bastd.activity.drawscore
Functionality related to the draw screen.
1# Released under the MIT License. See LICENSE for details. 2# 3"""Functionality related to the draw screen.""" 4 5from __future__ import annotations 6 7from typing import TYPE_CHECKING 8 9import ba 10from bastd.activity.multiteamscore import MultiTeamScoreScreenActivity 11from bastd.actor.zoomtext import ZoomText 12 13if TYPE_CHECKING: 14 pass 15 16 17class DrawScoreScreenActivity(MultiTeamScoreScreenActivity): 18 """Score screen shown after a draw.""" 19 20 default_music = None # Awkward silence... 21 22 def on_begin(self) -> None: 23 ba.set_analytics_screen('Draw Score Screen') 24 super().on_begin() 25 ZoomText(ba.Lstr(resource='drawText'), 26 position=(0, 0), 27 maxwidth=400, 28 shiftposition=(-220, 0), 29 shiftdelay=2.0, 30 flash=False, 31 trail=False, 32 jitter=1.0).autoretain() 33 ba.timer(0.35, ba.Call(ba.playsound, self._score_display_sound)) 34 self.show_player_scores(results=self.settings_raw.get('results', None))
class
DrawScoreScreenActivity(ba._activity.Activity[ba._player.EmptyPlayer, ba._team.EmptyTeam]):
18class DrawScoreScreenActivity(MultiTeamScoreScreenActivity): 19 """Score screen shown after a draw.""" 20 21 default_music = None # Awkward silence... 22 23 def on_begin(self) -> None: 24 ba.set_analytics_screen('Draw Score Screen') 25 super().on_begin() 26 ZoomText(ba.Lstr(resource='drawText'), 27 position=(0, 0), 28 maxwidth=400, 29 shiftposition=(-220, 0), 30 shiftdelay=2.0, 31 flash=False, 32 trail=False, 33 jitter=1.0).autoretain() 34 ba.timer(0.35, ba.Call(ba.playsound, self._score_display_sound)) 35 self.show_player_scores(results=self.settings_raw.get('results', None))
Score screen shown after a draw.
def
on_begin(self) -> None:
23 def on_begin(self) -> None: 24 ba.set_analytics_screen('Draw Score Screen') 25 super().on_begin() 26 ZoomText(ba.Lstr(resource='drawText'), 27 position=(0, 0), 28 maxwidth=400, 29 shiftposition=(-220, 0), 30 shiftdelay=2.0, 31 flash=False, 32 trail=False, 33 jitter=1.0).autoretain() 34 ba.timer(0.35, ba.Call(ba.playsound, self._score_display_sound)) 35 self.show_player_scores(results=self.settings_raw.get('results', None))
Called once the previous ba.Activity has finished transitioning out.
At this point the activity's initial players and teams are filled in and it should begin its actual game logic.
Inherited Members
- bastd.activity.multiteamscore.MultiTeamScoreScreenActivity
- MultiTeamScoreScreenActivity
- show_player_scores
- ba._activitytypes.ScoreScreenActivity
- transition_time
- inherits_tint
- inherits_vr_camera_offset
- use_fixed_vr_overlay
- on_player_join
- on_transition_in
- ba._activity.Activity
- settings_raw
- teams
- players
- announce_player_deaths
- is_joining_activity
- allow_pausing
- allow_kick_idle_players
- slow_motion
- inherits_slow_motion
- inherits_music
- inherits_vr_overlay_center
- allow_mid_activity_joins
- can_show_ad_on_death
- globalsnode
- stats
- on_expire
- customdata
- expired
- playertype
- teamtype
- retain_actor
- add_actor_weak_ref
- session
- on_player_leave
- on_team_join
- on_team_leave
- on_transition_out
- handlemessage
- has_transitioned_in
- has_begun
- has_ended
- is_transitioning_out
- transition_out
- end
- create_player
- create_team
- ba._dependency.DependencyComponent
- dep_is_present
- get_dynamic_deps