# Released under the MIT License. See LICENSE for details.
#
# Auto-generated; do not edit by hand.
"""Asset-package wrapper for ``a-0.baclassicassets.260723k`` (bascenev1).

All assets for classic bombsquad.
"""

# ba_meta require api 9
# ba_meta require asset-package a-0.baclassicassets.260723k

# pylint: disable=useless-suppression
# pylint: disable=too-many-lines
# pylint: disable=too-few-public-methods, disallowed-name

__asset_package__ = 'a-0.baclassicassets.260723k'

from typing import TYPE_CHECKING

from bascenev1._assetwrap import AssetDir

from babase import LangStrDir

if TYPE_CHECKING:
    import bascenev1
    from babase import LangStr

    class AudioGroup:
        """
        ::

            All standard game sounds (everything non-bootstrap).

            See source for the full asset list.
        """

        achievement: bascenev1.Sound
        action_hero1: bascenev1.Sound
        action_hero2: bascenev1.Sound
        action_hero3: bascenev1.Sound
        action_hero4: bascenev1.Sound
        action_hero_death: bascenev1.Sound
        action_hero_fall: bascenev1.Sound
        action_hero_hit1: bascenev1.Sound
        action_hero_hit2: bascenev1.Sound
        activate_beep: bascenev1.Sound
        agent1: bascenev1.Sound
        agent2: bascenev1.Sound
        agent3: bascenev1.Sound
        agent4: bascenev1.Sound
        agent_death: bascenev1.Sound
        agent_fall: bascenev1.Sound
        agent_hit1: bascenev1.Sound
        agent_hit2: bascenev1.Sound
        alarm: bascenev1.Sound
        ali1: bascenev1.Sound
        ali2: bascenev1.Sound
        ali3: bascenev1.Sound
        ali4: bascenev1.Sound
        ali_death: bascenev1.Sound
        ali_fall: bascenev1.Sound
        ali_hit1: bascenev1.Sound
        ali_hit2: bascenev1.Sound
        alien1: bascenev1.Sound
        alien2: bascenev1.Sound
        alien3: bascenev1.Sound
        alien4: bascenev1.Sound
        alien_death: bascenev1.Sound
        alien_fall: bascenev1.Sound
        alien_hit1: bascenev1.Sound
        alien_hit2: bascenev1.Sound
        announce_eight: bascenev1.Sound
        announce_five: bascenev1.Sound
        announce_four: bascenev1.Sound
        announce_nine: bascenev1.Sound
        announce_one: bascenev1.Sound
        announce_seven: bascenev1.Sound
        announce_six: bascenev1.Sound
        announce_ten: bascenev1.Sound
        announce_three: bascenev1.Sound
        announce_two: bascenev1.Sound
        assassin1: bascenev1.Sound
        assassin2: bascenev1.Sound
        assassin3: bascenev1.Sound
        assassin4: bascenev1.Sound
        assassin_death: bascenev1.Sound
        assassin_fall: bascenev1.Sound
        assassin_hit1: bascenev1.Sound
        assassin_hit2: bascenev1.Sound
        aww: bascenev1.Sound
        bear1: bascenev1.Sound
        bear2: bascenev1.Sound
        bear3: bascenev1.Sound
        bear4: bascenev1.Sound
        bear_death: bascenev1.Sound
        bear_fall: bascenev1.Sound
        bear_hit1: bascenev1.Sound
        bear_hit2: bascenev1.Sound
        bell_high: bascenev1.Sound
        bell_low: bascenev1.Sound
        bell_med: bascenev1.Sound
        big_impact: bascenev1.Sound
        big_impact2: bascenev1.Sound
        block: bascenev1.Sound
        bomb_drop01: bascenev1.Sound
        bomb_drop02: bascenev1.Sound
        bomb_roll01: bascenev1.Sound
        bones1: bascenev1.Sound
        bones2: bascenev1.Sound
        bones3: bascenev1.Sound
        bones_death: bascenev1.Sound
        bones_fall: bascenev1.Sound
        boo: bascenev1.Sound
        box_drop: bascenev1.Sound
        boxing_bell: bascenev1.Sound
        bunny1: bascenev1.Sound
        bunny2: bascenev1.Sound
        bunny3: bascenev1.Sound
        bunny4: bascenev1.Sound
        bunny_death: bascenev1.Sound
        bunny_fall: bascenev1.Sound
        bunny_hit1: bascenev1.Sound
        bunny_hit2: bascenev1.Sound
        bunny_jump: bascenev1.Sound
        cash_register2: bascenev1.Sound
        char_select_music: bascenev1.Sound
        cheer: bascenev1.Sound
        cork_pop2: bascenev1.Sound
        cowboy1: bascenev1.Sound
        cowboy2: bascenev1.Sound
        cowboy3: bascenev1.Sound
        cowboy4: bascenev1.Sound
        cowboy_death: bascenev1.Sound
        cowboy_fall: bascenev1.Sound
        cowboy_hit1: bascenev1.Sound
        cowboy_hit2: bascenev1.Sound
        crowd_chant: bascenev1.Sound
        cyborg1: bascenev1.Sound
        cyborg2: bascenev1.Sound
        cyborg3: bascenev1.Sound
        cyborg4: bascenev1.Sound
        cyborg_death: bascenev1.Sound
        cyborg_fall: bascenev1.Sound
        cyborg_hit1: bascenev1.Sound
        cyborg_hit2: bascenev1.Sound
        cymbal: bascenev1.Sound
        debris_fall: bascenev1.Sound
        deek2: bascenev1.Sound
        ding_small: bascenev1.Sound
        ding_small_high: bascenev1.Sound
        dripity: bascenev1.Sound
        drum_roll: bascenev1.Sound
        drum_roll_short: bascenev1.Sound
        explosion01: bascenev1.Sound
        explosion02: bascenev1.Sound
        explosion03: bascenev1.Sound
        explosion04: bascenev1.Sound
        explosion05: bascenev1.Sound
        fanfare: bascenev1.Sound
        flag_catcher_music: bascenev1.Sound
        flying_music: bascenev1.Sound
        foghorn: bascenev1.Sound
        foot_impact01: bascenev1.Sound
        foot_impact02: bascenev1.Sound
        foot_impact03: bascenev1.Sound
        forward_march_music: bascenev1.Sound
        freeze: bascenev1.Sound
        frosty01: bascenev1.Sound
        frosty02: bascenev1.Sound
        frosty03: bascenev1.Sound
        frosty04: bascenev1.Sound
        frosty05: bascenev1.Sound
        frosty_death: bascenev1.Sound
        frosty_fall: bascenev1.Sound
        frosty_hit01: bascenev1.Sound
        frosty_hit02: bascenev1.Sound
        frosty_hit03: bascenev1.Sound
        fuse01: bascenev1.Sound
        gasp: bascenev1.Sound
        gladiator1: bascenev1.Sound
        gladiator2: bascenev1.Sound
        gladiator3: bascenev1.Sound
        gladiator4: bascenev1.Sound
        gladiator_death: bascenev1.Sound
        gladiator_fall: bascenev1.Sound
        gladiator_hit1: bascenev1.Sound
        gladiator_hit2: bascenev1.Sound
        gong: bascenev1.Sound
        grand_romp_music: bascenev1.Sound
        gravel_skid: bascenev1.Sound
        health_powerup: bascenev1.Sound
        hiss: bascenev1.Sound
        impact_hard: bascenev1.Sound
        impact_hard2: bascenev1.Sound
        impact_hard3: bascenev1.Sound
        impact_medium: bascenev1.Sound
        impact_medium2: bascenev1.Sound
        jack01: bascenev1.Sound
        jack02: bascenev1.Sound
        jack03: bascenev1.Sound
        jack04: bascenev1.Sound
        jack05: bascenev1.Sound
        jack06: bascenev1.Sound
        jack_death01: bascenev1.Sound
        jack_fall01: bascenev1.Sound
        jack_hit01: bascenev1.Sound
        jack_hit02: bascenev1.Sound
        jack_hit03: bascenev1.Sound
        jack_hit04: bascenev1.Sound
        jack_hit05: bascenev1.Sound
        jack_hit06: bascenev1.Sound
        jack_hit07: bascenev1.Sound
        jumpsuit1: bascenev1.Sound
        jumpsuit2: bascenev1.Sound
        jumpsuit3: bascenev1.Sound
        jumpsuit4: bascenev1.Sound
        jumpsuit_death: bascenev1.Sound
        jumpsuit_fall: bascenev1.Sound
        jumpsuit_hit1: bascenev1.Sound
        jumpsuit_hit2: bascenev1.Sound
        kronk1: bascenev1.Sound
        kronk10: bascenev1.Sound
        kronk2: bascenev1.Sound
        kronk3: bascenev1.Sound
        kronk4: bascenev1.Sound
        kronk5: bascenev1.Sound
        kronk6: bascenev1.Sound
        kronk7: bascenev1.Sound
        kronk8: bascenev1.Sound
        kronk9: bascenev1.Sound
        kronk_death: bascenev1.Sound
        kronk_fall: bascenev1.Sound
        laser: bascenev1.Sound
        laser_reverse: bascenev1.Sound
        mel01: bascenev1.Sound
        mel02: bascenev1.Sound
        mel03: bascenev1.Sound
        mel04: bascenev1.Sound
        mel05: bascenev1.Sound
        mel06: bascenev1.Sound
        mel07: bascenev1.Sound
        mel08: bascenev1.Sound
        mel09: bascenev1.Sound
        mel10: bascenev1.Sound
        mel_death01: bascenev1.Sound
        mel_fall01: bascenev1.Sound
        menu_music: bascenev1.Sound
        metal_hit: bascenev1.Sound
        metal_skid: bascenev1.Sound
        nice: bascenev1.Sound
        ninja_attack1: bascenev1.Sound
        ninja_attack2: bascenev1.Sound
        ninja_attack3: bascenev1.Sound
        ninja_attack4: bascenev1.Sound
        ninja_attack5: bascenev1.Sound
        ninja_attack6: bascenev1.Sound
        ninja_attack7: bascenev1.Sound
        ninja_death1: bascenev1.Sound
        ninja_fall1: bascenev1.Sound
        ninja_hit1: bascenev1.Sound
        ninja_hit2: bascenev1.Sound
        ninja_hit3: bascenev1.Sound
        ninja_hit4: bascenev1.Sound
        ninja_hit5: bascenev1.Sound
        ninja_hit6: bascenev1.Sound
        ninja_hit7: bascenev1.Sound
        ninja_hit8: bascenev1.Sound
        old_lady1: bascenev1.Sound
        old_lady2: bascenev1.Sound
        old_lady3: bascenev1.Sound
        old_lady4: bascenev1.Sound
        old_lady_death: bascenev1.Sound
        old_lady_fall: bascenev1.Sound
        old_lady_hit1: bascenev1.Sound
        old_lady_hit2: bascenev1.Sound
        ooh: bascenev1.Sound
        opera_singer1: bascenev1.Sound
        opera_singer2: bascenev1.Sound
        opera_singer3: bascenev1.Sound
        opera_singer4: bascenev1.Sound
        opera_singer_death: bascenev1.Sound
        opera_singer_fall: bascenev1.Sound
        opera_singer_hit1: bascenev1.Sound
        opera_singer_hit2: bascenev1.Sound
        orchestra_hit: bascenev1.Sound
        orchestra_hit2: bascenev1.Sound
        orchestra_hit3: bascenev1.Sound
        orchestra_hit4: bascenev1.Sound
        orchestra_hit_big1: bascenev1.Sound
        orchestra_hit_big2: bascenev1.Sound
        penguin1: bascenev1.Sound
        penguin2: bascenev1.Sound
        penguin3: bascenev1.Sound
        penguin4: bascenev1.Sound
        penguin_death: bascenev1.Sound
        penguin_fall: bascenev1.Sound
        penguin_hit1: bascenev1.Sound
        penguin_hit2: bascenev1.Sound
        pixie1: bascenev1.Sound
        pixie2: bascenev1.Sound
        pixie3: bascenev1.Sound
        pixie4: bascenev1.Sound
        pixie_death: bascenev1.Sound
        pixie_fall: bascenev1.Sound
        pixie_hit1: bascenev1.Sound
        pixie_hit2: bascenev1.Sound
        player_death: bascenev1.Sound
        player_left: bascenev1.Sound
        pop01: bascenev1.Sound
        powerup01: bascenev1.Sound
        punch_strong01: bascenev1.Sound
        punch_strong02: bascenev1.Sound
        punch_swish: bascenev1.Sound
        punch_weak01: bascenev1.Sound
        race_beep1: bascenev1.Sound
        race_beep2: bascenev1.Sound
        ref_whistle: bascenev1.Sound
        rev_up: bascenev1.Sound
        robot1: bascenev1.Sound
        robot2: bascenev1.Sound
        robot3: bascenev1.Sound
        robot4: bascenev1.Sound
        robot_death: bascenev1.Sound
        robot_fall: bascenev1.Sound
        robot_hit1: bascenev1.Sound
        robot_hit2: bascenev1.Sound
        run_away_music: bascenev1.Sound
        santa01: bascenev1.Sound
        santa02: bascenev1.Sound
        santa03: bascenev1.Sound
        santa04: bascenev1.Sound
        santa05: bascenev1.Sound
        santa_death: bascenev1.Sound
        santa_fall: bascenev1.Sound
        santa_hit01: bascenev1.Sound
        santa_hit02: bascenev1.Sound
        santa_hit03: bascenev1.Sound
        santa_hit04: bascenev1.Sound
        scamper01: bascenev1.Sound
        scary_music: bascenev1.Sound
        score: bascenev1.Sound
        score_hit01: bascenev1.Sound
        score_hit02: bascenev1.Sound
        scores_epic_music: bascenev1.Sound
        shatter: bascenev1.Sound
        shield_down: bascenev1.Sound
        shield_hit: bascenev1.Sound
        shield_up: bascenev1.Sound
        skid01: bascenev1.Sound
        slow_epic_music: bascenev1.Sound
        spawn: bascenev1.Sound
        spaz_attack01: bascenev1.Sound
        spaz_attack02: bascenev1.Sound
        spaz_attack03: bascenev1.Sound
        spaz_attack04: bascenev1.Sound
        spaz_death01: bascenev1.Sound
        spaz_eff: bascenev1.Sound
        spaz_fall01: bascenev1.Sound
        spaz_impact01: bascenev1.Sound
        spaz_impact02: bascenev1.Sound
        spaz_impact03: bascenev1.Sound
        spaz_impact04: bascenev1.Sound
        spaz_jump01: bascenev1.Sound
        spaz_jump02: bascenev1.Sound
        spaz_jump03: bascenev1.Sound
        spaz_jump04: bascenev1.Sound
        spaz_ow: bascenev1.Sound
        spaz_pickup01: bascenev1.Sound
        spaz_scream01: bascenev1.Sound
        splatter: bascenev1.Sound
        sports_music: bascenev1.Sound
        sticky_impact: bascenev1.Sound
        super_punch: bascenev1.Sound
        superhero1: bascenev1.Sound
        superhero2: bascenev1.Sound
        superhero3: bascenev1.Sound
        superhero4: bascenev1.Sound
        superhero_death: bascenev1.Sound
        superhero_fall: bascenev1.Sound
        superhero_hit1: bascenev1.Sound
        superhero_hit2: bascenev1.Sound
        survival_music: bascenev1.Sound
        swip: bascenev1.Sound
        swip2: bascenev1.Sound
        techno_hit01: bascenev1.Sound
        tick: bascenev1.Sound
        ticking: bascenev1.Sound
        to_the_death_music: bascenev1.Sound
        trash_rummage: bascenev1.Sound
        victory_music: bascenev1.Sound
        warn_beep: bascenev1.Sound
        warn_beeps: bascenev1.Sound
        warrior1: bascenev1.Sound
        warrior2: bascenev1.Sound
        warrior3: bascenev1.Sound
        warrior4: bascenev1.Sound
        warrior_death: bascenev1.Sound
        warrior_fall: bascenev1.Sound
        warrior_hit1: bascenev1.Sound
        warrior_hit2: bascenev1.Sound
        when_johnny_comes_marching_home_music: bascenev1.Sound
        witch1: bascenev1.Sound
        witch2: bascenev1.Sound
        witch3: bascenev1.Sound
        witch4: bascenev1.Sound
        witch_death: bascenev1.Sound
        witch_fall: bascenev1.Sound
        witch_hit1: bascenev1.Sound
        witch_hit2: bascenev1.Sound
        wizard1: bascenev1.Sound
        wizard2: bascenev1.Sound
        wizard3: bascenev1.Sound
        wizard4: bascenev1.Sound
        wizard_death: bascenev1.Sound
        wizard_fall: bascenev1.Sound
        wizard_hit1: bascenev1.Sound
        wizard_hit2: bascenev1.Sound
        woo: bascenev1.Sound
        woo2: bascenev1.Sound
        woo3: bascenev1.Sound
        wood_debris_fall: bascenev1.Sound
        wow: bascenev1.Sound
        wrestler1: bascenev1.Sound
        wrestler2: bascenev1.Sound
        wrestler3: bascenev1.Sound
        wrestler4: bascenev1.Sound
        wrestler_death: bascenev1.Sound
        wrestler_fall: bascenev1.Sound
        wrestler_hit1: bascenev1.Sound
        wrestler_hit2: bascenev1.Sound
        yeah: bascenev1.Sound
        zoe_attack01: bascenev1.Sound
        zoe_attack02: bascenev1.Sound
        zoe_attack03: bascenev1.Sound
        zoe_attack04: bascenev1.Sound
        zoe_death01: bascenev1.Sound
        zoe_eff: bascenev1.Sound
        zoe_fall01: bascenev1.Sound
        zoe_impact01: bascenev1.Sound
        zoe_impact02: bascenev1.Sound
        zoe_impact03: bascenev1.Sound
        zoe_impact04: bascenev1.Sound
        zoe_jump01: bascenev1.Sound
        zoe_jump02: bascenev1.Sound
        zoe_jump03: bascenev1.Sound
        zoe_ow: bascenev1.Sound
        zoe_pickup01: bascenev1.Sound
        zoe_scream01: bascenev1.Sound

    class MeshesGroup:
        """
        ::

            All standard game meshes (everything non-bootstrap).

            See source for the full asset list.
        """

        achievement_outline: bascenev1.Mesh
        action_hero_fore_arm: bascenev1.Mesh
        action_hero_hand: bascenev1.Mesh
        action_hero_head: bascenev1.Mesh
        action_hero_lower_leg: bascenev1.Mesh
        action_hero_pelvis: bascenev1.Mesh
        action_hero_toes: bascenev1.Mesh
        action_hero_torso: bascenev1.Mesh
        action_hero_upper_arm: bascenev1.Mesh
        action_hero_upper_leg: bascenev1.Mesh
        agent_fore_arm: bascenev1.Mesh
        agent_hand: bascenev1.Mesh
        agent_head: bascenev1.Mesh
        agent_lower_leg: bascenev1.Mesh
        agent_pelvis: bascenev1.Mesh
        agent_toes: bascenev1.Mesh
        agent_torso: bascenev1.Mesh
        agent_upper_arm: bascenev1.Mesh
        agent_upper_leg: bascenev1.Mesh
        ali_fore_arm: bascenev1.Mesh
        ali_hand: bascenev1.Mesh
        ali_head: bascenev1.Mesh
        ali_lower_leg: bascenev1.Mesh
        ali_pelvis: bascenev1.Mesh
        ali_toes: bascenev1.Mesh
        ali_torso: bascenev1.Mesh
        ali_upper_arm: bascenev1.Mesh
        ali_upper_leg: bascenev1.Mesh
        alien_fore_arm: bascenev1.Mesh
        alien_hand: bascenev1.Mesh
        alien_head: bascenev1.Mesh
        alien_lower_leg: bascenev1.Mesh
        alien_pelvis: bascenev1.Mesh
        alien_toes: bascenev1.Mesh
        alien_torso: bascenev1.Mesh
        alien_upper_arm: bascenev1.Mesh
        alien_upper_leg: bascenev1.Mesh
        always_land_bg: bascenev1.Mesh
        always_land_level: bascenev1.Mesh
        always_land_level_bottom: bascenev1.Mesh
        always_land_level_collide: bascenev1.CollisionMesh
        always_land_vrfill_mound: bascenev1.Mesh
        angry_computer_transparent: bascenev1.Mesh
        assassin_fore_arm: bascenev1.Mesh
        assassin_hand: bascenev1.Mesh
        assassin_head: bascenev1.Mesh
        assassin_lower_leg: bascenev1.Mesh
        assassin_pelvis: bascenev1.Mesh
        assassin_toes: bascenev1.Mesh
        assassin_torso: bascenev1.Mesh
        assassin_upper_arm: bascenev1.Mesh
        assassin_upper_leg: bascenev1.Mesh
        bear_fore_arm: bascenev1.Mesh
        bear_hand: bascenev1.Mesh
        bear_head: bascenev1.Mesh
        bear_lower_leg: bascenev1.Mesh
        bear_pelvis: bascenev1.Mesh
        bear_toes: bascenev1.Mesh
        bear_torso: bascenev1.Mesh
        bear_upper_arm: bascenev1.Mesh
        bear_upper_leg: bascenev1.Mesh
        big_g: bascenev1.Mesh
        big_gbottom: bascenev1.Mesh
        big_gbumper: bascenev1.CollisionMesh
        big_gcollide: bascenev1.CollisionMesh
        bomb: bascenev1.Mesh
        bomb_sticky: bascenev1.Mesh
        bones_fore_arm: bascenev1.Mesh
        bones_hand: bascenev1.Mesh
        bones_head: bascenev1.Mesh
        bones_lower_leg: bascenev1.Mesh
        bones_pelvis: bascenev1.Mesh
        bones_toes: bascenev1.Mesh
        bones_torso: bascenev1.Mesh
        bones_upper_arm: bascenev1.Mesh
        bones_upper_leg: bascenev1.Mesh
        bridgit_level_bottom: bascenev1.Mesh
        bridgit_level_collide: bascenev1.CollisionMesh
        bridgit_level_railing_collide: bascenev1.CollisionMesh
        bridgit_level_top: bascenev1.Mesh
        bunny_fore_arm: bascenev1.Mesh
        bunny_hand: bascenev1.Mesh
        bunny_head: bascenev1.Mesh
        bunny_lower_leg: bascenev1.Mesh
        bunny_pelvis: bascenev1.Mesh
        bunny_toes: bascenev1.Mesh
        bunny_torso: bascenev1.Mesh
        bunny_upper_arm: bascenev1.Mesh
        bunny_upper_leg: bascenev1.Mesh
        button_null: bascenev1.Mesh
        courtyard_level: bascenev1.Mesh
        courtyard_level_bottom: bascenev1.Mesh
        courtyard_level_collide: bascenev1.CollisionMesh
        courtyard_player_wall: bascenev1.CollisionMesh
        cowboy_fore_arm: bascenev1.Mesh
        cowboy_hand: bascenev1.Mesh
        cowboy_head: bascenev1.Mesh
        cowboy_lower_leg: bascenev1.Mesh
        cowboy_pelvis: bascenev1.Mesh
        cowboy_toes: bascenev1.Mesh
        cowboy_torso: bascenev1.Mesh
        cowboy_upper_arm: bascenev1.Mesh
        cowboy_upper_leg: bascenev1.Mesh
        crag_castle_level: bascenev1.Mesh
        crag_castle_level_bottom: bascenev1.Mesh
        crag_castle_level_bumper: bascenev1.CollisionMesh
        crag_castle_level_collide: bascenev1.CollisionMesh
        crag_castle_vrfill_mound: bascenev1.Mesh
        currency_meter: bascenev1.Mesh
        currency_plus_button: bascenev1.Mesh
        cyborg_fore_arm: bascenev1.Mesh
        cyborg_hand: bascenev1.Mesh
        cyborg_head: bascenev1.Mesh
        cyborg_lower_leg: bascenev1.Mesh
        cyborg_pelvis: bascenev1.Mesh
        cyborg_toes: bascenev1.Mesh
        cyborg_torso: bascenev1.Mesh
        cyborg_upper_arm: bascenev1.Mesh
        cyborg_upper_leg: bascenev1.Mesh
        doom_shroom_bg: bascenev1.Mesh
        doom_shroom_level: bascenev1.Mesh
        doom_shroom_level_collide: bascenev1.CollisionMesh
        doom_shroom_stem: bascenev1.Mesh
        doom_shroom_stem_collide: bascenev1.CollisionMesh
        doom_shroom_vrfill: bascenev1.Mesh
        egg: bascenev1.Mesh
        football_stadium: bascenev1.Mesh
        football_stadium_collide: bascenev1.CollisionMesh
        football_stadium_vrfill: bascenev1.Mesh
        frame_inset: bascenev1.Mesh
        frosty_fore_arm: bascenev1.Mesh
        frosty_hand: bascenev1.Mesh
        frosty_head: bascenev1.Mesh
        frosty_lower_leg: bascenev1.Mesh
        frosty_pelvis: bascenev1.Mesh
        frosty_toes: bascenev1.Mesh
        frosty_torso: bascenev1.Mesh
        frosty_upper_arm: bascenev1.Mesh
        frosty_upper_leg: bascenev1.Mesh
        gladiator_fore_arm: bascenev1.Mesh
        gladiator_hand: bascenev1.Mesh
        gladiator_head: bascenev1.Mesh
        gladiator_lower_leg: bascenev1.Mesh
        gladiator_pelvis: bascenev1.Mesh
        gladiator_toes: bascenev1.Mesh
        gladiator_torso: bascenev1.Mesh
        gladiator_upper_arm: bascenev1.Mesh
        gladiator_upper_leg: bascenev1.Mesh
        heart_opaque: bascenev1.Mesh
        heart_transparent: bascenev1.Mesh
        hockey_stadium_collide: bascenev1.CollisionMesh
        hockey_stadium_inner: bascenev1.Mesh
        hockey_stadium_outer: bascenev1.Mesh
        hockey_stadium_stands: bascenev1.Mesh
        image2x1_vertical: bascenev1.Mesh
        impact_bomb: bascenev1.Mesh
        jack_fore_arm: bascenev1.Mesh
        jack_hand: bascenev1.Mesh
        jack_head: bascenev1.Mesh
        jack_lower_leg: bascenev1.Mesh
        jack_toes: bascenev1.Mesh
        jack_torso: bascenev1.Mesh
        jack_upper_arm: bascenev1.Mesh
        jack_upper_leg: bascenev1.Mesh
        jumpsuit_fore_arm: bascenev1.Mesh
        jumpsuit_hand: bascenev1.Mesh
        jumpsuit_head: bascenev1.Mesh
        jumpsuit_lower_leg: bascenev1.Mesh
        jumpsuit_pelvis: bascenev1.Mesh
        jumpsuit_toes: bascenev1.Mesh
        jumpsuit_torso: bascenev1.Mesh
        jumpsuit_upper_arm: bascenev1.Mesh
        jumpsuit_upper_leg: bascenev1.Mesh
        kronk_fore_arm: bascenev1.Mesh
        kronk_hand: bascenev1.Mesh
        kronk_head: bascenev1.Mesh
        kronk_lower_leg: bascenev1.Mesh
        kronk_pelvis: bascenev1.Mesh
        kronk_toes: bascenev1.Mesh
        kronk_torso: bascenev1.Mesh
        kronk_upper_arm: bascenev1.Mesh
        kronk_upper_leg: bascenev1.Mesh
        lake_frigid: bascenev1.Mesh
        lake_frigid_collide: bascenev1.CollisionMesh
        lake_frigid_reflections: bascenev1.Mesh
        lake_frigid_top: bascenev1.Mesh
        lake_frigid_vrfill: bascenev1.Mesh
        land_mine: bascenev1.Mesh
        level_select_button_opaque: bascenev1.Mesh
        level_select_button_transparent: bascenev1.Mesh
        logo: bascenev1.Mesh
        logo_transparent: bascenev1.Mesh
        mel_fore_arm: bascenev1.Mesh
        mel_hand: bascenev1.Mesh
        mel_head: bascenev1.Mesh
        mel_lower_leg: bascenev1.Mesh
        mel_toes: bascenev1.Mesh
        mel_torso: bascenev1.Mesh
        mel_upper_arm: bascenev1.Mesh
        mel_upper_leg: bascenev1.Mesh
        meter_transparent: bascenev1.Mesh
        monkey_face_level: bascenev1.Mesh
        monkey_face_level_bottom: bascenev1.Mesh
        monkey_face_level_bumper: bascenev1.CollisionMesh
        monkey_face_level_collide: bascenev1.CollisionMesh
        nature_background: bascenev1.Mesh
        nature_background_collide: bascenev1.CollisionMesh
        nature_background_vrfill: bascenev1.Mesh
        neo_spaz_fore_arm: bascenev1.Mesh
        neo_spaz_hand: bascenev1.Mesh
        neo_spaz_head: bascenev1.Mesh
        neo_spaz_lower_leg: bascenev1.Mesh
        neo_spaz_pelvis: bascenev1.Mesh
        neo_spaz_toes: bascenev1.Mesh
        neo_spaz_torso: bascenev1.Mesh
        neo_spaz_upper_arm: bascenev1.Mesh
        neo_spaz_upper_leg: bascenev1.Mesh
        ninja_fore_arm: bascenev1.Mesh
        ninja_hand: bascenev1.Mesh
        ninja_head: bascenev1.Mesh
        ninja_lower_leg: bascenev1.Mesh
        ninja_pelvis: bascenev1.Mesh
        ninja_toes: bascenev1.Mesh
        ninja_torso: bascenev1.Mesh
        ninja_upper_arm: bascenev1.Mesh
        ninja_upper_leg: bascenev1.Mesh
        old_lady_fore_arm: bascenev1.Mesh
        old_lady_hand: bascenev1.Mesh
        old_lady_head: bascenev1.Mesh
        old_lady_lower_leg: bascenev1.Mesh
        old_lady_pelvis: bascenev1.Mesh
        old_lady_toes: bascenev1.Mesh
        old_lady_torso: bascenev1.Mesh
        old_lady_upper_arm: bascenev1.Mesh
        old_lady_upper_leg: bascenev1.Mesh
        opera_singer_fore_arm: bascenev1.Mesh
        opera_singer_hand: bascenev1.Mesh
        opera_singer_head: bascenev1.Mesh
        opera_singer_lower_leg: bascenev1.Mesh
        opera_singer_pelvis: bascenev1.Mesh
        opera_singer_toes: bascenev1.Mesh
        opera_singer_torso: bascenev1.Mesh
        opera_singer_upper_arm: bascenev1.Mesh
        opera_singer_upper_leg: bascenev1.Mesh
        penguin_fore_arm: bascenev1.Mesh
        penguin_hand: bascenev1.Mesh
        penguin_head: bascenev1.Mesh
        penguin_lower_leg: bascenev1.Mesh
        penguin_pelvis: bascenev1.Mesh
        penguin_toes: bascenev1.Mesh
        penguin_torso: bascenev1.Mesh
        penguin_upper_arm: bascenev1.Mesh
        penguin_upper_leg: bascenev1.Mesh
        pixie_fore_arm: bascenev1.Mesh
        pixie_hand: bascenev1.Mesh
        pixie_head: bascenev1.Mesh
        pixie_lower_leg: bascenev1.Mesh
        pixie_pelvis: bascenev1.Mesh
        pixie_toes: bascenev1.Mesh
        pixie_torso: bascenev1.Mesh
        pixie_upper_arm: bascenev1.Mesh
        pixie_upper_leg: bascenev1.Mesh
        plastic_eyes_transparent: bascenev1.Mesh
        player_lineup1_transparent: bascenev1.Mesh
        player_lineup2_transparent: bascenev1.Mesh
        player_lineup3_transparent: bascenev1.Mesh
        player_lineup4_transparent: bascenev1.Mesh
        powerup: bascenev1.Mesh
        powerup_simple: bascenev1.Mesh
        puck: bascenev1.Mesh
        rampage_bg: bascenev1.Mesh
        rampage_bg2: bascenev1.Mesh
        rampage_bumper: bascenev1.CollisionMesh
        rampage_level: bascenev1.Mesh
        rampage_level_bottom: bascenev1.Mesh
        rampage_level_collide: bascenev1.CollisionMesh
        rampage_vrfill: bascenev1.Mesh
        robot_fore_arm: bascenev1.Mesh
        robot_hand: bascenev1.Mesh
        robot_head: bascenev1.Mesh
        robot_lower_leg: bascenev1.Mesh
        robot_pelvis: bascenev1.Mesh
        robot_toes: bascenev1.Mesh
        robot_torso: bascenev1.Mesh
        robot_upper_arm: bascenev1.Mesh
        robot_upper_leg: bascenev1.Mesh
        roundabout_level: bascenev1.Mesh
        roundabout_level_bottom: bascenev1.Mesh
        roundabout_level_bumper: bascenev1.CollisionMesh
        roundabout_level_collide: bascenev1.CollisionMesh
        running_shoes: bascenev1.Mesh
        santa_fore_arm: bascenev1.Mesh
        santa_hand: bascenev1.Mesh
        santa_head: bascenev1.Mesh
        santa_lower_leg: bascenev1.Mesh
        santa_toes: bascenev1.Mesh
        santa_torso: bascenev1.Mesh
        santa_upper_arm: bascenev1.Mesh
        santa_upper_leg: bascenev1.Mesh
        scroll_widget_short: bascenev1.Mesh
        step_right_up_level: bascenev1.Mesh
        step_right_up_level_bottom: bascenev1.Mesh
        step_right_up_level_collide: bascenev1.CollisionMesh
        step_right_up_vrfill_mound: bascenev1.Mesh
        superhero_fore_arm: bascenev1.Mesh
        superhero_hand: bascenev1.Mesh
        superhero_head: bascenev1.Mesh
        superhero_lower_leg: bascenev1.Mesh
        superhero_pelvis: bascenev1.Mesh
        superhero_toes: bascenev1.Mesh
        superhero_torso: bascenev1.Mesh
        superhero_upper_arm: bascenev1.Mesh
        superhero_upper_leg: bascenev1.Mesh
        the_pad_bg: bascenev1.Mesh
        the_pad_bgsmall: bascenev1.Mesh
        the_pad_level: bascenev1.Mesh
        the_pad_level_bottom: bascenev1.Mesh
        the_pad_level_bumper: bascenev1.CollisionMesh
        the_pad_level_collide: bascenev1.CollisionMesh
        the_pad_vrfill_bottom: bascenev1.Mesh
        the_pad_vrfill_mound: bascenev1.Mesh
        the_pad_vrfill_top: bascenev1.Mesh
        tip_top_bg: bascenev1.Mesh
        tip_top_level: bascenev1.Mesh
        tip_top_level_bottom: bascenev1.Mesh
        tip_top_level_bumper: bascenev1.CollisionMesh
        tip_top_level_collide: bascenev1.CollisionMesh
        tnt: bascenev1.Mesh
        toolbar_backing: bascenev1.Mesh
        toolbar_backing_bottom: bascenev1.Mesh
        toolbar_backing_bottom2: bascenev1.Mesh
        toolbar_backing_opaque: bascenev1.Mesh
        toolbar_backing_top: bascenev1.Mesh
        toolbar_backing_top2: bascenev1.Mesh
        toolbar_backing_transparent: bascenev1.Mesh
        tower_dlevel: bascenev1.Mesh
        tower_dlevel_bottom: bascenev1.Mesh
        tower_dlevel_collide: bascenev1.CollisionMesh
        tower_dplayer_wall: bascenev1.CollisionMesh
        trees: bascenev1.Mesh
        warrior_fore_arm: bascenev1.Mesh
        warrior_hand: bascenev1.Mesh
        warrior_head: bascenev1.Mesh
        warrior_lower_leg: bascenev1.Mesh
        warrior_pelvis: bascenev1.Mesh
        warrior_toes: bascenev1.Mesh
        warrior_torso: bascenev1.Mesh
        warrior_upper_arm: bascenev1.Mesh
        warrior_upper_leg: bascenev1.Mesh
        window_bgblotch: bascenev1.Mesh
        witch_fore_arm: bascenev1.Mesh
        witch_hand: bascenev1.Mesh
        witch_head: bascenev1.Mesh
        witch_lower_leg: bascenev1.Mesh
        witch_pelvis: bascenev1.Mesh
        witch_toes: bascenev1.Mesh
        witch_torso: bascenev1.Mesh
        witch_upper_arm: bascenev1.Mesh
        witch_upper_leg: bascenev1.Mesh
        wizard_fore_arm: bascenev1.Mesh
        wizard_hand: bascenev1.Mesh
        wizard_head: bascenev1.Mesh
        wizard_lower_leg: bascenev1.Mesh
        wizard_pelvis: bascenev1.Mesh
        wizard_toes: bascenev1.Mesh
        wizard_torso: bascenev1.Mesh
        wizard_upper_arm: bascenev1.Mesh
        wizard_upper_leg: bascenev1.Mesh
        wrestler_fore_arm: bascenev1.Mesh
        wrestler_hand: bascenev1.Mesh
        wrestler_head: bascenev1.Mesh
        wrestler_lower_leg: bascenev1.Mesh
        wrestler_pelvis: bascenev1.Mesh
        wrestler_toes: bascenev1.Mesh
        wrestler_torso: bascenev1.Mesh
        wrestler_upper_arm: bascenev1.Mesh
        wrestler_upper_leg: bascenev1.Mesh
        zig_zag_level: bascenev1.Mesh
        zig_zag_level_bottom: bascenev1.Mesh
        zig_zag_level_bumper: bascenev1.CollisionMesh
        zig_zag_level_collide: bascenev1.CollisionMesh
        zoe_fore_arm: bascenev1.Mesh
        zoe_hand: bascenev1.Mesh
        zoe_head: bascenev1.Mesh
        zoe_lower_leg: bascenev1.Mesh
        zoe_pelvis: bascenev1.Mesh
        zoe_toes: bascenev1.Mesh
        zoe_torso: bascenev1.Mesh
        zoe_upper_arm: bascenev1.Mesh
        zoe_upper_leg: bascenev1.Mesh

    class StringsAccountGroup:
        """
        ::

            Account-management UI: sign-in/out, account creation/linking,
            progress display, and the player-info viewer.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Heading for a list of linked accounts.
        #:
        #:     English: "Accounts"
        accounts: LangStr

        def achievement_progress(
            self, *, complete: str | LangStr, total: str | LangStr
        ) -> LangStr:
            """
            ::

                Display of achievement completion (N out of M).

                English: "Achievements: {complete} of {total}"
            """

        #: ::
        #:
        #:     Button to ban the viewed player (admin/host action).
        #:
        #:     English: "Ban This Player"
        ban_this_player: LangStr

        def campaign_progress(self, *, progress: str | LangStr) -> LangStr:
            """
            ::

                Display of hard-mode campaign completion percentage.

                English: "Campaign (Hard): {progress}"
            """

        #: ::
        #:
        #:     Button to create a new account.
        #:
        #:     English: "Create an Account"
        create_an_account: LangStr

        #: ::
        #:
        #:     Button to delete the account.
        #:
        #:     English: "Delete Account"
        delete_account: LangStr

        #: ::
        #:
        #:     Instructions for switching Google accounts.
        #:
        #:     English: "If you want to use a different Google account, use the
        #:     Google Play Games app to switch."
        google_play_games_account_switch: LangStr

        #: ::
        #:
        #:     Button to manage account settings on the web.
        #:
        #:     English: "Manage Account"
        manage_account: LangStr

        #: ::
        #:
        #:     Error shown when an action requires sign-in.
        #:
        #:     English: "You must sign in to do this."
        not_signed_in: LangStr

        #: ::
        #:
        #:     Title of the player-info viewer popup.
        #:
        #:     English: "Player Info"
        player_info: LangStr

        #: ::
        #:
        #:     Button to report the viewed player.
        #:
        #:     English: "Report This Player"
        report_this_player: LangStr

        #: ::
        #:
        #:     Sign-in button label.
        #:
        #:     English: "Sign In"
        sign_in: LangStr

        #: ::
        #:
        #:     Notice that codes require being signed in.
        #:
        #:     English: "You must sign in to an account for codes to take
        #:     effect."
        sign_in_for_codes: LangStr

        #: ::
        #:
        #:     Blurb explaining the benefits of signing in.
        #:
        #:     English: "Sign in to collect tickets, compete online, and share
        #:     progress across devices."
        sign_in_info: LangStr

        #: ::
        #:
        #:     Error when sign-in fails, likely due to no internet.
        #:
        #:     English: "Unable to sign in. (no internet connection?)"
        sign_in_no_connection: LangStr

        def sign_in_with(self, *, service: str | LangStr) -> LangStr:
            """
            ::

                Sign-in button label naming a specific service.

                English: "Sign In with {service}"
            """

        #: ::
        #:
        #:     Button to sign in with the automatic device-local account.
        #:
        #:     English: "Sign In with Device Account"
        sign_in_with_device: LangStr

        #: ::
        #:
        #:     Explanation under the device-account sign-in button.
        #:
        #:     English: "(an automatic account only available from this device)"
        sign_in_with_device_info: LangStr

        #: ::
        #:
        #:     Button to sign in via an email address.
        #:
        #:     English: "Sign In with an Email Address"
        sign_in_with_email: LangStr

        #: ::
        #:
        #:     Sign-out button label.
        #:
        #:     English: "Sign Out"
        sign_out: LangStr

        #: ::
        #:
        #:     Status shown while signing in.
        #:
        #:     English: "Signing in..."
        signing_in: LangStr

        #: ::
        #:
        #:     Status shown while signing out.
        #:
        #:     English: "Signing out..."
        signing_out: LangStr

        #: ::
        #:
        #:     Status message while a code is being submitted.
        #:
        #:     English: "Submitting Code..."
        submitting_code: LangStr

        def tickets(self, *, count: str | LangStr) -> LangStr:
            """
            ::

                Display of the ticket balance.

                English: "Tickets: {count}"
            """

        #: ::
        #:
        #:     Title of the account section/window; also labels account buttons.
        #:
        #:     English: "Account"
        title: LangStr

        #: ::
        #:
        #:     Heading for trophies earned this season.
        #:
        #:     English: "Trophies This Season"
        trophies_this_season: LangStr

        #: ::
        #:
        #:     Instruction shown with a web link for creating or signing in to
        #:     an account.
        #:
        #:     English: "Use this link to create an account or sign in."
        v2_link_instructions: LangStr

        #: ::
        #:
        #:     Label above the signed-in account name.
        #:
        #:     English: "You are signed in as:"
        you_are_signed_in_as: LangStr

    class StringsAppinviteGroup:
        """
        ::

            Friend-invite / promo-code sharing flow.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Button to email an invite code.
        #:
        #:     English: "Email It"
        email_it: LangStr

        #: ::
        #:
        #:     Cheerful "Enjoy!" message.
        #:
        #:     English: "ENJOY!"
        enjoy: LangStr

        def friend_has_sent_promo(
            self, *, count: int, app_name: str | LangStr, name: str | LangStr
        ) -> LangStr:
            """
            ::

                Header naming a ticket gift from a friend.

                English: (one) "# {app_name} ticket from {name}" / (other) "#
                {app_name} tickets from {name}"
            """

        def friend_promo_award(self, *, count: int) -> LangStr:
            """
            ::

                Explanation of the ticket reward per redemption.

                English: (one) "You will receive # ticket each time it is used."
                / (other) "You will receive # tickets each time it is used."
            """

        def friend_promo_expire(self, *, expire_hours: int) -> LangStr:
            """
            ::

                Notice of code expiry for new players only.

                English: (one) "The code will expire in # hour and only works
                for new players." / (other) "The code will expire in # hours and
                only works for new players."
            """

        def friend_promo_instructions(
            self, *, app_name: str | LangStr
        ) -> LangStr:
            """
            ::

                How to redeem the promo code.

                English: "To use it, open {app_name} and go to
                "Settings->Advanced->Send Info". See bombsquadgame.com for
                download links for all supported platforms."
            """

        def friend_promo_redeem_short(self, *, count: int) -> LangStr:
            """
            ::

                Short note of ticket value for a code.

                English: (one) "It can be redeemed for # ticket in the game." /
                (other) "It can be redeemed for # tickets in the game."
            """

        #: ::
        #:
        #:     Status while requesting a promo code.
        #:
        #:     English: "Requesting a code..."
        requesting_code: LangStr

        #: ::
        #:
        #:     Instruction to share a promo code.
        #:
        #:     English: "Share this code with friends:"
        share_code: LangStr

        def you_have_been_sent_promo(
            self, *, app_name: str | LangStr
        ) -> LangStr:
            """
            ::

                Notice that the player got a promo code.

                English: "You have been sent a {app_name} promo code:"
            """

    class StringsCharactersGroup:
        """
        ::

            Playable character display names. Mods can register their own
            characters; those names are shown untranslated.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Character display name shown in the store, inventory, character
        #:     picker, and gameplay UIs. Translate the "Agent" title;
        #:     keep/transliterate "Johnson".
        #:
        #:     English: "Agent Johnson"
        agent_johnson: LangStr

        #: ::
        #:
        #:     Character display name shown in the store, inventory, character
        #:     picker, and gameplay UIs. Robot designation: keep as "B-9000"
        #:     (transliterate letters/digits only where the script requires).
        #:
        #:     English: "B-9000"
        b9000: LangStr

        #: ::
        #:
        #:     Character display name shown in the store, inventory, character
        #:     picker, and gameplay UIs. Invented proper name: keep verbatim in
        #:     Latin-script locales; transliterate phonetically in non-Latin
        #:     scripts. Established legacy renames in some locales are
        #:     intentional and were seeded.
        #:
        #:     English: "Bernard"
        bernard: LangStr

        #: ::
        #:
        #:     Character display name shown in the store, inventory, character
        #:     picker, and gameplay UIs. A warm, familiar granny-ish given name:
        #:     keep/adapt "Betty" or use an equivalent common local name.
        #:
        #:     English: "Betty"
        betty: LangStr

        #: ::
        #:
        #:     Character display name shown in the store, inventory, character
        #:     picker, and gameplay UIs. Meaningful nickname: playful
        #:     diminutive/pet-name forms for "bones/skeleton" work well.
        #:
        #:     English: "Bones"
        bones: LangStr

        #: ::
        #:
        #:     Character display name shown in the store, inventory, character
        #:     picker, and gameplay UIs. playful given name; transliterate
        #:     phonetically in non-Latin scripts, or keep an established
        #:     cowboy-flavored rename.
        #:
        #:     English: "Butch"
        butch: LangStr

        #: ::
        #:
        #:     Character display name shown in the store, inventory, character
        #:     picker, and gameplay UIs. Use each culture's standard
        #:     Easter-bunny term.
        #:
        #:     English: "Easter Bunny"
        easter_bunny: LangStr

        #: ::
        #:
        #:     Character display name shown in the store, inventory, character
        #:     picker, and gameplay UIs. Meaningful name: a frosty/snowy
        #:     name-like form (playful beats a generic "snowman" where a natural
        #:     option exists).
        #:
        #:     English: "Frosty"
        frosty: LangStr

        #: ::
        #:
        #:     Character display name shown in the store, inventory, character
        #:     picker, and gameplay UIs. invented proper name; transliterate
        #:     phonetically in non-Latin scripts.
        #:
        #:     English: "Gretel"
        gretel: LangStr

        #: ::
        #:
        #:     Character display name shown in the store, inventory, character
        #:     picker, and gameplay UIs. Invented wizardly pun name: "grumble" +
        #:     a Gandalf/Dumbledore-style suffix. A local grumble-pun in the
        #:     same shape is ideal; otherwise transliterate. Never a generic
        #:     "wizard" word alone, and never an actual name from other fiction.
        #:
        #:     English: "Grumbledorf"
        grumbledorf: LangStr

        #: ::
        #:
        #:     Character display name shown in the store, inventory, character
        #:     picker, and gameplay UIs. Invented proper name: keep verbatim in
        #:     Latin-script locales; transliterate phonetically in non-Latin
        #:     scripts. Established legacy renames in some locales are
        #:     intentional and were seeded. Use local name order conventions.
        #:
        #:     English: "Jack Morgan"
        jack_morgan: LangStr

        #: ::
        #:
        #:     Character display name shown in the store, inventory, character
        #:     picker, and gameplay UIs. Invented proper name: keep verbatim in
        #:     Latin-script locales; transliterate phonetically in non-Latin
        #:     scripts. Established legacy renames in some locales are
        #:     intentional and were seeded.
        #:
        #:     English: "Kronk"
        kronk: LangStr

        #: ::
        #:
        #:     Character display name shown in the store, inventory, character
        #:     picker, and gameplay UIs. short proper name; transliterate
        #:     phonetically in non-Latin scripts.
        #:
        #:     English: "Lee"
        lee: LangStr

        #: ::
        #:
        #:     Character display name shown in the store, inventory, character
        #:     picker, and gameplay UIs. Meaningful name ("fortunate"):
        #:     translate the meaning as a name-like form.
        #:
        #:     English: "Lucky"
        lucky: LangStr

        #: ::
        #:
        #:     Character display name shown in the store, inventory, character
        #:     picker, and gameplay UIs. Invented proper name: keep verbatim in
        #:     Latin-script locales; transliterate phonetically in non-Latin
        #:     scripts. Established legacy renames in some locales are
        #:     intentional and were seeded.
        #:
        #:     English: "Mel"
        mel: LangStr

        #: ::
        #:
        #:     Character display name shown in the store, inventory, character
        #:     picker, and gameplay UIs. a compound nickname meaning a neutral
        #:     intermediary; a fitting localized equivalent works well.
        #:
        #:     English: "Middle-Man"
        middle_man: LangStr

        #: ::
        #:
        #:     Character display name shown in the store, inventory, character
        #:     picker, and gameplay UIs. Invented proper name: keep verbatim in
        #:     Latin-script locales; transliterate phonetically in non-Latin
        #:     scripts. Established legacy renames in some locales are
        #:     intentional and were seeded.
        #:
        #:     English: "Pascal"
        pascal: LangStr

        #: ::
        #:
        #:     Character display name shown in the store, inventory, character
        #:     picker, and gameplay UIs. English puns pixel/pixie. Either keep
        #:     "Pixel" (transliterated as needed) or use a fairy/sprite word
        #:     that lands a similar double meaning.
        #:
        #:     English: "Pixel"
        pixel: LangStr

        #: ::
        #:
        #:     Character display name shown in the store, inventory, character
        #:     picker, and gameplay UIs. Use each culture's traditional
        #:     gift-bringer name.
        #:
        #:     English: "Santa Claus"
        santa_claus: LangStr

        #: ::
        #:
        #:     Character display name shown in the store, inventory, character
        #:     picker, and gameplay UIs. Descriptive name: translate the meaning
        #:     (snake + shadow, ninja-flavored).
        #:
        #:     English: "Snake Shadow"
        snake_shadow: LangStr

        #: ::
        #:
        #:     Character display name shown in the store, inventory, character
        #:     picker, and gameplay UIs. the default character and series
        #:     mascot; transliterate phonetically, or keep an established
        #:     playful rename.
        #:
        #:     English: "Spaz"
        spaz: LangStr

        #: ::
        #:
        #:     Character display name shown in the store, inventory, character
        #:     picker, and gameplay UIs. Chinese locales use the official mascot
        #:     name 淘公仔; others translate "Taobao Mascot" ("Taobao" stays as the
        #:     brand).
        #:
        #:     English: "Taobao Mascot"
        taobao_mascot: LangStr

        #: ::
        #:
        #:     Character display name shown in the store, inventory, character
        #:     picker, and gameplay UIs. invented proper name; transliterate
        #:     phonetically in non-Latin scripts.
        #:
        #:     English: "Todd McBurton"
        todd_mcburton: LangStr

        #: ::
        #:
        #:     Character display name shown in the store, inventory, character
        #:     picker, and gameplay UIs. Invented proper name: keep verbatim in
        #:     Latin-script locales; transliterate phonetically in non-Latin
        #:     scripts. Established legacy renames in some locales are
        #:     intentional and were seeded.
        #:
        #:     English: "Zoe"
        zoe: LangStr

    class StringsChestGroup:
        """
        ::

            Chest window: open/reduce-wait controls, slot descriptions, and
            prize odds.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Button to open a chest.
        #:
        #:     English: "Open"
        open: LangStr

        #: ::
        #:
        #:     Playful prompt on an openable chest.
        #:
        #:     English: "OPEN ME!"
        open_me: LangStr

        #: ::
        #:
        #:     Button to open a chest immediately.
        #:
        #:     English: "Open Now"
        open_now: LangStr

        #: ::
        #:
        #:     Note that the player can open a chest early.
        #:
        #:     English: "You have enough tokens to open this now - you don't
        #:     need to wait."
        open_now_description: LangStr

        #: ::
        #:
        #:     Heading for the prize-odds view.
        #:
        #:     English: "Prize Odds"
        prize_odds: LangStr

        #: ::
        #:
        #:     Button to reduce the wait time.
        #:
        #:     English: "Reduce Wait"
        reduce_wait: LangStr

        #: ::
        #:
        #:     Explanation of what a chest slot holds.
        #:
        #:     English: "This slot can hold a chest. Earn chests by playing
        #:     campaign levels, placing in tournaments, and completing
        #:     achievements."
        slot_description: LangStr

        def slot_number(self, *, num: str | LangStr) -> LangStr:
            """
            ::

                Label naming a numbered chest slot.

                English: "Chest Slot {num}"
            """

        #: ::
        #:
        #:     Button to stop open-chest reminders.
        #:
        #:     English: "Stop Reminding Me"
        stop_reminding_me: LangStr

        #: ::
        #:
        #:     Label for the time until a chest unlocks.
        #:
        #:     English: "Unlocks In"
        unlocks_in: LangStr

    class StringsControlsGroup:
        """
        ::

            On-screen control guidance shown during play: button hints and
            input-hardware suggestions.

            See source for the full asset list.
        """

        def fire_tv_remote_warning(
            self, *, remote_app_name: str | LangStr
        ) -> LangStr:
            """
            ::

                Suggestion to use a controller or the remote app.

                English: "For a better experience, use a controller or install
                {remote_app_name} on your phone or tablet."
            """

    class StringsCoopGroup:
        """
        ::

            Co-op play UI: campaign/custom/tournament tabs, difficulty markers,
            tournament info/status, and level-lock notices.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Heading label shown before an achievement name.
        #:
        #:     English: "Achievement:"
        achievement_label: LangStr

        #: ::
        #:
        #:     Heading over the list of achievements left to earn.
        #:
        #:     English: "Achievements Remaining:"
        achievements_remaining: LangStr

        #: ::
        #:
        #:     Label for the campaign tab/section.
        #:
        #:     English: "Campaign"
        campaign: LangStr

        #: ::
        #:
        #:     Warning that all chest slots are full so earned chests will be
        #:     lost.
        #:
        #:     English: "WARNING: All your chest slots are full. Any chests you
        #:     earn this game will be lost."
        chest_slots_full_warning: LangStr

        #: ::
        #:
        #:     Label for the player's best score.
        #:
        #:     English: "Current Best"
        current_best: LangStr

        #: ::
        #:
        #:     Label for the custom-games tab.
        #:
        #:     English: "Custom"
        custom: LangStr

        #: ::
        #:
        #:     Marker that a level is available only in hard mode.
        #:
        #:     English: "Hard Mode Only"
        difficulty_hard_only: LangStr

        #: ::
        #:
        #:     Confirmation prompt that a level unlocks only in hard mode.
        #:
        #:     English: "This level can only be unlocked in hard mode. Do you
        #:     think you have what it takes!?!?!"
        difficulty_hard_unlock_only: LangStr

        #: ::
        #:
        #:     Label for a tournament entry fee.
        #:
        #:     English: "Entry"
        entry_fee: LangStr

        def level_is_locked(self, *, level: str | LangStr) -> LangStr:
            """
            ::

                Notice that a named level is locked.

                English: "{level} is locked."
            """

        def level_must_be_completed_first(
            self, *, level: str | LangStr
        ) -> LangStr:
            """
            ::

                Notice that a named level must be completed first.

                English: "{level} must be completed first."
            """

        #: ::
        #:
        #:     Placeholder when no achievements remain.
        #:
        #:     English: "- none"
        no_achievements_remaining: LangStr

        #: ::
        #:
        #:     Warning that tournament scores are ignored on test builds.
        #:
        #:     English: "WARNING: Tournament scores from this test build will be
        #:     ignored."
        no_tournaments_in_test_build: LangStr

        def of_total(self, *, total: str | LangStr) -> LangStr:
            """
            ::

                Suffix showing a value out of a total time.

                English: "of {total}"
            """

        def player_count_abbreviated(self, *, count: str | LangStr) -> LangStr:
            """
            ::

                Abbreviated player-count badge (number + "p" for players).

                English: "{count}p"
            """

        def power_ranking_points(self, *, number: str | LangStr) -> LangStr:
            """
            ::

                Compact points label for power-ranking scores.

                English: "{number} pts"
            """

        #: ::
        #:
        #:     Label for tournament prizes.
        #:
        #:     English: "Prizes"
        prizes: LangStr

        #: ::
        #:
        #:     Label for tournament time remaining.
        #:
        #:     English: "Time Remaining"
        time_remaining: LangStr

        #: ::
        #:
        #:     Singular "Tournament" label.
        #:
        #:     English: "Tournament"
        tournament: LangStr

        #: ::
        #:
        #:     Status while loading tournament state.
        #:
        #:     English: "Checking tournament state; please wait..."
        tournament_checking_state: LangStr

        #: ::
        #:
        #:     Notice that the current tournament has ended.
        #:
        #:     English: "This tournament has ended. A new one will start soon."
        tournament_ended: LangStr

        #: ::
        #:
        #:     Explanation of how tournaments work.
        #:
        #:     English: "Compete for high scores with other players in your
        #:     league. Prizes are awarded to the top scoring players when
        #:     tournament time expires."
        tournament_info: LangStr

        #: ::
        #:
        #:     Plural "Tournaments" tab label.
        #:
        #:     English: "Tournaments"
        tournaments: LangStr

        #: ::
        #:
        #:     Notice that tournaments are off while a workspace is active.
        #:
        #:     English: "Tournaments are disabled when workspaces are active. To
        #:     re-enable tournaments, disable your workspace and restart."
        tournaments_disabled_workspace: LangStr

    class StringsCooplevelsGroup:
        """
        ::

            Names of the single-player and co-op campaign levels, including the
            parameterized difficulty variants.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Name of the Infinite Onslaught co-op level.
        #:
        #:     English: "Infinite Onslaught"
        infinite_onslaught: LangStr

        #: ::
        #:
        #:     Name of the Infinite Runaround co-op level.
        #:
        #:     English: "Infinite Runaround"
        infinite_runaround: LangStr

        #: ::
        #:
        #:     Name of the Onslaught Training co-op level.
        #:
        #:     English: "Onslaught Training"
        onslaught_training: LangStr

        #: ::
        #:
        #:     Name of the Pro Football co-op level.
        #:
        #:     English: "Pro Football"
        pro_football: LangStr

        #: ::
        #:
        #:     Name of the Pro Onslaught co-op level.
        #:
        #:     English: "Pro Onslaught"
        pro_onslaught: LangStr

        #: ::
        #:
        #:     Name of the Pro Runaround co-op level.
        #:
        #:     English: "Pro Runaround"
        pro_runaround: LangStr

        def pro_variant(self, *, game: str | LangStr) -> LangStr:
            """
            ::

                Name of the Pro difficulty variant of a level.

                English: "Pro {game}"
            """

        #: ::
        #:
        #:     Name of the Rookie Football co-op level.
        #:
        #:     English: "Rookie Football"
        rookie_football: LangStr

        #: ::
        #:
        #:     Name of the Rookie Onslaught co-op level.
        #:
        #:     English: "Rookie Onslaught"
        rookie_onslaught: LangStr

        #: ::
        #:
        #:     Name of the The Last Stand co-op level.
        #:
        #:     English: "The Last Stand"
        the_last_stand: LangStr

        #: ::
        #:
        #:     Name of the Uber Football co-op level.
        #:
        #:     English: "Uber Football"
        uber_football: LangStr

        #: ::
        #:
        #:     Name of the Uber Onslaught co-op level.
        #:
        #:     English: "Uber Onslaught"
        uber_onslaught: LangStr

        #: ::
        #:
        #:     Name of the Uber Runaround co-op level.
        #:
        #:     English: "Uber Runaround"
        uber_runaround: LangStr

        def uber_variant(self, *, game: str | LangStr) -> LangStr:
            """
            ::

                Name of the Uber difficulty variant of a level.

                English: "Uber {game}"
            """

    class StringsCoopscoreGroup:
        """
        ::

            Co-op score/results screen: unavailable-scores notices, the
            best-scores/best-times section headings, and level/tournament
            proceed messages.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Notice that the level must be completed to proceed.
        #:
        #:     English: "You must complete this level to proceed!"
        complete_level_to_proceed: LangStr

        #: ::
        #:
        #:     Notice that friend scores could not be loaded.
        #:
        #:     English: "Friend scores unavailable."
        friend_scores_unavailable: LangStr

        #: ::
        #:
        #:     Notice that too few players remain to continue.
        #:
        #:     English: "Not enough players remaining; exit and start a new
        #:     game."
        not_enough_players_remaining: LangStr

        #: ::
        #:
        #:     Notice that the score list could not be loaded.
        #:
        #:     English: "Score list unavailable."
        score_list_unavailable: LangStr

        #: ::
        #:
        #:     Heading/button label for the tournament standings.
        #:
        #:     English: "Tournament Standings"
        tournament_standings: LangStr

        #: ::
        #:
        #:     Notice that world scores could not be loaded.
        #:
        #:     English: "World scores unavailable."
        world_scores_unavailable: LangStr

        #: ::
        #:
        #:     Heading for the world-best scores list.
        #:
        #:     English: "World's Best Scores"
        worlds_best_scores: LangStr

        #: ::
        #:
        #:     Heading for the world-best times list.
        #:
        #:     English: "World's Best Times"
        worlds_best_times: LangStr

        #: ::
        #:
        #:     Heading for the player's own best scores.
        #:
        #:     English: "Your Best Scores"
        your_best_scores: LangStr

        #: ::
        #:
        #:     Heading for the player's own best times.
        #:
        #:     English: "Your Best Times"
        your_best_times: LangStr

    class StringsCreditsGroup:
        """
        ::

            Credits-window text: section headings and contributor credit lines.

            See source for the full asset list.
        """

        def additional_audio_art_ideas(self, *, name: str | LangStr) -> LangStr:
            """
            ::

                Credit line for additional contributors.

                English: "Additional Audio, Early Artwork, and Ideas by {name}"
            """

        def additional_music_from(self, *, name: str | LangStr) -> LangStr:
            """
            ::

                Credit line for additional music.

                English: "Additional music from {name}"
            """

        #: ::
        #:
        #:     Credit line thanking friends and family playtesters.
        #:
        #:     English: "All of my friends and family who helped play test"
        all_my_family: LangStr

        def coding_graphics_audio(self, *, name: str | LangStr) -> LangStr:
            """
            ::

                Credit line for the main developer.

                English: "Coding, Graphics, and Audio by {name}"
            """

        #: ::
        #:
        #:     Section heading for translation credits.
        #:
        #:     English: "Language Translations:"
        language_translations: LangStr

        #: ::
        #:
        #:     Section heading for legal text.
        #:
        #:     English: "Legal:"
        legal: LangStr

        def public_domain_music_via(self, *, name: str | LangStr) -> LangStr:
            """
            ::

                Credit line for public-domain music.

                English: "Public-domain music via {name}"
            """

        def software_based_on(self, *, name: str | LangStr) -> LangStr:
            """
            ::

                Credit line for third-party software.

                English: "This software is based in part on the work of {name}."
            """

        #: ::
        #:
        #:     Section heading for sound/music credits.
        #:
        #:     English: "Sound & Music:"
        sound_and_music: LangStr

        def sounds_source(self, *, source: str | LangStr) -> LangStr:
            """
            ::

                Credit heading naming a sound source.

                English: "Sounds ({source}):"
            """

        #: ::
        #:
        #:     Section heading for special thanks.
        #:
        #:     English: "Special Thanks:"
        special_thanks: LangStr

        def thanks_especially_to(self, *, name: str | LangStr) -> LangStr:
            """
            ::

                Special-thanks credit line.

                English: "Special thanks to {name}"
            """

        def title(self, *, app_name: str | LangStr) -> LangStr:
            """
            ::

                Title of the credits window.

                English: "{app_name} Credits"
            """

        #: ::
        #:
        #:     Humorous credit line thanking coffee.
        #:
        #:     English: "Whoever invented coffee"
        whoever_invented_coffee: LangStr

    class StringsEconomyGroup:
        """
        ::

            Screen-messages about currency: grants and related notices.

            See source for the full asset list.
        """

        def received_tickets(self, *, count: int) -> LangStr:
            """
            ::

                Confirmation of how many tickets were received.

                English: (one) "Received # ticket!" / (other) "Received #
                tickets!"
            """

        def you_got_tokens(self, *, tokens: int) -> LangStr:
            """
            ::

                Confirmation effect sent to game clients when tokens are
                credited (store purchases, promo codes, and other grant flows).

                English: (one) "You got # token!" / (other) "You got # tokens!"
            """

    class StringsFileselectorGroup:
        """
        ::

            File/folder selector window titles and buttons.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Title when selecting a file.
        #:
        #:     English: "Select a File"
        select_file: LangStr

        #: ::
        #:
        #:     Title when selecting a file or folder.
        #:
        #:     English: "Select a File or Folder"
        select_file_or_folder: LangStr

        #: ::
        #:
        #:     Title when selecting a folder.
        #:
        #:     English: "Select a Folder"
        select_folder: LangStr

        #: ::
        #:
        #:     Button to confirm the current folder.
        #:
        #:     English: "Use This Folder"
        use_this_folder: LangStr

    class StringsGameGroup:
        """
        ::

            Generic in-game scoreboard and result vocabulary shared across the
            various gameplay activities (scores, victory/draw banners, wave
            progress, bonus labels).

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Label for a level-completion score bonus.
        #:
        #:     English: "Completion Bonus"
        completion_bonus: LangStr

        def disqualified_player_left(
            self, *, team: str | LangStr, player: str | LangStr
        ) -> LangStr:
            """
            ::

                Notice that a team was disqualified when a player left.

                English: "Team {team} has been disqualified because {player}
                left the game."
            """

        #: ::
        #:
        #:     Celebratory banner for two kills in quick succession.
        #:
        #:     English: "DOUBLE KILL!"
        double_kill: LangStr

        #: ::
        #:
        #:     Banner shown when a game ends in a tie.
        #:
        #:     English: "Draw"
        draw: LangStr

        def epic_description_filter(
            self, *, description: str | LangStr
        ) -> LangStr:
            """
            ::

                Epic-mode wrapper appended to a game description.

                English: "{description} In epic slow motion."
            """

        def epic_name_filter(self, *, name: str | LangStr) -> LangStr:
            """
            ::

                Name of the slow-motion variant of a minigame.

                English: "Epic {name}"
            """

        #: ::
        #:
        #:     Banner shown when the player fails a level.
        #:
        #:     English: "Fail"
        fail: LangStr

        #: ::
        #:
        #:     Heading over the final score table.
        #:
        #:     English: "Final Scores"
        final_scores: LangStr

        #: ::
        #:
        #:     Celebratory banner for five kills in quick succession.
        #:
        #:     English: "FIVE KILL!!!"
        five_kill: LangStr

        #: ::
        #:
        #:     Celebratory banner for clearing a wave flawlessly.
        #:
        #:     English: "Flawless Wave!"
        flawless_wave: LangStr

        def game_on_map(
            self, *, name: str | LangStr, mapname: str | LangStr
        ) -> LangStr:
            """
            ::

                Pure-formatting template pairing a game with its map;
                substitution-only.

                English: "{name} @ {mapname}"
            """

        def killing_track_skipper(self, *, name: str | LangStr) -> LangStr:
            """
            ::

                Notice that a racer is killed for cutting the course.

                English: "Killing {name} for skipping part of the track!"
            """

        def lap_number(
            self, *, current: str | LangStr, total: str | LangStr
        ) -> LangStr:
            """
            ::

                Progress label for the current lap of a race.

                English: "Lap {current}/{total}"
            """

        def multi_kill(self, *, count: int) -> LangStr:
            """
            ::

                Celebratory banner for a kill streak of a given count (six or
                more).

                English: (one) "#-KILL!!!" / (other) "#-KILLS!!!"
            """

        def name_betrayed(
            self, *, name: str | LangStr, victim: str | LangStr
        ) -> LangStr:
            """
            ::

                Death announcement: a player killed a teammate.

                English: "{name} betrayed {victim}."
            """

        def name_died(self, *, name: str | LangStr) -> LangStr:
            """
            ::

                Death announcement: a player died.

                English: "{name} died."
            """

        def name_killed(
            self, *, name: str | LangStr, victim: str | LangStr
        ) -> LangStr:
            """
            ::

                Death announcement: a player killed an opponent.

                English: "{name} killed {victim}."
            """

        def name_scores(self, *, name: str | LangStr) -> LangStr:
            """
            ::

                Announcement that a named player scores.

                English: "{name} Scores!"
            """

        def name_suicide(self, *, name: str | LangStr) -> LangStr:
            """
            ::

                Death announcement: a player killed themselves.

                English: "{name} committed suicide."
            """

        #: ::
        #:
        #:     Error message when no valid maps exist for a game type.
        #:
        #:     English: "No valid maps found for this game type."
        no_valid_maps_error: LangStr

        #: ::
        #:
        #:     Warning that your own flag must be at your base to score.
        #:
        #:     English: "Your own flag must be at your base to score!"
        own_flag_at_base_warning: LangStr

        #: ::
        #:
        #:     Notice that the host has paused the game.
        #:
        #:     English: "(paused by host)"
        paused_by_host: LangStr

        def points_gained(self, *, points: str | LangStr) -> LangStr:
            """
            ::

                Pure-formatting popup showing points just gained;
                substitution-only.

                English: "+{points}"
            """

        def points_gained_titled(
            self, *, points: str | LangStr, title: str | LangStr
        ) -> LangStr:
            """
            ::

                Pure-formatting popup pairing gained points with an award title;
                substitution-only.

                English: "+{points} {title}"
            """

        #: ::
        #:
        #:     Prompt to press any button to continue.
        #:
        #:     English: "Press any button to continue..."
        press_any_button_continue: LangStr

        #: ::
        #:
        #:     Prompt to press a button to play again.
        #:
        #:     English: "Press any button to play again..."
        press_any_button_play_again: LangStr

        #: ::
        #:
        #:     Prompt to press any key or button to continue.
        #:
        #:     English: "Press any key/button to continue..."
        press_any_key_button_continue: LangStr

        #: ::
        #:
        #:     Prompt to press a key or button to play again.
        #:
        #:     English: "Press any key/button to play again..."
        press_any_key_button_play_again: LangStr

        #: ::
        #:
        #:     Flying-map tip: press jump repeatedly to fly.
        #:
        #:     English: "** Press jump repeatedly to fly **"
        press_jump_to_fly: LangStr

        #: ::
        #:
        #:     Celebratory banner for four kills in quick succession.
        #:
        #:     English: "QUAD KILL!!!"
        quad_kill: LangStr

        #: ::
        #:
        #:     Notice that you must reach wave 2 to rank.
        #:
        #:     English: "Reach wave 2 to rank."
        reach_wave_2: LangStr

        #: ::
        #:
        #:     Label for a score value on the in-game scoreboard.
        #:
        #:     English: "Score"
        score: LangStr

        def solo_name_filter(self, *, name: str | LangStr) -> LangStr:
            """
            ::

                Name of the solo variant of a minigame.

                English: "Solo {name}"
            """

        #: ::
        #:
        #:     Banner shown when the game time limit runs out.
        #:
        #:     English: "Time Expired"
        time_expired: LangStr

        #: ::
        #:
        #:     Heading label shown before a gameplay tip.
        #:
        #:     English: "Tip:"
        tip_title: LangStr

        #: ::
        #:
        #:     Banner shown when the tournament time limit runs out.
        #:
        #:     English: "Tournament Time Expired"
        tournament_time_expired: LangStr

        #: ::
        #:
        #:     Celebratory banner for three kills in quick succession.
        #:
        #:     English: "TRIPLE KILL!!"
        triple_kill: LangStr

        def turbo_warning(self, *, name: str | LangStr) -> LangStr:
            """
            ::

                Warning that button-spamming will knock a player out.

                English: "Warning {name}: Button-spamming (turbo) will knock you
                out!"
            """

        #: ::
        #:
        #:     Celebratory banner shown when a game is won.
        #:
        #:     English: "Victory!"
        victory: LangStr

        #: ::
        #:
        #:     Small "versus" label shown between two opponents.
        #:
        #:     English: "vs."
        vs: LangStr

        def waiting_for_host(self, *, host: str | LangStr) -> LangStr:
            """
            ::

                Notice that the host must continue the game.

                English: "(Waiting for {host} to continue)"
            """

    class StringsGamedescriptionsGroup:
        """
        ::

            Minigame objective descriptions shown at match start and on game
            lists. Mods define their own; those show untranslated.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Minigame objective description (start-of-match / game lists).
        #:
        #:     English: "Be the chosen one for a length of time to win. Kill the
        #:     chosen one to become it."
        be_the_chosen_one_for_a: LangStr

        #: ::
        #:
        #:     Minigame objective description (start-of-match / game lists).
        #:
        #:     English: "Bomb as many targets as you can."
        bomb_as_many_targets_as_you: LangStr

        #: ::
        #:
        #:     Minigame objective description (start-of-match / game lists).
        #:
        #:     English: "Carry the flag for a set length of time."
        carry_the_flag_for_a_set: LangStr

        def carry_the_flag_for_seconds(self, *, arg1: str | LangStr) -> LangStr:
            """
            ::

                Minigame objective description (start-of-match / game lists).

                English: "Carry the flag for {arg1} seconds."
            """

        def carry_the_flag_for_seconds_2(
            self, *, arg1: str | LangStr
        ) -> LangStr:
            """
            ::

                Minigame objective description (start-of-match / game lists).

                English: "Carry the flag for {arg1} seconds"
            """

        def crush_of_your_enemies(self, *, arg1: str | LangStr) -> LangStr:
            """
            ::

                Minigame objective description (start-of-match / game lists).

                English: "Crush {arg1} of your enemies."
            """

        #: ::
        #:
        #:     Minigame objective description (start-of-match / game lists).
        #:
        #:     English: "Defeat all enemies."
        defeat_all_enemies: LangStr

        #: ::
        #:
        #:     Minigame objective description (start-of-match / game lists).
        #:
        #:     English: "Dodge the falling bombs."
        dodge_the_falling_bombs: LangStr

        #: ::
        #:
        #:     Minigame objective description (start-of-match / game lists).
        #:
        #:     English: "Final glorious epic slow motion battle to the death."
        final_glorious_epic_slow_motion_battle: LangStr

        #: ::
        #:
        #:     Minigame objective description (start-of-match / game lists).
        #:
        #:     English: "Gather eggs!"
        gather_eggs: LangStr

        #: ::
        #:
        #:     Minigame objective description (start-of-match / game lists).
        #:
        #:     English: "Get the flag to the enemy end zone."
        get_the_flag_to_the_enemy: LangStr

        #: ::
        #:
        #:     Minigame objective description (start-of-match / game lists).
        #:
        #:     English: "How fast can you defeat the ninjas?"
        how_fast_can_you_defeat_the: LangStr

        #: ::
        #:
        #:     Minigame objective description (start-of-match / game lists).
        #:
        #:     English: "Kill a set number of enemies to win."
        kill_a_set_number_of_enemies: LangStr

        def kill_enemies(self, *, arg1: str | LangStr) -> LangStr:
            """
            ::

                Minigame objective description (start-of-match / game lists).

                English: "Defeat {arg1} enemies"
            """

        #: ::
        #:
        #:     Minigame objective description (start-of-match / game lists).
        #:
        #:     English: "Last one standing wins."
        last_one_standing_wins: LangStr

        #: ::
        #:
        #:     Minigame objective description (start-of-match / game lists).
        #:
        #:     English: "last one standing wins"
        last_one_standing_wins_2: LangStr

        #: ::
        #:
        #:     Minigame objective description (start-of-match / game lists).
        #:
        #:     English: "Last remaining alive wins."
        last_remaining_alive_wins: LangStr

        #: ::
        #:
        #:     Minigame objective description (start-of-match / game lists).
        #:
        #:     English: "Last team standing wins."
        last_team_standing_wins: LangStr

        #: ::
        #:
        #:     Minigame objective description (start-of-match / game lists).
        #:
        #:     English: "last team standing wins"
        last_team_standing_wins_2: LangStr

        #: ::
        #:
        #:     Minigame objective description (start-of-match / game lists).
        #:
        #:     English: "Prevent enemies from reaching the exit."
        prevent_enemies_from_reaching_the_exit: LangStr

        #: ::
        #:
        #:     Minigame objective description (start-of-match / game lists).
        #:
        #:     English: "Reach the enemy flag to score."
        reach_the_enemy_flag_to_score: LangStr

        #: ::
        #:
        #:     Minigame objective description (start-of-match / game lists).
        #:
        #:     English: "return 1 flag"
        return_1_flag: LangStr

        def return_flags(self, *, arg1: str | LangStr) -> LangStr:
            """
            ::

                Minigame objective description (start-of-match / game lists).

                English: "Return {arg1} flags"
            """

        #: ::
        #:
        #:     Minigame objective description (start-of-match / game lists).
        #:
        #:     English: "Return the enemy flag to score."
        return_the_enemy_flag_to_score: LangStr

        #: ::
        #:
        #:     Minigame objective description (start-of-match / game lists).
        #:
        #:     English: "Run 1 lap."
        run_1_lap: LangStr

        #: ::
        #:
        #:     Minigame objective description (start-of-match / game lists).
        #:
        #:     English: "run 1 lap"
        run_1_lap_2: LangStr

        #: ::
        #:
        #:     Minigame objective description (start-of-match / game lists).
        #:
        #:     English: "Run 1 lap. Your entire team has to finish."
        run_1_lap_your_entire_team: LangStr

        def run_laps(self, *, arg1: str | LangStr) -> LangStr:
            """
            ::

                Minigame objective description (start-of-match / game lists).

                English: "Run {arg1} laps."
            """

        def run_laps_2(self, *, arg1: str | LangStr) -> LangStr:
            """
            ::

                Minigame objective description (start-of-match / game lists).

                English: "Run {arg1} laps"
            """

        def run_laps_your_entire_team_has(
            self, *, arg1: str | LangStr
        ) -> LangStr:
            """
            ::

                Minigame objective description (start-of-match / game lists).

                English: "Run {arg1} laps. Your entire team has to finish."
            """

        #: ::
        #:
        #:     Minigame objective description (start-of-match / game lists).
        #:
        #:     English: "Run real fast!"
        run_real_fast: LangStr

        #: ::
        #:
        #:     Minigame objective description (start-of-match / game lists).
        #:
        #:     English: "Score a goal."
        score_a_goal: LangStr

        #: ::
        #:
        #:     Minigame objective description (start-of-match / game lists).
        #:
        #:     English: "score a goal"
        score_a_goal_2: LangStr

        #: ::
        #:
        #:     Minigame objective description (start-of-match / game lists).
        #:
        #:     English: "Score a touchdown."
        score_a_touchdown: LangStr

        #: ::
        #:
        #:     Minigame objective description (start-of-match / game lists).
        #:
        #:     English: "score a touchdown"
        score_a_touchdown_2: LangStr

        def score_goals(self, *, arg1: str | LangStr) -> LangStr:
            """
            ::

                Minigame objective description (start-of-match / game lists).

                English: "Score {arg1} goals."
            """

        def score_goals_2(self, *, arg1: str | LangStr) -> LangStr:
            """
            ::

                Minigame objective description (start-of-match / game lists).

                English: "Score {arg1} goals"
            """

        #: ::
        #:
        #:     Minigame objective description (start-of-match / game lists).
        #:
        #:     English: "Score some goals."
        score_some_goals: LangStr

        def score_touchdowns(self, *, arg1: str | LangStr) -> LangStr:
            """
            ::

                Minigame objective description (start-of-match / game lists).

                English: "Score {arg1} touchdowns."
            """

        def score_touchdowns_2(self, *, arg1: str | LangStr) -> LangStr:
            """
            ::

                Minigame objective description (start-of-match / game lists).

                English: "score {arg1} touchdowns"
            """

        def secure_all_flags(self, *, arg1: str | LangStr) -> LangStr:
            """
            ::

                Minigame objective description (start-of-match / game lists).

                English: "Secure all {arg1} flags."
            """

        def secure_all_flags_2(self, *, arg1: str | LangStr) -> LangStr:
            """
            ::

                Minigame objective description (start-of-match / game lists).

                English: "Secure all {arg1} flags"
            """

        #: ::
        #:
        #:     Minigame objective description (start-of-match / game lists).
        #:
        #:     English: "Secure all flags on the map to win."
        secure_all_flags_on_the_map: LangStr

        #: ::
        #:
        #:     Minigame objective description (start-of-match / game lists).
        #:
        #:     English: "Secure the flag for a set length of time."
        secure_the_flag_for_a_set: LangStr

        def secure_the_flag_for_seconds(
            self, *, arg1: str | LangStr
        ) -> LangStr:
            """
            ::

                Minigame objective description (start-of-match / game lists).

                English: "Secure the flag for {arg1} seconds."
            """

        def secure_the_flag_for_seconds_2(
            self, *, arg1: str | LangStr
        ) -> LangStr:
            """
            ::

                Minigame objective description (start-of-match / game lists).

                English: "Secure the flag for {arg1} seconds"
            """

        #: ::
        #:
        #:     Minigame objective description (start-of-match / game lists).
        #:
        #:     English: "Steal the enemy flag."
        steal_the_enemy_flag: LangStr

        def steal_the_enemy_flag_times(self, *, arg1: str | LangStr) -> LangStr:
            """
            ::

                Minigame objective description (start-of-match / game lists).

                English: "Steal the enemy flag {arg1} times."
            """

        #: ::
        #:
        #:     Minigame objective description (start-of-match / game lists).
        #:
        #:     English: "There can be only one."
        there_can_be_only_one: LangStr

        #: ::
        #:
        #:     Minigame objective description (start-of-match / game lists).
        #:
        #:     English: "touch 1 flag"
        touch_1_flag: LangStr

        def touch_flags(self, *, arg1: str | LangStr) -> LangStr:
            """
            ::

                Minigame objective description (start-of-match / game lists).

                English: "Touch {arg1} flags"
            """

        #: ::
        #:
        #:     Minigame objective description (start-of-match / game lists).
        #:
        #:     English: "Touch the enemy flag."
        touch_the_enemy_flag: LangStr

        def touch_the_enemy_flag_times(self, *, arg1: str | LangStr) -> LangStr:
            """
            ::

                Minigame objective description (start-of-match / game lists).

                English: "Touch the enemy flag {arg1} times."
            """

    class StringsGamenamesGroup:
        """
        ::

            Names of the competitive multiplayer minigames. Mods can add their
            own games; those names are shown untranslated.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Name of the Assault minigame.
        #:
        #:     English: "Assault"
        assault: LangStr

        #: ::
        #:
        #:     Name of the Capture the Flag minigame.
        #:
        #:     English: "Capture the Flag"
        capture_the_flag: LangStr

        #: ::
        #:
        #:     Name of the Chosen One minigame.
        #:
        #:     English: "Chosen One"
        chosen_one: LangStr

        #: ::
        #:
        #:     Name of the Conquest minigame.
        #:
        #:     English: "Conquest"
        conquest: LangStr

        #: ::
        #:
        #:     Name of the Death Match minigame.
        #:
        #:     English: "Death Match"
        death_match: LangStr

        #: ::
        #:
        #:     Name of the Easter Egg Hunt minigame.
        #:
        #:     English: "Easter Egg Hunt"
        easter_egg_hunt: LangStr

        #: ::
        #:
        #:     Name of the Elimination minigame.
        #:
        #:     English: "Elimination"
        elimination: LangStr

        #: ::
        #:
        #:     Name of the Football minigame.
        #:
        #:     English: "Football"
        football: LangStr

        #: ::
        #:
        #:     Name of the Hockey minigame.
        #:
        #:     English: "Hockey"
        hockey: LangStr

        #: ::
        #:
        #:     Name of the Keep Away minigame.
        #:
        #:     English: "Keep Away"
        keep_away: LangStr

        #: ::
        #:
        #:     Name of the King of the Hill minigame.
        #:
        #:     English: "King of the Hill"
        king_of_the_hill: LangStr

        #: ::
        #:
        #:     Name of the Meteor Shower minigame.
        #:
        #:     English: "Meteor Shower"
        meteor_shower: LangStr

        #: ::
        #:
        #:     Name of the Ninja Fight minigame.
        #:
        #:     English: "Ninja Fight"
        ninja_fight: LangStr

        #: ::
        #:
        #:     Name of the Onslaught minigame.
        #:
        #:     English: "Onslaught"
        onslaught: LangStr

        #: ::
        #:
        #:     Name of the Race minigame.
        #:
        #:     English: "Race"
        race: LangStr

        #: ::
        #:
        #:     Name of the Runaround minigame.
        #:
        #:     English: "Runaround"
        runaround: LangStr

        #: ::
        #:
        #:     Name of the Target Practice minigame.
        #:
        #:     English: "Target Practice"
        target_practice: LangStr

        #: ::
        #:
        #:     Name of the The Last Stand minigame.
        #:
        #:     English: "The Last Stand"
        the_last_stand: LangStr

    class StringsGatherGroup:
        """
        ::

            Party/gather UI strings: hosting-form labels, pre-join prompts, and
            related networking-flow messages.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Label for the About tab of the gather window.
        #:
        #:     English: "About"
        about: LangStr

        def added_to_favorites(self, *, name: str | LangStr) -> LangStr:
            """
            ::

                Confirmation after saving a favorite party.

                English: "Added '{name}' to Favorites."
            """

        #: ::
        #:
        #:     Placeholder shown when addresses cannot be fetched.
        #:
        #:     English: "<error fetching addresses>"
        address_fetch_error: LangStr

        #: ::
        #:
        #:     Status shown while checking something.
        #:
        #:     English: "checking..."
        checking: LangStr

        #: ::
        #:
        #:     Button to connect to a party.
        #:
        #:     English: "Connect"
        connect: LangStr

        #: ::
        #:
        #:     Button to copy the party code.
        #:
        #:     English: "Copy Code"
        copy_code: LangStr

        #: ::
        #:
        #:     Confirmation after copying a party code.
        #:
        #:     English: "Code copied to clipboard."
        copy_code_confirm: LangStr

        #: ::
        #:
        #:     Tip about setting up a dedicated server.
        #:
        #:     English: "For best results, set up a dedicated server. See
        #:     bombsquadgame.com/server to learn how."
        dedicated_server_info: LangStr

        def delete_confirm_list(self, *, list: str | LangStr) -> LangStr:
            """
            ::

                Confirmation before deleting a named list.

                English: "Delete "{list}"?"
            """

        #: ::
        #:
        #:     Short hint pointing to the gather window.
        #:
        #:     English: "Use the gather window to assemble a party."
        description_short: LangStr

        def disconnect_clients(self, *, count: int) -> LangStr:
            """
            ::

                Confirmation before an action disconnects party players.

                English: (one) "This will disconnect the # player in your party.
                Are you sure?" / (other) "This will disconnect the # players in
                your party. Are you sure?"
            """

        #: ::
        #:
        #:     Blurb inviting players to the Discord.
        #:
        #:     English: "Want to look for new people to play with? Join our
        #:     Discord and find new friends!"
        discord_friends: LangStr

        #: ::
        #:
        #:     Button to open the Discord invite.
        #:
        #:     English: "Join the Discord"
        discord_join: LangStr

        #: ::
        #:
        #:     Label for the favorites list of saved parties.
        #:
        #:     English: "Favorites"
        favorites: LangStr

        #: ::
        #:
        #:     Button to save a party as a favorite.
        #:
        #:     English: "Save As Favorite"
        favorites_save: LangStr

        #: ::
        #:
        #:     Notice that a free cloud server is available.
        #:
        #:     English: "FREE CLOUD SERVER AVAILABLE!"
        free_cloud_server_available: LangStr

        def free_cloud_server_available_minutes(
            self, *, minutes: str | LangStr
        ) -> LangStr:
            """
            ::

                Countdown to the next free cloud server.

                English: "Next free cloud server available in {minutes}
                minutes."
            """

        #: ::
        #:
        #:     Notice that no free cloud servers are free right now.
        #:
        #:     English: "No free cloud servers available."
        free_cloud_server_not_available: LangStr

        #: ::
        #:
        #:     Button to get a friend invite code.
        #:
        #:     English: "Get Friend Invite Code"
        get_friend_invite_code: LangStr

        #: ::
        #:
        #:     Heading for the host-public-party view.
        #:
        #:     English: "Host a Public Party"
        host_public_party: LangStr

        #: ::
        #:
        #:     Notice that hosting is unavailable.
        #:
        #:     English: "Hosting Unavailable"
        hosting_unavailable: LangStr

        #: ::
        #:
        #:     Error for an invalid server address.
        #:
        #:     English: "Error: invalid address."
        invalid_address_error: LangStr

        #: ::
        #:
        #:     Error for an invalid party name.
        #:
        #:     English: "Error: invalid name."
        invalid_name_error: LangStr

        #: ::
        #:
        #:     Error for an invalid server port.
        #:
        #:     English: "Error: invalid port."
        invalid_port_error: LangStr

        def invite_a_friend(self, *, count: str | LangStr) -> LangStr:
            """
            ::

                Blurb about inviting friends for a ticket reward.

                English: "Friends don't have the game? Invite them to try it and
                they'll receive {count} free tickets."
            """

        #: ::
        #:
        #:     Button to invite friends.
        #:
        #:     English: "Invite Friends"
        invite_friends: LangStr

        #: ::
        #:
        #:     Heading for the join-public-party view.
        #:
        #:     English: "Join a Public Party"
        join_public_party: LangStr

        #: ::
        #:
        #:     Question label about internet joinability.
        #:
        #:     English: "Are you joinable from the internet?:"
        joinable_from_internet: LangStr

        #: ::
        #:
        #:     Negative joinability status with a caveat marker.
        #:
        #:     English: "NO*"
        joinable_no: LangStr

        #: ::
        #:
        #:     Affirmative joinability status.
        #:
        #:     English: "YES"
        joinable_yes: LangStr

        #: ::
        #:
        #:     Subtitle for the nearby-party tab.
        #:
        #:     English: "Join a Nearby Party (LAN, Bluetooth, etc.)"
        local_network_description: LangStr

        #: ::
        #:
        #:     Button to make the party private.
        #:
        #:     English: "Make My Party Private"
        make_party_private: LangStr

        #: ::
        #:
        #:     Button to make the party public.
        #:
        #:     English: "Make My Party Public"
        make_party_public: LangStr

        #: ::
        #:
        #:     Label for the Manual (join-by-address) tab.
        #:
        #:     English: "Manual"
        manual: LangStr

        #: ::
        #:
        #:     Label for the server address input field.
        #:
        #:     English: "Address"
        manual_address: LangStr

        #: ::
        #:
        #:     Subtitle for the manual-connect tab.
        #:
        #:     English: "Join a party by address:"
        manual_description: LangStr

        #: ::
        #:
        #:     Heading for the join-by-address section.
        #:
        #:     English: "Join By Address"
        manual_join_section: LangStr

        #: ::
        #:
        #:     Label for the max-connections setting.
        #:
        #:     English: "Max Connections"
        max_connections: LangStr

        #: ::
        #:
        #:     Label for the max-party-size setting.
        #:
        #:     English: "Max Party Size"
        max_party_size: LangStr

        #: ::
        #:
        #:     Label for the Nearby (local network) tab.
        #:
        #:     English: "Nearby"
        nearby: LangStr

        #: ::
        #:
        #:     Placeholder shown when there is no connection.
        #:
        #:     English: "<no connection>"
        no_connection: LangStr

        #: ::
        #:
        #:     Placeholder when no favorite parties are saved.
        #:
        #:     English: "No Parties Added"
        no_parties_added: LangStr

        #: ::
        #:
        #:     Placeholder when no public servers are found.
        #:
        #:     English: "No servers found."
        no_servers_found: LangStr

        #: ::
        #:
        #:     Label for the party join code.
        #:
        #:     English: "Party Code"
        party_code: LangStr

        #: ::
        #:
        #:     Label for the party name field.
        #:
        #:     English: "Party Name"
        party_name: LangStr

        #: ::
        #:
        #:     Description line in the pre-join password prompt dialog, shown
        #:     above the password entry field when joining a password-protected
        #:     party.
        #:
        #:     English: "This party requires a password."
        party_requires_password: LangStr

        #: ::
        #:
        #:     Status that the party server is running.
        #:
        #:     English: "Your party server is running."
        party_server_running: LangStr

        #: ::
        #:
        #:     Lowercase column label for party size.
        #:
        #:     English: "party size"
        party_size: LangStr

        #: ::
        #:
        #:     Status shown while checking party status.
        #:
        #:     English: "checking status..."
        party_status_checking: LangStr

        #: ::
        #:
        #:     Status that the party is joinable.
        #:
        #:     English: "your party is now joinable from the internet"
        party_status_joinable: LangStr

        #: ::
        #:
        #:     Status that the server is unreachable.
        #:
        #:     English: "unable to connect to server"
        party_status_no_connection: LangStr

        #: ::
        #:
        #:     Status that the hosted party is not public.
        #:
        #:     English: "your party is not public"
        party_status_not_public: LangStr

        #: ::
        #:
        #:     Label for the optional party-password entry field in the gather
        #:     window's public-hosting form.
        #:
        #:     English: "Password (optional)"
        password_optional: LangStr

        #: ::
        #:
        #:     Lowercase column label for network ping.
        #:
        #:     English: "ping"
        ping: LangStr

        #: ::
        #:
        #:     Label for the server port input field.
        #:
        #:     English: "Port"
        port: LangStr

        #: ::
        #:
        #:     Label for the Private (cloud) party tab.
        #:
        #:     English: "Private"
        private: LangStr

        #: ::
        #:
        #:     Explanation of private cloud parties.
        #:
        #:     English: "Private parties run on dedicated cloud servers; no
        #:     router configuration required."
        private_party_cloud_description: LangStr

        #: ::
        #:
        #:     Button to host a private party.
        #:
        #:     English: "Host a Private Party"
        private_party_host: LangStr

        #: ::
        #:
        #:     Button to join a private party.
        #:
        #:     English: "Join a Private Party"
        private_party_join: LangStr

        #: ::
        #:
        #:     Label for the Public party tab.
        #:
        #:     English: "Public"
        public: LangStr

        #: ::
        #:
        #:     Warning about router config for public hosting.
        #:
        #:     English: "This may require configuring port-forwarding on your
        #:     router. For an easier option, host a private party."
        public_host_router_config: LangStr

        def router_forwarding(self, *, port: str | LangStr) -> LangStr:
            """
            ::

                Tip to forward a UDP port on the router.

                English: "*To fix this, forward UDP port {port} to your local
                address on your router."
            """

        #: ::
        #:
        #:     Button to show the local machine address.
        #:
        #:     English: "Show My Address"
        show_my_address: LangStr

        #: ::
        #:
        #:     Button to start hosting.
        #:
        #:     English: "Host"
        start_hosting: LangStr

        def start_hosting_paid(self, *, cost: str | LangStr) -> LangStr:
            """
            ::

                Button to start paid hosting for a cost.

                English: "Host Now For {cost}"
            """

        def start_stop_hosting_minutes(self, *, minutes: int) -> LangStr:
            """
            ::

                Notice of the free start/stop-hosting window in minutes.

                English: (one) "You can start and stop hosting for free for the
                next # minute." / (other) "You can start and stop hosting for
                free for the next # minutes."
            """

        #: ::
        #:
        #:     Button to stop hosting.
        #:
        #:     English: "Stop Hosting"
        stop_hosting: LangStr

        #: ::
        #:
        #:     Title of the Gather section, where players meet up and play with
        #:     others; also labels the main-menu button leading there and
        #:     gather-related join-screen hints.
        #:
        #:     English: "Gather"
        title: LangStr

        #: ::
        #:
        #:     Error when the host address cannot resolve.
        #:
        #:     English: "Error: unable to resolve host."
        unable_to_resolve_host: LangStr

        #: ::
        #:
        #:     Notice that a V2 account is required.
        #:
        #:     English: "This requires a V2 account. Upgrade your account and
        #:     try again."
        v2_account_required: LangStr

        #: ::
        #:
        #:     Label for the internet-facing address.
        #:
        #:     English: "Your address from the internet:"
        your_address_from_internet: LangStr

        #: ::
        #:
        #:     Label for the local network address.
        #:
        #:     English: "Your local address:"
        your_local_address: LangStr

    class StringsGetremoteGroup:
        """
        ::

            Get-remote-app window: controller/remote-app info blurb.

            See source for the full asset list.
        """

        def info_short(
            self, *, app_name: str | LangStr, remote_app_name: str | LangStr
        ) -> LangStr:
            """
            ::

                Blurb about using controllers or the remote app.

                English: "{app_name} is most fun when played with family &
                friends. Connect one or more hardware controllers or install the
                {remote_app_name} app on phones or tablets to use them as
                controllers."
            """

    class StringsGettokensGroup:
        """
        ::

            Get-tokens / Gold Pass store window strings.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     The "Gold Pass" product name.
        #:
        #:     English: "Gold Pass"
        gold_pass: LangStr

        #: ::
        #:
        #:     Gold Pass benefit: infinite tokens.
        #:
        #:     English: "Infinite tokens."
        gold_pass_desc1: LangStr

        #: ::
        #:
        #:     Gold Pass benefit: no ads.
        #:
        #:     English: "No ads."
        gold_pass_desc2: LangStr

        #: ::
        #:
        #:     Gold Pass benefit: forever.
        #:
        #:     English: "Forever."
        gold_pass_desc3: LangStr

        #: ::
        #:
        #:     Error when the player lacks enough tokens.
        #:
        #:     English: "Not enough tokens!"
        not_enough_tokens: LangStr

        def num_tokens(self, *, count: int) -> LangStr:
            """
            ::

                A number of tokens.

                English: (one) "# Token" / (other) "# Tokens"
            """

        #: ::
        #:
        #:     Notice that purchases are unavailable here.
        #:
        #:     English: "Sorry, purchases are not available on this build. Try
        #:     signing into your account on another platform and making
        #:     purchases from there."
        purchase_never_available: LangStr

        #: ::
        #:
        #:     Notice that a purchase is unavailable.
        #:
        #:     English: "This purchase is not available."
        purchase_not_available: LangStr

        #: ::
        #:
        #:     Limited-time offer to remove ads via a token pack.
        #:
        #:     English: "LIMITED TIME OFFER: PURCHASE ANY TOKEN PACK TO REMOVE
        #:     IN-GAME ADS."
        remove_ads_offer: LangStr

        #: ::
        #:
        #:     Tagline describing tokens as the new currency.
        #:
        #:     English: "BombSquad's shiny new currency."
        shiny_new_currency: LangStr

        #: ::
        #:
        #:     Notice that the player owns a Gold Pass.
        #:
        #:     English: "You have a Gold Pass. All token purchases are free.
        #:     Enjoy!"
        you_have_gold_pass: LangStr

    class StringsHelpGroup:
        """
        ::

            Help window: section headings and how-to-play text for controls,
            controllers, devices, friends, and powerups.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     How-to text for the Bomb action.
        #:
        #:     English: "- Bomb - Stronger than punches, but can result in grave
        #:     self-injury. For best results, throw towards enemy before fuse
        #:     runs out."
        bomb_info: LangStr

        def can_help(self, *, app_name: str | LangStr) -> LangStr:
            """
            ::

                Reassurance that the app can help.

                English: "{app_name} can help."
            """

        #: ::
        #:
        #:     Heading for the controllers section.
        #:
        #:     English: "Controllers"
        controllers: LangStr

        def controllers_info(
            self, *, app_name: str | LangStr, remote_app_name: str | LangStr
        ) -> LangStr:
            """
            ::

                Body text for the controllers section.

                English: "You can play {app_name} with friends over a network,
                or play together on the same device if you have enough
                controllers. It supports a variety of controllers, and you can
                even use phones as controllers via the free '{remote_app_name}'
                app. See Settings > Controllers for more info."
            """

        #: ::
        #:
        #:     Heading for the controls section.
        #:
        #:     English: "Controls"
        controls: LangStr

        def controls_subtitle(self, *, app_name: str | LangStr) -> LangStr:
            """
            ::

                Subtitle introducing the basic actions.

                English: "Your friendly {app_name} character has a few basic
                actions:"
            """

        #: ::
        #:
        #:     Heading for the devices section.
        #:
        #:     English: "Devices"
        devices: LangStr

        def devices_info(self, *, app_name: str | LangStr) -> LangStr:
            """
            ::

                Body text for the devices section.

                English: "The VR version of {app_name} can be played over the
                network with the regular version, so whip out your extra phones,
                tablets, and computers and get your game on. It can even be
                useful to connect a regular version of the game to the VR
                version just to allow people outside to watch the action."
            """

        #: ::
        #:
        #:     Heading for the friends section.
        #:
        #:     English: "Friends"
        friends: LangStr

        def friends_good(self, *, app_name: str | LangStr) -> LangStr:
            """
            ::

                Two-line message about playing with friends.

                English: "These are good to have. {app_name} is most fun with
                several players and can support up to 8 at a time, which leads
                us to:"
            """

        #: ::
        #:
        #:     How-to text for the Jump action.
        #:
        #:     English: "- Jump - Jump to cross small gaps, to throw things
        #:     higher, and to express feelings of joy."
        jump_info: LangStr

        #: ::
        #:
        #:     Continued humorous line about punching.
        #:
        #:     English: "Or punching something, throwing it off a cliff, and
        #:     blowing it up on the way down with a sticky bomb."
        or_punching_something: LangStr

        #: ::
        #:
        #:     How-to text for the Pick Up action.
        #:
        #:     English: "- Pick Up - Grab flags, enemies, or anything else not
        #:     bolted to the ground. Press again to throw."
        pick_up_info: LangStr

        #: ::
        #:
        #:     Heading for the powerups section.
        #:
        #:     English: "Powerups"
        powerups: LangStr

        #: ::
        #:
        #:     Subtitle introducing powerups.
        #:
        #:     English: "Of course, no game is complete without powerups:"
        powerups_subtitle: LangStr

        #: ::
        #:
        #:     How-to text for the Punch action.
        #:
        #:     English: "- Punch - Punches do more damage the faster your fists
        #:     are moving, so run and spin like a madman."
        punch_info: LangStr

        #: ::
        #:
        #:     How-to text for the Run action.
        #:
        #:     English: "- Run - Hold ANY button to run. Triggers or shoulder
        #:     buttons work well if you have them. Running gets you places
        #:     faster but makes it hard to turn, so watch out for cliffs."
        run_info: LangStr

        #: ::
        #:
        #:     Opening humorous line in the help window.
        #:
        #:     English: "Some days you just feel like punching something. Or
        #:     blowing something up."
        some_days: LangStr

        def title(self, *, app_name: str | LangStr) -> LangStr:
            """
            ::

                Title of the help window.

                English: "{app_name} Help"
            """

        #: ::
        #:
        #:     Lead-in before the list of what you need.
        #:
        #:     English: "To get the most out of this game, you'll need:"
        to_get_the_most: LangStr

        def welcome(self, *, app_name: str | LangStr) -> LangStr:
            """
            ::

                Welcome heading in the help window.

                English: "Welcome to {app_name}!"
            """

    class StringsInboxGroup:
        """
        ::

            Message-inbox window: messages, prizes, expiry labels.

            See source for the full asset list.
        """

        def expired_ago(self, *, t: str | LangStr) -> LangStr:
            """
            ::

                Label showing how long ago something expired.

                English: "Expired {t} ago"
            """

        def expires_in(self, *, t: str | LangStr) -> LangStr:
            """
            ::

                Label showing time until a message expires.

                English: "Expires in {t}"
            """

        #: ::
        #:
        #:     Heading for final tournament standings.
        #:
        #:     English: "Final Standings"
        final_standings: LangStr

        #: ::
        #:
        #:     Notice that the app must be updated to view content.
        #:
        #:     English: "You must update the app to view this."
        must_update: LangStr

        #: ::
        #:
        #:     Placeholder when the inbox is empty.
        #:
        #:     English: "No messages."
        no_messages: LangStr

        #: ::
        #:
        #:     Label above a prize the player won.
        #:
        #:     English: "Your prize:"
        your_prize: LangStr

    class StringsIngamemenuGroup:
        """
        ::

            In-game pause-menu strings: resume/end/leave buttons and their
            confirmation prompts.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Label for the in-game pause menu button that ends the current
        #:     game and returns to the menu.
        #:
        #:     English: "End Game"
        end_game: LangStr

        #: ::
        #:
        #:     Label for the in-game pause menu button that stops the replay
        #:     currently being viewed.
        #:
        #:     English: "End Replay"
        end_replay: LangStr

        #: ::
        #:
        #:     Label for the in-game pause menu button that ends the current
        #:     benchmark/test run (shown in place of the end-game button).
        #:
        #:     English: "End Test"
        end_test: LangStr

        #: ::
        #:
        #:     Confirmation question shown before ending the current game and
        #:     returning to the main menu.
        #:
        #:     English: "Exit to menu?"
        exit_to_menu_confirm: LangStr

        def just_player(self, *, name: str | LangStr) -> LangStr:
            """
            ::

                Small annotation under the leave-game button clarifying which
                player would leave (their name substituted in).

                English: "(Just {name})"
            """

        #: ::
        #:
        #:     Label for the in-game pause menu button that removes the pressing
        #:     player's character from the game (in local multiplayer with
        #:     several players).
        #:
        #:     English: "Leave Game"
        leave_game: LangStr

        #: ::
        #:
        #:     Label for the in-game pause menu button that disconnects from the
        #:     party (shown when connected to someone else's game).
        #:
        #:     English: "Leave Party"
        leave_party: LangStr

        #: ::
        #:
        #:     Confirmation question shown before disconnecting from a party via
        #:     the in-game menu.
        #:
        #:     English: "Really leave the party?"
        leave_party_confirm: LangStr

        #: ::
        #:
        #:     Label for the in-game pause menu button that closes the menu and
        #:     resumes playing.
        #:
        #:     English: "Resume"
        resume: LangStr

    class StringsInventoryGroup:
        """
        ::

            Client-side inventory window bits: offline/signed-out placeholder
            variants (the online inventory content itself is server-composed).

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Inventory placeholder message.
        #:
        #:     English: "Full inventory is only available when online."
        only_available_online: LangStr

        #: ::
        #:
        #:     Inventory placeholder message.
        #:
        #:     English: "Full inventory is only available when signed in."
        only_available_signed_in: LangStr

        #: ::
        #:
        #:     Window title (client-side offline/profiles-only variants; the
        #:     online inventory title comes from the server).
        #:
        #:     English: "Inventory"
        title: LangStr

    class StringsKeyboardGroup:
        """
        ::

            Labels and instructions for the on-screen keyboard used for text
            entry on touch and controller devices.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Instructions for switching on-screen keyboards.
        #:
        #:     English: "Double press space to change keyboards."
        change_instructions: LangStr

        #: ::
        #:
        #:     Notice that no other on-screen keyboards exist.
        #:
        #:     English: "No other keyboards available."
        no_others_available: LangStr

        #: ::
        #:
        #:     Label on the on-screen keyboard space bar.
        #:
        #:     English: "space"
        space_key: LangStr

        def switched(self, *, name: str | LangStr) -> LangStr:
            """
            ::

                Confirmation that the on-screen keyboard changed.

                English: "Keyboard switched to {name}"
            """

    class StringsKioskGroup:
        """
        ::

            Kiosk/demo-mode menu strings.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Title of the demo/kiosk menu.
        #:
        #:     English: "Demo Menu"
        demo_menu: LangStr

        #: ::
        #:
        #:     Button to open the full menu (kiosk).
        #:
        #:     English: "Full Menu"
        full_menu: LangStr

        #: ::
        #:
        #:     Kiosk section: single-player / co-op examples.
        #:
        #:     English: "Single Player / Co-op Examples"
        single_player_examples: LangStr

        #: ::
        #:
        #:     Kiosk section: versus examples.
        #:
        #:     English: "Versus Examples"
        versus_examples: LangStr

    class StringsLeagueGroup:
        """
        ::

            League/season UI: ranking labels, season timing notices, bonuses,
            and the league-president title.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Notice that achievement details are unavailable for past seasons.
        #:
        #:     English: "Sorry, achievement specifics are not available for old
        #:     seasons."
        achievements_unavailable_old_seasons: LangStr

        #: ::
        #:
        #:     Label for all-time (non-seasonal) stats.
        #:
        #:     English: "All Time"
        all_time: LangStr

        #: ::
        #:
        #:     Name of the Bronze league tier.
        #:
        #:     English: "Bronze"
        bronze: LangStr

        def current_season(self, *, number: str | LangStr) -> LangStr:
            """
            ::

                Label for the current season, with its number.

                English: "Current Season ({number})"
            """

        #: ::
        #:
        #:     Name of the Diamond league tier.
        #:
        #:     English: "Diamond"
        diamond: LangStr

        #: ::
        #:
        #:     Name of the Gold league tier.
        #:
        #:     English: "Gold"
        gold: LangStr

        #: ::
        #:
        #:     The "League" label/heading.
        #:
        #:     English: "League"
        league: LangStr

        #: ::
        #:
        #:     Title for the top-ranked player in a league.
        #:
        #:     English: "League President"
        league_president: LangStr

        #: ::
        #:
        #:     Label for the player's league rank.
        #:
        #:     English: "League Rank"
        league_rank: LangStr

        #: ::
        #:
        #:     Label for score multipliers.
        #:
        #:     English: "Multipliers"
        multipliers: LangStr

        def number_badge(self, *, number: str | LangStr) -> LangStr:
            """
            ::

                Rank-number badge (hash + number); substitution-only.

                English: "#{number}"
            """

        #: ::
        #:
        #:     Label for the power-ranking metric.
        #:
        #:     English: "Power Ranking"
        power_ranking: LangStr

        def power_ranking_points_equals(
            self, *, number: str | LangStr
        ) -> LangStr:
            """
            ::

                Badge showing a points equivalence in power ranking.

                English: "= {number} pts"
            """

        def power_ranking_points_mult(
            self, *, number: str | LangStr
        ) -> LangStr:
            """
            ::

                Badge showing a points multiplier in power ranking.

                English: "(x{number} pts)"
            """

        def season(self, *, number: str | LangStr) -> LangStr:
            """
            ::

                Label naming a season by number.

                English: "Season {number}"
            """

        def season_ended_days_ago(self, *, days: int) -> LangStr:
            """
            ::

                Notice that a season ended a number of days ago.

                English: (one) "Season ended # day ago." / (other) "Season ended
                # days ago."
            """

        def season_ends_days(self, *, days: int) -> LangStr:
            """
            ::

                Notice that the season ends in a number of days.

                English: (one) "Season ends in # day." / (other) "Season ends in
                # days."
            """

        def season_ends_hours(self, *, hours: int) -> LangStr:
            """
            ::

                Notice that the season ends in a number of hours.

                English: (one) "Season ends in # hour." / (other) "Season ends
                in # hours."
            """

        def season_ends_minutes(self, *, minutes: int) -> LangStr:
            """
            ::

                Notice that the season ends in a number of minutes.

                English: (one) "Season ends in # minute." / (other) "Season ends
                in # minutes."
            """

        #: ::
        #:
        #:     Name of the Silver league tier.
        #:
        #:     English: "Silver"
        silver: LangStr

        #: ::
        #:
        #:     Label for points needed to become ranked.
        #:
        #:     English: "To Ranked"
        to_ranked: LangStr

        def tournament_required(self, *, name: str | LangStr) -> LangStr:
            """
            ::

                Notice that a higher league is required to enter.

                English: "You must reach {name} to enter this tournament."
            """

        #: ::
        #:
        #:     Notice that trophy counts reset each season.
        #:
        #:     English: "Trophy counts will reset next season."
        trophy_counts_reset: LangStr

        #: ::
        #:
        #:     Label for the up-to-date-version score bonus.
        #:
        #:     English: "Up-To-Date Bonus"
        up_to_date_bonus: LangStr

        def up_to_date_bonus_description(
            self, *, percent: str | LangStr
        ) -> LangStr:
            """
            ::

                Explanation of the up-to-date bonus, with the percentage.

                English: "Players running a recent version of the game receive a
                {percent}% bonus here."
            """

        #: ::
        #:
        #:     Label above the player's own power ranking.
        #:
        #:     English: "Your Power Ranking:"
        your_power_ranking: LangStr

    class StringsLobbyGroup:
        """
        ::

            Join-screen (lobby) prompts and labels shown while players are
            joining, picking profiles, and readying up.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     The bomb action word, shown emphasized in join prompts.
        #:
        #:     English: "BOMB"
        bomb: LangStr

        #: ::
        #:
        #:     Placeholder name while a player is still joining.
        #:
        #:     English: "<choosing player>"
        choosing_player: LangStr

        #: ::
        #:
        #:     Lobby profile-list entry for creating or editing a profile.
        #:
        #:     English: "<Create/Edit Player>"
        create_edit_player: LangStr

        #: ::
        #:
        #:     Prompt inviting anyone to join by pressing a button.
        #:
        #:     English: "press any button to join..."
        press_any_button_to_join: LangStr

        #: ::
        #:
        #:     Prompt to join by pressing the punch button.
        #:
        #:     English: "press PUNCH to join..."
        press_punch_to_join: LangStr

        def press_to_override_character(
            self, *, buttons: str | LangStr
        ) -> LangStr:
            """
            ::

                Prompt for overriding the profile character in the lobby.

                English: "press {buttons} to override your character"
            """

        def press_to_select_profile(self, *, buttons: str | LangStr) -> LangStr:
            """
            ::

                Prompt for selecting a player profile in the lobby.

                English: "press {buttons} to select a player"
            """

        def press_to_select_team(self, *, buttons: str | LangStr) -> LangStr:
            """
            ::

                Prompt for choosing a team in the lobby.

                English: "press {buttons} to select a team"
            """

        #: ::
        #:
        #:     Status note that a joining player is ready.
        #:
        #:     English: "ready"
        ready: LangStr

    class StringsMainmenuGroup:
        """
        ::

            Main-menu strings: menu buttons, build watermarks, and menu-scene
            status text.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Label for the main-menu button showing the game's credits.
        #:
        #:     English: "Credits"
        credits: LangStr

        #: ::
        #:
        #:     Label for the main-menu button that exits the app (general
        #:     wording; the Mac variant uses the 'Quit' string).
        #:
        #:     English: "Exit Game"
        exit_game: LangStr

        def host_navigating_menus(self, *, host: str | LangStr) -> LangStr:
            """
            ::

                Shown to connected clients while the party host is navigating
                menus (so they know why they are looking at an idle screen).

                English: "- {host} is navigating menus like a boss -"
            """

        #: ::
        #:
        #:     Label for the main-menu button opening the
        #:     how-to-play/instructions section.
        #:
        #:     English: "How to Play"
        how_to_play: LangStr

        #: ::
        #:
        #:     Label for the main-menu button switching the game into Arcade
        #:     mode (a simplified mode designed for stand-up arcade cabinets).
        #:
        #:     English: "Arcade Mode"
        mode_arcade: LangStr

        #: ::
        #:
        #:     Label for the main-menu button switching the game into Demo mode
        #:     (a simple mode providing a few gameplay examples instead of the
        #:     full experience).
        #:
        #:     English: "Demo Mode"
        mode_demo: LangStr

        #: ::
        #:
        #:     Heading shown in the main-menu ticker above the player's next
        #:     unearned achievements.
        #:
        #:     English: "Next Achievements:"
        next_achievements: LangStr

        #: ::
        #:
        #:     Label for the main-menu button that exits the app (wording used
        #:     on Mac, where apps are 'quit'; other platforms use the 'Exit
        #:     Game' string).
        #:
        #:     English: "Quit"
        quit: LangStr

        #: ::
        #:
        #:     Watermark label shown in the main menu on special test builds of
        #:     the game.
        #:
        #:     English: "Test Build"
        test_build: LangStr

    class StringsMapnamesGroup:
        """
        ::

            Names of the play areas (maps) that matches are held in. Mods can
            add their own maps; those names are shown untranslated.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Name of the Big G play area.
        #:
        #:     English: "Big G"
        big_g: LangStr

        #: ::
        #:
        #:     Name of the Bridgit play area.
        #:
        #:     English: "Bridgit"
        bridgit: LangStr

        #: ::
        #:
        #:     Name of the Courtyard play area.
        #:
        #:     English: "Courtyard"
        courtyard: LangStr

        #: ::
        #:
        #:     Name of the Crag Castle play area.
        #:
        #:     English: "Crag Castle"
        crag_castle: LangStr

        #: ::
        #:
        #:     Name of the Doom Shroom play area.
        #:
        #:     English: "Doom Shroom"
        doom_shroom: LangStr

        #: ::
        #:
        #:     Name of the Football Stadium play area.
        #:
        #:     English: "Football Stadium"
        football_stadium: LangStr

        #: ::
        #:
        #:     Name of the Happy Thoughts play area.
        #:
        #:     English: "Happy Thoughts"
        happy_thoughts: LangStr

        #: ::
        #:
        #:     Name of the Hockey Stadium play area.
        #:
        #:     English: "Hockey Stadium"
        hockey_stadium: LangStr

        #: ::
        #:
        #:     Name of the Lake Frigid play area.
        #:
        #:     English: "Lake Frigid"
        lake_frigid: LangStr

        #: ::
        #:
        #:     Name of the Monkey Face play area.
        #:
        #:     English: "Monkey Face"
        monkey_face: LangStr

        #: ::
        #:
        #:     Name of the Rampage play area.
        #:
        #:     English: "Rampage"
        rampage: LangStr

        #: ::
        #:
        #:     Name of the Roundabout play area.
        #:
        #:     English: "Roundabout"
        roundabout: LangStr

        #: ::
        #:
        #:     Name of the Step Right Up play area.
        #:
        #:     English: "Step Right Up"
        step_right_up: LangStr

        #: ::
        #:
        #:     Name of the The Pad play area.
        #:
        #:     English: "The Pad"
        the_pad: LangStr

        #: ::
        #:
        #:     Name of the Tip Top play area.
        #:
        #:     English: "Tip Top"
        tip_top: LangStr

        #: ::
        #:
        #:     Name of the Tower D play area.
        #:
        #:     English: "Tower D"
        tower_d: LangStr

        #: ::
        #:
        #:     Name of the Zigzag play area.
        #:
        #:     English: "Zigzag"
        zigzag: LangStr

    class StringsMultiteamGroup:
        """
        ::

            Multi-team series victory and score screens: player-award headings
            (most valuable/violent/destroyed), the "SERIES!" banner, and the
            score-table column labels.

            See source for the full asset list.
        """

        def best_of_series(self, *, count: int) -> LangStr:
            """
            ::

                Title for a best-of-N series.

                English: (one) "Best Of # Series:" / (other) "Best Of # Series:"
            """

        #: ::
        #:
        #:     Column label for the death count in the score table.
        #:
        #:     English: "Deaths"
        deaths: LangStr

        def first_to_series(self, *, count: int) -> LangStr:
            """
            ::

                Title for a first-to-N-wins series.

                English: (one) "First-To-# Series" / (other) "First-To-# Series"
            """

        def game_leaders(self, *, count: int) -> LangStr:
            """
            ::

                Heading over the leaders of the current game.

                English: (one) "Game # Leaders" / (other) "Game # Leaders"
            """

        def games_to(
            self, *, wincount: str | LangStr, losecount: str | LangStr
        ) -> LangStr:
            """
            ::

                Series score line reading as wins-to-losses.

                English: "{wincount} games to {losecount}"
            """

        #: ::
        #:
        #:     Column label for the kill count in the score table.
        #:
        #:     English: "Kills"
        kills: LangStr

        #: ::
        #:
        #:     Heading for the most-destroyed-player award.
        #:
        #:     English: "Most Destroyed Player"
        most_destroyed_player: LangStr

        #: ::
        #:
        #:     Heading for the most-valuable-player award.
        #:
        #:     English: "Most Valuable Player"
        most_valuable_player: LangStr

        #: ::
        #:
        #:     Heading for the most-violent-player award.
        #:
        #:     English: "Most Violent Player"
        most_violent_player: LangStr

        def must_invite_friends(self, *, gather: str | LangStr) -> LangStr:
            """
            ::

                Notice explaining how to get more players in.

                English: "Invite friends via {gather} or connect controllers to
                play."
            """

        #: ::
        #:
        #:     Column label for the player name in the score table.
        #:
        #:     English: "Player"
        player: LangStr

        #: ::
        #:
        #:     All-caps "SERIES!" celebration banner.
        #:
        #:     English: "SERIES!"
        series: LangStr

        def team_label(self, *, name: str | LangStr) -> LangStr:
            """
            ::

                Score-banner label naming a team.

                English: "{name}:"
            """

        def wins(self, *, name: str | LangStr) -> LangStr:
            """
            ::

                Banner announcing the winner of a series.

                English: "{name} Wins!"
            """

        #: ::
        #:
        #:     Opening words of the series-victory banner.
        #:
        #:     English: "WINS THE"
        wins_the_series_intro: LangStr

    class StringsPartyGroup:
        """
        ::

            Party window: member list, chat, kick/mute controls.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Button to save a party to favorites.
        #:
        #:     English: "Add to Favorites"
        add_to_favorites: LangStr

        #: ::
        #:
        #:     Error when trying to kick the host.
        #:
        #:     English: "You can't kick the host."
        cant_kick_host: LangStr

        #: ::
        #:
        #:     Label for the chat message input.
        #:
        #:     English: "Chat Message"
        chat_message: LangStr

        #: ::
        #:
        #:     Status that chat is muted.
        #:
        #:     English: "Chat Muted"
        chat_muted: LangStr

        #: ::
        #:
        #:     Placeholder when the party has no members.
        #:
        #:     English: "Your party is empty"
        empty: LangStr

        #: ::
        #:
        #:     Parenthetical marker for the party host.
        #:
        #:     English: "(host)"
        host: LangStr

        #: ::
        #:
        #:     Button to start a vote to kick a player.
        #:
        #:     English: "Vote to Kick"
        kick_vote: LangStr

        #: ::
        #:
        #:     Menu choice to mute party chat.
        #:
        #:     English: "Mute Chat"
        mute_chat: LangStr

        #: ::
        #:
        #:     Title of the party window.
        #:
        #:     English: "Your Party"
        title: LangStr

        #: ::
        #:
        #:     Button to unmute chat.
        #:
        #:     English: "Unmute Chat"
        unmute_chat: LangStr

    class StringsPartyqueueGroup:
        """
        ::

            Party-join queue status messages.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Status while waiting in a full-party queue.
        #:
        #:     English: "Waiting in line (party is full)..."
        waiting_in_line: LangStr

    class StringsPlayGroup:
        """
        ::

            Play window: player-count range labels.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Player-count label 1-4.
        #:
        #:     English: "1-4 players"
        one_to_four_players: LangStr

        #: ::
        #:
        #:     Player-count label 2-8.
        #:
        #:     English: "2-8 players"
        two_to_eight_players: LangStr

    class StringsPlaylistGroup:
        """
        ::

            Playlist browser/editor UI:
            create/edit/delete/duplicate/share/import playlists and add/remove
            games.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Two-line button to add a game in the editor.
        #:
        #:     English: "Add Game"
        add_game_button: LangStr

        #: ::
        #:
        #:     Title of the add-game window.
        #:
        #:     English: "Add Game"
        add_game_title: LangStr

        #: ::
        #:
        #:     Error deleting the default playlist.
        #:
        #:     English: "You can't delete the default playlist."
        cant_delete_default: LangStr

        #: ::
        #:
        #:     Error editing the default playlist.
        #:
        #:     English: "Can't edit the default playlist! Duplicate it or create
        #:     a new one."
        cant_edit_default: LangStr

        #: ::
        #:
        #:     Error overwriting the default playlist.
        #:
        #:     English: "Can't overwrite the default playlist!"
        cant_overwrite_default: LangStr

        #: ::
        #:
        #:     Error when playlist name is taken.
        #:
        #:     English: "A playlist with that name already exists!"
        cant_save_already_exists: LangStr

        #: ::
        #:
        #:     Error saving an empty playlist.
        #:
        #:     English: "Can't save an empty playlist!"
        cant_save_empty: LangStr

        #: ::
        #:
        #:     Error sharing the default playlist.
        #:
        #:     English: "You can't share the default playlist."
        cant_share_default: LangStr

        def customize_title(self, *, type: str | LangStr) -> LangStr:
            """
            ::

                Title for the customize-playlists window.

                English: "Customize {type} Playlists"
            """

        def default_list_name(self, *, playmode: str | LangStr) -> LangStr:
            """
            ::

                Name of the built-in default playlist for a play mode.

                English: "Default {playmode} Playlist"
            """

        def default_new_list_name(self, *, playmode: str | LangStr) -> LangStr:
            """
            ::

                Default name offered for a newly created playlist.

                English: "My {playmode} Playlist"
            """

        #: ::
        #:
        #:     Two-line button to delete a playlist.
        #:
        #:     English: "Delete Playlist"
        delete_playlist: LangStr

        #: ::
        #:
        #:     Two-line button to duplicate a playlist.
        #:
        #:     English: "Duplicate Playlist"
        duplicate_playlist: LangStr

        #: ::
        #:
        #:     Two-line button to edit a game in the editor.
        #:
        #:     English: "Edit Game"
        edit_game_button: LangStr

        #: ::
        #:
        #:     Two-line button to edit a playlist.
        #:
        #:     English: "Edit Playlist"
        edit_playlist: LangStr

        #: ::
        #:
        #:     Title of the playlist editor window.
        #:
        #:     English: "Playlist Editor"
        editor_title: LangStr

        def export_success(self, *, name: str | LangStr) -> LangStr:
            """
            ::

                Confirmation after exporting a named playlist.

                English: "'{name}' exported."
            """

        #: ::
        #:
        #:     Button to get more game types.
        #:
        #:     English: "Get More Games..."
        get_more_games: LangStr

        #: ::
        #:
        #:     Button to get more maps.
        #:
        #:     English: "Get More Maps..."
        get_more_maps: LangStr

        #: ::
        #:
        #:     Instructions for importing a playlist by code.
        #:
        #:     English: "Use the following code to import this playlist
        #:     elsewhere:"
        import_instructions: LangStr

        #: ::
        #:
        #:     Name of the built-in slow-motion playlist.
        #:
        #:     English: "Just Epic"
        just_epic: LangStr

        #: ::
        #:
        #:     Name of the built-in sports-only playlist.
        #:
        #:     English: "Just Sports"
        just_sports: LangStr

        #: ::
        #:
        #:     Label for the playlist name field.
        #:
        #:     English: "Playlist Name"
        list_name: LangStr

        def map_select_title(self, *, game: str | LangStr) -> LangStr:
            """
            ::

                Title of the map-selection window.

                English: "{game}: Select a Map"
            """

        #: ::
        #:
        #:     Two-line button to create a new playlist.
        #:
        #:     English: "New Playlist"
        new_playlist: LangStr

        #: ::
        #:
        #:     Error when no maps suit the game type.
        #:
        #:     English: "No valid maps found for this game type."
        no_valid_maps: LangStr

        #: ::
        #:
        #:     Title for the playlists list.
        #:
        #:     English: "Playlists"
        playlists: LangStr

        #: ::
        #:
        #:     Two-line button to remove a game in the editor.
        #:
        #:     English: "Remove Game"
        remove_game_button: LangStr

    class StringsPlaymodesGroup:
        """
        ::

            Play-mode names (Teams, Free-for-All, ...) shared across playlist
            UIs, session descriptions, and settings.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     The "Co-op" (cooperative) play-mode name.
        #:
        #:     English: "Co-op"
        coop: LangStr

        #: ::
        #:
        #:     The 'Free-for-All' play mode name (every player for themselves).
        #:
        #:     English: "Free-for-All"
        free_for_all: LangStr

        #: ::
        #:
        #:     The "Single Player / Co-op" play-mode name.
        #:
        #:     English: "Single Player / Co-op"
        single_player_coop: LangStr

        #: ::
        #:
        #:     The 'Teams' play mode name (used in playlist types, session
        #:     descriptions, etc.).
        #:
        #:     English: "Teams"
        teams: LangStr

    class StringsPlayoptionsGroup:
        """
        ::

            Playlist play-options: tutorial/shuffle toggles, team names/colors,
            unlock notices.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Error when a playlist has no playable games.
        #:
        #:     English: "This playlist contains no valid unlocked games."
        no_valid_games: LangStr

        #: ::
        #:
        #:     Setting label for the points needed to win.
        #:
        #:     English: "Points To Win"
        points_to_win: LangStr

        #: ::
        #:
        #:     Setting label for how many games a series runs.
        #:
        #:     English: "Series Length"
        series_length: LangStr

        #: ::
        #:
        #:     Checkbox to show the tutorial.
        #:
        #:     English: "Show Tutorial"
        show_tutorial: LangStr

        #: ::
        #:
        #:     Checkbox to shuffle the game order.
        #:
        #:     English: "Shuffle Game Order"
        shuffle_game_order: LangStr

        #: ::
        #:
        #:     Button to edit team names and colors.
        #:
        #:     English: "Team Names/Colors..."
        team_names_colors: LangStr

        #: ::
        #:
        #:     Note that an item must be unlocked in the store.
        #:
        #:     English: "This must be unlocked in the store."
        unlock_in_store: LangStr

    class StringsProfileGroup:
        """
        ::

            Player-profile editor strings: create/edit/delete profiles, the
            local/global/account profile explanations, and global-name upgrade
            flow.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Parenthetical marker labeling the account-based profile.
        #:
        #:     English: "(account profile)"
        account_profile: LangStr

        def account_profile_info(self, *, icons: str | LangStr) -> LangStr:
            """
            ::

                Explanation of what an account profile is.

                English: "Uses account details {icons}. Create custom profiles
                to change."
            """

        def available(self, *, name: str | LangStr) -> LangStr:
            """
            ::

                Status shown when a chosen global name is available.

                English: "The name {name} is available."
            """

        #: ::
        #:
        #:     Error when trying to delete the account profile.
        #:
        #:     English: "You can't delete your account profile."
        cant_delete_account_profile: LangStr

        #: ::
        #:
        #:     Lowercase field label for the profile character.
        #:
        #:     English: "character"
        character: LangStr

        def checking_availability(self, *, name: str | LangStr) -> LangStr:
            """
            ::

                Status shown while checking global-name availability.

                English: "Checking availability for "{name}"..."
            """

        #: ::
        #:
        #:     Lowercase field label for profile color.
        #:
        #:     English: "color"
        color: LangStr

        def delete_confirm(self, *, profile: str | LangStr) -> LangStr:
            """
            ::

                Confirmation before deleting a named profile.

                English: "Delete '{profile}'?"
            """

        #: ::
        #:
        #:     Button to get more player characters.
        #:
        #:     English: "Get More Characters..."
        get_more_characters: LangStr

        #: ::
        #:
        #:     Button to get more profile icons.
        #:
        #:     English: "Get More Icons..."
        get_more_icons: LangStr

        #: ::
        #:
        #:     Parenthetical marker labeling a global profile.
        #:
        #:     English: "(global profile)"
        global_profile: LangStr

        #: ::
        #:
        #:     Explanation of global profiles in the edit window.
        #:
        #:     English: "Global player profiles are guaranteed to have unique
        #:     names worldwide. They also include custom icons."
        global_profile_info: LangStr

        #: ::
        #:
        #:     Lowercase field label for profile highlight color.
        #:
        #:     English: "highlight"
        highlight: LangStr

        #: ::
        #:
        #:     Lowercase field label for profile icon.
        #:
        #:     English: "icon"
        icon: LangStr

        def in_game_clipped_name(self, *, name: str | LangStr) -> LangStr:
            """
            ::

                Preview of how a profile name appears in-game (possibly
                clipped).

                English: "In-game: {name}"
            """

        #: ::
        #:
        #:     Parenthetical marker labeling a local profile.
        #:
        #:     English: "(local profile)"
        local_profile: LangStr

        #: ::
        #:
        #:     Explanation of local profiles in the edit window.
        #:
        #:     English: "Local player profiles have no icons and their names are
        #:     not guaranteed to be unique. Upgrade to a global profile to
        #:     reserve a unique name and add a custom icon."
        local_profile_info: LangStr

        #: ::
        #:
        #:     Label for the profile name input field.
        #:
        #:     English: "Player Name"
        name_description: LangStr

        #: ::
        #:
        #:     Error when the profile name field is empty.
        #:
        #:     English: "Name cannot be empty!"
        name_not_empty: LangStr

        #: ::
        #:
        #:     Error when the player lacks enough tickets for an upgrade.
        #:
        #:     English: "Not enough tickets!"
        not_enough_tickets: LangStr

        #: ::
        #:
        #:     Error when no item is selected.
        #:
        #:     English: "Nothing is selected!"
        nothing_selected: LangStr

        #: ::
        #:
        #:     Error when a profile name is already taken.
        #:
        #:     English: "A profile with that name already exists."
        profile_already_exists: LangStr

        #: ::
        #:
        #:     Status shown while a purchase is processing.
        #:
        #:     English: "Purchasing..."
        purchasing: LangStr

        #: ::
        #:
        #:     Title of the edit-profile window.
        #:
        #:     English: "Edit Profile"
        title_edit: LangStr

        #: ::
        #:
        #:     Title of the new-profile window.
        #:
        #:     English: "New Profile"
        title_new: LangStr

        def unavailable(self, *, name: str | LangStr) -> LangStr:
            """
            ::

                Status shown when a chosen global name is taken.

                English: ""{name}" is unavailable. Try another name."
            """

        #: ::
        #:
        #:     Explanation shown in the upgrade-to-global window.
        #:
        #:     English: "This will reserve your player name worldwide and allow
        #:     you to assign a custom icon to it."
        upgrade_profile_info: LangStr

        #: ::
        #:
        #:     Button/title to upgrade a profile to global.
        #:
        #:     English: "Upgrade to Global Profile"
        upgrade_to_global: LangStr

    class StringsProfilesGroup:
        """
        ::

            Player-profile management UI: profile lists, creation, and related
            hints.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Single-line parenthetical hint; keep the parentheses.
        #:
        #:     English: "(custom player names and appearances for this account)"
        explanation: LangStr

        #: ::
        #:
        #:     Button label.
        #:
        #:     English: "New Profile"
        new_profile: LangStr

        #: ::
        #:
        #:     Section heading / window title for player-profile management.
        #:
        #:     English: "Player Profiles"
        title: LangStr

    class StringsReportGroup:
        """
        ::

            Player-report dialog: report reasons and explanation.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Report reason: cheating.
        #:
        #:     English: "Cheating"
        cheating: LangStr

        #: ::
        #:
        #:     Explanation atop the report dialog.
        #:
        #:     English: "Use this email to report cheating, inappropriate
        #:     language, or other bad behavior. Please describe below:"
        explanation: LangStr

        #: ::
        #:
        #:     Report reason: inappropriate language.
        #:
        #:     English: "Inappropriate Language"
        inappropriate_language: LangStr

        #: ::
        #:
        #:     Prompt asking what to report.
        #:
        #:     English: "What would you like to report?"
        reason: LangStr

    class StringsResourcetypeinfoGroup:
        """
        ::

            Currency info popups (tickets/tokens descriptions).

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Button to acquire tokens.
        #:
        #:     English: "Get Tokens"
        get_tokens: LangStr

        #: ::
        #:
        #:     Explanation of what tickets are and how to get them.
        #:
        #:     English: "Tickets can be used to unlock characters, maps,
        #:     minigames, and more in the store. Tickets can be found in chests
        #:     won through campaigns, tournaments, and achievements."
        tickets_description: LangStr

        #: ::
        #:
        #:     Explanation of what tokens are and how to get them.
        #:
        #:     English: "Tokens are used to speed up chest unlocks and for other
        #:     game and account features. You can win tokens in the game or buy
        #:     them in packs. Or buy a Gold Pass for infinite tokens and never
        #:     hear about them again."
        tokens_description: LangStr

    class StringsScoretypesGroup:
        """
        ::

            Column labels naming what a game's score measures (goals, flags,
            time survived, and so on) on score tables.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Score-column label for flags captured.
        #:
        #:     English: "Flags"
        flags: LangStr

        #: ::
        #:
        #:     Score-column label for goals scored.
        #:
        #:     English: "Goals"
        goals: LangStr

        #: ::
        #:
        #:     Score-column label for time survived.
        #:
        #:     English: "Survived"
        survived: LangStr

        #: ::
        #:
        #:     Score-column label for elapsed time.
        #:
        #:     English: "Time"
        time: LangStr

        #: ::
        #:
        #:     Score-column label for time spent holding something.
        #:
        #:     English: "Time Held"
        time_held: LangStr

    class StringsSendinfoGroup:
        """
        ::

            Send-info / promo-code dialog strings.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Explanation in the send-info dialog.
        #:
        #:     English: "Sends account and app state info to the developer.
        #:     Please include your name or reason for sending."
        send_info_description: LangStr

    class StringsServerGroup:
        """
        ::

            Broadcast messages sent to connected players about the hosting
            server's lifecycle.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Broadcast that the server is restarting.
        #:
        #:     English: "Server is restarting. Please rejoin in a moment..."
        restarting: LangStr

        #: ::
        #:
        #:     Broadcast that the server is shutting down.
        #:
        #:     English: "Server is shutting down..."
        shutting_down: LangStr

    class StringsSessionGroup:
        """
        ::

            Session-level player-flow broadcast messages: joins, departures, and
            player-limit notices.

            See source for the full asset list.
        """

        def not_enough_players(self, *, count: int) -> LangStr:
            """
            ::

                Warning that more players are needed to start.

                English: (one) "You need at least # player to start this game!"
                / (other) "You need at least # players to start this game!"
            """

        def player_delayed_join(self, *, player: str | LangStr) -> LangStr:
            """
            ::

                Notice that a joining player enters next round.

                English: "{player} will enter at the start of the next round."
            """

        def player_left(self, *, player: str | LangStr) -> LangStr:
            """
            ::

                Broadcast that a named player left the game.

                English: "{player} left the game."
            """

        def player_limit_reached(self, *, count: int) -> LangStr:
            """
            ::

                Notice that the session player limit blocks joining.

                English: (one) "Player limit of # reached; no more players can
                join." / (other) "Player limit of # reached; no more players can
                join."
            """

    class StringsSettingsAdvancedGroup:
        """
        ::

            Advanced-settings strings: language/translation section and misc
            toggles.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Checkbox forcing the in-game on-screen keyboard for text entry.
        #:
        #:     English: "Always Use Internal Keyboard"
        always_use_internal_keyboard: LangStr

        #: ::
        #:
        #:     Explanation under the always-use-internal-keyboard checkbox.
        #:
        #:     English: "(a simple, controller-friendly on-screen keyboard for
        #:     text editing)"
        always_use_internal_keyboard_description: LangStr

        #: ::
        #:
        #:     Checkbox disabling gyroscope-driven camera motion (mobile).
        #:
        #:     English: "Disable Camera Gyroscope Motion"
        disable_camera_gyro: LangStr

        #: ::
        #:
        #:     Checkbox disabling camera-shake effects.
        #:
        #:     English: "Disable Camera Shake"
        disable_camera_shake: LangStr

        def help_translate(self, *, app_name: str | LangStr) -> LangStr:
            """
            ::

                Blurb asking for community translation help, above the
                translation-site link.

                English: "{app_name}'s non-English translations are a community
                supported effort. If you'd like to contribute or correct a
                translation, follow the link below. Thanks in advance!"
            """

        #: ::
        #:
        #:     Checkbox allowing non-TLS server connections (a
        #:     network-workaround option).
        #:
        #:     English: "Use Insecure Connections"
        insecure_connections: LangStr

        #: ::
        #:
        #:     Explanation under the insecure-connections checkbox.
        #:
        #:     English: "not recommended, but may allow online play from
        #:     restricted countries or networks"
        insecure_connections_description: LangStr

        #: ::
        #:
        #:     Checkbox auto-kicking idle players.
        #:
        #:     English: "Kick Idle Players"
        kick_idle_players: LangStr

        #: ::
        #:
        #:     Selector for the display language.
        #:
        #:     English: "Language"
        language: LangStr

        #: ::
        #:
        #:     Button linking to the online modding guide.
        #:
        #:     English: "Modding Guide"
        modding_guide: LangStr

        #: ::
        #:
        #:     Button for submitting info/logs to the developer (also used for
        #:     entering promo codes).
        #:
        #:     English: "Send Info"
        send_info: LangStr

        #: ::
        #:
        #:     Checkbox playing demo games when idle.
        #:
        #:     English: "Show Demos When Idle"
        show_demos_when_idle: LangStr

        #: ::
        #:
        #:     Checkbox revealing deprecated login options.
        #:
        #:     English: "Show Deprecated Login Types"
        show_deprecated_login_types: LangStr

        #: ::
        #:
        #:     Checkbox showing network ping during games.
        #:
        #:     English: "Show In-Game Ping"
        show_in_game_ping: LangStr

        #: ::
        #:
        #:     Button revealing the user mods folder.
        #:
        #:     English: "Show Mods Folder"
        show_mods_folder: LangStr

        #: ::
        #:
        #:     Label for the advanced-settings category: language, promo codes,
        #:     developer options, and other misc settings.
        #:
        #:     English: "Advanced"
        title: LangStr

        #: ::
        #:
        #:     Status line while the translation status loads.
        #:
        #:     English: "checking translation status..."
        translation_checking: LangStr

        def translation_editor(self, *, app_name: str | LangStr) -> LangStr:
            """
            ::

                Button linking to the web translation editor.

                English: "{app_name} Translation Editor"
            """

        #: ::
        #:
        #:     Status line when the translation-status query fails.
        #:
        #:     English: "translation status unavailable"
        translation_fetch_error: LangStr

        #: ::
        #:
        #:     Checkbox subscribing to translation-update notifications for the
        #:     user's language.
        #:
        #:     English: "Inform me when my language needs updates"
        translation_inform_me: LangStr

        #: ::
        #:
        #:     Status line when the current language has missing/outdated
        #:     translations.
        #:
        #:     English: "** The current language needs updates!! **"
        translation_needs_updates: LangStr

        #: ::
        #:
        #:     Status line when the current language needs no translation
        #:     updates.
        #:
        #:     English: "The current language is up to date; woohoo!"
        translation_up_to_date: LangStr

    class StringsSettingsAudioGroup:
        """
        ::

            Audio-settings strings.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Slider for music volume.
        #:
        #:     English: "Music Volume"
        music_volume: LangStr

        #: ::
        #:
        #:     Slider for sound-effects volume.
        #:
        #:     English: "Sound Volume"
        sound_volume: LangStr

        #: ::
        #:
        #:     Explanation under the soundtracks button.
        #:
        #:     English: "(assign your own music to play during games)"
        soundtrack_description: LangStr

        #: ::
        #:
        #:     Button opening the custom-soundtracks feature.
        #:
        #:     English: "Soundtracks"
        soundtracks: LangStr

        #: ::
        #:
        #:     Label for the audio-settings category: volume levels and related
        #:     sound options.
        #:
        #:     English: "Audio"
        title: LangStr

    class StringsSettingsBenchmarksGroup:
        """
        ::

            Benchmark & stress-test window strings.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Error when starting a benchmark while another activity is running
        #:     one.
        #:
        #:     English: "Already present in another activity."
        already_running_in_activity: LangStr

        #: ::
        #:
        #:     Selector for stress-test bot count.
        #:
        #:     English: "Player Count"
        player_count: LangStr

        #: ::
        #:
        #:     Description heading for the stress-test playlist.
        #:
        #:     English: "Stress Test Playlist"
        playlist_description: LangStr

        #: ::
        #:
        #:     Field for stress-test playlist name.
        #:
        #:     English: "Playlist Name"
        playlist_name: LangStr

        #: ::
        #:
        #:     Selector for stress-test playlist type.
        #:
        #:     English: "Playlist Type"
        playlist_type: LangStr

        #: ::
        #:
        #:     Selector for stress-test round length.
        #:
        #:     English: "Round Duration"
        round_duration: LangStr

        #: ::
        #:
        #:     Button running the CPU benchmark.
        #:
        #:     English: "Run CPU Benchmark"
        run_cpu_benchmark: LangStr

        #: ::
        #:
        #:     Button running the media-reload benchmark.
        #:
        #:     English: "Run Media-Reload Benchmark"
        run_media_reload_benchmark: LangStr

        #: ::
        #:
        #:     Button starting a stress test.
        #:
        #:     English: "Run Stress Test"
        run_stress_test: LangStr

        #: ::
        #:
        #:     Section heading for the stress-test options.
        #:
        #:     English: "Stress Test"
        stress_test: LangStr

        #: ::
        #:
        #:     Title of the benchmarks window; also labels the button leading
        #:     there.
        #:
        #:     English: "Benchmarks & Stress Tests"
        title: LangStr

    class StringsSettingsControllersGamepadGroup:
        """
        ::

            Game-controller (gamepad) config-window strings: button assignment
            prompts and advanced options.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Title of the advanced controller-setup window.
        #:
        #:     English: "Advanced Controller Setup"
        advanced_title: LangStr

        #: ::
        #:
        #:     Slider for the analog-stick dead zone.
        #:
        #:     English: "Analog Stick Dead Zone"
        analog_stick_dead_zone: LangStr

        #: ::
        #:
        #:     Explanation under the dead-zone slider.
        #:
        #:     English: "(turn this up if your character 'drifts' when you
        #:     release the stick)"
        analog_stick_dead_zone_description: LangStr

        #: ::
        #:
        #:     Note that controller-setup changes apply to every controller of
        #:     the same type.
        #:
        #:     English: "(applies to all controllers of this type)"
        applies_to_all: LangStr

        #: ::
        #:
        #:     Checkbox enabling analog-stick auto-recalibration.
        #:
        #:     English: "Auto-Recalibrate Analog Stick"
        auto_recalibrate: LangStr

        #: ::
        #:
        #:     Explanation under the auto-recalibrate checkbox.
        #:
        #:     English: "(enable this if your character does not move at full
        #:     speed)"
        auto_recalibrate_description: LangStr

        #: ::
        #:
        #:     Tiny action label clearing one button assignment.
        #:
        #:     English: "clear"
        clear: LangStr

        #: ::
        #:
        #:     Tiny label for a controller's directional pad in the button
        #:     diagram.
        #:
        #:     English: "D-Pad"
        dpad: LangStr

        def dpad_numbered(self, *, num: int) -> LangStr:
            """
            ::

                Label for a numbered directional pad in the controller-setup
                diagram (2-in-1 devices have two).

                English: (one) "dpad #" / (other) "dpad #"
            """

        #: ::
        #:
        #:     Checkbox enabling the secondary-controller feature.
        #:
        #:     English: "Enable"
        enable: LangStr

        #: ::
        #:
        #:     Assignment slot for an additional start button.
        #:
        #:     English: "Extra Start Button"
        extra_start_button: LangStr

        #: ::
        #:
        #:     Hint shown when a dpad capture gets no input.
        #:
        #:     English: "If nothing happens, try assigning to the analog stick
        #:     instead."
        if_nothing_try_analog: LangStr

        #: ::
        #:
        #:     Hint shown when an analog-stick capture gets no input.
        #:
        #:     English: "If nothing happens, try assigning to the d-pad
        #:     instead."
        if_nothing_try_dpad: LangStr

        #: ::
        #:
        #:     Checkbox making the game ignore this controller entirely.
        #:
        #:     English: "Ignore Completely"
        ignore_completely: LangStr

        #: ::
        #:
        #:     Explanation under the ignore-completely checkbox.
        #:
        #:     English: "(prevent this controller from affecting either the game
        #:     or menus)"
        ignore_completely_description: LangStr

        def ignored_button(self, *, num: int) -> LangStr:
            """
            ::

                Assignment slot for a numbered button the game should ignore
                (slots 1-4).

                English: (one) "Ignored Button #" / (other) "Ignored Button #"
            """

        #: ::
        #:
        #:     Explanation under the ignored-button assignments.
        #:
        #:     English: "(use this to prevent 'home' or 'sync' buttons from
        #:     affecting the UI)"
        ignored_button_description: LangStr

        #: ::
        #:
        #:     Prompt while capturing an analog trigger assignment.
        #:
        #:     English: "Press any analog trigger..."
        press_any_analog_trigger: LangStr

        #: ::
        #:
        #:     Prompt while capturing which physical button to assign.
        #:
        #:     English: "Press any button..."
        press_any_button: LangStr

        #: ::
        #:
        #:     Prompt while capturing a button or dpad press.
        #:
        #:     English: "Press any button or dpad..."
        press_any_button_or_dpad: LangStr

        #: ::
        #:
        #:     Prompt while capturing a horizontal axis assignment.
        #:
        #:     English: "Press left or right..."
        press_left_right: LangStr

        #: ::
        #:
        #:     Prompt while capturing a vertical axis assignment.
        #:
        #:     English: "Press up or down..."
        press_up_down: LangStr

        def run_button(self, *, num: int) -> LangStr:
            """
            ::

                Assignment slot for a numbered run button (1 or 2).

                English: (one) "Run Button #" / (other) "Run Button #"
            """

        def run_trigger(self, *, num: int) -> LangStr:
            """
            ::

                Assignment slot for a numbered analog run trigger (1 or 2).

                English: (one) "Run Trigger #" / (other) "Run Trigger #"
            """

        #: ::
        #:
        #:     Explanation under the run-trigger assignments.
        #:
        #:     English: "(analog triggers let you run at variable speeds)"
        run_trigger_description: LangStr

        #: ::
        #:
        #:     Explanation of the secondary-controller feature for
        #:     2-controllers-in-1 devices.
        #:
        #:     English: "Use this to configure the second half of a
        #:     2-controllers-in-1 device that shows up as a single controller."
        second_half: LangStr

        #: ::
        #:
        #:     Section title for the secondary-controller settings.
        #:
        #:     English: "Secondary Controller"
        secondary: LangStr

        #: ::
        #:
        #:     Checkbox making the start button activate the default widget.
        #:
        #:     English: "Start Button Activates Default Widget"
        start_button_activates_default: LangStr

        #: ::
        #:
        #:     Explanation under the start-button checkbox.
        #:
        #:     English: "(turn this off if your start button is more of a 'menu'
        #:     button)"
        start_button_activates_default_description: LangStr

        #: ::
        #:
        #:     Title of the controller-setup window (assigning buttons for one
        #:     controller type).
        #:
        #:     English: "Controller Setup"
        title: LangStr

        #: ::
        #:
        #:     Button opening the 2-controllers-in-1 setup section.
        #:
        #:     English: "2-in-1 Controller Setup"
        two_in_one_setup: LangStr

        #: ::
        #:
        #:     Checkbox limiting this controller to menu navigation.
        #:
        #:     English: "Limit to Menu Use"
        ui_only: LangStr

        #: ::
        #:
        #:     Explanation under the menu-use-only checkbox.
        #:
        #:     English: "(prevent this controller from actually joining a game)"
        ui_only_description: LangStr

        #: ::
        #:
        #:     Checkbox making all unassigned buttons act as run.
        #:
        #:     English: "All Unassigned Buttons Run"
        unassigned_buttons_run: LangStr

        #: ::
        #:
        #:     Placeholder shown for a button assignment with no value.
        #:
        #:     English: "<unset>"
        unset: LangStr

        #: ::
        #:
        #:     Assignment slot for the VR view-reset button.
        #:
        #:     English: "VR Reorient Button"
        vr_reorient_button: LangStr

    class StringsSettingsControllersKeyboardGroup:
        """
        ::

            Keyboard config-window strings.

            See source for the full asset list.
        """

        def configuring(self, *, device: str | LangStr) -> LangStr:
            """
            ::

                Title of the keyboard-config window, naming the device being
                configured.

                English: "Configuring {device}"
            """

        #: ::
        #:
        #:     Note in the second-keyboard-player config about hardware keypress
        #:     limits.
        #:
        #:     English: "Note: most keyboards can only register a few keypresses
        #:     at once, so having a second keyboard player may work better if
        #:     there is a separate keyboard attached for them to use. Note that
        #:     you'll still need to assign unique keys to the two players even
        #:     in that case."
        keyboard2_note: LangStr

        #: ::
        #:
        #:     Prompt while capturing which key to assign.
        #:
        #:     English: "Press any key..."
        press_any_key: LangStr

    class StringsSettingsControllersTouchscreenGroup:
        """
        ::

            Touchscreen config-window strings.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Slider for action-control size.
        #:
        #:     English: "Action Control Scale"
        action_control_scale: LangStr

        #: ::
        #:
        #:     Section heading for action-control options.
        #:
        #:     English: "Actions"
        actions: LangStr

        #: ::
        #:
        #:     Option value: actions via on-screen buttons.
        #:
        #:     English: "buttons"
        buttons: LangStr

        #: ::
        #:
        #:     Hint that the on-screen controls can be dragged to reposition.
        #:
        #:     English: "< drag controls to reposition them >"
        drag_controls: LangStr

        #: ::
        #:
        #:     Option value: movement via an on-screen joystick.
        #:
        #:     English: "Joystick"
        joystick: LangStr

        #: ::
        #:
        #:     Section heading for movement-control options.
        #:
        #:     English: "Movement"
        movement: LangStr

        #: ::
        #:
        #:     Slider for movement-control size.
        #:
        #:     English: "Movement Control Scale"
        movement_control_scale: LangStr

        #: ::
        #:
        #:     Option value: controls via swiping.
        #:
        #:     English: "swipe"
        swipe: LangStr

        #: ::
        #:
        #:     Checkbox hiding the swipe-control icons.
        #:
        #:     English: "Hide Swipe Icons"
        swipe_controls_hidden: LangStr

        #: ::
        #:
        #:     Explanation of swipe-style controls.
        #:
        #:     English: "'Swipe' style controls take a little getting used to
        #:     but make it easier to play without looking at the controls."
        swipe_info: LangStr

        #: ::
        #:
        #:     Title of the touchscreen-controls config window; also labels the
        #:     button leading there.
        #:
        #:     English: "Configure Touchscreen"
        title: LangStr

    class StringsSettingsControllersGroup:
        """
        ::

            Controller-settings strings: the category title, hub buttons, and
            device-config notes; per-device-type config windows live in subdirs.

            See source for the full asset list.
        """

        gamepad: StringsSettingsControllersGamepadGroup
        keyboard: StringsSettingsControllersKeyboardGroup
        touchscreen: StringsSettingsControllersTouchscreenGroup

        #: ::
        #:
        #:     Note about controller-support variability on Android.
        #:
        #:     English: "Note: controller support varies by device and Android
        #:     version."
        android_note: LangStr

        def cant_configure_device(self, *, device: str | LangStr) -> LangStr:
            """
            ::

                Note shown for input devices that have no configurable options.

                English: "Sorry, {device} is not configurable."
            """

        #: ::
        #:
        #:     Button/title for configuring game controllers (controllers
        #:     settings window and the controller-select window title).
        #:
        #:     English: "Configure Controllers"
        configure_controllers: LangStr

        def configure_in_system_settings(
            self, *, device: str | LangStr
        ) -> LangStr:
            """
            ::

                Note for devices configured via the OS settings app instead of
                in-game.

                English: "{device} can be configured in the System Settings
                app."
            """

        #: ::
        #:
        #:     Button leading to keyboard player-1 key configuration.
        #:
        #:     English: "Configure Keyboard"
        configure_keyboard: LangStr

        #: ::
        #:
        #:     Button leading to keyboard player-2 key configuration.
        #:
        #:     English: "Configure Keyboard P2"
        configure_keyboard_p2: LangStr

        #: ::
        #:
        #:     Button leading to info about using phones/tablets as controllers.
        #:
        #:     English: "Mobile Devices as Controllers"
        configure_mobile: LangStr

        #: ::
        #:
        #:     Checkbox disabling incoming remote-app controller connections.
        #:
        #:     English: "Disable Remote-App Connections"
        disable_remote_app: LangStr

        #: ::
        #:
        #:     Windows-only checkbox disabling the XInput controller API.
        #:
        #:     English: "Disable XInput"
        disable_xinput: LangStr

        #: ::
        #:
        #:     Explanation under the disable-XInput checkbox.
        #:
        #:     English: "Allows more than 4 controllers but may not work as
        #:     well."
        disable_xinput_description: LangStr

        #: ::
        #:
        #:     Prompt in the controller-select window; displays until a button
        #:     is pressed on the controller to be configured.
        #:
        #:     English: "Press any button on the controller you want to
        #:     configure..."
        press_any_button_to_configure: LangStr

        #: ::
        #:
        #:     Wifi-quality advice in the mobile-devices-as-controllers info
        #:     window.
        #:
        #:     English: "For best results you'll need a lag-free wifi network.
        #:     You can reduce wifi lag by turning off other wireless devices, by
        #:     playing close to your wifi router, and by connecting the game
        #:     host directly to the network via ethernet."
        remote_best_results: LangStr

        def remote_configured_in_app(
            self, *, remote_app_name: str | LangStr
        ) -> LangStr:
            """
            ::

                Note shown when trying to configure the remote-control phone app
                as a controller; its settings live in that app.

                English: "{remote_app_name} is configured in the app itself."
            """

        def remote_explanation(
            self, *, remote_app_name: str | LangStr, app_name: str | LangStr
        ) -> LangStr:
            """
            ::

                Explanation in the mobile-devices-as-controllers info window;
                names the remote app and the game.

                English: "To use a smart-phone or tablet as a wireless
                controller, install the "{remote_app_name}" app on it. Any
                number of devices can connect to a {app_name} game over Wi-Fi,
                and it's free!"
            """

        #: ::
        #:
        #:     Label for the controller-settings category: game controllers,
        #:     keyboards, touch screens, and remote-control setup.
        #:
        #:     English: "Controllers"
        title: LangStr

    class StringsSettingsDevtoolsGroup:
        """
        ::

            Dev-tools window strings.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Button copying system scripts into the user scripts dir for
        #:     modding.
        #:
        #:     English: "Create User System Scripts"
        create_user_system_scripts: LangStr

        #: ::
        #:
        #:     Button deleting the user copy of system scripts.
        #:
        #:     English: "Delete User System Scripts"
        delete_user_system_scripts: LangStr

        #: ::
        #:
        #:     Checkbox showing the on-screen dev-console button.
        #:
        #:     English: "Show Dev Console Button"
        show_dev_console_button: LangStr

        #: ::
        #:
        #:     Title of the dev-tools window; also labels the button leading
        #:     there.
        #:
        #:     English: "Dev Tools"
        title: LangStr

    class StringsSettingsGraphicsGroup:
        """
        ::

            Graphics-settings strings: the category title and option labels
            (shared quality words like Low/High live in strings/ui).

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Checkbox toggling fullscreen display.
        #:
        #:     English: "Fullscreen"
        fullscreen: LangStr

        def fullscreen_shortcut_format(
            self, *, name: str | LangStr, shortcut: str | LangStr
        ) -> LangStr:
            """
            ::

                Format joining the fullscreen checkbox label with its keyboard
                shortcut; pure substitution.

                English: "{name} [{shortcut}]"
            """

        #: ::
        #:
        #:     Selector for the frame-rate cap.
        #:
        #:     English: "Max FPS"
        max_fps: LangStr

        #: ::
        #:
        #:     Resolution option meaning the display's native resolution.
        #:
        #:     English: "Native"
        native: LangStr

        #: ::
        #:
        #:     Selector for render resolution.
        #:
        #:     English: "Resolution"
        resolution: LangStr

        #: ::
        #:
        #:     Checkbox showing the FPS counter.
        #:
        #:     English: "Show FPS"
        show_fps: LangStr

        #: ::
        #:
        #:     Selector for texture quality.
        #:
        #:     English: "Textures"
        textures: LangStr

        #: ::
        #:
        #:     Label for the graphics-settings category: resolution, quality,
        #:     fullscreen, and similar visual options.
        #:
        #:     English: "Graphics"
        title: LangStr

        #: ::
        #:
        #:     Checkbox adding a safe-area border for TVs.
        #:
        #:     English: "TV Border"
        tv_border: LangStr

        #: ::
        #:
        #:     Selector for vertical sync.
        #:
        #:     English: "Vertical Sync"
        vertical_sync: LangStr

        #: ::
        #:
        #:     Selector for overall visual quality.
        #:
        #:     English: "Visuals"
        visuals: LangStr

    class StringsSettingsNettestingGroup:
        """
        ::

            Network-testing window strings.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Title of the network-testing window; also labels the button
        #:     leading there.
        #:
        #:     English: "Network Testing"
        title: LangStr

    class StringsSettingsPluginsGroup:
        """
        ::

            Plugin-management strings.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Checkbox auto-enabling newly-found plugins.
        #:
        #:     English: "Auto Enable New Plugins"
        auto_enable_new: LangStr

        #: ::
        #:
        #:     Button disabling every installed plugin.
        #:
        #:     English: "Disable All Plugins"
        disable_all: LangStr

        #: ::
        #:
        #:     Button enabling every installed plugin.
        #:
        #:     English: "Enable All Plugins"
        enable_all: LangStr

        #: ::
        #:
        #:     Placeholder when the plugins list is empty.
        #:
        #:     English: "No Plugins Installed"
        none_installed: LangStr

        #: ::
        #:
        #:     Title of the plugin-settings window.
        #:
        #:     English: "Plugin Settings"
        settings_title: LangStr

        #: ::
        #:
        #:     Title of the plugins window; also labels buttons leading there.
        #:
        #:     English: "Plugins"
        title: LangStr

    class StringsSettingsTestingGroup:
        """
        ::

            Shared strings for the value-testing windows (net/VR testing
            subclasses).

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Note atop value-testing windows that tweaks are session-only.
        #:
        #:     English: "Note: these values are only for testing and will be
        #:     lost when the app exits."
        for_testing_note: LangStr

    class StringsSettingsVrtestingGroup:
        """
        ::

            VR-testing window strings.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Title of the VR-testing window; also labels the button leading
        #:     there.
        #:
        #:     English: "VR Testing"
        title: LangStr

    class StringsSettingsGroup:
        """
        ::

            Settings-section strings: the hub window title and category names
            (each category name also titles its own sub-window).

            See source for the full asset list.
        """

        advanced: StringsSettingsAdvancedGroup
        audio: StringsSettingsAudioGroup
        benchmarks: StringsSettingsBenchmarksGroup
        controllers: StringsSettingsControllersGroup
        devtools: StringsSettingsDevtoolsGroup
        graphics: StringsSettingsGraphicsGroup
        nettesting: StringsSettingsNettestingGroup
        plugins: StringsSettingsPluginsGroup
        testing: StringsSettingsTestingGroup
        vrtesting: StringsSettingsVrtestingGroup

        #: ::
        #:
        #:     Title of the settings section (the hub window listing the
        #:     settings categories); also labels buttons leading there.
        #:
        #:     English: "Settings"
        title: LangStr

    class StringsSoundtrackGroup:
        """
        ::

            Custom-soundtrack editor strings: soundtrack list/edit/delete, music
            source picker, and playlist selection.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Error when trying to delete the default soundtrack.
        #:
        #:     English: "You can't delete the default soundtrack."
        cant_delete_default: LangStr

        #: ::
        #:
        #:     Error when trying to edit the default soundtrack.
        #:
        #:     English: "Can't edit default soundtrack. Duplicate it or create a
        #:     new one."
        cant_edit_default: LangStr

        #: ::
        #:
        #:     Error when trying to overwrite the default soundtrack.
        #:
        #:     English: "Can't overwrite default soundtrack"
        cant_overwrite_default: LangStr

        #: ::
        #:
        #:     Error when saving a soundtrack whose name is already taken.
        #:
        #:     English: "A soundtrack with that name already exists!"
        cant_save_already_exists: LangStr

        def copy_of(self, *, name: str | LangStr) -> LangStr:
            """
            ::

                Auto-generated name for a duplicated soundtrack.

                English: "{name} Copy"
            """

        #: ::
        #:
        #:     Placeholder label for an entry that plays the game's default
        #:     music.
        #:
        #:     English: "<default game music>"
        default_game_music: LangStr

        #: ::
        #:
        #:     Name of the built-in default soundtrack.
        #:
        #:     English: "Default Soundtrack"
        default_soundtrack_name: LangStr

        def delete_confirm(self, *, name: str | LangStr) -> LangStr:
            """
            ::

                Confirmation prompt before deleting a named soundtrack.

                English: "Delete soundtrack '{name}'?"
            """

        #: ::
        #:
        #:     Two-line button label to delete a soundtrack.
        #:
        #:     English: "Delete Soundtrack"
        delete_soundtrack: LangStr

        #: ::
        #:
        #:     Two-line button label to duplicate a soundtrack.
        #:
        #:     English: "Duplicate Soundtrack"
        duplicate_soundtrack: LangStr

        #: ::
        #:
        #:     Two-line button label to edit a soundtrack.
        #:
        #:     English: "Edit Soundtrack"
        edit_soundtrack: LangStr

        def error_playing_music(self, *, music: str | LangStr) -> LangStr:
            """
            ::

                Error message that a music file would not play.

                English: "Error playing music: {music}"
            """

        #: ::
        #:
        #:     Status while loading Music-app playlists.
        #:
        #:     English: "fetching Music App playlists..."
        fetching_itunes: LangStr

        #: ::
        #:
        #:     Title of the music-source picker.
        #:
        #:     English: "Music Source"
        music_source: LangStr

        #: ::
        #:
        #:     Warning shown in the editor when music volume is muted.
        #:
        #:     English: "Warning: music volume is set to 0"
        music_volume_zero_warning: LangStr

        #: ::
        #:
        #:     Two-line button label to create a new soundtrack.
        #:
        #:     English: "New Soundtrack"
        new_soundtrack: LangStr

        def new_soundtrack_name(self, *, count: str | LangStr) -> LangStr:
            """
            ::

                Auto-generated default name for a newly-created soundtrack.

                English: "My Soundtrack {count}"
            """

        #: ::
        #:
        #:     Notice that a chosen folder holds no music.
        #:
        #:     English: "Folder contains no music files."
        no_music_files_in_folder: LangStr

        #: ::
        #:
        #:     Title of the Music-app playlist picker.
        #:
        #:     English: "Select A Playlist"
        select_a_playlist: LangStr

        #: ::
        #:
        #:     Tiny lowercase "test" button to preview a music entry.
        #:
        #:     English: "test"
        test: LangStr

        #: ::
        #:
        #:     Title of the soundtracks section; also labels the button leading
        #:     there.
        #:
        #:     English: "Soundtracks"
        title: LangStr

        #: ::
        #:
        #:     Music-source option: the built-in game music.
        #:
        #:     English: "Default Game Music"
        use_default_game_music: LangStr

        #: ::
        #:
        #:     Music-source option: a playlist from the system Music app.
        #:
        #:     English: "Music App Playlist"
        use_itunes_playlist: LangStr

        #: ::
        #:
        #:     Music-source option: a single music file.
        #:
        #:     English: "Music File (mp3, etc)"
        use_music_file: LangStr

        #: ::
        #:
        #:     Music-source option: a folder of music files.
        #:
        #:     English: "Folder of Music Files"
        use_music_folder: LangStr

        #: ::
        #:
        #:     Notice that the OS music app supplies the soundtrack.
        #:
        #:     English: "Using Music App for soundtrack..."
        using_music_app: LangStr

    class StringsStoreGroup:
        """
        ::

            Store item name labels and shop entry points.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Store label for physical merchandise.
        #:
        #:     English: "Merch!"
        merch: LangStr

        def pro_name(self, *, app_name: str | LangStr) -> LangStr:
            """
            ::

                Product name label for the Pro upgrade.

                English: "{app_name} Pro"
            """

    class StringsTeamsGroup:
        """
        ::

            Default team names. Players can rename their teams, so these are the
            built-in defaults only; custom names are shown as-is and
            untranslated.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Default name of the enemy team.
        #:
        #:     English: "Bad Guys"
        bad_guys: LangStr

        #: ::
        #:
        #:     Default name of the blue team.
        #:
        #:     English: "Blue"
        blue: LangStr

        #: ::
        #:
        #:     Default name of the friendly team.
        #:
        #:     English: "Good Guys"
        good_guys: LangStr

        #: ::
        #:
        #:     Default name of the red team.
        #:
        #:     English: "Red"
        red: LangStr

    class StringsTournamententryGroup:
        """
        ::

            Tournament-entry dialog: entry cost and watch-ad options.

            See source for the full asset list.
        """

        def tickets_count(self, *, count: int) -> LangStr:
            """
            ::

                Cost shown as a number of tickets.

                English: (one) "# Ticket" / (other) "# Tickets"
            """

        #: ::
        #:
        #:     Title of the tournament-entry dialog.
        #:
        #:     English: "Tournament Entry"
        title: LangStr

        #: ::
        #:
        #:     Button to watch an ad for tournament entry.
        #:
        #:     English: "Watch an Ad"
        watch_an_ad: LangStr

    class StringsTournamentscoresGroup:
        """
        ::

            Tournament standings window strings.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Placeholder when a tournament has no scores.
        #:
        #:     English: "No scores yet."
        no_scores_yet: LangStr

        #: ::
        #:
        #:     Title for the tournament standings window.
        #:
        #:     English: "Tournament Standings"
        tournament_standings: LangStr

    class StringsTutorialGroup:
        """
        ::

            Tutorial narration lines (the coach's spoken tips as you learn the
            controls) plus the skip-tutorial UI strings.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Notice shown while running the CPU-benchmark tutorial.
        #:
        #:     English: "Running tutorial at ludicrous-speed (primarily tests
        #:     CPU speed)"
        cpu_benchmark: LangStr

        #: ::
        #:
        #:     Tutorial greeting.
        #:
        #:     English: "Hi there!"
        phrase01: LangStr

        #: ::
        #:
        #:     Tutorial: intro to control tips.
        #:
        #:     English: "Here's a few tips for controlling your character:"
        phrase03: LangStr

        #: ::
        #:
        #:     Tutorial: punch example lead-in.
        #:
        #:     English: "For example, when you punch,.."
        phrase05: LangStr

        #: ::
        #:
        #:     Tutorial: punch damage explanation.
        #:
        #:     English: "..damage is based on the speed of your fists."
        phrase06: LangStr

        #: ::
        #:
        #:     Tutorial: jump-and-spin tip.
        #:
        #:     English: "Now let's jump and spin to get more speed."
        phrase08: LangStr

        #: ::
        #:
        #:     Tutorial: approval after a good move.
        #:
        #:     English: "Ah, that's better."
        phrase09: LangStr

        #: ::
        #:
        #:     Tutorial: running tip.
        #:
        #:     English: "Running helps too."
        phrase10: LangStr

        #: ::
        #:
        #:     Tutorial: how to run.
        #:
        #:     English: "Hold down ANY button to run."
        phrase11: LangStr

        #: ::
        #:
        #:     Tutorial: combined-move tip.
        #:
        #:     English: "For extra-awesome punches, try running AND spinning."
        phrase12: LangStr

        #: ::
        #:
        #:     Tutorial: intro to bombs.
        #:
        #:     English: "Lastly, there's bombs."
        phrase15: LangStr

        #: ::
        #:
        #:     Tutorial: bomb-throwing practice note.
        #:
        #:     English: "Throwing bombs takes practice."
        phrase16: LangStr

        #: ::
        #:
        #:     Tutorial: bad-throw reaction.
        #:
        #:     English: "Ouch! Not a very good throw."
        phrase17: LangStr

        #: ::
        #:
        #:     Tutorial: moving-throw tip.
        #:
        #:     English: "Moving helps you throw farther."
        phrase18: LangStr

        #: ::
        #:
        #:     Tutorial: jumping-throw tip.
        #:
        #:     English: "Jumping helps you throw higher."
        phrase19: LangStr

        #: ::
        #:
        #:     Tutorial: whiplash-throw tip.
        #:
        #:     English: ""Whiplash" your bombs for even longer throws."
        phrase20: LangStr

        #: ::
        #:
        #:     Tutorial: bomb-timing note.
        #:
        #:     English: "Timing your bombs can be tricky."
        phrase21: LangStr

        #: ::
        #:
        #:     Tutorial: mild dismay exclamation.
        #:
        #:     English: "Dang."
        phrase22: LangStr

        #: ::
        #:
        #:     Tutorial: cook-off-the-fuse tip.
        #:
        #:     English: "Try "cooking off" the fuse for a second or two."
        phrase23: LangStr

        #: ::
        #:
        #:     Tutorial: praise after a cooked bomb.
        #:
        #:     English: "Hooray! Nicely cooked."
        phrase24: LangStr

        #: ::
        #:
        #:     Tutorial: wrap-up line.
        #:
        #:     English: "Well, that's just about it."
        phrase25: LangStr

        #: ::
        #:
        #:     Tutorial: send-off encouragement.
        #:
        #:     English: "Now go get 'em, tiger!"
        phrase26: LangStr

        #: ::
        #:
        #:     Tutorial: parting motivational line.
        #:
        #:     English: "Remember your training, and you WILL come back alive!"
        phrase27: LangStr

        #: ::
        #:
        #:     Tutorial: wry qualifier after the pep talk.
        #:
        #:     English: "...well, maybe..."
        phrase28: LangStr

        #: ::
        #:
        #:     Tutorial: final good-luck wish.
        #:
        #:     English: "Good luck!"
        phrase29: LangStr

        #: ::
        #:
        #:     Confirmation prompt before skipping the tutorial.
        #:
        #:     English: "Really skip the tutorial? Tap or press to confirm."
        skip_confirm: LangStr

        #: ::
        #:
        #:     Status shown while the tutorial is being skipped.
        #:
        #:     English: "skipping tutorial..."
        skipping: LangStr

        #: ::
        #:
        #:     Hint on how to skip the tutorial.
        #:
        #:     English: "(tap or press anything to skip tutorial)"
        to_skip_press_anything: LangStr

    class StringsUiGroup:
        """
        ::

            Generic UI vocabulary: short labels (buttons, dialog titles,
            joiners) shared across many UIs. Purpose-specific wording belongs
            elsewhere - see each entry's docs for what it is and is not.

            See source for the full asset list.
        """

        #: ::
        #:
        #:     Button label to accept an offer or invitation.
        #:
        #:     English: "Accept"
        accept: LangStr

        #: ::
        #:
        #:     Generic "Achievements" label/heading.
        #:
        #:     English: "Achievements"
        achievements: LangStr

        #: ::
        #:
        #:     Generic "Activity" label.
        #:
        #:     English: "Activity"
        activity: LangStr

        #: ::
        #:
        #:     Generic 'All' filter/category label (e.g. showing all items in a
        #:     list).
        #:
        #:     English: "All"
        all: LangStr

        #: ::
        #:
        #:     Generic 'Always' option value (e.g. when to apply an effect).
        #:
        #:     English: "Always"
        always: LangStr

        def angle_button_suffix(
            self, *, main: str | LangStr, button: str | LangStr
        ) -> LangStr:
            """
            ::

                Pure-formatting template appending an angle-bracketed button
                hint to a prompt; substitution-only.

                English: "{main} < {button} >"
            """

        #: ::
        #:
        #:     The app's name; byte-identical in every language.
        #:
        #:     English: "BombSquad"
        app_name: LangStr

        #: ::
        #:
        #:     Generic "Apply" button label.
        #:
        #:     English: "Apply"
        apply: LangStr

        #: ::
        #:
        #:     Default confirmation-dialog question.
        #:
        #:     English: "Are you sure?"
        are_you_sure: LangStr

        #: ::
        #:
        #:     Generic 'Auto' option value (automatic selection, e.g. graphics
        #:     quality or resolution).
        #:
        #:     English: "Auto"
        auto: LangStr

        #: ::
        #:
        #:     Generic back-navigation button label.
        #:
        #:     English: "Back"
        back: LangStr

        #: ::
        #:
        #:     Generic "Boost" button label.
        #:
        #:     English: "Boost"
        boost: LangStr

        #: ::
        #:
        #:     Abort button label; backs out of a dialog or in-progress action
        #:     without applying anything. NOT a "no" answer to a question and
        #:     not "back" navigation.
        #:
        #:     English: "Cancel"
        cancel: LangStr

        #: ::
        #:
        #:     Button label to claim a reward.
        #:
        #:     English: "Claim"
        claim: LangStr

        #: ::
        #:
        #:     Generic "Code" field label.
        #:
        #:     English: "Code"
        code: LangStr

        #: ::
        #:
        #:     Confirmation label; commits a pending action (purchases and other
        #:     are-you-sure moments). Appears on commit buttons and as
        #:     confirm-dialog titles. Stronger than "ok" — implies something
        #:     happens as a result.
        #:
        #:     English: "Confirm"
        confirm: LangStr

        #: ::
        #:
        #:     Generic "Connect" button label.
        #:
        #:     English: "Connect"
        connect: LangStr

        #: ::
        #:
        #:     Generic "Connected." status label.
        #:
        #:     English: "Connected."
        connected: LangStr

        #: ::
        #:
        #:     Generic "Connecting..." status label.
        #:
        #:     English: "Connecting..."
        connecting: LangStr

        #: ::
        #:
        #:     Generic "Continue" button label.
        #:
        #:     English: "Continue"
        continue_: LangStr

        #: ::
        #:
        #:     Confirmation shown after copying text to the clipboard.
        #:
        #:     English: "Copied to clipboard."
        copied_to_clipboard: LangStr

        #: ::
        #:
        #:     Generic copy-to-clipboard button label.
        #:
        #:     English: "Copy"
        copy: LangStr

        #: ::
        #:
        #:     Generic "Customize..." button label.
        #:
        #:     English: "Customize..."
        customize: LangStr

        #: ::
        #:
        #:     Button label to decline an offer or invitation.
        #:
        #:     English: "Decline"
        decline: LangStr

        #: ::
        #:
        #:     Generic "Delete" button label.
        #:
        #:     English: "Delete"
        delete: LangStr

        #: ::
        #:
        #:     Generic "Demo" label.
        #:
        #:     English: "Demo"
        demo: LangStr

        #: ::
        #:
        #:     Generic "Deprecated" marker for outdated options.
        #:
        #:     English: "Deprecated"
        deprecated: LangStr

        #: ::
        #:
        #:     Generic "Description" field label.
        #:
        #:     English: "Description"
        description: LangStr

        #: ::
        #:
        #:     Instruction to open a URL in a web browser.
        #:
        #:     English: "Please direct a web-browser to the following URL:"
        direct_browser_to_url: LangStr

        #: ::
        #:
        #:     Generic 'Disabled' state/filter label.
        #:
        #:     English: "Disabled"
        disabled: LangStr

        #: ::
        #:
        #:     Button label to discard something.
        #:
        #:     English: "Discard"
        discard: LangStr

        #: ::
        #:
        #:     Completion button label; closes a screen or flow the user has
        #:     finished working in. Implies completed work — not a generic
        #:     "close" or "back".
        #:
        #:     English: "Done"
        done: LangStr

        #: ::
        #:
        #:     Generic "Duplicate" button label.
        #:
        #:     English: "Duplicate"
        duplicate: LangStr

        #: ::
        #:
        #:     Generic "Easy" difficulty label.
        #:
        #:     English: "Easy"
        easy: LangStr

        #: ::
        #:
        #:     Generic "Edit" button label.
        #:
        #:     English: "Edit"
        edit: LangStr

        #: ::
        #:
        #:     Generic 'Enabled' state/filter label.
        #:
        #:     English: "Enabled"
        enabled: LangStr

        #: ::
        #:
        #:     Generic "Enter" button label.
        #:
        #:     English: "Enter"
        enter: LangStr

        #: ::
        #:
        #:     Generic "Epic Mode" label.
        #:
        #:     English: "Epic Mode"
        epic_mode: LangStr

        #: ::
        #:
        #:     Error-dialog title label; the dialog body carries the failure
        #:     details. Title only — never used as a full error message.
        #:
        #:     English: "Error"
        error: LangStr

        #: ::
        #:
        #:     Generic error-page message.
        #:
        #:     English: "An error has occurred."
        error_occurred: LangStr

        def exit_app_confirm(self, *, app_name: str | LangStr) -> LangStr:
            """
            ::

                Confirmation question for exiting the app.

                English: "Exit {app_name}?"
            """

        #: ::
        #:
        #:     Generic "Filter" label.
        #:
        #:     English: "Filter"
        filter: LangStr

        #: ::
        #:
        #:     Generic "Final Score" label.
        #:
        #:     English: "Final Score"
        final_score: LangStr

        #: ::
        #:
        #:     Emphatic "FREE!" label.
        #:
        #:     English: "FREE!"
        free: LangStr

        #: ::
        #:
        #:     The Apple "Game Center" service name; byte-identical in every
        #:     language.
        #:
        #:     English: "Game Center"
        game_center: LangStr

        #: ::
        #:
        #:     The "Google Play" service name; byte-identical in every language.
        #:
        #:     English: "Google Play"
        google_play: LangStr

        #: ::
        #:
        #:     Generic "Hard" difficulty label.
        #:
        #:     English: "Hard"
        hard: LangStr

        #: ::
        #:
        #:     Generic 'High' quality-level option value.
        #:
        #:     English: "High"
        high: LangStr

        #: ::
        #:
        #:     Generic 'Higher' quality-level option value (a step above
        #:     'High').
        #:
        #:     English: "Higher"
        higher: LangStr

        def icon_label(
            self, *, icon: str | LangStr, label: str | LangStr
        ) -> LangStr:
            """
            ::

                Pure-formatting template joining an icon glyph and a text label
                with a space; substitution-only.

                English: "{icon} {label}"
            """

        #: ::
        #:
        #:     Button label to ignore something.
        #:
        #:     English: "Ignore"
        ignore: LangStr

        #: ::
        #:
        #:     Generic "Import" button label.
        #:
        #:     English: "Import"
        import_: LangStr

        #: ::
        #:
        #:     Generic "Importing..." status label.
        #:
        #:     English: "Importing..."
        importing: LangStr

        #: ::
        #:
        #:     Generic "Inbox" label.
        #:
        #:     English: "Inbox"
        inbox: LangStr

        #: ::
        #:
        #:     Parenthetical "(invalid)" marker.
        #:
        #:     English: "(invalid)"
        invalid: LangStr

        #: ::
        #:
        #:     Generic "Kick" button label.
        #:
        #:     English: "Kick"
        kick: LangStr

        #: ::
        #:
        #:     Generic "Leaderboards" label.
        #:
        #:     English: "Leaderboards"
        leaderboards: LangStr

        #: ::
        #:
        #:     Generic "Learn More" button label.
        #:
        #:     English: "Learn More"
        learn_more: LangStr

        #: ::
        #:
        #:     Generic lowercase "loading" status word.
        #:
        #:     English: "loading"
        loading: LangStr

        #: ::
        #:
        #:     Generic 'Low' quality-level option value.
        #:
        #:     English: "Low"
        low: LangStr

        #: ::
        #:
        #:     Generic "Map" label.
        #:
        #:     English: "Map"
        map: LangStr

        #: ::
        #:
        #:     Generic 'Medium' quality-level option value.
        #:
        #:     English: "Medium"
        medium: LangStr

        #: ::
        #:
        #:     Generic "More..." label for expanding a list or seeing additional
        #:     items.
        #:
        #:     English: "More..."
        more: LangStr

        #: ::
        #:
        #:     Notice shown when a changed setting only takes effect after an
        #:     app restart.
        #:
        #:     English: "You must restart the game for this to take effect."
        must_restart: LangStr

        #: ::
        #:
        #:     Generic "Name" field label.
        #:
        #:     English: "Name"
        name: LangStr

        #: ::
        #:
        #:     Error-page message.
        #:
        #:     English: "You must update the app to view this."
        need_update: LangStr

        #: ::
        #:
        #:     Generic 'Never' option value (e.g. when to apply an effect).
        #:
        #:     English: "Never"
        never: LangStr

        #: ::
        #:
        #:     Generic "New" button label.
        #:
        #:     English: "New"
        new: LangStr

        #: ::
        #:
        #:     Generic "not available" apology.
        #:
        #:     English: "Sorry, this is not available."
        not_available: LangStr

        #: ::
        #:
        #:     Generic "Not Now" dismiss button.
        #:
        #:     English: "Not Now"
        not_now: LangStr

        #: ::
        #:
        #:     Lowercase "not signed in" status indicator.
        #:
        #:     English: "not signed in"
        not_signed_in_status: LangStr

        #: ::
        #:
        #:     Placeholder label shown on an empty doc-ui section with no items
        #:     to display.
        #:
        #:     English: "There is nothing here."
        nothing_here: LangStr

        #: ::
        #:
        #:     Generic "Off" toggle label.
        #:
        #:     English: "Off"
        off: LangStr

        #: ::
        #:
        #:     Generic affirmative/acknowledge button label; dismisses a dialog
        #:     or message with agreement. NOT a "yes" answer to a question (use
        #:     a dedicated yes/no pair for those).
        #:
        #:     English: "Ok"
        ok: LangStr

        #: ::
        #:
        #:     Generic "On" toggle label.
        #:
        #:     English: "On"
        on: LangStr

        #: ::
        #:
        #:     Generic "One Moment..." status line.
        #:
        #:     English: "One Moment..."
        one_moment: LangStr

        def or_join(self, *, a: str | LangStr, b: str | LangStr) -> LangStr:
            """
            ::

                Joiner between exactly two complete pre-rendered alternatives
                (e.g. a price payable in either of two currencies: "500 tickets
                or 10 tokens"). Not for lists of three or more and not a
                standalone "or" word.

                English: "{a} or {b}"
            """

        #: ::
        #:
        #:     Generic "Other..." option label.
        #:
        #:     English: "Other..."
        other: LangStr

        #: ::
        #:
        #:     Transient screen-message.
        #:
        #:     English: "Page is refreshing - try again in a moment."
        page_refreshing_try_again: LangStr

        def paren_suffix(
            self, *, main: str | LangStr, note: str | LangStr
        ) -> LangStr:
            """
            ::

                Pure-formatting template appending a parenthesized note to a
                main label; substitution-only.

                English: "{main} ({note})"
            """

        #: ::
        #:
        #:     General 'Play' action label; used for the main-menu Play button
        #:     and the tournament-entry play button.
        #:
        #:     English: "Play"
        play: LangStr

        #: ::
        #:
        #:     Generic "Playlist" label.
        #:
        #:     English: "Playlist"
        playlist: LangStr

        #: ::
        #:
        #:     Generic "Please wait..." status line.
        #:
        #:     English: "Please wait..."
        please_wait: LangStr

        #: ::
        #:
        #:     Generic "Points" label.
        #:
        #:     English: "Points"
        points: LangStr

        #: ::
        #:
        #:     Generic "Practice" label.
        #:
        #:     English: "Practice"
        practice: LangStr

        def quit_app_confirm(self, *, app_name: str | LangStr) -> LangStr:
            """
            ::

                Confirmation question for quitting the app (Mac wording).

                English: "Quit {app_name}?"
            """

        #: ::
        #:
        #:     Generic 'Random' option value (e.g. random playlist type).
        #:
        #:     English: "Random"
        random: LangStr

        #: ::
        #:
        #:     Generic "Rank" label.
        #:
        #:     English: "Rank"
        rank: LangStr

        #: ::
        #:
        #:     The remote-control companion app's name; byte-identical in every
        #:     language.
        #:
        #:     English: "BombSquad Remote"
        remote_app_name: LangStr

        #: ::
        #:
        #:     Generic "Rename" button label.
        #:
        #:     English: "Rename"
        rename: LangStr

        #: ::
        #:
        #:     Generic reset-to-defaults button label.
        #:
        #:     English: "Reset"
        reset: LangStr

        #: ::
        #:
        #:     Button label to restart an activity.
        #:
        #:     English: "Restart"
        restart: LangStr

        #: ::
        #:
        #:     Button label.
        #:
        #:     English: "Retry"
        retry: LangStr

        #: ::
        #:
        #:     Generic save-changes button label.
        #:
        #:     English: "Save"
        save: LangStr

        #: ::
        #:
        #:     Generic "Select" button label.
        #:
        #:     English: "Select"
        select: LangStr

        #: ::
        #:
        #:     Generic "Select..." button label.
        #:
        #:     English: "Select..."
        select_ellipsis: LangStr

        #: ::
        #:
        #:     Generic "Send" button label.
        #:
        #:     English: "Send"
        send: LangStr

        #: ::
        #:
        #:     Error-page message; usually paired with a Retry button.
        #:
        #:     English: "Error talking to server."
        server_error: LangStr

        #: ::
        #:
        #:     Generic "Share" button label.
        #:
        #:     English: "Share"
        share: LangStr

        #: ::
        #:
        #:     Generic "Sharing..." status label.
        #:
        #:     English: "Sharing..."
        sharing: LangStr

        #: ::
        #:
        #:     Generic "Show" button label.
        #:
        #:     English: "Show"
        show: LangStr

        #: ::
        #:
        #:     Generic "Stats" label.
        #:
        #:     English: "Stats"
        stats: LangStr

        #: ::
        #:
        #:     Notice shown when a feature needs the OS storage-access
        #:     permission (mobile).
        #:
        #:     English: "This requires storage access"
        storage_permission_needed: LangStr

        #: ::
        #:
        #:     Generic "Submit" button label.
        #:
        #:     English: "Submit"
        submit: LangStr

        #: ::
        #:
        #:     Lowercase "total" label.
        #:
        #:     English: "total"
        total: LangStr

        #: ::
        #:
        #:     Generic "Trophies" label.
        #:
        #:     English: "Trophies"
        trophies: LangStr

        #: ::
        #:
        #:     Generic failure message asking the player to retry.
        #:
        #:     English: "Unable to complete this right now. Please try again."
        unable_to_complete: LangStr

        #: ::
        #:
        #:     Notice when a feature is unavailable, likely due to no internet.
        #:
        #:     English: "This is currently unavailable (no internet
        #:     connection?)"
        unavailable_no_connection: LangStr

        #: ::
        #:
        #:     Lowercase "unavailable" status indicator.
        #:
        #:     English: "unavailable"
        unavailable_status: LangStr

        #: ::
        #:
        #:     Error/placeholder-page message.
        #:
        #:     English: "Under construction - check back soon."
        under_construction: LangStr

        #: ::
        #:
        #:     Generic "Upgrade" button label.
        #:
        #:     English: "Upgrade"
        upgrade: LangStr

        #: ::
        #:
        #:     Small connector word "via" (as in "signed in via X").
        #:
        #:     English: "via"
        via: LangStr

        #: ::
        #:
        #:     Generic "What is this?" help link.
        #:
        #:     English: "What is this?"
        what_is_this: LangStr

    class StringsV2upgradeGroup:
        """
        ::

            Device-account -> V2-account upgrade prompt.

            See source for the full asset list.
        """

        def device_account_upgrade(self, *, name: str | LangStr) -> LangStr:
            """
            ::

                Warning to upgrade a device account to a V2 account.

                English: "Warning: You are signed in with a device account
                ({name}). Device accounts will be removed in a future update.
                Upgrade to a V2 account to keep your progress."
            """

    class StringsWatchGroup:
        """
        ::

            Watch-section strings: replay browsing and playback UI.

            See source for the full asset list.
        """

        def delete_confirm(self, *, replay: str | LangStr) -> LangStr:
            """
            ::

                Confirmation before deleting a named replay.

                English: "Delete "{replay}"?"
            """

        #: ::
        #:
        #:     Two-line button to delete a replay.
        #:
        #:     English: "Delete Replay"
        delete_replay_button: LangStr

        #: ::
        #:
        #:     Heading for the list of the player's replays.
        #:
        #:     English: "My Replays"
        my_replays: LangStr

        #: ::
        #:
        #:     Error when no replay is selected.
        #:
        #:     English: "No Replay Selected"
        no_replay_selected: LangStr

        def playback_speed(self, *, speed: str | LangStr) -> LangStr:
            """
            ::

                Label showing the current replay playback-speed multiplier
                (in-game replay controls and the watch section).

                English: "Playback Speed: {speed}"
            """

        def rename_replay(self, *, replay: str | LangStr) -> LangStr:
            """
            ::

                Prompt to rename a named replay.

                English: "Rename "{replay}" to:"
            """

        #: ::
        #:
        #:     Two-line button to rename a replay.
        #:
        #:     English: "Rename Replay"
        rename_replay_button: LangStr

        def rename_warning(self, *, replay: str | LangStr) -> LangStr:
            """
            ::

                Warning to rename a replay so it is not overwritten.

                English: "Rename "{replay}" after a game to keep it; otherwise
                it will be overwritten."
            """

        #: ::
        #:
        #:     Error when deleting a replay fails.
        #:
        #:     English: "Error deleting replay."
        replay_delete_error: LangStr

        #: ::
        #:
        #:     Label for the replay name field.
        #:
        #:     English: "Replay Name"
        replay_name: LangStr

        #: ::
        #:
        #:     Default name for the most recent replay.
        #:
        #:     English: "Last Game Replay"
        replay_name_default: LangStr

        #: ::
        #:
        #:     Error when renaming a replay fails.
        #:
        #:     English: "Error renaming replay."
        replay_rename_error: LangStr

        #: ::
        #:
        #:     Error message that a replay name is taken.
        #:
        #:     English: "A replay with that name already exists."
        replay_rename_error_already_exists: LangStr

        #: ::
        #:
        #:     Error when a replay rename name is bad.
        #:
        #:     English: "Can't rename replay; invalid name."
        replay_rename_error_invalid: LangStr

        #: ::
        #:
        #:     Title of the Watch section, where players view replays of
        #:     previous games; also labels the main-menu button leading there.
        #:
        #:     English: "Watch"
        title: LangStr

        #: ::
        #:
        #:     Two-line button to watch a replay.
        #:
        #:     English: "Watch Replay"
        watch_replay_button: LangStr

    class StringsGroup:
        """
        ::

            All standard game strings (everything non-bootstrap).

            See source for the full asset list.
        """

        account: StringsAccountGroup
        appinvite: StringsAppinviteGroup
        characters: StringsCharactersGroup
        chest: StringsChestGroup
        controls: StringsControlsGroup
        coop: StringsCoopGroup
        cooplevels: StringsCooplevelsGroup
        coopscore: StringsCoopscoreGroup
        credits: StringsCreditsGroup
        economy: StringsEconomyGroup
        fileselector: StringsFileselectorGroup
        game: StringsGameGroup
        gamedescriptions: StringsGamedescriptionsGroup
        gamenames: StringsGamenamesGroup
        gather: StringsGatherGroup
        getremote: StringsGetremoteGroup
        gettokens: StringsGettokensGroup
        help: StringsHelpGroup
        inbox: StringsInboxGroup
        ingamemenu: StringsIngamemenuGroup
        inventory: StringsInventoryGroup
        keyboard: StringsKeyboardGroup
        kiosk: StringsKioskGroup
        league: StringsLeagueGroup
        lobby: StringsLobbyGroup
        mainmenu: StringsMainmenuGroup
        mapnames: StringsMapnamesGroup
        multiteam: StringsMultiteamGroup
        party: StringsPartyGroup
        partyqueue: StringsPartyqueueGroup
        play: StringsPlayGroup
        playlist: StringsPlaylistGroup
        playmodes: StringsPlaymodesGroup
        playoptions: StringsPlayoptionsGroup
        profile: StringsProfileGroup
        profiles: StringsProfilesGroup
        report: StringsReportGroup
        resourcetypeinfo: StringsResourcetypeinfoGroup
        scoretypes: StringsScoretypesGroup
        sendinfo: StringsSendinfoGroup
        server: StringsServerGroup
        session: StringsSessionGroup
        settings: StringsSettingsGroup
        soundtrack: StringsSoundtrackGroup
        store: StringsStoreGroup
        teams: StringsTeamsGroup
        tournamententry: StringsTournamententryGroup
        tournamentscores: StringsTournamentscoresGroup
        tutorial: StringsTutorialGroup
        ui: StringsUiGroup
        v2upgrade: StringsV2upgradeGroup
        watch: StringsWatchGroup

    class TexturesGroup:
        """
        ::

            All standard game textures (everything non-bootstrap).

            See source for the full asset list.
        """

        achievement_boxer: bascenev1.Texture
        achievement_cross_hair: bascenev1.Texture
        achievement_dual_wielding: bascenev1.Texture
        achievement_empty: bascenev1.Texture
        achievement_flawless_victory: bascenev1.Texture
        achievement_football_shutout: bascenev1.Texture
        achievement_football_victory: bascenev1.Texture
        achievement_free_loader: bascenev1.Texture
        achievement_got_the_moves: bascenev1.Texture
        achievement_in_control: bascenev1.Texture
        achievement_medal_large: bascenev1.Texture
        achievement_medal_medium: bascenev1.Texture
        achievement_medal_small: bascenev1.Texture
        achievement_mine: bascenev1.Texture
        achievement_off_you_go: bascenev1.Texture
        achievement_onslaught: bascenev1.Texture
        achievement_outline: bascenev1.Texture
        achievement_runaround: bascenev1.Texture
        achievement_sharing_is_caring: bascenev1.Texture
        achievement_stayin_alive: bascenev1.Texture
        achievement_super_punch: bascenev1.Texture
        achievement_team_player: bascenev1.Texture
        achievement_tnt: bascenev1.Texture
        achievement_wall: bascenev1.Texture
        achievements_icon: bascenev1.Texture
        action_hero_color: bascenev1.Texture
        action_hero_color_mask: bascenev1.Texture
        action_hero_icon: bascenev1.Texture
        action_hero_icon_color_mask: bascenev1.Texture
        advanced_icon: bascenev1.Texture
        agent_color: bascenev1.Texture
        agent_color_mask: bascenev1.Texture
        agent_icon: bascenev1.Texture
        agent_icon_color_mask: bascenev1.Texture
        ali_color: bascenev1.Texture
        ali_color_mask: bascenev1.Texture
        ali_icon: bascenev1.Texture
        ali_icon_color_mask: bascenev1.Texture
        ali_splash: bascenev1.Texture
        alien_color: bascenev1.Texture
        alien_color_mask: bascenev1.Texture
        alien_icon: bascenev1.Texture
        alien_icon_color_mask: bascenev1.Texture
        always_land_bgcolor: bascenev1.Texture
        always_land_level_color: bascenev1.Texture
        always_land_preview: bascenev1.Texture
        analog_stick: bascenev1.Texture
        assassin_color: bascenev1.Texture
        assassin_color_mask: bascenev1.Texture
        assassin_icon: bascenev1.Texture
        assassin_icon_color_mask: bascenev1.Texture
        audio_icon: bascenev1.Texture
        bar: bascenev1.Texture
        bear_color: bascenev1.Texture
        bear_color_mask: bascenev1.Texture
        bear_icon: bascenev1.Texture
        bear_icon_color_mask: bascenev1.Texture
        bg: bascenev1.Texture
        big_g: bascenev1.Texture
        big_gpreview: bascenev1.Texture
        bomb_color: bascenev1.Texture
        bomb_color_ice: bascenev1.Texture
        bomb_sticky_color: bascenev1.Texture
        bones_color: bascenev1.Texture
        bones_color_mask: bascenev1.Texture
        bones_icon: bascenev1.Texture
        bones_icon_color_mask: bascenev1.Texture
        bridgit_level_color: bascenev1.Texture
        bridgit_preview: bascenev1.Texture
        bunny_color: bascenev1.Texture
        bunny_color_mask: bascenev1.Texture
        bunny_icon: bascenev1.Texture
        bunny_icon_color_mask: bascenev1.Texture
        button_bomb: bascenev1.Texture
        button_jump: bascenev1.Texture
        button_pick_up: bascenev1.Texture
        button_punch: bascenev1.Texture
        ch_title_char1: bascenev1.Texture
        ch_title_char2: bascenev1.Texture
        ch_title_char3: bascenev1.Texture
        ch_title_char4: bascenev1.Texture
        ch_title_char5: bascenev1.Texture
        chest_icon: bascenev1.Texture
        chest_icon_empty: bascenev1.Texture
        chest_icon_multi: bascenev1.Texture
        chest_icon_tint: bascenev1.Texture
        chest_open_icon: bascenev1.Texture
        chest_open_icon_tint: bascenev1.Texture
        circle_zig_zag: bascenev1.Texture
        clay_stroke: bascenev1.Texture
        coin: bascenev1.Texture
        controller_icon: bascenev1.Texture
        courtyard_level_color: bascenev1.Texture
        courtyard_preview: bascenev1.Texture
        cowboy_color: bascenev1.Texture
        cowboy_color_mask: bascenev1.Texture
        cowboy_icon: bascenev1.Texture
        cowboy_icon_color_mask: bascenev1.Texture
        crag_castle_level_color: bascenev1.Texture
        crag_castle_preview: bascenev1.Texture
        cross_out: bascenev1.Texture
        cross_out_mask: bascenev1.Texture
        cute_spaz: bascenev1.Texture
        cyborg_color: bascenev1.Texture
        cyborg_color_mask: bascenev1.Texture
        cyborg_icon: bascenev1.Texture
        cyborg_icon_color_mask: bascenev1.Texture
        discord_icon: bascenev1.Texture
        discord_logo: bascenev1.Texture
        discord_server: bascenev1.Texture
        doom_shroom_bgcolor: bascenev1.Texture
        doom_shroom_level_color: bascenev1.Texture
        doom_shroom_preview: bascenev1.Texture
        down_button: bascenev1.Texture
        egg1: bascenev1.Texture
        egg2: bascenev1.Texture
        egg3: bascenev1.Texture
        egg4: bascenev1.Texture
        egg_tex1: bascenev1.Texture
        egg_tex2: bascenev1.Texture
        egg_tex3: bascenev1.Texture
        empty: bascenev1.Texture
        file: bascenev1.Texture
        flag_color: bascenev1.Texture
        folder: bascenev1.Texture
        football_stadium: bascenev1.Texture
        football_stadium_preview: bascenev1.Texture
        frame_inset: bascenev1.Texture
        frosty_color: bascenev1.Texture
        frosty_color_mask: bascenev1.Texture
        frosty_icon: bascenev1.Texture
        frosty_icon_color_mask: bascenev1.Texture
        game_center_icon: bascenev1.Texture
        github_logo: bascenev1.Texture
        gladiator_color: bascenev1.Texture
        gladiator_color_mask: bascenev1.Texture
        gladiator_icon: bascenev1.Texture
        gladiator_icon_color_mask: bascenev1.Texture
        gold_pass: bascenev1.Texture
        google_play_achievements_icon: bascenev1.Texture
        google_play_games_icon: bascenev1.Texture
        google_play_leaderboards_icon: bascenev1.Texture
        google_plus_icon: bascenev1.Texture
        google_plus_sign_in_button: bascenev1.Texture
        graphics_icon: bascenev1.Texture
        heart: bascenev1.Texture
        hockey_stadium: bascenev1.Texture
        hockey_stadium_preview: bascenev1.Texture
        icon_onslaught: bascenev1.Texture
        icon_runaround: bascenev1.Texture
        impact_bomb_color: bascenev1.Texture
        impact_bomb_color_lit: bascenev1.Texture
        inventory_icon: bascenev1.Texture
        jack_color: bascenev1.Texture
        jack_color_mask: bascenev1.Texture
        jack_icon: bascenev1.Texture
        jack_icon_color_mask: bascenev1.Texture
        jumpsuit_color: bascenev1.Texture
        jumpsuit_color_mask: bascenev1.Texture
        jumpsuit_icon: bascenev1.Texture
        jumpsuit_icon_color_mask: bascenev1.Texture
        kronk: bascenev1.Texture
        kronk_color_mask: bascenev1.Texture
        kronk_icon: bascenev1.Texture
        kronk_icon_color_mask: bascenev1.Texture
        lake_frigid: bascenev1.Texture
        lake_frigid_preview: bascenev1.Texture
        lake_frigid_reflections: bascenev1.Texture
        land_mine: bascenev1.Texture
        land_mine_lit: bascenev1.Texture
        leaderboards_icon: bascenev1.Texture
        left_button: bascenev1.Texture
        level_icon: bascenev1.Texture
        lock: bascenev1.Texture
        log_icon: bascenev1.Texture
        logo: bascenev1.Texture
        logo_easter: bascenev1.Texture
        map_preview_mask: bascenev1.Texture
        medal_bronze: bascenev1.Texture
        medal_complete: bascenev1.Texture
        medal_gold: bascenev1.Texture
        medal_silver: bascenev1.Texture
        mel_color: bascenev1.Texture
        mel_color_mask: bascenev1.Texture
        mel_icon: bascenev1.Texture
        mel_icon_color_mask: bascenev1.Texture
        menu_bg: bascenev1.Texture
        menu_icon: bascenev1.Texture
        merch: bascenev1.Texture
        meter: bascenev1.Texture
        monkey_face_level_color: bascenev1.Texture
        monkey_face_preview: bascenev1.Texture
        multiplayer_examples: bascenev1.Texture
        nature_background_color: bascenev1.Texture
        neo_spaz_color: bascenev1.Texture
        neo_spaz_color_mask: bascenev1.Texture
        neo_spaz_icon: bascenev1.Texture
        neo_spaz_icon_color_mask: bascenev1.Texture
        next_level_icon: bascenev1.Texture
        ninja_color: bascenev1.Texture
        ninja_color_mask: bascenev1.Texture
        ninja_icon: bascenev1.Texture
        ninja_icon_color_mask: bascenev1.Texture
        null: bascenev1.Texture
        old_lady_color: bascenev1.Texture
        old_lady_color_mask: bascenev1.Texture
        old_lady_icon: bascenev1.Texture
        old_lady_icon_color_mask: bascenev1.Texture
        opera_singer_color: bascenev1.Texture
        opera_singer_color_mask: bascenev1.Texture
        opera_singer_icon: bascenev1.Texture
        opera_singer_icon_color_mask: bascenev1.Texture
        ouya_icon: bascenev1.Texture
        ouya_obutton: bascenev1.Texture
        ouya_ubutton: bascenev1.Texture
        ouya_ybutton: bascenev1.Texture
        penguin_color: bascenev1.Texture
        penguin_color_mask: bascenev1.Texture
        penguin_icon: bascenev1.Texture
        penguin_icon_color_mask: bascenev1.Texture
        pixie_color: bascenev1.Texture
        pixie_color_mask: bascenev1.Texture
        pixie_icon: bascenev1.Texture
        pixie_icon_color_mask: bascenev1.Texture
        player_lineup: bascenev1.Texture
        plus_button: bascenev1.Texture
        powerup_bomb: bascenev1.Texture
        powerup_curse: bascenev1.Texture
        powerup_health: bascenev1.Texture
        powerup_ice_bombs: bascenev1.Texture
        powerup_impact_bombs: bascenev1.Texture
        powerup_land_mines: bascenev1.Texture
        powerup_punch: bascenev1.Texture
        powerup_shield: bascenev1.Texture
        powerup_speed: bascenev1.Texture
        powerup_sticky_bombs: bascenev1.Texture
        puck_color: bascenev1.Texture
        quote_bubble: bascenev1.Texture
        rampage_bgcolor: bascenev1.Texture
        rampage_bgcolor2: bascenev1.Texture
        rampage_level_color: bascenev1.Texture
        rampage_preview: bascenev1.Texture
        replay_icon: bascenev1.Texture
        right_button: bascenev1.Texture
        robot_color: bascenev1.Texture
        robot_color_mask: bascenev1.Texture
        robot_icon: bascenev1.Texture
        robot_icon_color_mask: bascenev1.Texture
        roundabout_level_color: bascenev1.Texture
        roundabout_preview: bascenev1.Texture
        santa_color: bascenev1.Texture
        santa_color_mask: bascenev1.Texture
        santa_icon: bascenev1.Texture
        santa_icon_color_mask: bascenev1.Texture
        settings_icon: bascenev1.Texture
        slash: bascenev1.Texture
        star: bascenev1.Texture
        step_right_up_level_color: bascenev1.Texture
        step_right_up_preview: bascenev1.Texture
        store_character: bascenev1.Texture
        store_character_easter: bascenev1.Texture
        store_character_xmas: bascenev1.Texture
        store_icon: bascenev1.Texture
        superhero_color: bascenev1.Texture
        superhero_color_mask: bascenev1.Texture
        superhero_icon: bascenev1.Texture
        superhero_icon_color_mask: bascenev1.Texture
        the_pad_level_color: bascenev1.Texture
        the_pad_preview: bascenev1.Texture
        ticket_roll: bascenev1.Texture
        ticket_roll_big: bascenev1.Texture
        ticket_rolls: bascenev1.Texture
        tickets: bascenev1.Texture
        tickets_more: bascenev1.Texture
        tickets_purple: bascenev1.Texture
        tip_top_bgcolor: bascenev1.Texture
        tip_top_level_color: bascenev1.Texture
        tip_top_preview: bascenev1.Texture
        tnt: bascenev1.Texture
        tokens1: bascenev1.Texture
        tokens2: bascenev1.Texture
        tokens3: bascenev1.Texture
        tokens4: bascenev1.Texture
        tower_dlevel_color: bascenev1.Texture
        tower_dpreview: bascenev1.Texture
        trees_color: bascenev1.Texture
        trophy: bascenev1.Texture
        tv: bascenev1.Texture
        up_button: bascenev1.Texture
        vr_fill_mound: bascenev1.Texture
        warrior_color: bascenev1.Texture
        warrior_color_mask: bascenev1.Texture
        warrior_icon: bascenev1.Texture
        warrior_icon_color_mask: bascenev1.Texture
        window_bottom_cap: bascenev1.Texture
        witch_color: bascenev1.Texture
        witch_color_mask: bascenev1.Texture
        witch_icon: bascenev1.Texture
        witch_icon_color_mask: bascenev1.Texture
        wizard_color: bascenev1.Texture
        wizard_color_mask: bascenev1.Texture
        wizard_icon: bascenev1.Texture
        wizard_icon_color_mask: bascenev1.Texture
        wrestler_color: bascenev1.Texture
        wrestler_color_mask: bascenev1.Texture
        wrestler_icon: bascenev1.Texture
        wrestler_icon_color_mask: bascenev1.Texture
        zig_zag_level_color: bascenev1.Texture
        zigzag_preview: bascenev1.Texture
        zoe_color: bascenev1.Texture
        zoe_color_mask: bascenev1.Texture
        zoe_icon: bascenev1.Texture
        zoe_icon_color_mask: bascenev1.Texture

    #: The ``audio`` group - 412 assets (``achievement``, ``action_hero1``,
    #: ``action_hero2``, ``action_hero3``, ``action_hero4``, and 407 more). Full
    #: list in source.
    audio: AudioGroup

    #: The ``meshes`` group - 390 assets (``achievement_outline``,
    #: ``action_hero_fore_arm``, ``action_hero_hand``, ``action_hero_head``,
    #: ``action_hero_lower_leg``, and 385 more). Full list in source.
    meshes: MeshesGroup

    #: The ``strings`` group - 885 strings (``account``, ``appinvite``,
    #: ``characters``, ``chest``, ``controls``, and 880 more). Full list in
    #: source.
    strings: StringsGroup

    #: The ``textures`` group - 313 assets (``achievement_boxer``,
    #: ``achievement_cross_hair``, ``achievement_dual_wielding``,
    #: ``achievement_empty``, ``achievement_flawless_victory``, and 308 more).
    #: Full list in source.
    textures: TexturesGroup

_TREE = {
    'audio': {
        'achievement': 's',
        'action_hero1': 's',
        'action_hero2': 's',
        'action_hero3': 's',
        'action_hero4': 's',
        'action_hero_death': 's',
        'action_hero_fall': 's',
        'action_hero_hit1': 's',
        'action_hero_hit2': 's',
        'activate_beep': 's',
        'agent1': 's',
        'agent2': 's',
        'agent3': 's',
        'agent4': 's',
        'agent_death': 's',
        'agent_fall': 's',
        'agent_hit1': 's',
        'agent_hit2': 's',
        'alarm': 's',
        'ali1': 's',
        'ali2': 's',
        'ali3': 's',
        'ali4': 's',
        'ali_death': 's',
        'ali_fall': 's',
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        'ali_hit2': 's',
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        'alien3': 's',
        'alien4': 's',
        'alien_death': 's',
        'alien_fall': 's',
        'alien_hit1': 's',
        'alien_hit2': 's',
        'announce_eight': 's',
        'announce_five': 's',
        'announce_four': 's',
        'announce_nine': 's',
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        'announce_six': 's',
        'announce_ten': 's',
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        'announce_two': 's',
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        'assassin3': 's',
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        'assassin_fall': 's',
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        'bear1': 's',
        'bear2': 's',
        'bear3': 's',
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        'bell_high': 's',
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        'big_impact2': 's',
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        'bomb_drop01': 's',
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        'bomb_roll01': 's',
        'bones1': 's',
        'bones2': 's',
        'bones3': 's',
        'bones_death': 's',
        'bones_fall': 's',
        'boo': 's',
        'box_drop': 's',
        'boxing_bell': 's',
        'bunny1': 's',
        'bunny2': 's',
        'bunny3': 's',
        'bunny4': 's',
        'bunny_death': 's',
        'bunny_fall': 's',
        'bunny_hit1': 's',
        'bunny_hit2': 's',
        'bunny_jump': 's',
        'cash_register2': 's',
        'char_select_music': 's',
        'cheer': 's',
        'cork_pop2': 's',
        'cowboy1': 's',
        'cowboy2': 's',
        'cowboy3': 's',
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        'cowboy_death': 's',
        'cowboy_fall': 's',
        'cowboy_hit1': 's',
        'cowboy_hit2': 's',
        'crowd_chant': 's',
        'cyborg1': 's',
        'cyborg2': 's',
        'cyborg3': 's',
        'cyborg4': 's',
        'cyborg_death': 's',
        'cyborg_fall': 's',
        'cyborg_hit1': 's',
        'cyborg_hit2': 's',
        'cymbal': 's',
        'debris_fall': 's',
        'deek2': 's',
        'ding_small': 's',
        'ding_small_high': 's',
        'dripity': 's',
        'drum_roll': 's',
        'drum_roll_short': 's',
        'explosion01': 's',
        'explosion02': 's',
        'explosion03': 's',
        'explosion04': 's',
        'explosion05': 's',
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        'flag_catcher_music': 's',
        'flying_music': 's',
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        'foot_impact01': 's',
        'foot_impact02': 's',
        'foot_impact03': 's',
        'forward_march_music': 's',
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        'frosty01': 's',
        'frosty02': 's',
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        'frosty_death': 's',
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        'frosty_hit02': 's',
        'frosty_hit03': 's',
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        'gladiator1': 's',
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        'gladiator3': 's',
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        'gladiator_hit2': 's',
        'gong': 's',
        'grand_romp_music': 's',
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        'health_powerup': 's',
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        'jack02': 's',
        'jack03': 's',
        'jack04': 's',
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        'jack06': 's',
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        'jack_hit03': 's',
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        'jack_hit05': 's',
        'jack_hit06': 's',
        'jack_hit07': 's',
        'jumpsuit1': 's',
        'jumpsuit2': 's',
        'jumpsuit3': 's',
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        'jumpsuit_hit1': 's',
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        'kronk7': 's',
        'kronk8': 's',
        'kronk9': 's',
        'kronk_death': 's',
        'kronk_fall': 's',
        'laser': 's',
        'laser_reverse': 's',
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        'mel04': 's',
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        'mel06': 's',
        'mel07': 's',
        'mel08': 's',
        'mel09': 's',
        'mel10': 's',
        'mel_death01': 's',
        'mel_fall01': 's',
        'menu_music': 's',
        'metal_hit': 's',
        'metal_skid': 's',
        'nice': 's',
        'ninja_attack1': 's',
        'ninja_attack2': 's',
        'ninja_attack3': 's',
        'ninja_attack4': 's',
        'ninja_attack5': 's',
        'ninja_attack6': 's',
        'ninja_attack7': 's',
        'ninja_death1': 's',
        'ninja_fall1': 's',
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        'ninja_hit2': 's',
        'ninja_hit3': 's',
        'ninja_hit4': 's',
        'ninja_hit5': 's',
        'ninja_hit6': 's',
        'ninja_hit7': 's',
        'ninja_hit8': 's',
        'old_lady1': 's',
        'old_lady2': 's',
        'old_lady3': 's',
        'old_lady4': 's',
        'old_lady_death': 's',
        'old_lady_fall': 's',
        'old_lady_hit1': 's',
        'old_lady_hit2': 's',
        'ooh': 's',
        'opera_singer1': 's',
        'opera_singer2': 's',
        'opera_singer3': 's',
        'opera_singer4': 's',
        'opera_singer_death': 's',
        'opera_singer_fall': 's',
        'opera_singer_hit1': 's',
        'opera_singer_hit2': 's',
        'orchestra_hit': 's',
        'orchestra_hit2': 's',
        'orchestra_hit3': 's',
        'orchestra_hit4': 's',
        'orchestra_hit_big1': 's',
        'orchestra_hit_big2': 's',
        'penguin1': 's',
        'penguin2': 's',
        'penguin3': 's',
        'penguin4': 's',
        'penguin_death': 's',
        'penguin_fall': 's',
        'penguin_hit1': 's',
        'penguin_hit2': 's',
        'pixie1': 's',
        'pixie2': 's',
        'pixie3': 's',
        'pixie4': 's',
        'pixie_death': 's',
        'pixie_fall': 's',
        'pixie_hit1': 's',
        'pixie_hit2': 's',
        'player_death': 's',
        'player_left': 's',
        'pop01': 's',
        'powerup01': 's',
        'punch_strong01': 's',
        'punch_strong02': 's',
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        'ref_whistle': 's',
        'rev_up': 's',
        'robot1': 's',
        'robot2': 's',
        'robot3': 's',
        'robot4': 's',
        'robot_death': 's',
        'robot_fall': 's',
        'robot_hit1': 's',
        'robot_hit2': 's',
        'run_away_music': 's',
        'santa01': 's',
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        'santa03': 's',
        'santa04': 's',
        'santa05': 's',
        'santa_death': 's',
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        'santa_hit03': 's',
        'santa_hit04': 's',
        'scamper01': 's',
        'scary_music': 's',
        'score': 's',
        'score_hit01': 's',
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        'scores_epic_music': 's',
        'shatter': 's',
        'shield_down': 's',
        'shield_hit': 's',
        'shield_up': 's',
        'skid01': 's',
        'slow_epic_music': 's',
        'spawn': 's',
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        'spaz_attack02': 's',
        'spaz_attack03': 's',
        'spaz_attack04': 's',
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        'spaz_eff': 's',
        'spaz_fall01': 's',
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        'spaz_jump01': 's',
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        'spaz_jump03': 's',
        'spaz_jump04': 's',
        'spaz_ow': 's',
        'spaz_pickup01': 's',
        'spaz_scream01': 's',
        'splatter': 's',
        'sports_music': 's',
        'sticky_impact': 's',
        'super_punch': 's',
        'superhero1': 's',
        'superhero2': 's',
        'superhero3': 's',
        'superhero4': 's',
        'superhero_death': 's',
        'superhero_fall': 's',
        'superhero_hit1': 's',
        'superhero_hit2': 's',
        'survival_music': 's',
        'swip': 's',
        'swip2': 's',
        'techno_hit01': 's',
        'tick': 's',
        'ticking': 's',
        'to_the_death_music': 's',
        'trash_rummage': 's',
        'victory_music': 's',
        'warn_beep': 's',
        'warn_beeps': 's',
        'warrior1': 's',
        'warrior2': 's',
        'warrior3': 's',
        'warrior4': 's',
        'warrior_death': 's',
        'warrior_fall': 's',
        'warrior_hit1': 's',
        'warrior_hit2': 's',
        'when_johnny_comes_marching_home_music': 's',
        'witch1': 's',
        'witch2': 's',
        'witch3': 's',
        'witch4': 's',
        'witch_death': 's',
        'witch_fall': 's',
        'witch_hit1': 's',
        'witch_hit2': 's',
        'wizard1': 's',
        'wizard2': 's',
        'wizard3': 's',
        'wizard4': 's',
        'wizard_death': 's',
        'wizard_fall': 's',
        'wizard_hit1': 's',
        'wizard_hit2': 's',
        'woo': 's',
        'woo2': 's',
        'woo3': 's',
        'wood_debris_fall': 's',
        'wow': 's',
        'wrestler1': 's',
        'wrestler2': 's',
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        'wrestler_death': 's',
        'wrestler_fall': 's',
        'wrestler_hit1': 's',
        'wrestler_hit2': 's',
        'yeah': 's',
        'zoe_attack01': 's',
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        'zoe_attack03': 's',
        'zoe_attack04': 's',
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        'zoe_impact03': 's',
        'zoe_impact04': 's',
        'zoe_jump01': 's',
        'zoe_jump02': 's',
        'zoe_jump03': 's',
        'zoe_ow': 's',
        'zoe_pickup01': 's',
        'zoe_scream01': 's',
    },
    'meshes': {
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        'courtyard_level': 'm',
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        'doom_shroom_bg': 'm',
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        'doom_shroom_stem_collide': 'c',
        'doom_shroom_vrfill': 'm',
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        'hockey_stadium_stands': 'm',
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        'lake_frigid': 'm',
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        'land_mine': 'm',
        'level_select_button_opaque': 'm',
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        'logo': 'm',
        'logo_transparent': 'm',
        'mel_fore_arm': 'm',
        'mel_hand': 'm',
        'mel_head': 'm',
        'mel_lower_leg': 'm',
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        'mel_torso': 'm',
        'mel_upper_arm': 'm',
        'mel_upper_leg': 'm',
        'meter_transparent': 'm',
        'monkey_face_level': 'm',
        'monkey_face_level_bottom': 'm',
        'monkey_face_level_bumper': 'c',
        'monkey_face_level_collide': 'c',
        'nature_background': 'm',
        'nature_background_collide': 'c',
        'nature_background_vrfill': 'm',
        'neo_spaz_fore_arm': 'm',
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        'neo_spaz_upper_arm': 'm',
        'neo_spaz_upper_leg': 'm',
        'ninja_fore_arm': 'm',
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        'old_lady_fore_arm': 'm',
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        'old_lady_upper_leg': 'm',
        'opera_singer_fore_arm': 'm',
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        'penguin_fore_arm': 'm',
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        'penguin_torso': 'm',
        'penguin_upper_arm': 'm',
        'penguin_upper_leg': 'm',
        'pixie_fore_arm': 'm',
        'pixie_hand': 'm',
        'pixie_head': 'm',
        'pixie_lower_leg': 'm',
        'pixie_pelvis': 'm',
        'pixie_toes': 'm',
        'pixie_torso': 'm',
        'pixie_upper_arm': 'm',
        'pixie_upper_leg': 'm',
        'plastic_eyes_transparent': 'm',
        'player_lineup1_transparent': 'm',
        'player_lineup2_transparent': 'm',
        'player_lineup3_transparent': 'm',
        'player_lineup4_transparent': 'm',
        'powerup': 'm',
        'powerup_simple': 'm',
        'puck': 'm',
        'rampage_bg': 'm',
        'rampage_bg2': 'm',
        'rampage_bumper': 'c',
        'rampage_level': 'm',
        'rampage_level_bottom': 'm',
        'rampage_level_collide': 'c',
        'rampage_vrfill': 'm',
        'robot_fore_arm': 'm',
        'robot_hand': 'm',
        'robot_head': 'm',
        'robot_lower_leg': 'm',
        'robot_pelvis': 'm',
        'robot_toes': 'm',
        'robot_torso': 'm',
        'robot_upper_arm': 'm',
        'robot_upper_leg': 'm',
        'roundabout_level': 'm',
        'roundabout_level_bottom': 'm',
        'roundabout_level_bumper': 'c',
        'roundabout_level_collide': 'c',
        'running_shoes': 'm',
        'santa_fore_arm': 'm',
        'santa_hand': 'm',
        'santa_head': 'm',
        'santa_lower_leg': 'm',
        'santa_toes': 'm',
        'santa_torso': 'm',
        'santa_upper_arm': 'm',
        'santa_upper_leg': 'm',
        'scroll_widget_short': 'm',
        'step_right_up_level': 'm',
        'step_right_up_level_bottom': 'm',
        'step_right_up_level_collide': 'c',
        'step_right_up_vrfill_mound': 'm',
        'superhero_fore_arm': 'm',
        'superhero_hand': 'm',
        'superhero_head': 'm',
        'superhero_lower_leg': 'm',
        'superhero_pelvis': 'm',
        'superhero_toes': 'm',
        'superhero_torso': 'm',
        'superhero_upper_arm': 'm',
        'superhero_upper_leg': 'm',
        'the_pad_bg': 'm',
        'the_pad_bgsmall': 'm',
        'the_pad_level': 'm',
        'the_pad_level_bottom': 'm',
        'the_pad_level_bumper': 'c',
        'the_pad_level_collide': 'c',
        'the_pad_vrfill_bottom': 'm',
        'the_pad_vrfill_mound': 'm',
        'the_pad_vrfill_top': 'm',
        'tip_top_bg': 'm',
        'tip_top_level': 'm',
        'tip_top_level_bottom': 'm',
        'tip_top_level_bumper': 'c',
        'tip_top_level_collide': 'c',
        'tnt': 'm',
        'toolbar_backing': 'm',
        'toolbar_backing_bottom': 'm',
        'toolbar_backing_bottom2': 'm',
        'toolbar_backing_opaque': 'm',
        'toolbar_backing_top': 'm',
        'toolbar_backing_top2': 'm',
        'toolbar_backing_transparent': 'm',
        'tower_dlevel': 'm',
        'tower_dlevel_bottom': 'm',
        'tower_dlevel_collide': 'c',
        'tower_dplayer_wall': 'c',
        'trees': 'm',
        'warrior_fore_arm': 'm',
        'warrior_hand': 'm',
        'warrior_head': 'm',
        'warrior_lower_leg': 'm',
        'warrior_pelvis': 'm',
        'warrior_toes': 'm',
        'warrior_torso': 'm',
        'warrior_upper_arm': 'm',
        'warrior_upper_leg': 'm',
        'window_bgblotch': 'm',
        'witch_fore_arm': 'm',
        'witch_hand': 'm',
        'witch_head': 'm',
        'witch_lower_leg': 'm',
        'witch_pelvis': 'm',
        'witch_toes': 'm',
        'witch_torso': 'm',
        'witch_upper_arm': 'm',
        'witch_upper_leg': 'm',
        'wizard_fore_arm': 'm',
        'wizard_hand': 'm',
        'wizard_head': 'm',
        'wizard_lower_leg': 'm',
        'wizard_pelvis': 'm',
        'wizard_toes': 'm',
        'wizard_torso': 'm',
        'wizard_upper_arm': 'm',
        'wizard_upper_leg': 'm',
        'wrestler_fore_arm': 'm',
        'wrestler_hand': 'm',
        'wrestler_head': 'm',
        'wrestler_lower_leg': 'm',
        'wrestler_pelvis': 'm',
        'wrestler_toes': 'm',
        'wrestler_torso': 'm',
        'wrestler_upper_arm': 'm',
        'wrestler_upper_leg': 'm',
        'zig_zag_level': 'm',
        'zig_zag_level_bottom': 'm',
        'zig_zag_level_bumper': 'c',
        'zig_zag_level_collide': 'c',
        'zoe_fore_arm': 'm',
        'zoe_hand': 'm',
        'zoe_head': 'm',
        'zoe_lower_leg': 'm',
        'zoe_pelvis': 'm',
        'zoe_toes': 'm',
        'zoe_torso': 'm',
        'zoe_upper_arm': 'm',
        'zoe_upper_leg': 'm',
    },
    'strings': {
        'account': {
            'accounts': (),
            'achievement_progress': ('complete', 'total'),
            'ban_this_player': (),
            'campaign_progress': ('progress',),
            'create_an_account': (),
            'delete_account': (),
            'google_play_games_account_switch': (),
            'manage_account': (),
            'not_signed_in': (),
            'player_info': (),
            'report_this_player': (),
            'sign_in': (),
            'sign_in_for_codes': (),
            'sign_in_info': (),
            'sign_in_no_connection': (),
            'sign_in_with': ('service',),
            'sign_in_with_device': (),
            'sign_in_with_device_info': (),
            'sign_in_with_email': (),
            'sign_out': (),
            'signing_in': (),
            'signing_out': (),
            'submitting_code': (),
            'tickets': ('count',),
            'title': (),
            'trophies_this_season': (),
            'v2_link_instructions': (),
            'you_are_signed_in_as': (),
        },
        'appinvite': {
            'email_it': (),
            'enjoy': (),
            'friend_has_sent_promo': ('count', 'app_name', 'name'),
            'friend_promo_award': ('count',),
            'friend_promo_expire': ('expire_hours',),
            'friend_promo_instructions': ('app_name',),
            'friend_promo_redeem_short': ('count',),
            'requesting_code': (),
            'share_code': (),
            'you_have_been_sent_promo': ('app_name',),
        },
        'characters': {
            'agent_johnson': (),
            'b9000': (),
            'bernard': (),
            'betty': (),
            'bones': (),
            'butch': (),
            'easter_bunny': (),
            'frosty': (),
            'gretel': (),
            'grumbledorf': (),
            'jack_morgan': (),
            'kronk': (),
            'lee': (),
            'lucky': (),
            'mel': (),
            'middle_man': (),
            'pascal': (),
            'pixel': (),
            'santa_claus': (),
            'snake_shadow': (),
            'spaz': (),
            'taobao_mascot': (),
            'todd_mcburton': (),
            'zoe': (),
        },
        'chest': {
            'open': (),
            'open_me': (),
            'open_now': (),
            'open_now_description': (),
            'prize_odds': (),
            'reduce_wait': (),
            'slot_description': (),
            'slot_number': ('num',),
            'stop_reminding_me': (),
            'unlocks_in': (),
        },
        'controls': {'fire_tv_remote_warning': ('remote_app_name',)},
        'coop': {
            'achievement_label': (),
            'achievements_remaining': (),
            'campaign': (),
            'chest_slots_full_warning': (),
            'current_best': (),
            'custom': (),
            'difficulty_hard_only': (),
            'difficulty_hard_unlock_only': (),
            'entry_fee': (),
            'level_is_locked': ('level',),
            'level_must_be_completed_first': ('level',),
            'no_achievements_remaining': (),
            'no_tournaments_in_test_build': (),
            'of_total': ('total',),
            'player_count_abbreviated': ('count',),
            'power_ranking_points': ('number',),
            'prizes': (),
            'time_remaining': (),
            'tournament': (),
            'tournament_checking_state': (),
            'tournament_ended': (),
            'tournament_info': (),
            'tournaments': (),
            'tournaments_disabled_workspace': (),
        },
        'cooplevels': {
            'infinite_onslaught': (),
            'infinite_runaround': (),
            'onslaught_training': (),
            'pro_football': (),
            'pro_onslaught': (),
            'pro_runaround': (),
            'pro_variant': ('game',),
            'rookie_football': (),
            'rookie_onslaught': (),
            'the_last_stand': (),
            'uber_football': (),
            'uber_onslaught': (),
            'uber_runaround': (),
            'uber_variant': ('game',),
        },
        'coopscore': {
            'complete_level_to_proceed': (),
            'friend_scores_unavailable': (),
            'not_enough_players_remaining': (),
            'score_list_unavailable': (),
            'tournament_standings': (),
            'world_scores_unavailable': (),
            'worlds_best_scores': (),
            'worlds_best_times': (),
            'your_best_scores': (),
            'your_best_times': (),
        },
        'credits': {
            'additional_audio_art_ideas': ('name',),
            'additional_music_from': ('name',),
            'all_my_family': (),
            'coding_graphics_audio': ('name',),
            'language_translations': (),
            'legal': (),
            'public_domain_music_via': ('name',),
            'software_based_on': ('name',),
            'sound_and_music': (),
            'sounds_source': ('source',),
            'special_thanks': (),
            'thanks_especially_to': ('name',),
            'title': ('app_name',),
            'whoever_invented_coffee': (),
        },
        'economy': {
            'received_tickets': ('count',),
            'you_got_tokens': ('tokens',),
        },
        'fileselector': {
            'select_file': (),
            'select_file_or_folder': (),
            'select_folder': (),
            'use_this_folder': (),
        },
        'game': {
            'completion_bonus': (),
            'disqualified_player_left': ('team', 'player'),
            'double_kill': (),
            'draw': (),
            'epic_description_filter': ('description',),
            'epic_name_filter': ('name',),
            'fail': (),
            'final_scores': (),
            'five_kill': (),
            'flawless_wave': (),
            'game_on_map': ('name', 'mapname'),
            'killing_track_skipper': ('name',),
            'lap_number': ('current', 'total'),
            'multi_kill': ('count',),
            'name_betrayed': ('name', 'victim'),
            'name_died': ('name',),
            'name_killed': ('name', 'victim'),
            'name_scores': ('name',),
            'name_suicide': ('name',),
            'no_valid_maps_error': (),
            'own_flag_at_base_warning': (),
            'paused_by_host': (),
            'points_gained': ('points',),
            'points_gained_titled': ('points', 'title'),
            'press_any_button_continue': (),
            'press_any_button_play_again': (),
            'press_any_key_button_continue': (),
            'press_any_key_button_play_again': (),
            'press_jump_to_fly': (),
            'quad_kill': (),
            'reach_wave_2': (),
            'score': (),
            'solo_name_filter': ('name',),
            'time_expired': (),
            'tip_title': (),
            'tournament_time_expired': (),
            'triple_kill': (),
            'turbo_warning': ('name',),
            'victory': (),
            'vs': (),
            'waiting_for_host': ('host',),
        },
        'gamedescriptions': {
            'be_the_chosen_one_for_a': (),
            'bomb_as_many_targets_as_you': (),
            'carry_the_flag_for_a_set': (),
            'carry_the_flag_for_seconds': ('arg1',),
            'carry_the_flag_for_seconds_2': ('arg1',),
            'crush_of_your_enemies': ('arg1',),
            'defeat_all_enemies': (),
            'dodge_the_falling_bombs': (),
            'final_glorious_epic_slow_motion_battle': (),
            'gather_eggs': (),
            'get_the_flag_to_the_enemy': (),
            'how_fast_can_you_defeat_the': (),
            'kill_a_set_number_of_enemies': (),
            'kill_enemies': ('arg1',),
            'last_one_standing_wins': (),
            'last_one_standing_wins_2': (),
            'last_remaining_alive_wins': (),
            'last_team_standing_wins': (),
            'last_team_standing_wins_2': (),
            'prevent_enemies_from_reaching_the_exit': (),
            'reach_the_enemy_flag_to_score': (),
            'return_1_flag': (),
            'return_flags': ('arg1',),
            'return_the_enemy_flag_to_score': (),
            'run_1_lap': (),
            'run_1_lap_2': (),
            'run_1_lap_your_entire_team': (),
            'run_laps': ('arg1',),
            'run_laps_2': ('arg1',),
            'run_laps_your_entire_team_has': ('arg1',),
            'run_real_fast': (),
            'score_a_goal': (),
            'score_a_goal_2': (),
            'score_a_touchdown': (),
            'score_a_touchdown_2': (),
            'score_goals': ('arg1',),
            'score_goals_2': ('arg1',),
            'score_some_goals': (),
            'score_touchdowns': ('arg1',),
            'score_touchdowns_2': ('arg1',),
            'secure_all_flags': ('arg1',),
            'secure_all_flags_2': ('arg1',),
            'secure_all_flags_on_the_map': (),
            'secure_the_flag_for_a_set': (),
            'secure_the_flag_for_seconds': ('arg1',),
            'secure_the_flag_for_seconds_2': ('arg1',),
            'steal_the_enemy_flag': (),
            'steal_the_enemy_flag_times': ('arg1',),
            'there_can_be_only_one': (),
            'touch_1_flag': (),
            'touch_flags': ('arg1',),
            'touch_the_enemy_flag': (),
            'touch_the_enemy_flag_times': ('arg1',),
        },
        'gamenames': {
            'assault': (),
            'capture_the_flag': (),
            'chosen_one': (),
            'conquest': (),
            'death_match': (),
            'easter_egg_hunt': (),
            'elimination': (),
            'football': (),
            'hockey': (),
            'keep_away': (),
            'king_of_the_hill': (),
            'meteor_shower': (),
            'ninja_fight': (),
            'onslaught': (),
            'race': (),
            'runaround': (),
            'target_practice': (),
            'the_last_stand': (),
        },
        'gather': {
            'about': (),
            'added_to_favorites': ('name',),
            'address_fetch_error': (),
            'checking': (),
            'connect': (),
            'copy_code': (),
            'copy_code_confirm': (),
            'dedicated_server_info': (),
            'delete_confirm_list': ('list',),
            'description_short': (),
            'disconnect_clients': ('count',),
            'discord_friends': (),
            'discord_join': (),
            'favorites': (),
            'favorites_save': (),
            'free_cloud_server_available': (),
            'free_cloud_server_available_minutes': ('minutes',),
            'free_cloud_server_not_available': (),
            'get_friend_invite_code': (),
            'host_public_party': (),
            'hosting_unavailable': (),
            'invalid_address_error': (),
            'invalid_name_error': (),
            'invalid_port_error': (),
            'invite_a_friend': ('count',),
            'invite_friends': (),
            'join_public_party': (),
            'joinable_from_internet': (),
            'joinable_no': (),
            'joinable_yes': (),
            'local_network_description': (),
            'make_party_private': (),
            'make_party_public': (),
            'manual': (),
            'manual_address': (),
            'manual_description': (),
            'manual_join_section': (),
            'max_connections': (),
            'max_party_size': (),
            'nearby': (),
            'no_connection': (),
            'no_parties_added': (),
            'no_servers_found': (),
            'party_code': (),
            'party_name': (),
            'party_requires_password': (),
            'party_server_running': (),
            'party_size': (),
            'party_status_checking': (),
            'party_status_joinable': (),
            'party_status_no_connection': (),
            'party_status_not_public': (),
            'password_optional': (),
            'ping': (),
            'port': (),
            'private': (),
            'private_party_cloud_description': (),
            'private_party_host': (),
            'private_party_join': (),
            'public': (),
            'public_host_router_config': (),
            'router_forwarding': ('port',),
            'show_my_address': (),
            'start_hosting': (),
            'start_hosting_paid': ('cost',),
            'start_stop_hosting_minutes': ('minutes',),
            'stop_hosting': (),
            'title': (),
            'unable_to_resolve_host': (),
            'v2_account_required': (),
            'your_address_from_internet': (),
            'your_local_address': (),
        },
        'getremote': {'info_short': ('app_name', 'remote_app_name')},
        'gettokens': {
            'gold_pass': (),
            'gold_pass_desc1': (),
            'gold_pass_desc2': (),
            'gold_pass_desc3': (),
            'not_enough_tokens': (),
            'num_tokens': ('count',),
            'purchase_never_available': (),
            'purchase_not_available': (),
            'remove_ads_offer': (),
            'shiny_new_currency': (),
            'you_have_gold_pass': (),
        },
        'help': {
            'bomb_info': (),
            'can_help': ('app_name',),
            'controllers': (),
            'controllers_info': ('app_name', 'remote_app_name'),
            'controls': (),
            'controls_subtitle': ('app_name',),
            'devices': (),
            'devices_info': ('app_name',),
            'friends': (),
            'friends_good': ('app_name',),
            'jump_info': (),
            'or_punching_something': (),
            'pick_up_info': (),
            'powerups': (),
            'powerups_subtitle': (),
            'punch_info': (),
            'run_info': (),
            'some_days': (),
            'title': ('app_name',),
            'to_get_the_most': (),
            'welcome': ('app_name',),
        },
        'inbox': {
            'expired_ago': ('t',),
            'expires_in': ('t',),
            'final_standings': (),
            'must_update': (),
            'no_messages': (),
            'your_prize': (),
        },
        'ingamemenu': {
            'end_game': (),
            'end_replay': (),
            'end_test': (),
            'exit_to_menu_confirm': (),
            'just_player': ('name',),
            'leave_game': (),
            'leave_party': (),
            'leave_party_confirm': (),
            'resume': (),
        },
        'inventory': {
            'only_available_online': (),
            'only_available_signed_in': (),
            'title': (),
        },
        'keyboard': {
            'change_instructions': (),
            'no_others_available': (),
            'space_key': (),
            'switched': ('name',),
        },
        'kiosk': {
            'demo_menu': (),
            'full_menu': (),
            'single_player_examples': (),
            'versus_examples': (),
        },
        'league': {
            'achievements_unavailable_old_seasons': (),
            'all_time': (),
            'bronze': (),
            'current_season': ('number',),
            'diamond': (),
            'gold': (),
            'league': (),
            'league_president': (),
            'league_rank': (),
            'multipliers': (),
            'number_badge': ('number',),
            'power_ranking': (),
            'power_ranking_points_equals': ('number',),
            'power_ranking_points_mult': ('number',),
            'season': ('number',),
            'season_ended_days_ago': ('days',),
            'season_ends_days': ('days',),
            'season_ends_hours': ('hours',),
            'season_ends_minutes': ('minutes',),
            'silver': (),
            'to_ranked': (),
            'tournament_required': ('name',),
            'trophy_counts_reset': (),
            'up_to_date_bonus': (),
            'up_to_date_bonus_description': ('percent',),
            'your_power_ranking': (),
        },
        'lobby': {
            'bomb': (),
            'choosing_player': (),
            'create_edit_player': (),
            'press_any_button_to_join': (),
            'press_punch_to_join': (),
            'press_to_override_character': ('buttons',),
            'press_to_select_profile': ('buttons',),
            'press_to_select_team': ('buttons',),
            'ready': (),
        },
        'mainmenu': {
            'credits': (),
            'exit_game': (),
            'host_navigating_menus': ('host',),
            'how_to_play': (),
            'mode_arcade': (),
            'mode_demo': (),
            'next_achievements': (),
            'quit': (),
            'test_build': (),
        },
        'mapnames': {
            'big_g': (),
            'bridgit': (),
            'courtyard': (),
            'crag_castle': (),
            'doom_shroom': (),
            'football_stadium': (),
            'happy_thoughts': (),
            'hockey_stadium': (),
            'lake_frigid': (),
            'monkey_face': (),
            'rampage': (),
            'roundabout': (),
            'step_right_up': (),
            'the_pad': (),
            'tip_top': (),
            'tower_d': (),
            'zigzag': (),
        },
        'multiteam': {
            'best_of_series': ('count',),
            'deaths': (),
            'first_to_series': ('count',),
            'game_leaders': ('count',),
            'games_to': ('wincount', 'losecount'),
            'kills': (),
            'most_destroyed_player': (),
            'most_valuable_player': (),
            'most_violent_player': (),
            'must_invite_friends': ('gather',),
            'player': (),
            'series': (),
            'team_label': ('name',),
            'wins': ('name',),
            'wins_the_series_intro': (),
        },
        'party': {
            'add_to_favorites': (),
            'cant_kick_host': (),
            'chat_message': (),
            'chat_muted': (),
            'empty': (),
            'host': (),
            'kick_vote': (),
            'mute_chat': (),
            'title': (),
            'unmute_chat': (),
        },
        'partyqueue': {'waiting_in_line': ()},
        'play': {'one_to_four_players': (), 'two_to_eight_players': ()},
        'playlist': {
            'add_game_button': (),
            'add_game_title': (),
            'cant_delete_default': (),
            'cant_edit_default': (),
            'cant_overwrite_default': (),
            'cant_save_already_exists': (),
            'cant_save_empty': (),
            'cant_share_default': (),
            'customize_title': ('type',),
            'default_list_name': ('playmode',),
            'default_new_list_name': ('playmode',),
            'delete_playlist': (),
            'duplicate_playlist': (),
            'edit_game_button': (),
            'edit_playlist': (),
            'editor_title': (),
            'export_success': ('name',),
            'get_more_games': (),
            'get_more_maps': (),
            'import_instructions': (),
            'just_epic': (),
            'just_sports': (),
            'list_name': (),
            'map_select_title': ('game',),
            'new_playlist': (),
            'no_valid_maps': (),
            'playlists': (),
            'remove_game_button': (),
        },
        'playmodes': {
            'coop': (),
            'free_for_all': (),
            'single_player_coop': (),
            'teams': (),
        },
        'playoptions': {
            'no_valid_games': (),
            'points_to_win': (),
            'series_length': (),
            'show_tutorial': (),
            'shuffle_game_order': (),
            'team_names_colors': (),
            'unlock_in_store': (),
        },
        'profile': {
            'account_profile': (),
            'account_profile_info': ('icons',),
            'available': ('name',),
            'cant_delete_account_profile': (),
            'character': (),
            'checking_availability': ('name',),
            'color': (),
            'delete_confirm': ('profile',),
            'get_more_characters': (),
            'get_more_icons': (),
            'global_profile': (),
            'global_profile_info': (),
            'highlight': (),
            'icon': (),
            'in_game_clipped_name': ('name',),
            'local_profile': (),
            'local_profile_info': (),
            'name_description': (),
            'name_not_empty': (),
            'not_enough_tickets': (),
            'nothing_selected': (),
            'profile_already_exists': (),
            'purchasing': (),
            'title_edit': (),
            'title_new': (),
            'unavailable': ('name',),
            'upgrade_profile_info': (),
            'upgrade_to_global': (),
        },
        'profiles': {'explanation': (), 'new_profile': (), 'title': ()},
        'report': {
            'cheating': (),
            'explanation': (),
            'inappropriate_language': (),
            'reason': (),
        },
        'resourcetypeinfo': {
            'get_tokens': (),
            'tickets_description': (),
            'tokens_description': (),
        },
        'scoretypes': {
            'flags': (),
            'goals': (),
            'survived': (),
            'time': (),
            'time_held': (),
        },
        'sendinfo': {'send_info_description': ()},
        'server': {'restarting': (), 'shutting_down': ()},
        'session': {
            'not_enough_players': ('count',),
            'player_delayed_join': ('player',),
            'player_left': ('player',),
            'player_limit_reached': ('count',),
        },
        'settings': {
            'advanced': {
                'always_use_internal_keyboard': (),
                'always_use_internal_keyboard_description': (),
                'disable_camera_gyro': (),
                'disable_camera_shake': (),
                'help_translate': ('app_name',),
                'insecure_connections': (),
                'insecure_connections_description': (),
                'kick_idle_players': (),
                'language': (),
                'modding_guide': (),
                'send_info': (),
                'show_demos_when_idle': (),
                'show_deprecated_login_types': (),
                'show_in_game_ping': (),
                'show_mods_folder': (),
                'title': (),
                'translation_checking': (),
                'translation_editor': ('app_name',),
                'translation_fetch_error': (),
                'translation_inform_me': (),
                'translation_needs_updates': (),
                'translation_up_to_date': (),
            },
            'audio': {
                'music_volume': (),
                'sound_volume': (),
                'soundtrack_description': (),
                'soundtracks': (),
                'title': (),
            },
            'benchmarks': {
                'already_running_in_activity': (),
                'player_count': (),
                'playlist_description': (),
                'playlist_name': (),
                'playlist_type': (),
                'round_duration': (),
                'run_cpu_benchmark': (),
                'run_media_reload_benchmark': (),
                'run_stress_test': (),
                'stress_test': (),
                'title': (),
            },
            'controllers': {
                'gamepad': {
                    'advanced_title': (),
                    'analog_stick_dead_zone': (),
                    'analog_stick_dead_zone_description': (),
                    'applies_to_all': (),
                    'auto_recalibrate': (),
                    'auto_recalibrate_description': (),
                    'clear': (),
                    'dpad': (),
                    'dpad_numbered': ('num',),
                    'enable': (),
                    'extra_start_button': (),
                    'if_nothing_try_analog': (),
                    'if_nothing_try_dpad': (),
                    'ignore_completely': (),
                    'ignore_completely_description': (),
                    'ignored_button': ('num',),
                    'ignored_button_description': (),
                    'press_any_analog_trigger': (),
                    'press_any_button': (),
                    'press_any_button_or_dpad': (),
                    'press_left_right': (),
                    'press_up_down': (),
                    'run_button': ('num',),
                    'run_trigger': ('num',),
                    'run_trigger_description': (),
                    'second_half': (),
                    'secondary': (),
                    'start_button_activates_default': (),
                    'start_button_activates_default_description': (),
                    'title': (),
                    'two_in_one_setup': (),
                    'ui_only': (),
                    'ui_only_description': (),
                    'unassigned_buttons_run': (),
                    'unset': (),
                    'vr_reorient_button': (),
                },
                'keyboard': {
                    'configuring': ('device',),
                    'keyboard2_note': (),
                    'press_any_key': (),
                },
                'touchscreen': {
                    'action_control_scale': (),
                    'actions': (),
                    'buttons': (),
                    'drag_controls': (),
                    'joystick': (),
                    'movement': (),
                    'movement_control_scale': (),
                    'swipe': (),
                    'swipe_controls_hidden': (),
                    'swipe_info': (),
                    'title': (),
                },
                'android_note': (),
                'cant_configure_device': ('device',),
                'configure_controllers': (),
                'configure_in_system_settings': ('device',),
                'configure_keyboard': (),
                'configure_keyboard_p2': (),
                'configure_mobile': (),
                'disable_remote_app': (),
                'disable_xinput': (),
                'disable_xinput_description': (),
                'press_any_button_to_configure': (),
                'remote_best_results': (),
                'remote_configured_in_app': ('remote_app_name',),
                'remote_explanation': ('remote_app_name', 'app_name'),
                'title': (),
            },
            'devtools': {
                'create_user_system_scripts': (),
                'delete_user_system_scripts': (),
                'show_dev_console_button': (),
                'title': (),
            },
            'graphics': {
                'fullscreen': (),
                'fullscreen_shortcut_format': ('name', 'shortcut'),
                'max_fps': (),
                'native': (),
                'resolution': (),
                'show_fps': (),
                'textures': (),
                'title': (),
                'tv_border': (),
                'vertical_sync': (),
                'visuals': (),
            },
            'nettesting': {'title': ()},
            'plugins': {
                'auto_enable_new': (),
                'disable_all': (),
                'enable_all': (),
                'none_installed': (),
                'settings_title': (),
                'title': (),
            },
            'testing': {'for_testing_note': ()},
            'vrtesting': {'title': ()},
            'title': (),
        },
        'soundtrack': {
            'cant_delete_default': (),
            'cant_edit_default': (),
            'cant_overwrite_default': (),
            'cant_save_already_exists': (),
            'copy_of': ('name',),
            'default_game_music': (),
            'default_soundtrack_name': (),
            'delete_confirm': ('name',),
            'delete_soundtrack': (),
            'duplicate_soundtrack': (),
            'edit_soundtrack': (),
            'error_playing_music': ('music',),
            'fetching_itunes': (),
            'music_source': (),
            'music_volume_zero_warning': (),
            'new_soundtrack': (),
            'new_soundtrack_name': ('count',),
            'no_music_files_in_folder': (),
            'select_a_playlist': (),
            'test': (),
            'title': (),
            'use_default_game_music': (),
            'use_itunes_playlist': (),
            'use_music_file': (),
            'use_music_folder': (),
            'using_music_app': (),
        },
        'store': {'merch': (), 'pro_name': ('app_name',)},
        'teams': {'bad_guys': (), 'blue': (), 'good_guys': (), 'red': ()},
        'tournamententry': {
            'tickets_count': ('count',),
            'title': (),
            'watch_an_ad': (),
        },
        'tournamentscores': {'no_scores_yet': (), 'tournament_standings': ()},
        'tutorial': {
            'cpu_benchmark': (),
            'phrase01': (),
            'phrase03': (),
            'phrase05': (),
            'phrase06': (),
            'phrase08': (),
            'phrase09': (),
            'phrase10': (),
            'phrase11': (),
            'phrase12': (),
            'phrase15': (),
            'phrase16': (),
            'phrase17': (),
            'phrase18': (),
            'phrase19': (),
            'phrase20': (),
            'phrase21': (),
            'phrase22': (),
            'phrase23': (),
            'phrase24': (),
            'phrase25': (),
            'phrase26': (),
            'phrase27': (),
            'phrase28': (),
            'phrase29': (),
            'skip_confirm': (),
            'skipping': (),
            'to_skip_press_anything': (),
        },
        'ui': {
            'accept': (),
            'achievements': (),
            'activity': (),
            'all': (),
            'always': (),
            'angle_button_suffix': ('main', 'button'),
            'app_name': (),
            'apply': (),
            'are_you_sure': (),
            'auto': (),
            'back': (),
            'boost': (),
            'cancel': (),
            'claim': (),
            'code': (),
            'confirm': (),
            'connect': (),
            'connected': (),
            'connecting': (),
            'continue_': (),
            'copied_to_clipboard': (),
            'copy': (),
            'customize': (),
            'decline': (),
            'delete': (),
            'demo': (),
            'deprecated': (),
            'description': (),
            'direct_browser_to_url': (),
            'disabled': (),
            'discard': (),
            'done': (),
            'duplicate': (),
            'easy': (),
            'edit': (),
            'enabled': (),
            'enter': (),
            'epic_mode': (),
            'error': (),
            'error_occurred': (),
            'exit_app_confirm': ('app_name',),
            'filter': (),
            'final_score': (),
            'free': (),
            'game_center': (),
            'google_play': (),
            'hard': (),
            'high': (),
            'higher': (),
            'icon_label': ('icon', 'label'),
            'ignore': (),
            'import_': (),
            'importing': (),
            'inbox': (),
            'invalid': (),
            'kick': (),
            'leaderboards': (),
            'learn_more': (),
            'loading': (),
            'low': (),
            'map': (),
            'medium': (),
            'more': (),
            'must_restart': (),
            'name': (),
            'need_update': (),
            'never': (),
            'new': (),
            'not_available': (),
            'not_now': (),
            'not_signed_in_status': (),
            'nothing_here': (),
            'off': (),
            'ok': (),
            'on': (),
            'one_moment': (),
            'or_join': ('a', 'b'),
            'other': (),
            'page_refreshing_try_again': (),
            'paren_suffix': ('main', 'note'),
            'play': (),
            'playlist': (),
            'please_wait': (),
            'points': (),
            'practice': (),
            'quit_app_confirm': ('app_name',),
            'random': (),
            'rank': (),
            'remote_app_name': (),
            'rename': (),
            'reset': (),
            'restart': (),
            'retry': (),
            'save': (),
            'select': (),
            'select_ellipsis': (),
            'send': (),
            'server_error': (),
            'share': (),
            'sharing': (),
            'show': (),
            'stats': (),
            'storage_permission_needed': (),
            'submit': (),
            'total': (),
            'trophies': (),
            'unable_to_complete': (),
            'unavailable_no_connection': (),
            'unavailable_status': (),
            'under_construction': (),
            'upgrade': (),
            'via': (),
            'what_is_this': (),
        },
        'v2upgrade': {'device_account_upgrade': ('name',)},
        'watch': {
            'delete_confirm': ('replay',),
            'delete_replay_button': (),
            'my_replays': (),
            'no_replay_selected': (),
            'playback_speed': ('speed',),
            'rename_replay': ('replay',),
            'rename_replay_button': (),
            'rename_warning': ('replay',),
            'replay_delete_error': (),
            'replay_name': (),
            'replay_name_default': (),
            'replay_rename_error': (),
            'replay_rename_error_already_exists': (),
            'replay_rename_error_invalid': (),
            'title': (),
            'watch_replay_button': (),
        },
    },
    'textures': {
        'achievement_boxer': 't',
        'achievement_cross_hair': 't',
        'achievement_dual_wielding': 't',
        'achievement_empty': 't',
        'achievement_flawless_victory': 't',
        'achievement_football_shutout': 't',
        'achievement_football_victory': 't',
        'achievement_free_loader': 't',
        'achievement_got_the_moves': 't',
        'achievement_in_control': 't',
        'achievement_medal_large': 't',
        'achievement_medal_medium': 't',
        'achievement_medal_small': 't',
        'achievement_mine': 't',
        'achievement_off_you_go': 't',
        'achievement_onslaught': 't',
        'achievement_outline': 't',
        'achievement_runaround': 't',
        'achievement_sharing_is_caring': 't',
        'achievement_stayin_alive': 't',
        'achievement_super_punch': 't',
        'achievement_team_player': 't',
        'achievement_tnt': 't',
        'achievement_wall': 't',
        'achievements_icon': 't',
        'action_hero_color': 't',
        'action_hero_color_mask': 't',
        'action_hero_icon': 't',
        'action_hero_icon_color_mask': 't',
        'advanced_icon': 't',
        'agent_color': 't',
        'agent_color_mask': 't',
        'agent_icon': 't',
        'agent_icon_color_mask': 't',
        'ali_color': 't',
        'ali_color_mask': 't',
        'ali_icon': 't',
        'ali_icon_color_mask': 't',
        'ali_splash': 't',
        'alien_color': 't',
        'alien_color_mask': 't',
        'alien_icon': 't',
        'alien_icon_color_mask': 't',
        'always_land_bgcolor': 't',
        'always_land_level_color': 't',
        'always_land_preview': 't',
        'analog_stick': 't',
        'assassin_color': 't',
        'assassin_color_mask': 't',
        'assassin_icon': 't',
        'assassin_icon_color_mask': 't',
        'audio_icon': 't',
        'bar': 't',
        'bear_color': 't',
        'bear_color_mask': 't',
        'bear_icon': 't',
        'bear_icon_color_mask': 't',
        'bg': 't',
        'big_g': 't',
        'big_gpreview': 't',
        'bomb_color': 't',
        'bomb_color_ice': 't',
        'bomb_sticky_color': 't',
        'bones_color': 't',
        'bones_color_mask': 't',
        'bones_icon': 't',
        'bones_icon_color_mask': 't',
        'bridgit_level_color': 't',
        'bridgit_preview': 't',
        'bunny_color': 't',
        'bunny_color_mask': 't',
        'bunny_icon': 't',
        'bunny_icon_color_mask': 't',
        'button_bomb': 't',
        'button_jump': 't',
        'button_pick_up': 't',
        'button_punch': 't',
        'ch_title_char1': 't',
        'ch_title_char2': 't',
        'ch_title_char3': 't',
        'ch_title_char4': 't',
        'ch_title_char5': 't',
        'chest_icon': 't',
        'chest_icon_empty': 't',
        'chest_icon_multi': 't',
        'chest_icon_tint': 't',
        'chest_open_icon': 't',
        'chest_open_icon_tint': 't',
        'circle_zig_zag': 't',
        'clay_stroke': 't',
        'coin': 't',
        'controller_icon': 't',
        'courtyard_level_color': 't',
        'courtyard_preview': 't',
        'cowboy_color': 't',
        'cowboy_color_mask': 't',
        'cowboy_icon': 't',
        'cowboy_icon_color_mask': 't',
        'crag_castle_level_color': 't',
        'crag_castle_preview': 't',
        'cross_out': 't',
        'cross_out_mask': 't',
        'cute_spaz': 't',
        'cyborg_color': 't',
        'cyborg_color_mask': 't',
        'cyborg_icon': 't',
        'cyborg_icon_color_mask': 't',
        'discord_icon': 't',
        'discord_logo': 't',
        'discord_server': 't',
        'doom_shroom_bgcolor': 't',
        'doom_shroom_level_color': 't',
        'doom_shroom_preview': 't',
        'down_button': 't',
        'egg1': 't',
        'egg2': 't',
        'egg3': 't',
        'egg4': 't',
        'egg_tex1': 't',
        'egg_tex2': 't',
        'egg_tex3': 't',
        'empty': 't',
        'file': 't',
        'flag_color': 't',
        'folder': 't',
        'football_stadium': 't',
        'football_stadium_preview': 't',
        'frame_inset': 't',
        'frosty_color': 't',
        'frosty_color_mask': 't',
        'frosty_icon': 't',
        'frosty_icon_color_mask': 't',
        'game_center_icon': 't',
        'github_logo': 't',
        'gladiator_color': 't',
        'gladiator_color_mask': 't',
        'gladiator_icon': 't',
        'gladiator_icon_color_mask': 't',
        'gold_pass': 't',
        'google_play_achievements_icon': 't',
        'google_play_games_icon': 't',
        'google_play_leaderboards_icon': 't',
        'google_plus_icon': 't',
        'google_plus_sign_in_button': 't',
        'graphics_icon': 't',
        'heart': 't',
        'hockey_stadium': 't',
        'hockey_stadium_preview': 't',
        'icon_onslaught': 't',
        'icon_runaround': 't',
        'impact_bomb_color': 't',
        'impact_bomb_color_lit': 't',
        'inventory_icon': 't',
        'jack_color': 't',
        'jack_color_mask': 't',
        'jack_icon': 't',
        'jack_icon_color_mask': 't',
        'jumpsuit_color': 't',
        'jumpsuit_color_mask': 't',
        'jumpsuit_icon': 't',
        'jumpsuit_icon_color_mask': 't',
        'kronk': 't',
        'kronk_color_mask': 't',
        'kronk_icon': 't',
        'kronk_icon_color_mask': 't',
        'lake_frigid': 't',
        'lake_frigid_preview': 't',
        'lake_frigid_reflections': 't',
        'land_mine': 't',
        'land_mine_lit': 't',
        'leaderboards_icon': 't',
        'left_button': 't',
        'level_icon': 't',
        'lock': 't',
        'log_icon': 't',
        'logo': 't',
        'logo_easter': 't',
        'map_preview_mask': 't',
        'medal_bronze': 't',
        'medal_complete': 't',
        'medal_gold': 't',
        'medal_silver': 't',
        'mel_color': 't',
        'mel_color_mask': 't',
        'mel_icon': 't',
        'mel_icon_color_mask': 't',
        'menu_bg': 't',
        'menu_icon': 't',
        'merch': 't',
        'meter': 't',
        'monkey_face_level_color': 't',
        'monkey_face_preview': 't',
        'multiplayer_examples': 't',
        'nature_background_color': 't',
        'neo_spaz_color': 't',
        'neo_spaz_color_mask': 't',
        'neo_spaz_icon': 't',
        'neo_spaz_icon_color_mask': 't',
        'next_level_icon': 't',
        'ninja_color': 't',
        'ninja_color_mask': 't',
        'ninja_icon': 't',
        'ninja_icon_color_mask': 't',
        'null': 't',
        'old_lady_color': 't',
        'old_lady_color_mask': 't',
        'old_lady_icon': 't',
        'old_lady_icon_color_mask': 't',
        'opera_singer_color': 't',
        'opera_singer_color_mask': 't',
        'opera_singer_icon': 't',
        'opera_singer_icon_color_mask': 't',
        'ouya_icon': 't',
        'ouya_obutton': 't',
        'ouya_ubutton': 't',
        'ouya_ybutton': 't',
        'penguin_color': 't',
        'penguin_color_mask': 't',
        'penguin_icon': 't',
        'penguin_icon_color_mask': 't',
        'pixie_color': 't',
        'pixie_color_mask': 't',
        'pixie_icon': 't',
        'pixie_icon_color_mask': 't',
        'player_lineup': 't',
        'plus_button': 't',
        'powerup_bomb': 't',
        'powerup_curse': 't',
        'powerup_health': 't',
        'powerup_ice_bombs': 't',
        'powerup_impact_bombs': 't',
        'powerup_land_mines': 't',
        'powerup_punch': 't',
        'powerup_shield': 't',
        'powerup_speed': 't',
        'powerup_sticky_bombs': 't',
        'puck_color': 't',
        'quote_bubble': 't',
        'rampage_bgcolor': 't',
        'rampage_bgcolor2': 't',
        'rampage_level_color': 't',
        'rampage_preview': 't',
        'replay_icon': 't',
        'right_button': 't',
        'robot_color': 't',
        'robot_color_mask': 't',
        'robot_icon': 't',
        'robot_icon_color_mask': 't',
        'roundabout_level_color': 't',
        'roundabout_preview': 't',
        'santa_color': 't',
        'santa_color_mask': 't',
        'santa_icon': 't',
        'santa_icon_color_mask': 't',
        'settings_icon': 't',
        'slash': 't',
        'star': 't',
        'step_right_up_level_color': 't',
        'step_right_up_preview': 't',
        'store_character': 't',
        'store_character_easter': 't',
        'store_character_xmas': 't',
        'store_icon': 't',
        'superhero_color': 't',
        'superhero_color_mask': 't',
        'superhero_icon': 't',
        'superhero_icon_color_mask': 't',
        'the_pad_level_color': 't',
        'the_pad_preview': 't',
        'ticket_roll': 't',
        'ticket_roll_big': 't',
        'ticket_rolls': 't',
        'tickets': 't',
        'tickets_more': 't',
        'tickets_purple': 't',
        'tip_top_bgcolor': 't',
        'tip_top_level_color': 't',
        'tip_top_preview': 't',
        'tnt': 't',
        'tokens1': 't',
        'tokens2': 't',
        'tokens3': 't',
        'tokens4': 't',
        'tower_dlevel_color': 't',
        'tower_dpreview': 't',
        'trees_color': 't',
        'trophy': 't',
        'tv': 't',
        'up_button': 't',
        'vr_fill_mound': 't',
        'warrior_color': 't',
        'warrior_color_mask': 't',
        'warrior_icon': 't',
        'warrior_icon_color_mask': 't',
        'window_bottom_cap': 't',
        'witch_color': 't',
        'witch_color_mask': 't',
        'witch_icon': 't',
        'witch_icon_color_mask': 't',
        'wizard_color': 't',
        'wizard_color_mask': 't',
        'wizard_icon': 't',
        'wizard_icon_color_mask': 't',
        'wrestler_color': 't',
        'wrestler_color_mask': 't',
        'wrestler_icon': 't',
        'wrestler_icon_color_mask': 't',
        'zig_zag_level_color': 't',
        'zigzag_preview': 't',
        'zoe_color': 't',
        'zoe_color_mask': 't',
        'zoe_icon': 't',
        'zoe_icon_color_mask': 't',
    },
}


if not TYPE_CHECKING:
    audio = AssetDir(__asset_package__, _TREE['audio'], 'audio')
    meshes = AssetDir(__asset_package__, _TREE['meshes'], 'meshes')
    strings = LangStrDir(__asset_package__, _TREE['strings'], 'strings')
    textures = AssetDir(__asset_package__, _TREE['textures'], 'textures')
