# Released under the MIT License. See LICENSE for details.
#
"""Asset-package wrapper for ``a-0.babuiltinassets.260611a`` (bascenev1).

Auto-generated; do not edit by hand.
"""

# ba_meta require asset-package a-0.babuiltinassets.260611a
# pylint: disable=missing-function-docstring
# pylint: disable=too-many-public-methods, useless-suppression
# pylint: disable=too-many-lines, disallowed-name
from __future__ import annotations

from typing import TYPE_CHECKING

if TYPE_CHECKING:
    import bascenev1

__asset_package__ = 'a-0.babuiltinassets.260611a'
_APVERID = __asset_package__


class _Audio:
    @property
    def blank(self) -> bascenev1.Sound:
        import bascenev1

        return bascenev1.getsound(f'{_APVERID}:audio/blank')

    @property
    def blip(self) -> bascenev1.Sound:
        import bascenev1

        return bascenev1.getsound(f'{_APVERID}:audio/blip')

    @property
    def cash_register(self) -> bascenev1.Sound:
        import bascenev1

        return bascenev1.getsound(f'{_APVERID}:audio/cash_register')

    @property
    def click01(self) -> bascenev1.Sound:
        import bascenev1

        return bascenev1.getsound(f'{_APVERID}:audio/click01')

    @property
    def cork_pop(self) -> bascenev1.Sound:
        import bascenev1

        return bascenev1.getsound(f'{_APVERID}:audio/cork_pop')

    @property
    def deek(self) -> bascenev1.Sound:
        import bascenev1

        return bascenev1.getsound(f'{_APVERID}:audio/deek')

    @property
    def ding(self) -> bascenev1.Sound:
        import bascenev1

        return bascenev1.getsound(f'{_APVERID}:audio/ding')

    @property
    def error(self) -> bascenev1.Sound:
        import bascenev1

        return bascenev1.getsound(f'{_APVERID}:audio/error')

    @property
    def gun_cocking(self) -> bascenev1.Sound:
        import bascenev1

        return bascenev1.getsound(f'{_APVERID}:audio/gun_cocking')

    @property
    def powerdown01(self) -> bascenev1.Sound:
        import bascenev1

        return bascenev1.getsound(f'{_APVERID}:audio/powerdown01')

    @property
    def punch01(self) -> bascenev1.Sound:
        import bascenev1

        return bascenev1.getsound(f'{_APVERID}:audio/punch01')

    @property
    def score_increase(self) -> bascenev1.Sound:
        import bascenev1

        return bascenev1.getsound(f'{_APVERID}:audio/score_increase')

    @property
    def sparkle01(self) -> bascenev1.Sound:
        import bascenev1

        return bascenev1.getsound(f'{_APVERID}:audio/sparkle01')

    @property
    def sparkle02(self) -> bascenev1.Sound:
        import bascenev1

        return bascenev1.getsound(f'{_APVERID}:audio/sparkle02')

    @property
    def sparkle03(self) -> bascenev1.Sound:
        import bascenev1

        return bascenev1.getsound(f'{_APVERID}:audio/sparkle03')

    @property
    def swish(self) -> bascenev1.Sound:
        import bascenev1

        return bascenev1.getsound(f'{_APVERID}:audio/swish')

    @property
    def swish2(self) -> bascenev1.Sound:
        import bascenev1

        return bascenev1.getsound(f'{_APVERID}:audio/swish2')

    @property
    def swish3(self) -> bascenev1.Sound:
        import bascenev1

        return bascenev1.getsound(f'{_APVERID}:audio/swish3')

    @property
    def tap(self) -> bascenev1.Sound:
        import bascenev1

        return bascenev1.getsound(f'{_APVERID}:audio/tap')

    @property
    def ticking_crazy(self) -> bascenev1.Sound:
        import bascenev1

        return bascenev1.getsound(f'{_APVERID}:audio/ticking_crazy')


audio = _Audio()


class _Textures:
    @property
    def action_buttons(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/action_buttons')

    @property
    def arrow(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/arrow')

    @property
    def back_icon(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/back_icon')

    @property
    def black(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/black')

    @property
    def bomb_button(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/bomb_button')

    @property
    def boxing_gloves_color(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/boxing_gloves_color')

    @property
    def button_square(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/button_square')

    @property
    def button_square_wide(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/button_square_wide')

    @property
    def character_icon_mask(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/character_icon_mask')

    @property
    def circle(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/circle')

    @property
    def circle_no_alpha(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/circle_no_alpha')

    @property
    def circle_outline(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/circle_outline')

    @property
    def circle_outline_no_alpha(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(
            f'{_APVERID}:textures/circle_outline_no_alpha'
        )

    @property
    def circle_shadow(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/circle_shadow')

    @property
    def circle_soft(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/circle_soft')

    @property
    def cursor(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/cursor')

    @property
    def explosion(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/explosion')

    @property
    def eye_color(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/eye_color')

    @property
    def eye_color_tint_mask(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/eye_color_tint_mask')

    @property
    def flag_pole_color(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/flag_pole_color')

    @property
    def font_big(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/font_big')

    @property
    def font_extras(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/font_extras')

    @property
    def font_extras2(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/font_extras2')

    @property
    def font_extras3(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/font_extras3')

    @property
    def font_extras4(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/font_extras4')

    @property
    def font_extras5(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/font_extras5')

    @property
    def font_small0(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/font_small0')

    @property
    def font_small1(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/font_small1')

    @property
    def font_small2(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/font_small2')

    @property
    def font_small3(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/font_small3')

    @property
    def font_small4(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/font_small4')

    @property
    def font_small5(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/font_small5')

    @property
    def font_small6(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/font_small6')

    @property
    def font_small7(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/font_small7')

    @property
    def fuse(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/fuse')

    @property
    def glow(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/glow')

    @property
    def light(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/light')

    @property
    def light_sharp(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/light_sharp')

    @property
    def light_soft(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/light_soft')

    @property
    def menu_button(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/menu_button')

    @property
    def nub(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/nub')

    @property
    def ouya_abutton(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/ouya_abutton')

    @property
    def page_left_right(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/page_left_right')

    @property
    def rgb_stripes(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/rgb_stripes')

    @property
    def scorch(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/scorch')

    @property
    def scorch_big(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/scorch_big')

    @property
    def scroll_widget(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/scroll_widget')

    @property
    def scroll_widget_glow(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/scroll_widget_glow')

    @property
    def shadow(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/shadow')

    @property
    def shadow_sharp(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/shadow_sharp')

    @property
    def shadow_soft(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/shadow_soft')

    @property
    def shield(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/shield')

    @property
    def shrapnel1_color(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/shrapnel1_color')

    @property
    def smoke(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/smoke')

    @property
    def soft_rect(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/soft_rect')

    @property
    def soft_rect2(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/soft_rect2')

    @property
    def soft_rect_vertical(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/soft_rect_vertical')

    @property
    def sparks(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/sparks')

    @property
    def spinner(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/spinner')

    @property
    def spinner0(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/spinner0')

    @property
    def spinner1(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/spinner1')

    @property
    def spinner10(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/spinner10')

    @property
    def spinner11(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/spinner11')

    @property
    def spinner2(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/spinner2')

    @property
    def spinner3(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/spinner3')

    @property
    def spinner4(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/spinner4')

    @property
    def spinner5(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/spinner5')

    @property
    def spinner6(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/spinner6')

    @property
    def spinner7(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/spinner7')

    @property
    def spinner8(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/spinner8')

    @property
    def spinner9(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/spinner9')

    @property
    def start_button(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/start_button')

    @property
    def text_clear_button(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/text_clear_button')

    @property
    def touch_arrows(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/touch_arrows')

    @property
    def touch_arrows_actions(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/touch_arrows_actions')

    @property
    def ui_atlas(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/ui_atlas')

    @property
    def ui_atlas2(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/ui_atlas2')

    @property
    def users_button(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/users_button')

    @property
    def white(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/white')

    @property
    def window_hsmall_vmed(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/window_hsmall_vmed')

    @property
    def window_hsmall_vsmall(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/window_hsmall_vsmall')

    @property
    def wings(self) -> bascenev1.Texture:
        import bascenev1

        return bascenev1.gettexture(f'{_APVERID}:textures/wings')


textures = _Textures()
