES}分钟的免费服务器",
    "stopHostingText": "停止主机",
    "titleText": "多人游戏",
    "wifiDirectDescriptionBottomText": "如果所有设备都设有 Wi-Fi Direct 面板，那他们应该可以使用通过它来找到彼此，\n然后相互连接。一旦所有设备都相互连接上了，你就可以通过“本地网络”选项卡\n在此组织派对，常规的无线局域网也是一样。\n\n如要取得最佳效果，Wi-Fi Direct 创建者也应是${APP_NAME} 派对的创建者",
    "wifiDirectDescriptionTopText": "无需无线网络即可直接\n通过Wi-Fi Direct连接安卓设备。对于安装了Android 4.2或更高版本操作系统的设备效果更好。\n\n要使用该功能，可打开无线网络连接设置，然后在菜单中寻找'Wi-Fi Direct'。",
    "wifiDirectOpenWiFiSettingsText": "打开无线网络连接设置",
    "wifiDirectText": "Wi-Fi Direct",
    "worksBetweenAllPlatformsText": "（所有平台之间运作）",
    "youHaveBeenSentAPromoCodeText": "您已送出一个 ${APP_NAME} 兑换代码："
  },
  "getTicketsWindow": {
    "freeText": "免费！",
    "freeTicketsText": "免费点券",
    "inProgressText": "一个交易正在进行；请稍后再试。",
    "purchasesRestoredText": "购买恢复。",
    "receivedTicketsText": "获得${COUNT}点券！",
    "restorePurchasesText": "恢复购买",
    "ticketPack1Text": "小型点券包",
    "ticketPack2Text": "中等点券包",
    "ticketPack3Text": "大型点券包",
    "ticketPack4Text": "巨型点券包",
    "ticketPack5Text": "猛犸象点券包",
    "ticketPack6Text": "终极点券包",
    "ticketsFromASponsorText": "观看广告\n白嫖${COUNT}个点券",
    "ticketsText": "${COUNT}点券",
    "titleText": "获得点券",
    "unavailableLinkAccountText": "对不起，该平台上不可进行购买。\n您可将此帐户链接到另一个\n平台，以进行购买。",
    "unavailableTemporarilyText": "该选项当前不可用；请稍后再试。",
    "unavailableText": "对不起，该选项不可用。",
    "versionTooOldText": "对不起，这个版本的游戏太旧了；请更新到新版本。",
    "youHaveShortText": "您拥有${COUNT}",
    "youHaveText": "你拥有${COUNT}点券"
  },
  "goldPass": {
    "desc1InfTokensText": "✨取之不尽的炸弹币",
    "desc2NoAdsText": "❌移除广告",
    "desc3ForeverText": "✅一次购买终身使用",
    "goldPassText": "超级通行证"
  },
  "googlePlayPurchasesNotAvailableText": "Google商店购买不可用!\n请安装谷歌框架或更新Google服务。",
  "googlePlayServicesNotAvailableText": "Google Play服务不可用\n某些功能可能会被禁用",
  "googlePlayText": "Google Play",
  "graphicsSettingsWindow": {
    "alwaysText": "总是",
    "fullScreenCmdText": "全屏显示（Cmd+F）",
    "fullScreenCtrlText": "全屏(Ctrl-F)",
    "fullScreenText": "全屏",
    "gammaText": "Gamma",
    "highText": "高",
    "higherText": "极高",
    "lowText": "低",
    "maxFPSText": "最大帧数限制",
    "mediumText": "中",
    "neverText": "关",
    "resolutionText": "分辨率",
    "showFPSText": "显示帧数",
    "texturesText": "材质质量",
    "titleText": "图像质量",
    "tvBorderText": "UI缩进",
    "verticalSyncText": "垂直同步",
    "visualsText": "视觉"
  },
  "helpWindow": {
    "bombInfoText": "炸弹\n比拳头伤害高，但也能把自己送上西天。\n给你个建议：等引线快烧完的时候\n再把炸弹扔向敌人。",
    "canHelpText": "${APP_NAME}小帮助可以帮你快速入门！",
    "controllersInfoText": "你可以和好友在同一网络下玩${APP_NAME}，或者\n如果你有足够多的手柄，那也可以在同一个设备上游戏。\n${APP_NAME}支持各种选择；你甚至可以通过免费的'${REMOTE_APP_NAME}'\n用手机作为游戏手柄。\n更多信息，请参见设置->手柄。",
    "controllersInfoTextRemoteOnly": "你可以通过局域网与你的朋友们一起游玩${APP_NAME}\n或者你可以使用${REMOTE_APP_NAME}\n它会将你的手机作为手柄在同一个设备上与你的朋友一起游玩",
    "controllersText": "手柄",
    "controlsSubtitleText": "${APP_NAME}的角色基本操作如下：",
    "controlsText": "控制键",
    "devicesInfoText": "VR版${APP_NAME}可与\n普通版本联网游戏，所以掏出你所有的手机、平板电脑\n和电脑，大玩一场吧。你甚至还可以将\n普通版本的游戏连接至VR版，\n让游戏外的人也能看你玩。",
    "devicesText": "设备",
    "friendsGoodText": "你还在一个人玩吗？多人游戏更有乐趣！\n${APP_NAME} 最多支持 8 名玩家同时游戏，接下来让我们看看：",
    "friendsText": "好友",
    "jumpInfoText": "跳跃\n跳跃可以跳过鸿沟，\n或是把炸弹扔得更远，\n或是表达你难以掩盖的喜悦之情。",
    "orPunchingSomethingText": "还可以用拳头攻击，或者把敌人举起来然后丢下去，或者更多好玩的...",
    "pickUpInfoText": "拾起\n你可以拾起旗子，敌人，\n还有所有没固定在地上的东西，\n然后，再扔出去吧~",
    "powerupBombDescriptionText": "将炸弹最大投掷数量\n三个愿望，一次满足",
    "powerupBombNameText": "三连炸弹",
    "powerupCurseDescriptionText": "最好不要接触它。\n...或者你想试试？",
    "powerupCurseNameText": "诅咒",
    "powerupHealthDescriptionText": "完全回血!\n想不到吧!",
    "powerupHealthNameText": "医疗包",
    "powerupIceBombsDescriptionText": "威力比普通炸弹小，但\n能将你的敌人冻住，\n让它们变成妙脆角！（或者你也可以",
    "powerupIceBombsNameText": "冰冻弹",
    "powerupImpactBombsDescriptionText": "威力比普通炸弹稍弱，但碰到外物后\n就会爆炸。（你扔出去后,再多碰一下就会...",
    "powerupImpactBombsNameText": "触感弹",
    "powerupLandMinesDescriptionText": "大特价，一包3个。居家旅行，防守阵地的不二选择，\n还可以阻止那些跑的飞快的敌人。\n或者你可以扔出去再打一下？？",
    "powerupLandMinesNameText": "地雷",
    "powerupPunchDescriptionText": "让您变成专业拳击手\n更高！更快！更强！200%！",
    "powerupPunchNameText": "拳击手套",
    "powerupShieldDescriptionText": "能吸收一些伤害，关键时刻\n可能会有用。（记住，时间是敌人）",
    "powerupShieldNameText": "能量护盾",
    "powerupStickyBombsDescriptionText": "黏在任何碰到的东西上，然后\n就等着看烟花吧。（其实用力能甩飞...",
    "powerupStickyBombsNameText": "黏黏炸弹",
    "powerupsSubtitleText": "当然，没有道具的游戏很难通关：",
    "powerupsText": "道具",
    "punchInfoText": "拳击\n跑得越快，拳击的伤害\n越高。所以像疯子一样\n旋转跳跃吧！",
    "runInfoText": "冲刺\n按住四个键中的一个即可冲刺，如果你用手柄可以将扳机设置为跑\n冲刺跑的虽快，但会造成转向困难。且冲且珍惜（）",
    "someDaysText": "当你想攻击别人时，你可以用各种炸弹",
    "titleText": "${APP_NAME}帮助",
    "toGetTheMostText": "要想最痛快地玩这个游戏，你需要：",
    "welcomeText": "欢迎来到${APP_NAME}！"
  },
  "holdAnyButtonText": "<按住任意按钮>",
  "holdAnyKeyText": "<按住任何键>",
  "hostIsNavigatingMenusText": "- ${HOST}像皇帝一样控制主菜单 -",
  "importPlaylistCodeInstructionsText": "用代码来导入列表",
  "importPlaylistSuccessText": "成功导入${TYPE}列表 '${NAME}'",
  "importText": "导入",
  "importingText": "导入中",
  "inGameClippedNameText": "名字会是\n\"${NAME}\"",
  "inboxText": "收件箱",
  "installDiskSpaceErrorText": "错误：无法完成安装。\n您的设备可能是空间不足。\n腾出一些空间，然后重试。",
  "internal": {
    "arrowsToExitListText": "按${LEFT}或${RIGHT}退出列表",
    "buttonText": "按钮",
    "cantKickHostError": "你不能踢房主啊喂!",
    "chatBlockedText": "玩家 ${NAME} 被禁言 ${TIME} 秒，有话慢点说",
    "connectedToGameText": "加入 '${NAME}'",
    "connectedToPartyText": "加入${NAME}的房间！",
    "connectingToPartyText": "正在连接...",
    "connectionFailedHostAlreadyInPartyText": "连接失败；创建者正在另一派对中。",
    "connectionFailedPartyFullText": "连接出错：房间满员了…",
    "connectionFailedText": "连接失败。",
    "connectionFailedVersionMismatchText": "连接失败；创建者正在运行不同版本的游戏。\n请确保你们都安装了最新版本，然后再试一次。",
    "connectionRejectedText": "连接被拒绝。",
    "controllerConnectedText": "${CONTROLLER}已连接。",
    "controllerDetectedText": "检测到1个手柄。",
    "controllerDisconnectedText": "${CONTROLLER}断开连接。",
    "controllerDisconnectedTryAgainText": "${CONTROLLER}断开连接。请尝试重新连接。",
    "controllerForMenusOnlyText": "此控制器无法在游戏中使用",
    "controllerReconnectedText": "${CONTROLLER}重新连接。",
    "controllersConnectedText": "已连接${COUNT}个手柄。",
    "controllersDetectedText": "检测到${COUNT}个手柄。",
    "controllersDisconnectedText": "${COUNT}个手柄断开连接。",
    "corruptFileText": "检测到已损坏的文件。请尝试重新安装，或发送电子邮件至${EMAIL}",
    "errorPlayingMusicText": "播放音乐错误：${MUSIC}",
    "errorResettingAchievementsText": "无法重置在线成就；请稍后再试。",
    "hasMenuControlText": "${NAME}目前拥有菜单的控制权限。",
    "incompatibleNewerVersionHostText": "房主运行着最新版本游戏。\n请更新您的游戏版本然后重试。",
    "incompatibleVersionHostText": "创建者正在运行不同版本的游戏。\n请确保你们都安装了最新版本，然后再试一次。",
    "incompatibleVersionPlayerText": "${NAME}正在运行不同版本的游戏。\n请确保你们都安装了最新版本，然后再试一次。",
    "invalidAddressErrorText": "错误：无效的地址。",
    "invalidNameErrorText": "错误：无效的名字",
    "invalidPortErrorText": "错误：无效端口",
    "invitationSentText": "已发出邀请。",
    "invitationsSentText": "已发出${COUNT}个邀请。",
    "joinedPartyInstructionsText": "有人加入了你的派对\n去“开始战斗”中开始一场游戏吧",
    "keyboardText": "键盘",
    "kickIdlePlayersKickedText": "${NAME}空闲，将其踢出。",
    "kickIdlePlayersWarning1Text": "如果${NAME}仍然空闲，则将在${COUNT}秒后被踢出。",
    "kickIdlePlayersWarning2Text": "（您可以在设置 ->高级中将其关闭）",
    "leftGameText": "离开 '${NAME}'.",
    "leftPartyText": "离开${NAME}的游戏",
    "noMusicFilesInFolderText": "文件夹内没有音乐文件。",
    "playerJoinedPartyText": "${NAME}加入了游戏！",
    "playerLeftPartyText": "${NAME}离开了游戏。",
    "rejectingInviteAlreadyInPartyText": "拒绝邀请（已经在派对中）。",
    "serverRestartingText": "服务器自动重启中，请重新加入..",
    "serverShuttingDownText": "服务器正在关机…",
    "signInErrorText": "登录出错啦~",
    "signInNoConnectionText": "哎呀，无法登录。（网络连接有故障？）",
    "telnetAccessDeniedText": "错误：用户未得到telnet访问授权。",
    "timeOutText": "（将在${TIME}秒内超出时限）",
    "touchScreenJoinWarningText": "您已以触摸屏方式加入。\n如果这是一个错误，点击“菜单->离开游戏菜单”。",
    "touchScreenText": "触摸屏",
    "unableToCompleteTryAgainText": "现在无法完成。\n请重试。",
    "unableToResolveHostText": "错误：请输入正确的地址",
    "unavailableNoConnectionText": "哎呀，这个用不了呢（请等待连接主服务器）",
    "vrOrientationResetCardboardText": "点击手机屏幕，重置VR定位。\n您需使用外部手柄来玩VR版炸弹小分队。",
    "vrOrientationResetText": "VR定位重置。",
    "willTimeOutText": "（若空闲则会超出时限）"
  },
  "inventoryOnlyAvailableOnlineText": "在有网络连接时才能显示完整库存",
  "inventoryOnlyAvailableSignedInText": "在登录后才能显示完整库存",
  "inventoryText": "库存",
  "jumpBoldText": "跳",
  "jumpText": "跳",
  "keepText": "举起",
  "keepTheseSettingsText": "要保留您的新设置吗？",
  "keyboardChangeInstructionsText": "双击空格以更改控制器",
  "keyboardNoOthersAvailableText": "无其他可用的控制器",
  "keyboardSwitchText": "切换控制器为\"${NAME}\"",
  "kickOccurredText": "踢出 ${NAME}",
  "kickQuestionText": "你们说要不要踢 ${NAME}? 呢…",
  "kickText": "踢出",
  "kickVoteCantKickAdminsText": "无法踢出管理员.",
  "kickVoteCantKickSelfText": "您不能踢出您自己.",
  "kickVoteFailedNotEnoughVotersText": "没有足够玩家投票",
  "kickVoteFailedText": "踢出玩家投票未成功",
  "kickVoteStartedText": "踢出${NAME}的投票已被发起",
  "kickVoteText": "投票踢出玩家",
  "kickVotingDisabledText": "投票踢出已被禁用.",
  "kickWithChatText": "在聊天框中输入 ${YES} 来同意，输入 ${NO} 来拒绝",
  "killsTallyText": "${COUNT}次击杀",
  "killsText": "击杀数",
  "kioskWindow": {
    "easyText": "简单",
    "epicModeText": "史诗模式",
    "fullMenuText": "完整菜单",
    "hardText": "困难",
    "mediumText": "中等",
    "singlePlayerExamplesText": "单人游戏/合作模式样例",
    "versusExamplesText": "对战模式样例"
  },
  "languageSetText": "现在的语言是 \"${LANGUAGE}\"。",
  "lapNumberText": "圈数：${CURRENT}/${TOTAL}",
  "lastGamesText": "（最后${COUNT}局比赛）",
  "leaderboardsText": "排行榜",
  "league": {
    "allTimeText": "所有时间",
    "currentSeasonText": "当前赛季(${NUMBER})",
    "leagueFullText": "${NAME}联赛",
    "leaguePresidentText": "联盟主席",
    "leagueRankText": "联赛排名",
    "leagueText": "联赛",
    "rankInLeagueText": "#${RANK}、${NAME}联赛${SUFFIX}",
    "seasonEndedDaysAgoText": "赛季已于${NUMBER}天前结束。",
    "seasonEndsDaysText": "赛季将于${NUMBER}天后结束。",
    "seasonEndsHoursText": "赛季将于${NUMBER}小时后结束。",
    "seasonEndsMinutesText": "赛季将于${NUMBER}分钟后结束。",
    "seasonText": "第${NUMBER}赛季",
    "tournamentLeagueText": "你一定要到${NAME}联赛参加这项赛事。",
    "trophyCountsResetText": "奖杯计数将在下个赛季重置。",
    "upToDateBonusDescriptionText": "运行最新版本的\n游戏在此处获得 ${PERCENT}% 奖金。",
    "upToDateBonusText": "最新奖金"
  },
  "learnMoreText": "更多信息",
  "levelBestScoresText": "在 ${LEVEL}中的最佳成绩",
  "levelBestTimesText": "在 ${LEVEL}中的最佳时间",
  "levelIsLockedText": "${LEVEL}处于锁定状态。",
  "levelMustBeCompletedFirstText": "必须先完成${LEVEL}。",
  "levelText": "${NUMBER}关卡",
  "levelUnlockedText": "关卡解锁！",
  "livesBonusText": "生命奖励",
  "loadingText": "载入中",
  "loadingTryAgainText": "加载中请稍后再试",
  "lovinglyHandcraftedByText": "精心手工制作：",
  "macControllerSubsystemBothText": "均可（不推荐）",
  "macControllerSubsystemClassicText": "经典",
  "macControllerSubsystemDescriptionText": "（如果你的手柄无法工作，请尝试更改此项）",
  "macControllerSubsystemMFiNoteText": "已检测到 Made-for-iOS/Mac 手柄；\n你需要在 设置->手柄 中启用该设备",
  "macControllerSubsystemMFiText": "Made-for-iOS/Mac",
  "macControllerSubsystemTitleText": "手柄支持",
  "mainMenu": {
    "creditsText": "制作团队",
    "demoMenuText": "演示菜单",
    "endGameText": "结束",
    "endTestText": "结束测试",
    "exitGameText": "退出",
    "exitToMenuText": "退出到菜单",
    "howToPlayText": "小帮助",
    "justPlayerText": "（仅${NAME}）",
    "leaveGameText": "离开游戏",
    "leavePartyConfirmText": "你确定要离开？",
    "leavePartyText": "离开派对",
    "quitText": "离开游戏",
    "resumeText": "回到游戏",
    "settingsText": "设置"
  },
  "makeItSoText": "应用",
  "mapSelectGetMoreMapsText": "获取更多地图…",
  "mapSelectText": "选择…",
  "mapSelectTitleText": "${GAME}地图",
  "mapText": "地图",
  "maxConnectionsText": "最大连接数",
  "maxPartySizeText": "最大派对人数",
  "maxPlayersText": "最多人数",
  "merchText": "来买周边吧~",
  "modeArcadeText": "街机模式",
  "modeClassicText": "经典模式",
  "modeDemoText": "演示模式",
  "moreSoonText": "更多内容即将推出...",
  "mostDestroyedPlayerText": "被击杀次数最多的玩家",
  "mostValuablePlayerText": "最具价值玩家",
  "mostViolatedPlayerText": "最遭暴力玩家",
  "mostViolentPlayerText": "最暴力玩家",
  "moveText": "移动",
  "multiKillText": "${COUNT}连杀！！",
  "multiPlayerCountText": "${COUNT}名玩家",
  "mustInviteFriendsText": "注意：你必须在“${GATHER}”面板中邀请好友，\n或连接多个\n手柄，和好友一起游戏。",
  "nameBetrayedText": "${NAME}背叛了${VICTIM}",
  "nameDiedText": "${NAME}寄了",
  "nameKilledText": "${NAME}把${VICTIM}杀了",
  "nameNotEmptyText": "名字不能为空",
  "nameScoresText": "${NAME}得分咯！",
  "nameSuicideKidFriendlyText": "${NAME}意外挂了。",
  "nameSuicideText": "${NAME}自杀了。",
  "nameText": "名称",
  "nativeText": "本机",
  "newExclaimText": "新品上新！",
  "newPersonalBestText": "新个人记录！",
  "newTestBuildAvailableText": "更新的测试版可供下载了！（${VERSION} build${BUILD}）。\n到${ADDRESS}获取吧！",
  "newText": "新建",
  "newVersionAvailableText": "更新版本的 ${APP_NAME} 可供下载了！ 版本号(${VERSION})",
  "nextAchievementsText": "下一个成就：",
  "nextLevelText": "下一关",
  "noAchievementsRemainingText": "- '无'",
  "noContinuesText": "（无可继续）",
  "noExternalStorageErrorText": "该设备上未发现外部存储器",
  "noGameCircleText": "错误：未登入GameCircle",
  "noMessagesText": "无信息",
  "noPluginsInstalledText": "没有安装插件",
  "noScoresYetText": "还未有得分记录。",
  "noServersFoundText": "未找到服务器",
  "noThanksText": "不，谢谢",
  "noTournamentsInTestBuildText": "温馨提示:测试版的锦标赛分数不能计入锦标赛哦！",
  "noValidMapsErrorText": "该比赛类型中未发现有效地图。",
  "notEnoughPlayersRemainingText": "剩余玩家不足，退出并开始新游戏。",
  "notEnoughPlayersText": "你需要至少${COUNT}名玩家来开始这场比赛！",
  "notEnoughTicketsText": "门票不够!",
  "notNowText": "不是现在",
  "notSignedInErrorText": "您必须登录到您的帐户。",
  "notSignedInGooglePlayErrorText": "您必须通过Google Play登录。",
  "notSignedInText": "（未登录）",
  "notUsingAccountText": "注意：已忽略${SERVICE}账户的自动登录\n如果你想用它登录，前往“账户->使用${SERVICE}登录”~",
  "nothingIsSelectedErrorText": "未选择任何内容！",
  "numberText": "#${NUMBER}",
  "offText": "关",
  "okText": "好的",
  "onText": "开",
  "oneMomentText": "请稍候...",
  "onslaughtRespawnText": "${PLAYER}将于第${WAVE}波后复活",
  "openMeText": "打开我！",
  "openNowText": "立即打开",
  "openText": "打开",
  "orText": "${A}或${B}",
  "otherOptionsText": "其他选项",
  "otherText": "其他。。。",
  "outOfText": "（在${ALL}名玩家中位列#${RANK}）",
  "ownFlagAtYourBaseWarning": "你的旗帜必须在\n你自己的基地上才能得分！",
  "pageRefreshingTryAgainText": "页面正在刷新，请稍后再试。",
  "partyWindow": {
    "chatMessageText": "聊天消息",
    "emptyText": "你的派对为空",
    "hostText": "（创建者）",
    "sendText": "发送",
    "titleText": "你的派对"
  },
  "pausedByHostText": "（创建者已暂停）",
  "perfectWaveText": "完美的一波！",
  "pickUpText": "捡起",
  "playModes": {
    "coopText": "合作",
    "freeForAllText": "混战模式",
    "multiTeamText": "多团队",
    "singlePlayerCoopText": "单人游戏/合作模式",
    "teamsText": "团队对抗"
  },
  "playText": "开始战斗",
  "playWindow": {
    "oneToFourPlayersText": "适合1~4名玩家",
    "titleText": "开始战斗",
    "twoToEightPlayersText": "适合2~8名玩家"
  },
  "playerCountAbbreviatedText": "${COUNT}名玩家",
  "playerDelayedJoinText": "${PLAYER}将在下一回合开始时进入。",
  "playerInfoText": "玩家资料",
  "playerLeftText": "${PLAYER}离开了游戏。",
  "playerLimitReachedText": "已达到${COUNT}名玩家上限；其他玩家不允许加入。",
  "playerProfilesWindow": {
    "cantDeleteAccountProfileText": "您无法删除您的帐户资料。",
    "deleteButtonText": "删除\n档案",
    "deleteConfirmText": "删除'${PROFILE}'？",
    "editButtonText": "编辑\n档案",
    "explanationText": "(为这个账号定制玩家名称和外观)",
    "newButtonText": "创建\n档案",
    "titleText": "玩家档案"
  },
  "playerText": "玩家",
  "playlistNoValidGamesErrorText": "此列表未包含有效的已解锁游戏。",
  "playlistNotFoundText": "找不到列表",
  "playlistText": "列表",
  "playlistsText": "列表",
  "pleaseRateText": "如果你喜欢 ${APP_NAME}，请考虑花一点时间\n来评价一下它或为它写一篇评论。这将为我们提供\n有用的反馈建议，为游戏的未来开发给予支持。\n\n感谢您！\n-eric",
  "pleaseWaitText": "请稍等...",
  "pluginClassLoadErrorText": "加载'${PLUGIN}'插件时出错了耶: ${ERROR}",
  "pluginInitErrorText": "初始化'${PLUGIN}'插件失败了: ${ERROR}",
  "pluginSettingsText": "插件设置",
  "pluginsAutoEnableNewText": "自动启用新插件",
  "pluginsDetectedText": "新插件安装成功，请重启游戏或在设置中设置它们~",
  "pluginsDisableAllText": "禁用所有插件",
  "pluginsEnableAllText": "启用所有插件",
  "pluginsRemovedText": "有${NUM}个插件被删除了...",
  "pluginsText": "插件",
  "practiceText": "练习",
  "pressAnyButtonPlayAgainText": "按任意按钮再玩一次...",
  "pressAnyButtonText": "按任意按钮继续...",
  "pressAnyButtonToJoinText": "按任意按钮加入...",
  "pressAnyKeyButtonPlayAgainText": "按任意键/按钮再玩一次...",
  "pressAnyKeyButtonText": "按任意键/按钮继续......",
  "pressAnyKeyText": "按任意键...",
  "pressJumpToFlyText": "** 按连续跳跃以腾空 **",
  "pressPunchToJoinText": "按下“出拳”来加入",
  "pressToOverrideCharacterText": "按${BUTTONS}更换您的角色",
  "pressToSelectProfileText": "按${BUTTONS}选择一个玩家",
  "pressToSelectTeamText": "按下${BUTTONS}来选择一支队伍",
  "promoCodeWindow": {
    "codeText": "代码",
    "enterText": "输入"
  },
  "promoSubmitErrorText": "提交代码时出错; 检查您的互联网连接",
  "ps3ControllersWindow": {
    "macInstructionsText": "关闭PS3背面的电源开关，确保\n您的 Mac 上启用了蓝牙，然后通过USB连接线将您的手柄连接到\n您的 Mac 上使其配对。之后，您\n就可以使用该手柄上的主页按钮以有线(USB)或无线（蓝牙）模式\n将其连接到您的 Mac 上。\n\n在一些 Mac 上配对时可能会提示您输入蓝牙设备的密码。\n在此情况下，请参阅一下教程或搜索百度或Bing寻求帮助。\n\n\n\n\n无线连接的PS3手柄应该出现在\n Mac 上的“系统偏好设置”>“蓝牙”（MacOS Ventura以前适用）或“系统设置”>“蓝牙”（MacOS Ventura及以上适用）\n中的设备列表中。当您想要再次用你的PS3使用它们时，\n您可能需要关闭蓝牙或从该列表中移除它们。\n\n另外，请确保它们在未使用状态下时与蓝牙断开连接，以免其电池持续消耗。\n\nApple 宣称一台 Mac 最多可连接7个蓝牙设备，\n但通常情况下只能连接3至4个蓝牙设备，请视实际情况而定。",
    "ouyaInstructionsText": "若要通过OUYA使用PS3手柄，仅需使用USB连接线\n将其连接配对。这样做可能会使您的其他手柄断开连接，因此\n您应该重新启动您的OUYA，然后拔下USB连接线。\n\n然后，你应该能够使用手柄的主页按钮\n以无线模式将其连接。结束游戏后，按住主页按钮\n10秒钟，以关闭手柄；否则，手柄将持续处于启动状态\n并消耗电池。",
    "pairingTutorialText": "配对教程视频",
    "titleText": "使用 PS3 手柄玩 ${APP_NAME}："
  },
  "punchBoldText": "拳击",
  "punchText": "拳击",
  "purchaseForText": "购买花费${PRICE}",
  "purchaseGameText": "购买游戏",
  "purchaseNeverAvailableText": "抱歉，此账户无法进行购买\n请使用其他平台的账户进行购买",
  "purchaseNotAvailableText": "此交易不可用",
  "purchasingText": "正在购买…",
  "quitGameText": "退出${APP_NAME}？",
  "quittingIn5SecondsText": "在5秒后退出...",
  "randomPlayerNamesText": "企鹅王,企鹅骑士团成员,王♂の传人,挨揍使我快乐,一拳超人,二营长の意大利炮,雪糕,炸鸡翅,手柄玩家18子,寻找宝藏的海盗,炸弹投手,炸弹不是糖果,我是对面的,万有引力,鸟语花香,兔年大吉,小狗狗,大狗子,二狗子,三狗子,四狗子,五狗子,亚达哟,小猪配齐,汤姆猫,小灰机,炸弹大队队长,炸弹教主",
  "randomText": "随机",
  "rankText": "排行",
  "ratingText": "排名",
  "reachWave2Text": "进入第2波才可排名。",
  "readyText": "准备",
  "recentText": "最近",
  "remoteAppInfoShortText": "与家人或者朋友们一起玩${APP_NAME}是非常有趣的！\n您可以连接一个或多个硬件控制器\n或者在手机、平板上安装${REMOTE_APP_NAME}APP程序\n把他们当做控制器使用。",
  "remote_app": {
    "app_name": "炸弹小分队手柄",
    "app_name_short": "炸弹小分队手柄",
    "button_position": "按钮位置",
    "button_size": "按钮尺寸",
    "cant_resolve_host": "无法解析主机。",
    "capturing": "捕捉中…",
    "connected": "已连接。",
    "description": "使用手机或平板电脑作为炸弹小分队游戏手柄。\n一台电视或平板电脑上可同时连接8台设备，体验史诗级多人模式的疯狂游戏。",
    "disconnected": "服务器断开连接",
    "dpad_fixed": "固定",
    "dpad_floating": "浮动",
    "dpad_position": "方向键位置",
    "dpad_size": "方向键尺寸",
    "dpad_type": "方向键类型",
    "enter_an_address": "输入地址",
    "game_full": "游戏连接已满或不接受更多连接。",
    "game_shut_down": "游戏关闭。",
    "hardware_buttons": "硬件按钮",
    "join_by_address": "通过地址…加入",
    "lag": "延迟：${SECONDS}秒",
    "reset": "恢复默认值",
    "run1": "运行 1",
    "run2": "运行 2",
    "searching": "正在搜索炸弹小分队游戏…",
    "searching_caption": "点击游戏名，进入游戏。\n确保和游戏处于相同的wifi网络下。",
    "start": "开始",
    "version_mismatch": "版本不匹配。\n确定 炸弹小分队 和 BombSquad Remote\n 为最新版本后，重新尝试。"
  },
  "removeInGameAdsText": "在商店中解锁\"${PRO}\"，以删除游戏中的广告。",
  "removeInGameAdsTokenPurchaseText": "限时特惠：购买**任何**炸弹币同捆包可移除全部游戏内广告！",
  "renameText": "重命名",
  "replayEndText": "结束回放",
  "replayNameDefaultText": "终场游戏回放",
  "replayReadErrorText": "读取回放文件时出错。",
  "replayRenameWarningText": "如果想保存回放文件，则以游戏来命名\"${REPLAY}\"；否则文件将被覆盖。",
  "replayVersionErrorText": "抱歉，该回放由不同版本的游戏制成，\n不能使用。",
  "replayWatchText": "观看回放",
  "replayWriteErrorText": "写入回放文件时出错。",
  "replaysText": "回放",
  "reportPlayerExplanationText": "利用此电子邮箱举报作弊、 不当言语或其他不良行为。\n请描述如下信息:",
  "reportThisPlayerCheatingText": "作弊",
  "reportThisPlayerLanguageText": "不当言语",
  "reportThisPlayerReasonText": "举报内容是?",
  "reportThisPlayerText": "举报该玩家",
  "requestingText": "正在请求...",
  "restartText": "重新启动",
  "retryText": "重试",
  "revertText": "还原",
  "runText": "运行",
  "saveText": "保存",
  "scanScriptsErrorText": "扫描插件时发生错误。详情请查看日志。",
  "scanScriptsMultipleModulesNeedUpdatesText": "${PATH} 和另外 ${NUM} 个插件需要更新到 API ${API} 才能正常使用。",
  "scanScriptsSingleModuleNeedsUpdatesText": "${PATH} 需要升级到API${API}才能使用喵~",
  "scoreChallengesText": "得分挑战",
  "scoreListUnavailableText": "得分列表不可用。",
  "scoreText": "得分",
  "scoreUnits": {
    "millisecondsText": "毫秒",
    "pointsText": "分",
    "secondsText": "秒"
  },
  "scoreWasText": "（是${COUNT}）",
  "selectText": "选择",
  "sendInfoDescriptionText": "在这里输入你想反馈给开发者的话...(记得附上姓名和原因)\n也可以输入礼包码来兑换礼包(专业版或者点券啥的)",
  "seriesWinLine1PlayerText": "获得",
  "seriesWinLine1TeamText": "获得",
  "seriesWinLine1Text": "获得",
  "seriesWinLine2Text": "冠军！",
  "settingsWindow": {
    "accountText": "账户",
    "advancedText": "高级",
    "audioText": "音效",
    "controllersText": "控制器",
    "graphicsText": "图像",
    "playerProfilesMovedText": "注意：玩家档案已移至主菜单的「账号」窗口下",
    "titleText": "设置"
  },
  "settingsWindowAdvanced": {
    "alwaysUseInternalKeyboardDescriptionText": "（一款简单、控制方便的用于英文文本编辑的屏幕键盘（打中文想都不要想））",
    "alwaysUseInternalKeyboardText": "始终使用内置键盘",
    "benchmarksText": "基准与压力测试",
    "devToolsText": "开发工具",
    "disableCameraGyroscopeMotionText": "禁用相机陀螺仪运动",
    "disableCameraShakeText": "禁用相机抖动",
    "disableThisNotice": "（可在高级设置中关闭此通知）",
    "enterPromoCodeText": "输入兑换代码",
    "forTestingText": "注意：这些数值仅用于测试，并会在应用程序退出时丢失。",
    "helpTranslateText": "${APP_NAME}有中文汉化是咱们社区\n共同努力的成果。如果您希望参与翻译或对其提出更正，\n请点击这个按钮。十分感谢！",
    "insecureConnectionsDescriptionText": "不推荐,但(也许会)允许\n受限国家/网络的线上游玩",
    "insecureConnectionsText": "使用非私密链接",
    "kickIdlePlayersText": "踢掉空闲玩家",
    "kidFriendlyModeText": "低龄段友好模式（低暴力等）",
    "languageText": "语言",
    "moddingGuideText": "Mod文档",
    "moddingToolsText": "Mod工具",
    "mustRestartText": "必须重新启动游戏后，更改才会生效。",
    "netTestingText": "网络测试",
    "resetText": "恢复默认值",
    "sendInfoText": "功能反馈/兑换礼包码",
    "showBombTrajectoriesText": "显示炸弹轨迹",
    "showDemosWhenIdleText": "当游戏空闲时播放演示画面",
    "showDeprecatedLoginTypesText": "显示不推荐的登录类型",
    "showDevConsoleButtonText": "显示开发者控制台按钮",
    "showInGamePingText": "显示游戏延迟",
    "showPlayerNamesText": "显示玩家名字",
    "showUserModsText": "显示Mod文件夹",
    "titleText": "高级",
    "translationEditorButtonText": "${APP_NAME}翻译编辑器",
    "translationFetchErrorText": "翻译状态不可用",
    "translationFetchingStatusText": "正在检查翻译进度…",
    "translationInformMe": "中文需要更新翻译时请通知我！",
    "translationNoUpdateNeededText": "当前语言已是最新版本，太棒啦！",
    "translationUpdateNeededText": "**当前语言需要更新！！**",
    "vrTestingText": "VR测试"
  },
  "shareText": "分享",
  "sharingText": "分享",
  "showText": "显示",
  "signInForPromoCodeText": "您必须登录到一个帐户, 代码才能生效",
  "singleGamePlaylistNameText": "仅${GAME}",
  "singlePlayerCountText": "一个玩家",
  "sizeLargeText": "大",
  "sizeMediumText": "中",
  "sizeSmallText": "小",
  "soloNameFilterText": "单挑模式 ${NAME}",
  "soundtrackTypeNames": {
    "CharSelect": "角色选择",
    "Chosen One": "选定模式",
    "Epic": "史诗模式游戏",
    "Epic Race": "史诗级竞赛",
    "FlagCatcher": "夺旗战",
    "Flying": "快乐山区",
    "Football": "运旗战",
    "ForwardMarch": "突袭战",
    "GrandRomp": "征服战",
    "Hockey": "冰球战",
    "Keep Away": "抓旗战",
    "Marching": "塔防战",
    "Menu": "主菜单",
    "Onslaught": "冲锋战",
    "Race": "竞赛",
    "Scary": "山丘之王",
    "Scores": "得分屏幕",
    "Survival": "消除战",
    "ToTheDeath": "死亡竞赛",
    "Victory": "最终得分屏幕"
  },
  "spaceKeyText": "空格",
  "statsText": "详情",
  "stopRemindingMeText": "我知道了",
  "storagePermissionAccessText": "需要存储权限",
  "store": {
    "alreadyOwnText": "您已拥有${NAME}！",
    "bombSquadProNameText": "${APP_NAME}专业版",
    "bombSquadProNewDescriptionText": "• 移除游戏内广告和烦人页面\n• 解锁更多的游戏设置\n• 另外还包括：",
    "buyText": "购买",
    "charactersPremiumText": "优质角色",
    "charactersText": "人物",
    "comingSoonText": "敬请期待……",
    "extrasText": "额外部分",
    "featuredText": "为您精选",
    "holidaySpecialText": "假期特献",
    "howToSwitchCharactersText": "在 \"${SETTINGS} -> ${PLAYER_PROFILES}\" 中使用这些人物替换您玩家档案的默认角色",
    "howToUseIconsText": "在 \"库存 -> 玩家档案\" 中为您的全球档案更换彰显您的特色的图标",
    "howToUseMapsText": "在 团队对抗/混战模式 的比赛列表中使用耳目一新的地图",
    "iconsFlagText": "旗帜图标",
    "iconsPremiumText": "优质图标",
    "iconsText": "图标",
    "itemsText": "物品",
    "loadErrorText": "无法在线加载商店页面\n请检查您的网络连接",
    "loadingText": "加载中",
    "mapsText": "地图",
    "miniGamesText": "迷你游戏",
    "oneTimeOnlyText": "（仅限一次）",
    "purchaseAlreadyInProgressText": "该物品的购买已在进行中，请稍候",
    "purchaseConfirmText": "购买 ${ITEM}？",
    "purchaseNotValidError": "购买无效。如果这是一个错误，\n请联系${EMAIL}。",
    "purchaseText": "购买",
    "saleBundleText": "打包出售！",
    "saleExclaimText": "特卖！",
    "salePercentText": "(${PERCENT}折！)",
    "saleText": "特卖",
    "searchText": "搜索",
    "starterPackText": "新手上路同捆包",
    "teamsFreeForAllGamesText": "团队对抗/混战模式 游戏",
    "totalWorthText": "*** 价值${TOTAL_WORTH}! ***",
    "upgradeQuestionText": "升级专业版吗？",
    "winterSpecialText": "冬季特献",
    "youOwnThisText": "- 您已拥有 -",
    "yourCharactersText": "可用人物",
    "yourIconsText": "可用图标",
    "yourItemsText": "你的物品",
    "yourMapsText": "可用地图",
    "yourMiniGamesText": "可用迷你游戏"
  },
  "storeDescriptionText": "8人派对游戏疯狂乱炸！\n\n在迷你型爆炸游戏炸飞你的基友（或机器人），如夺旗战、冰球战及史诗级慢动作死亡竞赛！\n\n控制简单，操作便捷，可轻松支持多达8人同时游戏；您甚至可以通过免费的“炸弹小分队手柄”应用将您的手机作为手柄使用！\n\n炸死他们吧。\n\n更多信息，请打开www.froemling.net/bombsquad。",
  "storeDescriptions": {
    "blowUpYourFriendsText": "炸飞你的朋友们",
    "competeInMiniGamesText": "在竞速游戏、飞行游戏中一决高下吧",
    "customize2Text": "支持自定义角色、游戏玩法，甚至背景音乐",
    "customizeText": "选择角色并创建自己的游戏关卡吧",
    "sportsMoreFunText": "加入炸药后游戏会更嗨皮。",
    "teamUpAgainstComputerText": "或者和机器人PK"
  },
  "storeText": "商店",
  "submitText": "提交",
  "submittingPromoCodeText": "正在提交代码...",
  "successText": "成功",
  "supportEmailText": "如果你在APP遇到任何问题\n请发邮件到${EMAIL}",
  "teamNamesColorText": "团队名称/颜色。。。",
  "telnetAccessGrantedText": "Telnet访问已启用。",
  "telnetAccessText": "检测到Telnet访问；是否允许？",
  "testBuildErrorText": "该测试版已失效；请检查是否存在新版本。",
  "testBuildText": "测试版",
  "testBuildValidateErrorText": "无法验证测试版。（无网络连接？）",
  "testBuildValidatedText": "测试版已通过验证；尽请享用！",
  "thankYouText": "感谢您的支持！尽情享受游戏！！",
  "threeKillText": "三杀！！",
  "ticketsDescriptionText": "门票可用于解锁商店中的角色、\n地图、迷你游戏等。\n\n门票可以在通过活动、\n锦标赛和成就赢得的箱子里找到。",
  "timeBonusText": "时间奖励",
  "timeElapsedText": "时间耗尽",
  "timeExpiredText": "时间结束",
  "timeSuffixDaysText": "${COUNT}天",
  "timeSuffixHoursText": "${COUNT}时",
  "timeSuffixMinutesText": "${COUNT}分",
  "timeSuffixSecondsText": "${COUNT}秒",
  "tipText": "提示",
  "titleText": "炸弹小分队",
  "titleVRText": "炸弹小分队 VR",
  "tokens": {
    "getTokensText": "购买炸弹币",
    "notEnoughTokensText": "炸弹币不足哦",
    "numTokensText": "${COUNT}个炸弹币",
    "openNowDescriptionText": "您现在有足够的炸弹币\n可以选择花费一些，\n然后立刻打开箱子领奖！",
    "shinyNewCurrencyText": "炸队小分队 推出的全新货币。",
    "tokenPack1Text": "小型炸币包",
    "tokenPack2Text": "中型炸币包",
    "tokenPack3Text": "大型炸币包",
    "tokenPack4Text": "超大炸币包",
    "tokensDescriptionText": "炸弹币可用于支付加速解锁宝箱的费用\n以及更多游戏内和V2账户功能所需开销\n\n除了游玩中自然获取，也可以购买炸弹币同捆包\n抑或选择购买可获得无限炸弹币的黄金通行证\n那样的话，你就再也不会有炸弹币焦虑了 XD",
    "youHaveGoldPassText": "你获得了黄金通行证！\n全场炸弹币花销都免费啦！\n🫰多谢您玩赏本游戏！"
  },
  "topFriendsText": "最佳好友",
  "tournamentCheckingStateText": "检查锦标赛状态；请稍候……",
  "tournamentEndedText": "本次锦标赛已经结束。一场新的锦标赛即将开始。",
  "tournamentEntryText": "锦标赛入口",
  "tournamentFinalStandingsText": "最终排名",
  "tournamentResultsRecentText": "最近锦标赛结果",
  "tournamentStandingsText": "锦标赛积分榜",
  "tournamentText": "锦标赛",
  "tournamentTimeExpiredText": "锦标赛时间结束",
  "tournamentsDisabledWorkspaceText": "工作区启用时无法参加锦标赛!\n关闭工作区，才能进入锦标赛。",
  "tournamentsText": "锦标赛",
  "translations": {
    "characterNames": {
      "Agent Johnson": "约翰逊特工",
      "B-9000": "B-9000",
      "Bernard": "伯纳德",
      "Bones": "骷髅",
      "Butch": "牛仔邦奇",
      "Easter Bunny": "复活兔",
      "Flopsy": "萌兔耷拉",
      "Frosty": "冰冰",
      "Gretel": "格蕾特",
      "Grumbledorf": "男巫",
      "Jack Morgan": "杰克摩根",
      "Kronk": "克罗克",
      "Lee": "李",
      "Lucky": "幸运儿",
      "Mel": "梅尔",
      "Middle-Man": "平衡之尊",
      "Minimus": "迷你姆斯",
      "OldLady": "贝蒂",
      "Pascal": "巴斯卡",
      "Pixel": "精灵",
      "Sammy Slam": "萨米斯拉姆",
      "Santa Claus": "圣诞老人",
      "Snake Shadow": "蛇影",
      "Spaz": "斯巴子",
      "Taobao Mascot": "淘公仔",
      "Todd McBurton": "托德马克波顿",
      "Zoe": "佐伊",
      "Zola": "佐拉"
    },
    "coopLevelNames": {
      "${GAME} Training": "${GAME}训练",
      "Infinite ${GAME}": "无限${GAME}",
      "Infinite Onslaught": "无限冲锋战",
      "Infinite Runaround": "无限塔防战",
      "Onslaught Training": "冲锋训练",
      "Pro ${GAME}": "专业${GAME}",
      "Pro Football": "专业橄榄球赛",
      "Pro Onslaught": "专业冲锋战",
      "Pro Runaround": "专业塔防战",
      "Rookie ${GAME}": "新手${GAME}",
      "Rookie Football": "新手橄榄球赛",
      "Rookie Onslaught": "新手冲锋战",
      "The Last Stand": "最终杀敌战",
      "Uber ${GAME}": "高级${GAME}",
      "Uber Football": "高级橄榄球赛",
      "Uber Onslaught": "高级冲锋战",
      "Uber Runaround": "高级塔防战"
    },
    "displayItemNames": {
      "${C} Purple Tickets": "${C} 紫色门票",
      "${C} Tickets": "${C} 门票",
      "${C} Tokens": "${C} 门票",
      "Chest": "宝箱",
      "L1 Chest": "一级宝箱",
      "L2 Chest": "二级宝箱",
      "L3 Chest": "三级宝箱",
      "L4 Chest": "四级宝箱",
      "L5 Chest": "五级宝箱",
      "L6 Chest": "六级宝箱",
      "Unknown Chest": "？？？宝箱"
    },
    "gameDescriptions": {
      "Be the chosen one for a length of time to win.\nKill the chosen one to become it.": "在一定时间内取代选定目标进而获得胜利。\n杀死选定目标并取而代之。",
      "Bomb as many targets as you can.": "尽可能多地炸毁目标。",
      "Carry the flag for ${ARG1} seconds.": "扛旗${ARG1}秒。",
      "Carry the flag for a set length of time.": "在设定时长内扛旗。",
      "Crush ${ARG1} of your enemies.": "粉碎${ARG1}敌人。",
      "Defeat all enemies.": "打败所有的敌人。",
      "Dodge the falling bombs.": "躲避下落的炸弹。",
      "Final glorious epic slow motion battle to the death.": "在最后的荣耀史诗级慢动作大战中战斗至死。",
      "Gather eggs!": "收集蛋吧！",
      "Get the flag to the enemy end zone.": "扛旗进入敌人达阵区。",
      "How fast can you defeat the ninjas?": "你能多快地打败忍者？",
      "Kill a set number of enemies to win.": "杀死一定数量的敌人来获得胜利。",
      "Last one standing wins.": "最终杀敌者获胜。",
      "Last remaining alive wins.": "最终幸存者获胜。",
      "Last team standing wins.": "最终杀敌团队获胜。",
      "Prevent enemies from reaching the exit.": "阻止敌人到达出口。",
      "Reach the enemy flag to score.": "触碰敌人的旗帜来得分。",
      "Return the enemy flag to score.": "交回敌人的旗帜来得分。",
      "Run ${ARG1} laps.": "跑${ARG1}圈。",
      "Run ${ARG1} laps. Your entire team has to finish.": "跑${ARG1}圈。你的整个团队都得完成。",
      "Run 1 lap.": "跑1圈。",
      "Run 1 lap. Your entire team has to finish.": "跑1圈。你的整个团队都得完成。",
      "Run real fast!": "快速奔跑！",
      "Score ${ARG1} goals.": "${ARG1}进球得分。",
      "Score ${ARG1} touchdowns.": "${ARG1}触地得分。",
      "Score a goal.": "一次进球得分。",
      "Score a touchdown.": "一次触地得分。",
      "Score some goals.": "多次进球得分。",
      "Secure all ${ARG1} flags.": "固定所有的${ARG1}旗帜。",
      "Secure all flags on the map to win.": "固定地图上的所有旗帜来获得胜利。",
      "Secure the flag for ${ARG1} seconds.": "固定旗帜${ARG1}秒。",
      "Secure the flag for a set length of time.": "在设定时长内固定旗帜。",
      "Steal the enemy flag ${ARG1} times.": "窃取敌人的旗帜${ARG1}次。",
      "Steal the enemy flag.": "窃取敌人的旗帜。",
      "There can be only one.": "仅单玩家可被选定。",
      "Touch the enemy flag ${ARG1} times.": "触碰敌人的旗帜${ARG1}次。",
      "Touch the enemy flag.": "触碰敌人的旗帜。",
      "carry the flag for ${ARG1} seconds": "扛旗${ARG1}秒",
      "kill ${ARG1} enemies": "杀死${ARG1}敌人",
      "last one standing wins": "最终杀敌者获胜",
      "last team standing wins": "最终杀敌团队获胜",
      "return ${ARG1} flags": "交回${ARG1}旗帜",
      "return 1 flag": "交回1面旗帜",
      "run ${ARG1} laps": "跑${ARG1}圈",
      "run 1 lap": "跑1圈",
      "score ${ARG1} goals": "${ARG1}进球得分",
      "score ${ARG1} touchdowns": "${ARG1}触地得分",
      "score a goal": "一次进球得分",
      "score a touchdown": "一次触地得分",
      "secure all ${ARG1} flags": "固定所有的${ARG1}旗帜",
      "secure the flag for ${ARG1} seconds": "固定旗帜${ARG1}秒",
      "touch ${ARG1} flags": "触碰${ARG1}旗帜",
      "touch 1 flag": "触碰1面旗帜"
    },
    "gameNames": {
      "Assault": "突袭战",
      "Capture the Flag": "夺旗战",
      "Chosen One": "选定模式",
      "Conquest": "征服战",
      "Death Match": "死亡竞赛",
      "Easter Egg Hunt": "彩蛋猎人",
      "Elimination": "消除战",
      "Football": "运旗战",
      "Hockey": "冰球战",
      "Keep Away": "抓旗战",
      "King of the Hill": "山丘之王",
      "Meteor Shower": "流星战",
      "Ninja Fight": "忍者大战",
      "Onslaught": "冲锋战",
      "Race": "竞速赛",
      "Runaround": "塔防战",
      "Target Practice": "目标训练",
      "The Last Stand": "最终杀敌战"
    },
    "inputDeviceNames": {
      "Keyboard": "键盘",
      "Keyboard P2": "键盘P2"
    },
    "languages": {
      "Arabic": "阿拉伯语",
      "Belarussian": "白俄罗斯语",
      "Chinese": "简体中文",
      "ChineseSimplified": "简体中文",
      "ChineseTraditional": "繁体中文",
      "Croatian": "克罗地亚语",
      "Czech": "捷克语",
      "Danish": "丹麦语",
      "Dutch": "荷兰语",
      "English": "英语",
      "Esperanto": "世界语",
      "Filipino": "菲律宾语",
      "Finnish": "芬兰语",
      "French": "法语",
      "German": "德语",
      "Gibberish": "胡言乱语 - 用于测试",
      "Greek": "希腊语",
      "Hindi": "印度语",
      "Hungarian": "匈牙利语",
      "Indonesian": "印尼语",
      "Italian": "意大利语",
      "Japanese": "日本语",
      "Kazakh": "哈萨克语",
      "Korean": "朝鲜语",
      "Malay": "马来语",
      "Persian": "波斯文",
      "PirateSpeak": "海盗语",
      "Polish": "波兰语",
      "Portuguese": "葡萄牙语",
      "PortugueseBrazil": "葡萄牙语 - 巴西",
      "PortuguesePortugal": "葡萄牙语 - 葡萄牙",
      "Romanian": "罗马尼亚语",
      "Russian": "俄语",
      "Serbian": "塞尔维亚语",
      "Slovak": "斯洛伐克语",
      "Spanish": "西班牙语",
      "SpanishLatinAmerica": "西班牙语 - 拉丁美洲",
      "SpanishSpain": "西班牙语 - 西班牙",
      "Swedish": "瑞典语",
      "Tamil": "泰米尔语",
      "Thai": "泰语",
      "Turkish": "土耳其语",
      "Ukrainian": "乌克兰语",
      "Venetian": "威尼斯语",
      "Vietnamese": "越南语"
    },
    "leagueNames": {
      "Bronze": "铜牌联赛",
      "Diamond": "钻石联赛",
      "Gold": "金牌联赛",
      "Silver": "银牌联赛"
    },
    "mapsNames": {
      "Big G": "大G地图",
      "Bridgit": "小桥地图",
      "Courtyard": "庭院地图",
      "Crag Castle": "岩城地图",
      "Doom Shroom": "末日蘑菇地图",
      "Football Stadium": "橄榄球场",
      "Happy Thoughts": "快乐想法",
      "Hockey Stadium": "曲棍球场地图",
      "Lake Frigid": "寒湖地图",
      "Monkey Face": "猴面地图",
      "Rampage": "狂暴地图",
      "Roundabout": "塔防地图",
      "Step Right Up": "攻击地图",
      "The Pad": "平板地图",
      "Tip Top": "顶点地图",
      "Tower D": "塔防地图",
      "Zigzag": "蜿蜒地图"
    },
    "playlistNames": {
      "Just Epic": "仅限史诗级",
      "Just Sports": "仅限运动类"
    },
    "scoreNames": {
      "Flags": "旗帜",
      "Goals": "进球",
      "Score": "得分",
      "Survived": "幸存",
      "Time": "时间",
      "Time Held": "保持时间"
    },
    "serverResponses": {
      "A code has already been used on this account.": "该账户已使用代码。",
      "A reward has already been given for that address.": "您已经领取过该奖励了",
      "Account linking successful!": "账号连接成功！",
      "Account unlinking successful!": "取消关联账户成功！",
      "Accounts are already linked.": "账号已经连接。",
      "Ad view could not be verified.\nPlease be sure you are running an official and up-to-date version of the game.": "广告加载失败。\n请验证你的游戏版本为官方最新版。",
      "An error has occurred.": "游戏发生错误",
      "An error has occurred; (${ERROR})": "出现了一个错误; (${ERROR})",
      "An error has occurred; please contact support. (${ERROR})": "出现了一个错误,请联系官方获取支持.(${ERROR})",
      "An error has occurred; please contact support@froemling.net.": "发生了一个错误，请联系 support@froemling.net。",
      "An error has occurred; please try again later.": "发生了一个错误， 请稍候再试",
      "Are you sure you want to link these accounts?\n\n${ACCOUNT1}\n${ACCOUNT2}\n\nThis cannot be undone!": "确定要链接这些账户？\n\n${ACCOUNT1}\n${ACCOUNT2}\n\n此操作不可撤销！",
      "BombSquad Pro unlocked!": "炸弹小分队专业版已解锁！",
      "Can't link 2 accounts of this type.": "无法连接2个这种账号。",
      "Can't link 2 diamond league accounts.": "无法连接两个钻石联赛账号。",
      "Can't link; would surpass maximum of ${COUNT} linked accounts.": "无法连接，会超过上限 ${COUNT} 个账号。",
      "Cheating detected; scores and prizes suspended for ${COUNT} days.": "发现作弊行为；得分及奖励在${COUNT}天内暂停。",
      "Connection rejected.": "连接失败（被拒绝）",
      "Could not establish a secure connection.": "无法建立安全连接。",
      "Daily maximum reached.": "已达今日上限。",
      "Daily sign-in reward": "每日登录奖励",
      "Down for maintenance - check back soon.": "请稍后来查看",
      "Entering tournament...": "进入锦标赛……",
      "Error talking to server.": "与服务器连接失败",
      "Invalid code.": "代码无效。",
      "Invalid payment; purchase canceled.": "不可用的付款方式：交易取消",
      "Invalid promo code.": "诶呀，代码好像无效了捏~",
      "Invalid purchase.": "购买无效。",
      "Invalid tournament entry; score will be ignored.": "由于你的联赛资料错误，分数会被忽略...",
      "Item unlocked!": "项目已解除锁定!",
      "LINKING DENIED. ${ACCOUNT} contains\nsignificant data that would ALL BE LOST.\nYou can link in the opposite order if you'd like\n(and lose THIS account's data instead)": "连接账号行为取消。${ACCOUNT} 含有\n重要数据可能会丢失。\n如果你想要的话，你可以反向链接账号。\n(那样就会丢失这个账号的数据)",
      "Link account ${ACCOUNT} to this account?\nAll existing data on ${ACCOUNT} will be lost.\nThis can not be undone.  Are you sure?": "将帐户${ACCOUNT}关联到此帐户吗？\n${ACCOUNT}将共享数据。\n此操作不能撤销。",
      "Longer streaks lead to better rewards.": "连续每日登录会获得更好的奖励",
      "Max number of playlists reached.": "已达到最大列表数目。",
      "Max number of profiles reached.": "已达到最大档案数目。",
      "Maximum friend code rewards reached.": "邀请码奖励达到上限",
      "Message is too long.": "诶呀，消息有点长捏~有话慢慢说",
      "New tournament result!": "新的比赛结果！",
      "No servers are available. Please try again soon.": "当前没有空余的服务器，请稍后再试",
      "No slots available. Free a slot and try again.": "没有可用插槽。释放一个插槽并重试。",
      "Profile \"${NAME}\" upgraded successfully.": "${NAME}档案升级成功。",
      "Profile could not be upgraded.": "档案不可升级。",
      "Purchase successful!": "购买成功！",
      "Received ${COUNT} tickets for signing in.\nCome back tomorrow to receive ${TOMORROW_COUNT}.": "今日登录获得${COUNT}点券\n明日再来领取${TOMORROW_COUNT}点券",
      "Server functionality is no longer supported in this version of the game;\nPlease update to a newer version.": "此版本的游戏不再支持服务器功能;\n请更新到较新版本。",
      "Sorry, there are no uses remaining on this code.": "对不起，此代码已经无法继续使用了。",
      "Sorry, this code has already been used.": "对不起，此代码已被使用。",
      "Sorry, this code has expired.": "对不起，此代码已失效。",
      "Sorry, this code only works for new accounts.": "此代码只能新用户使用啊喂！你是新用户嘛",
      "Sorry, this has expired.": "抱歉，已过期。",
      "Still searching for nearby servers; please try again soon.": "正在搜索附近的服务器，请稍后再试",
      "Streak: ${NUM} days": "已连续登录${NUM}天",
      "Temporarily unavailable; please try again later.": "目前暂不可用；请稍候再试！",
      "The tournament ended before you finished.": "本次锦标赛在你完成之前结束。",
      "There is nothing here.": "这里什么都没有",
      "This account cannot be unlinked for ${NUM} days.": "此帐户无法在${NUM}天内取消关联。",
      "This code cannot be used on the account that created it.": "此代码不可在创建其的账户上使用。",
      "This is currently unavailable; please try again later.": "当前不可用：请稍后再试",
      "This requires version ${VERSION} or newer.": "这需要版本${VERSION}或更高版本。",
      "Tournaments disabled due to rooted device.": "此设备已Root或遭到未经授权的修改，已禁用锦标赛。",
      "Tournaments require ${VERSION} or newer": "比赛需要${VERSION}或更高版本",
      "Under construction - check back soon.": "正在建设中…请稍等",
      "Unlink ${ACCOUNT} from this account?\nAll data on ${ACCOUNT} will be reset.\n(except for achievements in some cases)": "从此帐户取消 ${ACCOUNT} 的关联？\n${ACCOUNT}上的所有数据将被重置。\n（在某些情况下除成就外）",
      "WARNING: complaints of hacking have been issued against your account.\nAccounts found to be hacking will be banned.  Please play fair.": "警告：针对您的帐户发出黑客投诉。\n被盗用的帐户将被禁止。请公平竞技。",
      "Wait reduced!": "等待减少！",
      "Warning: This version of the game is limited to old account data; things may appear missing or out of date.\nPlease upgrade to a newer version of the game to see your latest account data.": "警告：此版本的游戏仅限于旧帐户数据；内容可能缺失或过时。\n请升级到较新版本的游戏以查看您的最新帐户数据。",
      "Would you like to link your device account to this one?\n\nYour device account is ${ACCOUNT1}\nThis account is ${ACCOUNT2}\n\nThis will allow you to keep your existing progress.\nWarning: this cannot be undone!\n": "是否将您的设备帐户关联到此?\n\n您的设备账户为${ACCOUNT1}\n此帐户为${ACCOUNT2}\n\n您可保存现有进度。\n警告: 此操作不可撤消!",
      "You already own this!": "你已拥有了！",
      "You can join in ${COUNT} seconds.": "你在${COUNT} 秒后可以加入",
      "You don't have enough tickets for this!": "你的点券不足！",
      "You don't own that.": "你没有真正购买它呢..",
      "You got ${COUNT} tickets!": "你获得了${COUNT}点券！",
      "You got ${COUNT} tokens!": "您获得了${COUNT}炸弹币！",
      "You got a ${ITEM}!": "你获得了一个${ITEM}！",
      "You got a chest!": "你获得了一个宝箱！",
      "You got an achievement reward!": "你获得了成就奖励！",
      "You have been promoted to a new league; congratulations!": "你已被升级至一个新联赛等级；恭喜！",
      "You lost a chest! (All your chest slots were full)": "你丢弃了一个宝箱！（所有宝箱槽位被占）",
      "You must sign in to do this.": "您必须登录才能执行此操作",
      "You must update the app to view this.": "您必须更新应用程序才能查看此内容",
      "You must update to a newer version of the app to do this.": "你必须升级到最新版本才可以",
      "You must update to the newest version of the game to do this.": "你必须更新到最新版来做到这一点。",
      "You must wait a few seconds before entering a new code.": "你必须在输入新代码前稍等几秒。",
      "You placed #${RANK} in a tournament!": "您在锦标赛中排名 #${RANK}！",
      "You ranked #${RANK} in the last tournament. Thanks for playing!": "你在上一场锦标赛中排名#${RANK}。多谢玩赏本游戏！",
      "Your account was rejected. Are you signed in?": "您的账号被拒绝。您是否已登录?",
      "Your ad views are not registering. Ad options will be limited for a while.": "广告观看数据有误，暂时无法继续观看广告",
      "Your copy of the game has been modified.\nPlease revert any changes and try again.": "你的游戏已被修改。\n请撤销修改并使用官方最新版再重试。",
      "Your friend code was used by ${ACCOUNT}": "${ACCOUNT}使用了你的分享代码了哦~"
    },
    "settingNames": {
      "1 Minute": "1分钟",
      "1 Second": "1秒钟",
      "10 Minutes": "10分钟",
      "2 Minutes": "2分钟",
      "2 Seconds": "2秒钟",
      "20 Minutes": "20分钟",
      "4 Seconds": "4秒钟",
      "5 Minutes": "5分钟",
      "8 Seconds": "8秒钟",
      "Allow Negative Scores": "允许负分",
      "Balance Total Lives": "平衡总生命",
      "Bomb Spawning": "生成炸弹",
      "Chosen One Gets Gloves": "选定目标获取手套",
      "Chosen One Gets Shield": "选定目标获取盾牌",
      "Chosen One Time": "选定模式时间",
      "Enable Impact Bombs": "启用冲击炸弹",
      "Enable Triple Bombs": "启用三连炸弹",
      "Entire Team Must Finish": "整个队伍必须一起通过（一人跑路全队遭殃）",
      "Epic Mode": "史诗模式",
      "Flag Idle Return Time": "旗帜闲置返回时间",
      "Flag Touch Return Time": "旗帜触碰返回时间",
      "Hold Time": "保持时间",
      "Kills to Win Per Player": "每一玩家取胜击杀数",
      "Laps": "圈数",
      "Lives Per Player": "每一玩家生命",
      "Long": "长",
      "Longer": "更长",
      "Mine Spawning": "地雷增生",
      "No Mines": "无地雷",
      "None": "无",
      "Normal": "正常",
      "Pro Mode": "专业模式",
      "Respawn Times": "复活时间",
      "Score to Win": "得分取胜",
      "Short": "短",
      "Shorter": "更短",
      "Solo Mode": "单人模式",
      "Target Count": "目标计数",
      "Time Limit": "时限"
    },
    "statements": {
      "${TEAM} is disqualified because ${PLAYER} left": "${TEAM}被踢，因为 ${PLAYER}离开了（补药开全队通过）",
      "Killing ${NAME} for skipping part of the track!": "杀死跳过部分赛道的${NAME}！",
      "Warning to ${NAME}:  turbo / button-spamming knocks you out.": "警告 ${NAME}:  超幅 / 散播按钮 将使你被踢出。补药用连点啊！"
    },
    "teamNames": {
      "Bad Guys": "坏人队",
      "Blue": "蓝队",
      "Good Guys": "好人队",
      "Red": "红队"
    },
    "tips": {
      "A perfectly timed running-jumping-spin-punch can kill in a single hit\nand earn you lifelong respect from your friends.": "一记完美、及时的“跑跳旋转拳”可一次性击杀敌人，并\n助你一生享有好友的尊重。",
      "Always remember to floss.": "地面上的辅助线可能会有用。",
      "Create player profiles for yourself and your friends with\nyour preferred names and appearances instead of using random ones.": "为自己和朋友创建玩家档案时，\n用你喜欢的名称和外观替代随机生成的吧。",
      "Curse boxes turn you into a ticking time bomb.\nThe only cure is to quickly grab a health-pack.": "诅咒之盒把你变成了一个定时炸弹。\n唯一的解决方法是迅速抢到医疗包。",
      "Despite their looks, all characters' abilities are identical,\nso just pick whichever one you most closely resemble.": "尽管长相不同，所有人物的技能是相同的，\n所以只需随意挑选一个与你最相似的。",
      "Don't get too cocky with that energy shield; you can still get yourself thrown off a cliff.": "不要因为拥有能量盾牌而狂妄自大；你仍然可能使自己坠入悬崖。",
      "Don't run all the time.  Really.  You will fall off cliffs.": "不要一直奔跑，真的，你可能会坠入悬崖。",
      "Don't spin for too long; you'll become dizzy and fall.": "不要旋转得太久，不然你会傻乎乎地眩晕并摔倒。",
      "Hold any button to run.  (Trigger buttons work well if you have them)": "按住任意按钮来奔跑。（如果你有的话，扳机按钮将会很有用）",
      "Hold down any button to run. You'll get places faster\nbut won't turn very well, so watch out for cliffs.": "按住任意按钮来奔跑，比普通行走的速度会快得多。\n但是奔跑时不太好转弯，所以当心摔下悬崖。",
      "Ice bombs are not very powerful, but they freeze\nwhoever they hit, leaving them vulnerable to shattering.": "冰冻炸弹伤害并不高，但它们能够冻结\n被伤到的人，然后他们身体会变得脆弱（一碰就碎）",
      "If someone picks you up, punch them and they'll let go.\nThis works in real life too.": "如果有人把你抓起来了，出拳攻击他们，他们便会放手。\n这在现实生活中同样有效。",
      "If you are short on controllers, install the '${REMOTE_APP_NAME}' app\non your mobile devices to use them as controllers.": "如果您缺控制器，可以在手机安装「${REMOTE_APP_NAME}」\n然后手机就可以当作控制器啦~",
      "If you get a sticky-bomb stuck to you, jump around and spin in circles. You might\nshake the bomb off, or if nothing else your last moments will be entertaining.": "如果一个黏黏弹将你困住，你应该四处跳动并转圈。炸弹\n可能被抖落，或如果没有其他办法，你最后的时刻将是有趣的。",
      "If you kill an enemy in one hit you get double points for it.": "如果你一击杀死一个敌人，你将获得双倍分数。",
      "If you pick up a curse, your only hope for survival is to\nfind a health powerup in the next few seconds.": "如果你捡到一个诅咒之盒，你唯一的生存希望是\n在接下来的几秒内找到一个医疗包。",
      "If you stay in one place, you're toast. Run and dodge to survive..": "如果你停留在一个地方，你就完了。为了生存而奔跑和躲避……",
      "If you've got lots of players coming and going, turn on 'auto-kick-idle-players'\nunder settings in case anyone forgets to leave the game.": "如果众多玩家进进出出，在设置下打开“自动踢出闲置玩家”，以防\n任何玩家忘记离开游戏。",
      "If your device gets too warm or you'd like to conserve battery power,\nturn down \"Visuals\" or \"Resolution\" in Settings->Graphics": "如果你的设备过热，或者你想要节省电池电量，\n则在设置->图形中调低“视觉效果”或“分辨率”",
      "If your framerate is choppy, try turning down resolution\nor visuals in the game's graphics settings.": "如果你的帧速率不稳定，请尝试在游戏的\n图形设置中调低分辨率或视觉效果。",
      "In Capture-the-Flag, your own flag must be at your base to score, If the other\nteam is about to score, stealing their flag can be a good way to stop them.": "在夺旗战中，你的旗帜必须位于你的基地才能得分，如果对方\n团队即将得分，窃取他们的旗帜是一个不错的阻止方法。",
      "In hockey, you'll maintain more speed if you turn gradually.": "在冰球战中，逐渐转向将使你保持更快的速度。",
      "It's easier to win with a friend or two helping.": "在拥有一名好友或两个帮扶的情况下更易获胜。",
      "Jump just as you're throwing to get bombs up to the highest levels.": "就像你试图将炸弹扔到最高点那样跳起来。",
      "Land-mines are a good way to stop speedy enemies.": "地雷是阻止高速敌人的一个很好的方式。",
      "Many things can be picked up and thrown, including other players.  Tossing\nyour enemies off cliffs can be an effective and emotionally fulfilling strategy.": "很多东西都可以捡起来并投掷，包括其他玩家。将你的\n敌人抛下悬崖可能是一个有效的且情感上可获得满足的策略。",
      "No, you can't get up on the ledge. You have to throw bombs.": "不，你不能跳上塔台去。你必须要用炸弹炸死塔台上的人。",
      "Players can join and leave in the middle of most games,\nand you can also plug and unplug controllers on the fly.": "玩家可在大多数游戏中途加入或离开，\n同时，你也可以在百忙中插上或拔出手柄。",
      "Practice using your momentum to throw bombs more accurately.": "多加练习，你的炸弹技能会变得更精准",
      "Punches do more damage the faster your fists are moving,\nso try running, jumping, and spinning like crazy.": "拳头跑得越快，拳击的伤害越高，\n所以请成为飞奔的拳击手吧。",
      "Run back and forth before throwing a bomb\nto 'whiplash' it and throw it farther.": "在投掷炸弹之前来回跑动，\n以“鞭打”炸弹，并将其投掷更远。",
      "Take out a group of enemies by\nsetting off a bomb near a TNT box.": "在TNT炸药箱附近引爆\n一个炸弹来消灭一群敌人。",
      "The head is the most vulnerable area, so a sticky-bomb\nto the noggin usually means game-over.": "头部是最脆弱的区域，所以一个黏黏弹\n接触头部通常便意味着一个生命的结束。",
      "This level never ends, but a high score here\nwill earn you eternal respect throughout the world.": "这一关卡永远不会结束，但是更高的得分将\n助你赢得全世界永恒的尊重。",
      "Throw strength is based on the direction you are holding.\nTo toss something gently in front of you, don't hold any direction.": "投掷力量取决于你所保持的方向。\n如要向前方轻轻投掷某物，不要保持在任何方向。",
      "Tired of the soundtrack?  Replace it with your own!\nSee Settings->Audio->Soundtrack": "更换背景音乐？更换成你自己音乐吧！\n参见设置->音频->背景音乐",
      "Try 'Cooking off' bombs for a second or two before throwing them.": "尝试在投掷之前将炸弹“爆燃”一秒或两秒。",
      "Try tricking enemies into killing eachother or running off cliffs.": "试图诱使敌人互相厮杀或坠入悬崖。",
      "Use the pick-up button to grab the flag < ${PICKUP} >": "使用拾取按钮来抢夺旗帜< ${PICKUP} >",
      "Whip back and forth to get more distance on your throws..": "来回鞭打以投掷更远距离……",
      "You can 'aim' your punches by spinning left or right.\nThis is useful for knocking bad guys off edges or scoring in hockey.": "你可以通过左转或右转“瞄准”出拳。\n这有利于将坏人击倒出边界或在冰球战中得分。",
      "You can judge when a bomb is going to explode based on the\ncolor of sparks from its fuse:  yellow..orange..red..BOOM.": "你可以根据导火线火花的颜色判断炸弹什么时候爆炸：\n黄色……橙色……红色……嘭。",
      "You can throw bombs higher if you jump just before throwing.": "如果投弹前跳起，你将投掷更远。",
      "You take damage when you whack your head on things,\nso try to not whack your head on things.": "当你用头部重击物体时将受到伤害，\n所以尽量不要用头部重击物体。",
      "Your punches do much more damage if you are running or spinning.": "如果你奔跑或旋转，拳击的伤害将更高。"
    }
  },
  "trophiesRequiredText": "你必须要有至少 ${NUMBER} 个奖杯",
  "trophiesText": "奖杯",
  "trophiesThisSeasonText": "本赛季奖杯",
  "tutorial": {
    "cpuBenchmarkText": "以惊人的速度运行教程（主要用于测试CPU速度）",
    "phrase01Text": "嗨，您好！",
    "phrase02Text": "欢迎来到${APP_NAME}！",
    "phrase03Text": "以下是用于控制你的角色的一些技巧：",
    "phrase04Text": "${APP_NAME}的很多方面是以物理为基础的。",
    "phrase05Text": "例如，当你出拳时，",
    "phrase06Text": "伤害程度取决于你拳头的速度。",
    "phrase07Text": "看到没？如果我们不动，这样几乎不会伤害${NAME}。",
    "phrase08Text": "现在，让我们跳跃并旋转起来，以获得更快的速度。",
    "phrase09Text": "啊，这样好多了。",
    "phrase10Text": "奔跑也会发挥作用。",
    "phrase11Text": "按住任意按钮来奔跑。",
    "phrase12Text": "想成为一拳超人，可以尝试边跑边旋转。",
    "phrase13Text": "啊；真抱歉啊，${NAME}。（狗头）",
    "phrase14Text": "你可以捡起并投掷物体，如旗帜或${NAME}。",
    "phrase15Text": "最后，还有炸弹。",
    "phrase16Text": "投掷炸弹需要练习。",
    "phrase17Text": "大家不要学我这样丢...",
    "phrase18Text": "跑起来有助你投掷得更远。",
    "phrase19Text": "跳跃有助你投掷得更高。",
    "phrase20Text": "“鞭打”你的炸弹以抛出更远的距离。",
    "phrase21Text": "你还要卡准时机丢出炸弹。",
    "phrase22Text": "我靠。",
    "phrase23Text": "可以让火线先燃烧一秒或两秒。",
    "phrase24Text": "好耶！差点秒杀~",
    "phrase25Text": "好了，教程先到这里吧。",
    "phrase26Text": "先尝试一波吧，老铁！",
    "phrase27Text": "记住刚刚的教程，你会活着回来的！",
    "phrase28Text": "......好吧，也许...",
    "phrase29Text": "祝好运！",
    "randomName1Text": "弗雷德",
    "randomName2Text": "哈里",
    "randomName3Text": "比尔",
    "randomName4Text": "查克",
    "randomName5Text": "菲尔",
    "skipConfirmText": "确定跳过教程？点击或按下按钮以确认。（注意你不用跟着点！）",
    "skipVoteCountText": "${COUNT}/${TOTAL}跳过投票",
    "skippingText": "跳过教程……",
    "toSkipPressAnythingText": "（点击或按下任何按钮以跳过教程）"
  },
  "twoKillText": "双杀！",
  "uiScaleText": "UI缩放",
  "unavailableText": "不可用",
  "unclaimedPrizesText": "您还有未领取的奖品!",
  "unconfiguredControllerDetectedText": "检测到未配置的手柄：",
  "unlockThisInTheStoreText": "这必须在商店中解锁。",
  "unlockThisProfilesText": "如需创建超过 ${NUM} 个玩家档案,你需要",
  "unlockThisText": "你需要这些来解锁",
  "unsupportedControllerText": "抱歉，游戏不兼容你的控制器\"${NAME}\"",
  "unsupportedHardwareText": "抱歉，此版本的游戏不支持该硬件。",
  "upFirstText": "进入第一局：",
  "upNextText": "进入比赛${COUNT}第二局：",
  "updatingAccountText": "更新您的帐户……",
  "upgradeText": "升级",
  "upgradeToPlayText": "在游戏商店中解锁\"${PRO}\"，以体验该游戏。",
  "useDefaultText": "使用默认值",
  "userSystemScriptsCreateText": "创建并启用外挂载内核代码（会禁用锦标赛）",
  "userSystemScriptsDeleteText": "停用并删除外挂载内核代码（对内核的更改将被删除！）",
  "usesExternalControllerText": "该游戏使用外部手柄进行输入。",
  "usingItunesText": "使用音乐应用设置背景音乐……",
  "v2AccountLinkingInfoText": "要关联 V2 账户，请使用“管理账户”按钮。",
  "v2AccountRequiredText": "仅V2账户支持此功能，请先升级账户",
  "validatingTestBuildText": "测试版验证中……",
  "viaText": "渠道账户：",
  "victoryText": "胜利！",
  "voteDelayText": "${NUMBER} 秒内你不能发起另一个投票",
  "voteInProgressText": "已经有一个投票在进行中了",
  "votedAlreadyText": "你已经投过票啦！",
  "votesNeededText": "通过需要 ${NUMBER} 个投票",
  "vsText": "对战",
  "waitingForHostText": "（请等待${HOST}继续游戏）",
  "waitingForPlayersText": "等待玩家的加入……",
  "waitingInLineText": "正在排队等候（人满为患）...",
  "watchAVideoText": "看一个小广告视频",
  "watchAnAdText": "观看广告",
  "watchWindow": {
    "deleteConfirmText": "删除\"${REPLAY}\"？",
    "deleteReplayButtonText": "删除\n回放",
    "myReplaysText": "我的回放",
    "noReplaySelectedErrorText": "未选择回放",
    "playbackSpeedText": "回放速度: ${SPEED}",
    "renameReplayButtonText": "重命名\n录像",
    "renameReplayText": "重命名\"${REPLAY}\"至：",
    "renameText": "重命名",
    "replayDeleteErrorText": "删除回放错误。",
    "replayNameText": "回放名称",
    "replayRenameErrorAlreadyExistsText": "该名称的回放已经存在。",
    "replayRenameErrorInvalidName": "无法重命名回放；名称无效。",
    "replayRenameErrorText": "重命名回放错误。",
    "sharedReplaysText": "共享回放",
    "titleText": "观看回放",
    "watchReplayButtonText": "观看\n回放"
  },
  "waveText": "波",
  "wellSureText": "确定！",
  "whatIsThisText": "这啥玩意？？",
  "winsPlayerText": "${NAME}获胜！",
  "winsTeamText": "${NAME}获胜！",
  "winsText": "${NAME}获胜！",
  "workspaceSyncErrorText": "同步${WORKSPACE}出错了啦，详情见日志文件",
  "workspaceSyncReuseText": "同步${WORKSPACE}时出错，正在使用以前同步的数据....",
  "worldScoresUnavailableText": "全球得分不可用。",
  "worldsBestScoresText": "全球最高得分",
  "worldsBestTimesText": "全球最佳时间",
  "yesAllowText": "是的，允许！",
  "yourBestScoresText": "你的最高得分",
  "yourBestTimesText": "你的最佳时刻",
  "yourPrizeText": "您的奖品："
}