# Copyright (c) 2011-2020 Eric Froemling
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
# -----------------------------------------------------------------------------
"""UI related to purchasing items."""

from __future__ import annotations

from typing import TYPE_CHECKING

import _ba
import ba

if TYPE_CHECKING:
    from typing import Any, Dict, List, Optional


class PurchaseWindow(ba.Window):
    """Window for purchasing one or more items."""

    def __init__(self,
                 items: List[str],
                 transition: str = 'in_right',
                 header_text: ba.Lstr = None):
        from ba.internal import get_store_item_display_size
        from bastd.ui.store import item as storeitemui
        if header_text is None:
            header_text = ba.Lstr(resource='unlockThisText',
                                  fallback_resource='unlockThisInTheStoreText')
        if len(items) != 1:
            raise ValueError('expected exactly 1 item')
        self._items = list(items)
        self._width = 580
        self._height = 520
        uiscale = ba.app.uiscale
        super().__init__(root_widget=ba.containerwidget(
            size=(self._width, self._height),
            transition=transition,
            toolbar_visibility='menu_currency',
            scale=(1.2 if uiscale is ba.UIScale.SMALL else
                   1.1 if uiscale is ba.UIScale.MEDIUM else 1.0),
            stack_offset=(0, -15) if uiscale is ba.UIScale.SMALL else (0, 0)))
        self._is_double = False
        self._title_text = ba.textwidget(parent=self._root_widget,
                                         position=(self._width * 0.5,
                                                   self._height - 30),
                                         size=(0, 0),
                                         text=header_text,
                                         h_align='center',
                                         v_align='center',
                                         maxwidth=self._width * 0.9 - 120,
                                         scale=1.2,
                                         color=(1, 0.8, 0.3, 1))
        size = get_store_item_display_size(items[0])
        display: Dict[str, Any] = {}
        storeitemui.instantiate_store_item_display(
            items[0],
            display,
            parent_widget=self._root_widget,
            b_pos=(self._width * 0.5 - size[0] * 0.5 + 10 -
                   ((size[0] * 0.5 + 30) if self._is_double else 0),
                   self._height * 0.5 - size[1] * 0.5 + 30 +
                   (20 if self._is_double else 0)),
            b_width=size[0],
            b_height=size[1],
            button=False)

        # Wire up the parts we need.
        if self._is_double:
            pass  # not working
        else:
            if self._items == ['pro']:
                price_str = _ba.get_price(self._items[0])
                pyoffs = -15
            else:
                pyoffs = 0
                price = self._price = _ba.get_account_misc_read_val(
                    'price.' + str(items[0]), -1)
                price_str = ba.charstr(ba.SpecialChar.TICKET) + str(price)
            self._price_text = ba.textwidget(parent=self._root_widget,
                                             position=(self._width * 0.5,
                                                       150 + pyoffs),
                                             size=(0, 0),
                                             text=price_str,
                                             h_align='center',
                                             v_align='center',
                                             maxwidth=self._width * 0.9,
                                             scale=1.4,
                                             color=(0.2, 1, 0.2))

        self._update_timer = ba.Timer(1.0,
                                      ba.WeakCall(self._update),
                                      timetype=ba.TimeType.REAL,
                                      repeat=True)

        self._cancel_button = ba.buttonwidget(
            parent=self._root_widget,
            position=(50, 40),
            size=(150, 60),
            scale=1.0,
            on_activate_call=self._cancel,
            autoselect=True,
            label=ba.Lstr(resource='cancelText'))
        self._purchase_button = ba.buttonwidget(
            parent=self._root_widget,
            position=(self._width - 200, 40),
            size=(150, 60),
            scale=1.0,
            on_activate_call=self._purchase,
            autoselect=True,
            label=ba.Lstr(resource='store.purchaseText'))

        ba.containerwidget(edit=self._root_widget,
                           cancel_button=self._cancel_button,
                           start_button=self._purchase_button,
                           selected_child=self._purchase_button)

    def _update(self) -> None:
        from ba.internal import have_pro
        can_die = False

        # We go away if we see that our target item is owned.
        if self._items == ['pro']:
            if have_pro():
                can_die = True
        else:
            if _ba.get_purchased(self._items[0]):
                can_die = True

        if can_die:
            ba.containerwidget(edit=self._root_widget, transition='out_left')

    def _purchase(self) -> None:
        from bastd.ui import getcurrency
        if self._items == ['pro']:
            _ba.purchase('pro')
        else:
            ticket_count: Optional[int]
            try:
                ticket_count = _ba.get_account_ticket_count()
            except Exception:
                ticket_count = None
            if ticket_count is not None and ticket_count < self._price:
                getcurrency.show_get_tickets_prompt()
                ba.playsound(ba.getsound('error'))
                return

            def do_it() -> None:
                _ba.in_game_purchase(self._items[0], self._price)

            ba.playsound(ba.getsound('swish'))
            do_it()

    def _cancel(self) -> None:
        ba.containerwidget(edit=self._root_widget, transition='out_right')
