# Copyright (c) 2011-2020 Eric Froemling
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
# -----------------------------------------------------------------------------
"""Settings UI functionality related to gamepads."""

from __future__ import annotations

from typing import TYPE_CHECKING

import _ba
import ba

if TYPE_CHECKING:
    from typing import Dict, Any, Optional, Union, Tuple, Callable


class GamepadSettingsWindow(ba.Window):
    """Window for configuring a gamepad."""

    def __init__(self,
                 gamepad: ba.InputDevice,
                 is_main_menu: bool = True,
                 transition: str = 'in_right',
                 transition_out: str = 'out_right',
                 settings: dict = None):
        self._input = gamepad

        # If our input-device went away, just return an empty zombie.
        if not self._input:
            return

        self._name = self._input.name

        self._r = 'configGamepadWindow'
        self._settings = settings
        self._transition_out = transition_out

        # We're a secondary gamepad if supplied with settings.
        self._is_secondary = (settings is not None)
        self._ext = '_B' if self._is_secondary else ''
        self._is_main_menu = is_main_menu
        self._displayname = self._name
        self._width = 700 if self._is_secondary else 730
        self._height = 440 if self._is_secondary else 450
        self._spacing = 40
        uiscale = ba.app.ui.uiscale
        super().__init__(root_widget=ba.containerwidget(
            size=(self._width, self._height),
            scale=(1.63 if uiscale is ba.UIScale.SMALL else
                   1.35 if uiscale is ba.UIScale.MEDIUM else 1.0),
            stack_offset=(-20, -16) if uiscale is ba.UIScale.SMALL else (0, 0),
            transition=transition))

        # Don't ask to config joysticks while we're in here.
        self._rebuild_ui()

    def _rebuild_ui(self) -> None:
        # pylint: disable=too-many-statements
        # pylint: disable=too-many-locals
        from ba.internal import get_device_value

        # Clear existing UI.
        for widget in self._root_widget.get_children():
            widget.delete()

        self._textwidgets: Dict[str, ba.Widget] = {}

        # If we were supplied with settings, we're a secondary joystick and
        # just operate on that. in the other (normal) case we make our own.
        if not self._is_secondary:

            # Fill our temp config with present values (for our primary and
            # secondary controls).
            self._settings = {}
            for skey in [
                    'buttonJump',
                    'buttonJump_B',
                    'buttonPunch',
                    'buttonPunch_B',
                    'buttonBomb',
                    'buttonBomb_B',
                    'buttonPickUp',
                    'buttonPickUp_B',
                    'buttonStart',
                    'buttonStart_B',
                    'buttonStart2',
                    'buttonStart2_B',
                    'buttonUp',
                    'buttonUp_B',
                    'buttonDown',
                    'buttonDown_B',
                    'buttonLeft',
                    'buttonLeft_B',
                    'buttonRight',
                    'buttonRight_B',
                    'buttonRun1',
                    'buttonRun1_B',
                    'buttonRun2',
                    'buttonRun2_B',
                    'triggerRun1',
                    'triggerRun1_B',
                    'triggerRun2',
                    'triggerRun2_B',
                    'buttonIgnored',
                    'buttonIgnored_B',
                    'buttonIgnored2',
                    'buttonIgnored2_B',
                    'buttonIgnored3',
                    'buttonIgnored3_B',
                    'buttonIgnored4',
                    'buttonIgnored4_B',
                    'buttonVRReorient',
                    'buttonVRReorient_B',
                    'analogStickDeadZone',
                    'analogStickDeadZone_B',
                    'dpad',
                    'dpad_B',
                    'unassignedButtonsRun',
                    'unassignedButtonsRun_B',
                    'startButtonActivatesDefaultWidget',
                    'startButtonActivatesDefaultWidget_B',
                    'uiOnly',
                    'uiOnly_B',
                    'ignoreCompletely',
                    'ignoreCompletely_B',
                    'autoRecalibrateAnalogStick',
                    'autoRecalibrateAnalogStick_B',
                    'analogStickLR',
                    'analogStickLR_B',
                    'analogStickUD',
                    'analogStickUD_B',
                    'enableSecondary',
            ]:
                val = get_device_value(self._input, skey)
                if val != -1:
                    self._settings[skey] = val

        back_button: Optional[ba.Widget]

        if self._is_secondary:
            back_button = ba.buttonwidget(parent=self._root_widget,
                                          position=(self._width - 180,
                                                    self._height - 65),
                                          autoselect=True,
                                          size=(160, 60),
                                          label=ba.Lstr(resource='doneText'),
                                          scale=0.9,
                                          on_activate_call=self._save)
            ba.containerwidget(edit=self._root_widget,
                               start_button=back_button,
                               on_cancel_call=back_button.activate)
            cancel_button = None
        else:
            cancel_button = ba.buttonwidget(
                parent=self._root_widget,
                position=(51, self._height - 65),
                autoselect=True,
                size=(160, 60),
                label=ba.Lstr(resource='cancelText'),
                scale=0.9,
                on_activate_call=self._cancel)
            ba.containerwidget(edit=self._root_widget,
                               cancel_button=cancel_button)

        save_button: Optional[ba.Widget]
        if not self._is_secondary:
            save_button = ba.buttonwidget(
                parent=self._root_widget,
                position=(self._width - (165 if self._is_secondary else 195),
                          self._height - 65),
                size=((160 if self._is_secondary else 180), 60),
                autoselect=True,
                label=ba.Lstr(resource='doneText')
                if self._is_secondary else ba.Lstr(resource='saveText'),
                scale=0.9,
                on_activate_call=self._save)
            ba.containerwidget(edit=self._root_widget,
                               start_button=save_button)
        else:
            save_button = None

        if not self._is_secondary:
            v = self._height - 59
            ba.textwidget(parent=self._root_widget,
                          position=(0, v + 5),
                          size=(self._width, 25),
                          text=ba.Lstr(resource=self._r + '.titleText'),
                          color=ba.app.ui.title_color,
                          maxwidth=310,
                          h_align='center',
                          v_align='center')
            v -= 48

            ba.textwidget(parent=self._root_widget,
                          position=(0, v + 3),
                          size=(self._width, 25),
                          text=self._name,
                          color=ba.app.ui.infotextcolor,
                          maxwidth=self._width * 0.9,
                          h_align='center',
                          v_align='center')
            v -= self._spacing * 1

            ba.textwidget(parent=self._root_widget,
                          position=(50, v + 10),
                          size=(self._width - 100, 30),
                          text=ba.Lstr(resource=self._r + '.appliesToAllText'),
                          maxwidth=330,
                          scale=0.65,
                          color=(0.5, 0.6, 0.5, 1.0),
                          h_align='center',
                          v_align='center')
            v -= 70
            self._enable_check_box = None
        else:
            v = self._height - 49
            ba.textwidget(parent=self._root_widget,
                          position=(0, v + 5),
                          size=(self._width, 25),
                          text=ba.Lstr(resource=self._r + '.secondaryText'),
                          color=ba.app.ui.title_color,
                          maxwidth=300,
                          h_align='center',
                          v_align='center')
            v -= self._spacing * 1

            ba.textwidget(parent=self._root_widget,
                          position=(50, v + 10),
                          size=(self._width - 100, 30),
                          text=ba.Lstr(resource=self._r + '.secondHalfText'),
                          maxwidth=300,
                          scale=0.65,
                          color=(0.6, 0.8, 0.6, 1.0),
                          h_align='center')
            self._enable_check_box = ba.checkboxwidget(
                parent=self._root_widget,
                position=(self._width * 0.5 - 80, v - 73),
                value=self.get_enable_secondary_value(),
                autoselect=True,
                on_value_change_call=self._enable_check_box_changed,
                size=(200, 30),
                text=ba.Lstr(resource=self._r + '.secondaryEnableText'),
                scale=1.2)
            v = self._height - 205

        h_offs = 160
        dist = 70
        d_color = (0.4, 0.4, 0.8)
        sclx = 1.2
        scly = 0.98
        dpm = ba.Lstr(resource=self._r + '.pressAnyButtonOrDpadText')
        dpm2 = ba.Lstr(resource=self._r + '.ifNothingHappensTryAnalogText')
        self._capture_button(pos=(h_offs, v + scly * dist),
                             color=d_color,
                             button='buttonUp' + self._ext,
                             texture=ba.gettexture('upButton'),
                             scale=1.0,
                             message=dpm,
                             message2=dpm2)
        self._capture_button(pos=(h_offs - sclx * dist, v),
                             color=d_color,
                             button='buttonLeft' + self._ext,
                             texture=ba.gettexture('leftButton'),
                             scale=1.0,
                             message=dpm,
                             message2=dpm2)
        self._capture_button(pos=(h_offs + sclx * dist, v),
                             color=d_color,
                             button='buttonRight' + self._ext,
                             texture=ba.gettexture('rightButton'),
                             scale=1.0,
                             message=dpm,
                             message2=dpm2)
        self._capture_button(pos=(h_offs, v - scly * dist),
                             color=d_color,
                             button='buttonDown' + self._ext,
                             texture=ba.gettexture('downButton'),
                             scale=1.0,
                             message=dpm,
                             message2=dpm2)

        dpm3 = ba.Lstr(resource=self._r + '.ifNothingHappensTryDpadText')
        self._capture_button(pos=(h_offs + 130, v - 125),
                             color=(0.4, 0.4, 0.6),
                             button='analogStickLR' + self._ext,
                             maxwidth=140,
                             texture=ba.gettexture('analogStick'),
                             scale=1.2,
                             message=ba.Lstr(resource=self._r +
                                             '.pressLeftRightText'),
                             message2=dpm3)

        self._capture_button(pos=(self._width * 0.5, v),
                             color=(0.4, 0.4, 0.6),
                             button='buttonStart' + self._ext,
                             texture=ba.gettexture('startButton'),
                             scale=0.7)

        h_offs = self._width - 160

        self._capture_button(pos=(h_offs, v + scly * dist),
                             color=(0.6, 0.4, 0.8),
                             button='buttonPickUp' + self._ext,
                             texture=ba.gettexture('buttonPickUp'),
                             scale=1.0)
        self._capture_button(pos=(h_offs - sclx * dist, v),
                             color=(0.7, 0.5, 0.1),
                             button='buttonPunch' + self._ext,
                             texture=ba.gettexture('buttonPunch'),
                             scale=1.0)
        self._capture_button(pos=(h_offs + sclx * dist, v),
                             color=(0.5, 0.2, 0.1),
                             button='buttonBomb' + self._ext,
                             texture=ba.gettexture('buttonBomb'),
                             scale=1.0)
        self._capture_button(pos=(h_offs, v - scly * dist),
                             color=(0.2, 0.5, 0.2),
                             button='buttonJump' + self._ext,
                             texture=ba.gettexture('buttonJump'),
                             scale=1.0)

        self._advanced_button = ba.buttonwidget(
            parent=self._root_widget,
            autoselect=True,
            label=ba.Lstr(resource=self._r + '.advancedText'),
            text_scale=0.9,
            color=(0.45, 0.4, 0.5),
            textcolor=(0.65, 0.6, 0.7),
            position=(self._width - 300, 30),
            size=(130, 40),
            on_activate_call=self._do_advanced)

        try:
            if cancel_button is not None and save_button is not None:
                ba.widget(edit=cancel_button, right_widget=save_button)
                ba.widget(edit=save_button, left_widget=cancel_button)
        except Exception:
            ba.print_exception('Error wiring up gamepad config window.')

    def get_r(self) -> str:
        """(internal)"""
        return self._r

    def get_advanced_button(self) -> ba.Widget:
        """(internal)"""
        return self._advanced_button

    def get_is_secondary(self) -> bool:
        """(internal)"""
        return self._is_secondary

    def get_settings(self) -> Dict[str, Any]:
        """(internal)"""
        assert self._settings is not None
        return self._settings

    def get_ext(self) -> str:
        """(internal)"""
        return self._ext

    def get_input(self) -> ba.InputDevice:
        """(internal)"""
        return self._input

    def _do_advanced(self) -> None:
        # pylint: disable=cyclic-import
        from bastd.ui.settings import gamepadadvanced
        gamepadadvanced.GamepadAdvancedSettingsWindow(self)

    def _enable_check_box_changed(self, value: bool) -> None:
        assert self._settings is not None
        if value:
            self._settings['enableSecondary'] = 1
        else:
            # Just clear since this is default.
            if 'enableSecondary' in self._settings:
                del self._settings['enableSecondary']

    def get_unassigned_buttons_run_value(self) -> bool:
        """(internal)"""
        assert self._settings is not None
        return self._settings.get('unassignedButtonsRun', True)

    def set_unassigned_buttons_run_value(self, value: bool) -> None:
        """(internal)"""
        assert self._settings is not None
        if value:
            if 'unassignedButtonsRun' in self._settings:

                # Clear since this is default.
                del self._settings['unassignedButtonsRun']
                return
        self._settings['unassignedButtonsRun'] = False

    def get_start_button_activates_default_widget_value(self) -> bool:
        """(internal)"""
        assert self._settings is not None
        return self._settings.get('startButtonActivatesDefaultWidget', True)

    def set_start_button_activates_default_widget_value(self,
                                                        value: bool) -> None:
        """(internal)"""
        assert self._settings is not None
        if value:
            if 'startButtonActivatesDefaultWidget' in self._settings:

                # Clear since this is default.
                del self._settings['startButtonActivatesDefaultWidget']
                return
        self._settings['startButtonActivatesDefaultWidget'] = False

    def get_ui_only_value(self) -> bool:
        """(internal)"""
        assert self._settings is not None
        return self._settings.get('uiOnly', False)

    def set_ui_only_value(self, value: bool) -> None:
        """(internal)"""
        assert self._settings is not None
        if not value:
            if 'uiOnly' in self._settings:

                # Clear since this is default.
                del self._settings['uiOnly']
                return
        self._settings['uiOnly'] = True

    def get_ignore_completely_value(self) -> bool:
        """(internal)"""
        assert self._settings is not None
        return self._settings.get('ignoreCompletely', False)

    def set_ignore_completely_value(self, value: bool) -> None:
        """(internal)"""
        assert self._settings is not None
        if not value:
            if 'ignoreCompletely' in self._settings:

                # Clear since this is default.
                del self._settings['ignoreCompletely']
                return
        self._settings['ignoreCompletely'] = True

    def get_auto_recalibrate_analog_stick_value(self) -> bool:
        """(internal)"""
        assert self._settings is not None
        return self._settings.get('autoRecalibrateAnalogStick', False)

    def set_auto_recalibrate_analog_stick_value(self, value: bool) -> None:
        """(internal)"""
        assert self._settings is not None
        if not value:
            if 'autoRecalibrateAnalogStick' in self._settings:

                # Clear since this is default.
                del self._settings['autoRecalibrateAnalogStick']
        else:
            self._settings['autoRecalibrateAnalogStick'] = True

    def get_enable_secondary_value(self) -> bool:
        """(internal)"""
        assert self._settings is not None
        if not self._is_secondary:
            raise Exception('enable value only applies to secondary editor')
        return self._settings.get('enableSecondary', False)

    def show_secondary_editor(self) -> None:
        """(internal)"""
        GamepadSettingsWindow(self._input,
                              is_main_menu=False,
                              settings=self._settings,
                              transition='in_scale',
                              transition_out='out_scale')

    def get_control_value_name(self, control: str) -> Union[str, ba.Lstr]:
        """(internal)"""
        # pylint: disable=too-many-return-statements
        assert self._settings is not None
        if control == 'analogStickLR' + self._ext:

            # This actually shows both LR and UD.
            sval1 = (self._settings['analogStickLR' +
                                    self._ext] if 'analogStickLR' + self._ext
                     in self._settings else 5 if self._is_secondary else 1)
            sval2 = (self._settings['analogStickUD' +
                                    self._ext] if 'analogStickUD' + self._ext
                     in self._settings else 6 if self._is_secondary else 2)
            return self._input.get_axis_name(
                sval1) + ' / ' + self._input.get_axis_name(sval2)

        # If they're looking for triggers.
        if control in ['triggerRun1' + self._ext, 'triggerRun2' + self._ext]:
            if control in self._settings:
                return self._input.get_axis_name(self._settings[control])
            return ba.Lstr(resource=self._r + '.unsetText')

        # Dead-zone.
        if control == 'analogStickDeadZone' + self._ext:
            if control in self._settings:
                return str(self._settings[control])
            return str(1.0)

        # For dpad buttons: show individual buttons if any are set.
        # Otherwise show whichever dpad is set (defaulting to 1).
        dpad_buttons = [
            'buttonLeft' + self._ext, 'buttonRight' + self._ext,
            'buttonUp' + self._ext, 'buttonDown' + self._ext
        ]
        if control in dpad_buttons:

            # If *any* dpad buttons are assigned, show only button assignments.
            if any(b in self._settings for b in dpad_buttons):
                if control in self._settings:
                    return self._input.get_button_name(self._settings[control])
                return ba.Lstr(resource=self._r + '.unsetText')

            # No dpad buttons - show the dpad number for all 4.
            return ba.Lstr(
                value='${A} ${B}',
                subs=[('${A}', ba.Lstr(resource=self._r + '.dpadText')),
                      ('${B}',
                       str(self._settings['dpad' +
                                          self._ext] if 'dpad' + self._ext in
                           self._settings else 2 if self._is_secondary else 1))
                      ])

        # other buttons..
        if control in self._settings:
            return self._input.get_button_name(self._settings[control])
        return ba.Lstr(resource=self._r + '.unsetText')

    def _gamepad_event(self, control: str, event: Dict[str, Any],
                       dialog: AwaitGamepadInputWindow) -> None:
        # pylint: disable=too-many-nested-blocks
        # pylint: disable=too-many-branches
        # pylint: disable=too-many-statements
        assert self._settings is not None
        ext = self._ext

        # For our dpad-buttons we're looking for either a button-press or a
        # hat-switch press.
        if control in [
                'buttonUp' + ext, 'buttonLeft' + ext, 'buttonDown' + ext,
                'buttonRight' + ext
        ]:
            if event['type'] in ['BUTTONDOWN', 'HATMOTION']:

                # If its a button-down.
                if event['type'] == 'BUTTONDOWN':
                    value = event['button']
                    self._settings[control] = value

                # If its a dpad.
                elif event['type'] == 'HATMOTION':
                    # clear out any set dir-buttons
                    for btn in [
                            'buttonUp' + ext, 'buttonLeft' + ext,
                            'buttonRight' + ext, 'buttonDown' + ext
                    ]:
                        if btn in self._settings:
                            del self._settings[btn]
                    if event['hat'] == (2 if self._is_secondary else 1):

                        # Exclude value in default case.
                        if 'dpad' + ext in self._settings:
                            del self._settings['dpad' + ext]
                    else:
                        self._settings['dpad' + ext] = event['hat']

                # Update the 4 dpad button txt widgets.
                ba.textwidget(edit=self._textwidgets['buttonUp' + ext],
                              text=self.get_control_value_name('buttonUp' +
                                                               ext))
                ba.textwidget(edit=self._textwidgets['buttonLeft' + ext],
                              text=self.get_control_value_name('buttonLeft' +
                                                               ext))
                ba.textwidget(edit=self._textwidgets['buttonRight' + ext],
                              text=self.get_control_value_name('buttonRight' +
                                                               ext))
                ba.textwidget(edit=self._textwidgets['buttonDown' + ext],
                              text=self.get_control_value_name('buttonDown' +
                                                               ext))
                ba.playsound(ba.getsound('gunCocking'))
                dialog.die()

        elif control == 'analogStickLR' + ext:
            if event['type'] == 'AXISMOTION':

                # Ignore small values or else we might get triggered by noise.
                if abs(event['value']) > 0.5:
                    axis = event['axis']
                    if axis == (5 if self._is_secondary else 1):

                        # Exclude value in default case.
                        if 'analogStickLR' + ext in self._settings:
                            del self._settings['analogStickLR' + ext]
                    else:
                        self._settings['analogStickLR' + ext] = axis
                    ba.textwidget(
                        edit=self._textwidgets['analogStickLR' + ext],
                        text=self.get_control_value_name('analogStickLR' +
                                                         ext))
                    ba.playsound(ba.getsound('gunCocking'))
                    dialog.die()

                    # Now launch the up/down listener.
                    AwaitGamepadInputWindow(
                        self._input, 'analogStickUD' + ext,
                        self._gamepad_event,
                        ba.Lstr(resource=self._r + '.pressUpDownText'))

        elif control == 'analogStickUD' + ext:
            if event['type'] == 'AXISMOTION':

                # Ignore small values or else we might get triggered by noise.
                if abs(event['value']) > 0.5:
                    axis = event['axis']

                    # Ignore our LR axis.
                    if 'analogStickLR' + ext in self._settings:
                        lr_axis = self._settings['analogStickLR' + ext]
                    else:
                        lr_axis = (5 if self._is_secondary else 1)
                    if axis != lr_axis:
                        if axis == (6 if self._is_secondary else 2):

                            # Exclude value in default case.
                            if 'analogStickUD' + ext in self._settings:
                                del self._settings['analogStickUD' + ext]
                        else:
                            self._settings['analogStickUD' + ext] = axis
                        ba.textwidget(
                            edit=self._textwidgets['analogStickLR' + ext],
                            text=self.get_control_value_name('analogStickLR' +
                                                             ext))
                        ba.playsound(ba.getsound('gunCocking'))
                        dialog.die()
        else:
            # For other buttons we just want a button-press.
            if event['type'] == 'BUTTONDOWN':
                value = event['button']
                self._settings[control] = value

                # Update the button's text widget.
                ba.textwidget(edit=self._textwidgets[control],
                              text=self.get_control_value_name(control))
                ba.playsound(ba.getsound('gunCocking'))
                dialog.die()

    def _capture_button(self,
                        pos: Tuple[float, float],
                        color: Tuple[float, float, float],
                        texture: ba.Texture,
                        button: str,
                        scale: float = 1.0,
                        message: ba.Lstr = None,
                        message2: ba.Lstr = None,
                        maxwidth: float = 80.0) -> ba.Widget:
        if message is None:
            message = ba.Lstr(resource=self._r + '.pressAnyButtonText')
        base_size = 79
        btn = ba.buttonwidget(parent=self._root_widget,
                              position=(pos[0] - base_size * 0.5 * scale,
                                        pos[1] - base_size * 0.5 * scale),
                              autoselect=True,
                              size=(base_size * scale, base_size * scale),
                              texture=texture,
                              label='',
                              color=color)

        # Make this in a timer so that it shows up on top of all other buttons.

        def doit() -> None:
            uiscale = 0.9 * scale
            txt = ba.textwidget(parent=self._root_widget,
                                position=(pos[0] + 0.0 * scale,
                                          pos[1] - 58.0 * scale),
                                color=(1, 1, 1, 0.3),
                                size=(0, 0),
                                h_align='center',
                                v_align='center',
                                scale=uiscale,
                                text=self.get_control_value_name(button),
                                maxwidth=maxwidth)
            self._textwidgets[button] = txt
            ba.buttonwidget(edit=btn,
                            on_activate_call=ba.Call(AwaitGamepadInputWindow,
                                                     self._input, button,
                                                     self._gamepad_event,
                                                     message, message2))

        ba.timer(0, doit, timetype=ba.TimeType.REAL)
        return btn

    def _cancel(self) -> None:
        from bastd.ui.settings.controls import ControlsSettingsWindow
        ba.containerwidget(edit=self._root_widget,
                           transition=self._transition_out)
        if self._is_main_menu:
            ba.app.ui.set_main_menu_window(
                ControlsSettingsWindow(transition='in_left').get_root_widget())

    def _save(self) -> None:
        from ba.internal import (master_server_post, get_input_device_config,
                                 get_input_map_hash, should_submit_debug_info)
        ba.containerwidget(edit=self._root_widget,
                           transition=self._transition_out)

        # If we're a secondary editor we just go away (we were editing our
        # parent's settings dict).
        if self._is_secondary:
            return

        assert self._settings is not None
        if self._input:
            dst = get_input_device_config(self._input, default=True)
            dst2: Dict[str, Any] = dst[0][dst[1]]
            dst2.clear()

            # Store any values that aren't -1.
            for key, val in list(self._settings.items()):
                if val != -1:
                    dst2[key] = val

            # If we're allowed to phone home, send this config so we can
            # generate more defaults in the future.
            inputhash = get_input_map_hash(self._input)
            if should_submit_debug_info():
                master_server_post(
                    'controllerConfig', {
                        'ua': ba.app.user_agent_string,
                        'b': ba.app.build_number,
                        'name': self._name,
                        'inputMapHash': inputhash,
                        'config': dst2,
                        'v': 2
                    })
            ba.app.config.apply_and_commit()
            ba.playsound(ba.getsound('gunCocking'))
        else:
            ba.playsound(ba.getsound('error'))

        if self._is_main_menu:
            from bastd.ui.settings.controls import ControlsSettingsWindow
            ba.app.ui.set_main_menu_window(
                ControlsSettingsWindow(transition='in_left').get_root_widget())


class AwaitGamepadInputWindow(ba.Window):
    """Window for capturing a gamepad button press."""

    def __init__(
            self,
            gamepad: ba.InputDevice,
            button: str,
            callback: Callable[[str, Dict[str, Any], AwaitGamepadInputWindow],
                               Any],
            message: ba.Lstr = None,
            message2: ba.Lstr = None):
        if message is None:
            print('AwaitGamepadInputWindow message is None!')
            # Shouldn't get here.
            message = ba.Lstr(value='Press any button...')
        self._callback = callback
        self._input = gamepad
        self._capture_button = button
        width = 400
        height = 150
        uiscale = ba.app.ui.uiscale
        super().__init__(root_widget=ba.containerwidget(
            scale=(2.0 if uiscale is ba.UIScale.SMALL else
                   1.9 if uiscale is ba.UIScale.MEDIUM else 1.0),
            size=(width, height),
            transition='in_scale'), )
        ba.textwidget(parent=self._root_widget,
                      position=(0, (height - 60) if message2 is None else
                                (height - 50)),
                      size=(width, 25),
                      text=message,
                      maxwidth=width * 0.9,
                      h_align='center',
                      v_align='center')
        if message2 is not None:
            ba.textwidget(parent=self._root_widget,
                          position=(width * 0.5, height - 60),
                          size=(0, 0),
                          text=message2,
                          maxwidth=width * 0.9,
                          scale=0.47,
                          color=(0.7, 1.0, 0.7, 0.6),
                          h_align='center',
                          v_align='center')
        self._counter = 5
        self._count_down_text = ba.textwidget(parent=self._root_widget,
                                              h_align='center',
                                              position=(0, height - 110),
                                              size=(width, 25),
                                              color=(1, 1, 1, 0.3),
                                              text=str(self._counter))
        self._decrement_timer: Optional[ba.Timer] = ba.Timer(
            1.0,
            ba.Call(self._decrement),
            repeat=True,
            timetype=ba.TimeType.REAL)
        _ba.capture_gamepad_input(ba.WeakCall(self._event_callback))

    def __del__(self) -> None:
        pass

    def die(self) -> None:
        """Kill the window."""

        # This strong-refs us; killing it allow us to die now.
        self._decrement_timer = None
        _ba.release_gamepad_input()
        if self._root_widget:
            ba.containerwidget(edit=self._root_widget, transition='out_scale')

    def _event_callback(self, event: Dict[str, Any]) -> None:
        input_device = event['input_device']
        assert isinstance(input_device, ba.InputDevice)

        # Update - we now allow *any* input device of this type.
        if (self._input and input_device
                and input_device.name == self._input.name):
            self._callback(self._capture_button, event, self)

    def _decrement(self) -> None:
        self._counter -= 1
        if self._counter >= 1:
            if self._count_down_text:
                ba.textwidget(edit=self._count_down_text,
                              text=str(self._counter))
        else:
            ba.playsound(ba.getsound('error'))
            self.die()
